On November 09 2008 23:12 JudgeMathis wrote:
It has an EA logo on it. Not to be trusted. :-\
It has an EA logo on it. Not to be trusted. :-\
All EA did was distribute the boxed verison...
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Beardfish
United States525 Posts
On November 09 2008 23:12 JudgeMathis wrote: It has an EA logo on it. Not to be trusted. :-\ All EA did was distribute the boxed verison... | ||
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Beardfish
United States525 Posts
On November 24 2008 15:35 StalinRusH wrote: im sorry its true i dont think i no a single person that pays for any games/music/movies anymore besides my friend chris...but he has dialup Let's see, I pay for usenet, I'm a member of private torrent trackers, and I download shit like crazy off of private FTP forums, but guess what? I still buy albums, movies, and games. And I bought this. You're a moron. On November 24 2008 16:54 cba wrote: about L4D, i dont see why i should buy it when there is dead space. the co-op seems promising, but i dont have the commitment. you guys reckon the single player of L4D better than dead space? The single player is the same campaign you'll be playing on multiplayer, the only difference is you'll have AI controlling your partners. Oh, and it won't be half as fun, since this game is all about voice chat. I've already clocked more hours in L4D than I have in completing Dead Space. If you're gonna buy one, definitely go for L4D, but only if you plan on doing multiplayer. EDIT: Whoops, sorry for the double post. | ||
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404.Nintu
Canada1723 Posts
On November 24 2008 15:34 zer0das wrote: Show nested quote + On November 24 2008 14:00 Nintu wrote: On November 24 2008 11:19 Nitrogen23 wrote: On November 23 2008 18:56 Nintu wrote: L4D is INSANELY fun. I couldn't believe it when my friend convinced me to buy it but I'm super glad he did. Being a competitive SC player, I like to find the competitive value in games whenever I pick them up, and L4D was no different. Versus mode is SOOOOOOO fun, and has a lot of room for skill and coordination. I would LOVE to have in-house clan wars on TL. =D Anyone interested? super glad yay! the only thing in l4d is that there's a huge randomness factor to it... like where the witch spawns, how many tanks you get, where the good weapons spawn etc. so i don't think there is a lot of competitive value in it, unfortunately. Much like poker, the randomness evens out, especially in the long term (An entire campaign of Versus ends up being pretty even) and allows good players to adapt and make a strong stand against crappy odds and junk like that. I don't really think it does. Sometimes the tank doesn't even spawn on blood harvest on the map with the bridge, or it spawns in some location so far away from the survivors that they are already in the safe room by the time the tank can get anywhere close to them. But the team that it didn't spawn on was nearly dead, whereas the other team was doing great until a tank spawned in an inopportune place and ended up wiping or losing more people than they would have faced with the circumstances the other team faced. Other times the tank spawns against a team with tier 2 weapons in the open and at near full health and gets murdered, but the other team gets to face him indoors with tier 1 weapons. Also a single molotov can make a huge difference. I've played versus campaigns where the director seems to go insanely easy on one team, and really difficult on the other, and it doesn't seem to be a product of how well each is doing. Also the fact that points are based solely on distance traveled, health, number of survivors, and map difficulty, the tank spawn makes a huge difference. If there were any compensation for a team that had to face a tank with tier 1 weapons and no molotov (like say, a huge point bonus if they survive), then it might be fair. But as it is now, it isn't really. I have played a ridiculous amount of versus and other than noticing luck when it passes by, it doesn't affect the outcome. Yeah, when our team gets an unavoidable witch, it's cool. Our last set we played we had 3 unavoidable witches, all of which were killed without any injury to the team. All of our witches were avoidable. When you reach a certain skill level, you shouldn't ever lose a member to a witch. They're dead simple to kill. Same with Tanks. Even with T1 weapons, if you set up right and all your members know how to kite, it's dead simple. The biggest losses we've seen were where we won right off the bat with 3 good CC's and a good boomer. They got 2% because we were coordinated. After 5 full versus sets, we've won them all, making it to the safe house in every level and preventing them on every level. If luck was really a huge issue, our experience and skill would mean much more balanced terms. As it is, we're raping the shit out of them, even when they're partially premade with good coordination. | ||
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Nebula
England780 Posts
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404.Nintu
Canada1723 Posts
On November 24 2008 20:36 Nebula wrote: I feel sorry for the people here who have the xbox version T_T. Can't imagine it being anywhere near as fun as on PC :/ Yeah.. :\ | ||
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Chuiu
3470 Posts
On November 24 2008 17:04 ZoDD wrote: the campaign mode over xbox live is really fun, i wish they add more stages. Then you should have purchased the PC version. | ||
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zer0das
