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Path of Exile - Page 407

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Treehead
Profile Blog Joined November 2010
999 Posts
April 08 2013 02:09 GMT
#8121
Anyone have any initial feedback on the melee support gems? Anything crazy good there?
LagLovah
Profile Joined April 2010
Canada552 Posts
April 08 2013 07:30 GMT
#8122
Sigh, 30 min in was miles ahead as witch in the BLAMT race, walk into 8 corpses and a detonation totem just instant kills me, the range on those things is way to high
rSLagLovah on NA xSixLagLovah on Kr
Gary Oak
Profile Joined June 2011
Canada2381 Posts
Last Edited: 2013-04-08 08:18:01
April 08 2013 08:08 GMT
#8123
Got gibbed by Brutus on my level 57 Ele cleaver. I think I'm done with this game for a while; two level 50+ characters dead in two nights. Right now, I feel like I don't know how Merciless Brutus is possible. I had absolutely no way to react because two hits came in such quick succession: a pull and a slam. I think--but I'm not sure--I had a Decoy active and in the other direction from me when he did it. I got pulled into a wall and went from full to dead in under a second. I'm really pissed off right now.
[14:15] <+Skrammen> I like clicking Gary's links, kinda. Its like playing with lava.
r.Evo
Profile Joined August 2006
Germany14081 Posts
April 08 2013 08:50 GMT
#8124
On April 08 2013 17:08 Gary Oak wrote:
Got gibbed by Brutus on my level 57 Ele cleaver. I think I'm done with this game for a while; two level 50+ characters dead in two nights. Right now, I feel like I don't know how Merciless Brutus is possible. I had absolutely no way to react because two hits came in such quick succession: a pull and a slam. I think--but I'm not sure--I had a Decoy active and in the other direction from me when he did it. I got pulled into a wall and went from full to dead in under a second. I'm really pissed off right now.

Welp. Skele totem and suddenly he becomes much much easier imo, if he doesn't desync that is.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
April 08 2013 11:04 GMT
#8125
Also preemptively move if he does a slam animation and he is not aggro'd by your totem. Optimally you should have IR by the time you hit brutus and have a granite flask running if you get hit. You should really be able to survive a brutus hit on merciless (even though there's no reason to ever get hit). Best way to kill him on ele-cleave is to use decoy totem / viper strike. Just decoy him and viper while the totem has agro, run away and repeat.
ezk
Profile Joined December 2009
Canada239 Posts
Last Edited: 2013-04-08 11:19:49
April 08 2013 11:15 GMT
#8126
On April 08 2013 17:08 Gary Oak wrote:
Got gibbed by Brutus on my level 57 Ele cleaver. I think I'm done with this game for a while; two level 50+ characters dead in two nights. Right now, I feel like I don't know how Merciless Brutus is possible. I had absolutely no way to react because two hits came in such quick succession: a pull and a slam. I think--but I'm not sure--I had a Decoy active and in the other direction from me when he did it. I got pulled into a wall and went from full to dead in under a second. I'm really pissed off right now.


You got grappled/pulled by Brutus... when its quite easy to avoid... If your angry, you should be angry at yourself...
I guess taking a break isn't a bad idea tho (or playing smaller sessions)... I mean if you're trying to faceroll-tank brutus on merciless, it might be because you're to exhausted to actually play the game. Also, Skeleton totem also make this fight quite trivial as previously said. Best of luck on your next character.
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
April 08 2013 12:25 GMT
#8127
On April 08 2013 17:08 Gary Oak wrote:
Got gibbed by Brutus on my level 57 Ele cleaver. I think I'm done with this game for a while; two level 50+ characters dead in two nights. Right now, I feel like I don't know how Merciless Brutus is possible. I had absolutely no way to react because two hits came in such quick succession: a pull and a slam. I think--but I'm not sure--I had a Decoy active and in the other direction from me when he did it. I got pulled into a wall and went from full to dead in under a second. I'm really pissed off right now.

Have a few flasks handy. As soon as you get hooked you should pop at least a granite (preferably with additional armour % in one of its lines) and maybe a quicksilver to run away even faster. Each can be used twice before you have to TP/refresh the flasks. Even if you get slammed, you should have 20k+ armour from popping just the granite and that should be enough to save you even in merciless. Vaal is a whole different story though...

As others mentioned, using a spell totem with summon skeletons is a great way of fighting against bosses like Brutus.
[TLMS] REBOOT
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
April 08 2013 15:13 GMT
#8128
The melee splash gem is really nice, 160% mana, -20% to main target, 50% splash in a really nice aoe(really hard to tell how big it is). The only problem is that you have to hit something for it to splash, which no actual splash skills require. Still made my dualist much stronger(he was camping before the weavers den till today ).
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Gary Oak
Profile Joined June 2011
Canada2381 Posts
Last Edited: 2013-04-08 16:56:53
April 08 2013 16:55 GMT
#8129
On April 08 2013 20:15 ezk wrote:
Show nested quote +
On April 08 2013 17:08 Gary Oak wrote:
Got gibbed by Brutus on my level 57 Ele cleaver. I think I'm done with this game for a while; two level 50+ characters dead in two nights. Right now, I feel like I don't know how Merciless Brutus is possible. I had absolutely no way to react because two hits came in such quick succession: a pull and a slam. I think--but I'm not sure--I had a Decoy active and in the other direction from me when he did it. I got pulled into a wall and went from full to dead in under a second. I'm really pissed off right now.


