Left For Dead - Page 7
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RaGe
Belgium9954 Posts
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Quesadilla
United States1814 Posts
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krazymunky
United States727 Posts
On November 23 2008 08:34 Quesadilla wrote: is this game sick w/o multiplayer? its alright when you play with the bots buts its so much more fun when you play coop with friends and the best part of the game is versus mode. | ||
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Scooter
United States747 Posts
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Ideas
United States8182 Posts
On November 23 2008 08:21 RaGe wrote: Use the TeamLiquid.net Steam Community Group to find eachother and play with eachother. One of the few positive things about Steam. I get the vibe from this post that you don't like steam....why not? | ||
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404.Nintu
Canada1723 Posts
Being a competitive SC player, I like to find the competitive value in games whenever I pick them up, and L4D was no different. Versus mode is SOOOOOOO fun, and has a lot of room for skill and coordination. I would LOVE to have in-house clan wars on TL. =D Anyone interested? | ||
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rob3dj
39 Posts
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Pads
England3228 Posts
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Nitrogen
United States5345 Posts
On November 23 2008 18:56 Nintu wrote: L4D is INSANELY fun. I couldn't believe it when my friend convinced me to buy it but I'm super glad he did. Being a competitive SC player, I like to find the competitive value in games whenever I pick them up, and L4D was no different. Versus mode is SOOOOOOO fun, and has a lot of room for skill and coordination. I would LOVE to have in-house clan wars on TL. =D Anyone interested? super glad yay! the only thing in l4d is that there's a huge randomness factor to it... like where the witch spawns, how many tanks you get, where the good weapons spawn etc. so i don't think there is a lot of competitive value in it, unfortunately. | ||
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brambolius
Netherlands448 Posts
On November 21 2008 06:55 Scooter wrote: Man, can anyone tell me the trick to beating the tanks at the end of No Mercy on expert? The zombie hordes are really easy if you camp closet next to the weapon rack with auto shotties, but the tanks just f'k things up. so far we just either hit em with the gas tank or a molotov and try to stay alive for half a minute or so till it dies, but we always lose someone in the process. you must micro them bunny hopping through a window ![]() tanks suck shit vs windows lol | ||
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merz
Sweden2760 Posts
The hilarity of just plowing through 12023023 zombies with a ton of weapons is also great ;O | ||
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404.Nintu
Canada1723 Posts
On November 24 2008 11:19 Nitrogen23 wrote: super glad yay! the only thing in l4d is that there's a huge randomness factor to it... like where the witch spawns, how many tanks you get, where the good weapons spawn etc. so i don't think there is a lot of competitive value in it, unfortunately. Much like poker, the randomness evens out, especially in the long term (An entire campaign of Versus ends up being pretty even) and allows good players to adapt and make a strong stand against crappy odds and junk like that. I've played versus with bad players and good players, and playing with good players, like me and you Tom, we always rock the shit out of them. I can see myself, like in Starcraft, playing poorly because my mind is elsewhere, and reversely when I'm really into it. There is SOME randomness, but that doesn't mean the good players can't overcome it and pull out the consistent wins. I have 3 reliable players so far for my team. We need 1 more (really good) player for a consistent expert co-op player, aswell as a potential Versus team. If any other group of 4 people wants to give it a go, we can set up some scrims and potentially develop some good competition. =D | ||
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StalinRusH
United States734 Posts
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Chuiu
3470 Posts
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StalinRusH
United States734 Posts
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Chuiu
3470 Posts
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zer0das
United States8519 Posts
On November 24 2008 14:00 Nintu wrote: Much like poker, the randomness evens out, especially in the long term (An entire campaign of Versus ends up being pretty even) and allows good players to adapt and make a strong stand against crappy odds and junk like that. I don't really think it does. Sometimes the tank doesn't even spawn on blood harvest on the map with the bridge, or it spawns in some location so far away from the survivors that they are already in the safe room by the time the tank can get anywhere close to them. But the team that it didn't spawn on was nearly dead, whereas the other team was doing great until a tank spawned in an inopportune place and ended up wiping or losing more people than they would have faced with the circumstances the other team faced. Other times the tank spawns against a team with tier 2 weapons in the open and at near full health and gets murdered, but the other team gets to face him indoors with tier 1 weapons. Also a single molotov can make a huge difference. I've played versus campaigns where the director seems to go insanely easy on one team, and really difficult on the other, and it doesn't seem to be a product of how well each is doing. Also the fact that points are based solely on distance traveled, health, number of survivors, and map difficulty, the tank spawn makes a huge difference. If there were any compensation for a team that had to face a tank with tier 1 weapons and no molotov (like say, a huge point bonus if they survive), then it might be fair. But as it is now, it isn't really. | ||
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StalinRusH
United States734 Posts
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cba
Australia94 Posts
(also its a way of showing off to my cheap arse friends) ah crap, sorry for derailing the whole thread. ill try my best to bring it back: about L4D, i dont see why i should buy it when there is dead space. the co-op seems promising, but i dont have the commitment. you guys reckon the single player of L4D better than dead space? | ||
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ZoDD
Canada309 Posts
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