United States8519 Posts
On November 24 2008 19:58 Nintu wrote: Show nested quote + On November 24 2008 15:34 zer0das wrote: On November 24 2008 14:00 Nintu wrote: On November 24 2008 11:19 Nitrogen23 wrote: On November 23 2008 18:56 Nintu wrote: L4D is INSANELY fun. I couldn't believe it when my friend convinced me to buy it but I'm super glad he did. Being a competitive SC player, I like to find the competitive value in games whenever I pick them up, and L4D was no different. Versus mode is SOOOOOOO fun, and has a lot of room for skill and coordination. I would LOVE to have in-house clan wars on TL. =D Anyone interested? super glad yay! the only thing in l4d is that there's a huge randomness factor to it... like where the witch spawns, how many tanks you get, where the good weapons spawn etc. so i don't think there is a lot of competitive value in it, unfortunately. Much like poker, the randomness evens out, especially in the long term (An entire campaign of Versus ends up being pretty even) and allows good players to adapt and make a strong stand against crappy odds and junk like that. I don't really think it does. Sometimes the tank doesn't even spawn on blood harvest on the map with the bridge, or it spawns in some location so far away from the survivors that they are already in the safe room by the time the tank can get anywhere close to them. But the team that it didn't spawn on was nearly dead, whereas the other team was doing great until a tank spawned in an inopportune place and ended up wiping or losing more people than they would have faced with the circumstances the other team faced. Other times the tank spawns against a team with tier 2 weapons in the open and at near full health and gets murdered, but the other team gets to face him indoors with tier 1 weapons. Also a single molotov can make a huge difference. I've played versus campaigns where the director seems to go insanely easy on one team, and really difficult on the other, and it doesn't seem to be a product of how well each is doing. Also the fact that points are based solely on distance traveled, health, number of survivors, and map difficulty, the tank spawn makes a huge difference. If there were any compensation for a team that had to face a tank with tier 1 weapons and no molotov (like say, a huge point bonus if they survive), then it might be fair. But as it is now, it isn't really. I have played a ridiculous amount of versus and other than noticing luck when it passes by, it doesn't affect the outcome. Yeah, when our team gets an unavoidable witch, it's cool. Our last set we played we had 3 unavoidable witches, all of which were killed without any injury to the team. All of our witches were avoidable. When you reach a certain skill level, you shouldn't ever lose a member to a witch. They're dead simple to kill. Same with Tanks. Even with T1 weapons, if you set up right and all your members know how to kite, it's dead simple. The biggest losses we've seen were where we won right off the bat with 3 good CC's and a good boomer. They got 2% because we were coordinated. After 5 full versus sets, we've won them all, making it to the safe house in every level and preventing them on every level. If luck was really a huge issue, our experience and skill would mean much more balanced terms. As it is, we're raping the shit out of them, even when they're partially premade with good coordination. I've had like 5 molotovs and 5 pipebombs spawn in a very easy place to reach on the No Mercy finale, and other times zero of both (not counting the spawn ones). I think even the most inept team is going to have a much easier time with that much at their disposal... my team barely got touched until a smoker at the end ganked the last guy trying to reach the helicopter. And it isn't kept even between teams, because I've noticed one team getting like a billion molotovs before (and the guy wasn't using a bug to get more either) while my team had none. | ||
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merz
Sweden2760 Posts
On November 24 2008 23:20 Chuiu wrote: Show nested quote + On November 24 2008 17:04 ZoDD wrote: the campaign mode over xbox live is really fun, i wish they add more stages. Then you should have purchased the PC version. What do you mean, are there more stages in the PC version? :O | ||
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Nebula
England780 Posts
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Chuiu
3470 Posts
On November 24 2008 23:56 meRz wrote: Well sadly, My computer is far too shitty to be able to play L4D on an enjoyable level so I got it for my xbox360, and yeah I agree, I always get annoyed to some extent playing FPS-games with a freaking 360 controller but its still loads of fun if you just have a bunch of friends to play with in co-op mode. Btw : Show nested quote + On November 24 2008 23:20 Chuiu wrote: On November 24 2008 17:04 ZoDD wrote: the campaign mode over xbox live is really fun, i wish they add more stages. Then you should have purchased the PC version. What do you mean, are there more stages in the PC version? :O No but Valve will release free content on PC as they have done in the past and then there is sure to be a multitude of user made maps for the game (that will probably suck). | ||
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Fen
Australia1848 Posts
If anyone is interested in the PC version. I bought the 4 pack with my cousin and brother (4 pack costs the same as 3 copies). Which means we have 1 copy left. If someone wants the 4th copy for 75% of retail price (50 USD is retail so 37.5 USD), I'll happily sell it to them. (Distribution is via steam, so it doesnt matter what country your from). PM me if your interested. | ||
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krazymunky
United States727 Posts
On November 24 2008 23:59 Nebula wrote: No, but we've already got map makers making campaigns. They'll make xbox users pay for new content , whilst i'm sure PC users will get it for free. probably true. pc>consoles :p | ||
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dronebabo
10866 Posts
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Fzero
United States1503 Posts
Really fun to watch. | ||
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404.Nintu
Canada1723 Posts
On November 24 2008 23:33 zer0das wrote: Show nested quote + On November 24 2008 19:58 Nintu wrote: On November 24 2008 15:34 zer0das wrote: On November 24 2008 14:00 Nintu wrote: On November 24 2008 11:19 Nitrogen23 wrote: On November 23 2008 18:56 Nintu wrote: L4D is INSANELY fun. I couldn't believe it when my friend convinced me to buy it but I'm super glad he did. Being a competitive SC player, I like to find the competitive value in games whenever I pick them up, and L4D was no different. Versus mode is SOOOOOOO fun, and has a lot of room for skill and coordination. I would LOVE to have in-house clan wars on TL. =D Anyone interested? super glad yay! the only thing in l4d is that there's a huge randomness factor to it... like where the witch spawns, how many tanks you get, where the good weapons spawn etc. so i don't think there is a lot of competitive value in it, unfortunately. Much like poker, the randomness evens out, especially in the long term (An entire campaign of Versus ends up being pretty even) and allows good players to adapt and make a strong stand against crappy odds and junk like that. I don't really think it does. Sometimes the tank doesn't even spawn on blood harvest on the map with the bridge, or it spawns in some location so far away from the survivors that they are already in the safe room by the time the tank can get anywhere close to them. But the team that it didn't spawn on was nearly dead, whereas the other team was doing great until a tank spawned in an inopportune place and ended up wiping or losing more people than they would have faced with the circumstances the other team faced. Other times the tank spawns against a team with tier 2 weapons in the open and at near full health and gets murdered, but the other team gets to face him indoors with tier 1 weapons. Also a single molotov can make a huge difference. I've played versus campaigns where the director seems to go insanely easy on one team, and really difficult on the other, and it doesn't seem to be a product of how well each is doing. Also the fact that points are based solely on distance traveled, health, number of survivors, and map difficulty, the tank spawn makes a huge difference. If there were any compensation for a team that had to face a tank with tier 1 weapons and no molotov (like say, a huge point bonus if they survive), then it might be fair. But as it is now, it isn't really. I have played a ridiculous amount of versus and other than noticing luck when it passes by, it doesn't affect the outcome. Yeah, when our team gets an unavoidable witch, it's cool. Our last set we played we had 3 unavoidable witches, all of which were killed without any injury to the team. All of our witches were avoidable. When you reach a certain skill level, you shouldn't ever lose a member to a witch. They're dead simple to kill. Same with Tanks. Even with T1 weapons, if you set up right and all your members know how to kite, it's dead simple. The biggest losses we've seen were where we won right off the bat with 3 good CC's and a good boomer. They got 2% because we were coordinated. After 5 full versus sets, we've won them all, making it to the safe house in every level and preventing them on every level. If luck was really a huge issue, our experience and skill would mean much more balanced terms. As it is, we're raping the shit out of them, even when they're partially premade with good coordination. I've had like 5 molotovs and 5 pipebombs spawn in a very easy place to reach on the No Mercy finale, and other times zero of both (not counting the spawn ones). I think even the most inept team is going to have a much easier time with that much at their disposal... my team barely got touched until a smoker at the end ganked the last guy trying to reach the helicopter. And it isn't kept even between teams, because I've noticed one team getting like a billion molotovs before (and the guy wasn't using a bug to get more either) while my team had none. In the end, the best team wins each set, and that's what counts. It's like Poker. Yeah, you can get bad luck, but in the end it evens out, and you can overcome the shortcomings with skill. Anyway, is anyone interested in getting some competitive Versus mode going? I have a team ready. | ||
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Scooter
United States747 Posts
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dronebabo
10866 Posts
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Klive5ive
United Kingdom6056 Posts
On November 26 2008 05:20 dronebabo wrote: anyone up for some expert modo campaign? im tired of getting paired with clueless people in online match ![]() Yeah sure, i'm online now | ||
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SaveYourSavior
United States1071 Posts
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Zadan
Canada64 Posts
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