You got grappled/pulled by Brutus... when its quite easy to avoid... If your angry, you should be angry at yourself...
I guess taking a break isn't a bad idea tho (or playing smaller sessions)... I mean if you're trying to faceroll-tank brutus on merciless, it might be because you're to exhausted to actually play the game. Also, Skeleton totem also make this fight quite trivial as previously said. Best of luck on your next character.

I only attacked him while Decoy was active, and I tried to only move in while he was attacking the totem. I'm quite sure Decoy was in the other direction, it was active, but he ignored it and hit me twice in under a second. The first hit took me to sub-20%. I had Iron Reflexes and tried to prepop my Ironskin Granite if I thought he might hit me. I'm not sure if desync was an issue. Also, when I sought to engage him, I tried to do it only with a 64% run speed Quicksilver ticking so I could dart in and out.

The Skeleton Totem sounds like a fantastic idea; I'll have to try it next time. Also, what is the minimum level for Merciless Brutus? I was practically facerolling Ledge at 57 before I decided to progress.
[14:15] <+Skrammen> I like clicking Gary's links, kinda. Its like playing with lava.
Treehead
Profile Blog Joined November 2010
999 Posts
April 08 2013 17:19 GMT
#8130
On April 09 2013 00:13 Qbek wrote:
The melee splash gem is really nice, 160% mana, -20% to main target, 50% splash in a really nice aoe(really hard to tell how big it is). The only problem is that you have to hit something for it to splash, which no actual splash skills require. Still made my dualist much stronger(he was camping before the weavers den till today ).


Someone should test how life on hit functions with this. For Example, when using Heavy Strike, Melee Splash and Life on Hit (at 40 life per hit, for ease of calculation), and you hit one target and hit an additional two:

1. Do you get 150% * 40 = 60 health for the primary target? Or 130% * 40 = 52?
2. Do you get no health from splashing? Do you get 50% * 40 = 20 per enemy? Do you get 150% * 50% * 40 = 30 health per enemy? Or do you get another full 60 health per enemy (the health you gain when hitting the primary target again)?
3. In total, the result of adding melee splash and life on hit could get you as little 52 health on a swing or as much as 180 health on a swing (with 110-120 being more like what I'd expect). Anyone know how these stack?

I'd test it myself, but my melee char has way too much regen to be able to tell numbers specifically.

Currently, when you use Heavy Strike with Life on Hit attached (at 40 health per hit), you get back 150% * 40 = 60 (according to the patch notes, anyway), while when you use Ground Slam with Life on HIt, you get 70% * 40 = 28 life per target hit. But there's no real precedent for Life on Hit with an AoE attack that has a single primary target (is there?).
Gary Oak
Profile Joined June 2011
Canada2381 Posts
April 08 2013 17:35 GMT
#8131
The Melee Splash Gem looks like a snail. You cannot unsee it.
[14:15] <+Skrammen> I like clicking Gary's links, kinda. Its like playing with lava.
Ganfei2
Profile Blog Joined July 2010
473 Posts
Last Edited: 2013-04-08 17:59:56
April 08 2013 17:52 GMT
#8132
On April 08 2013 00:00 Blitzkrieg0 wrote:
Show nested quote +
On April 07 2013 23:29 zdfgucker wrote:
I honestly admire all the guys who lose lvl70+ characters on HC and have the willpower to not smash everything and just relatively calmly start all over again. I blew loads of scours today and have since then quit the game, no clue how you guys deal with so much RNG and/or find the power to farm so much and not get bored.

Not really a rant as the game will be interesting once there's a new act (well, for a while) but getting like ~1% or less experience per run/map to me is horrible.


The end game for Diablo 2 wasn't to reach level 99 typically. You had your full build by 80 in most cases and the same is true for PoE.


Did he say something about D2....?

I have a level 88 Templar. Level 80 in PoE is very different from level 80 in D2. I could get lvl 80 in about 2 hours in D2 doing uber runs.

Level 88 in PoE is more like level 94-95 in D2, level 80 in PoE is like high 80s in D2 in terms of time investment.

Also, for some builds, you really don't hit the top til late 80s. My DPS tripled from 80-88 as opposed to prior to 80.
HolydaKing
Profile Joined February 2010
21254 Posts
April 08 2013 17:55 GMT
#8133
Haven't tested the melee splash gem yet, same for the multi strike one. But powercharges on crit is awesome if you have a decent crit chance. For that gem i'll take 2 extra power charge nodes.

From what i've read from the official gem feedback forums the melee splash game has a pretty terrible AoE radius, like it only hits what is in melee range. People over there say it's a bit weak, dunno. Multi strike on the other hand seems like it receives some more positive comments.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-04-08 18:02:14
April 08 2013 18:01 GMT
#8134
Kripp tested on stream and increased AoE support works with melee splash (as does Conc Effect) so somewhere something like that should make melee splash better than it looks (hopefully).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 08 2013 18:18 GMT
#8135
teaaaaaaaa
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-04-08 18:48:39
April 08 2013 18:18 GMT
#8136
On April 09 2013 02:52 Ganfei2 wrote:
Show nested quote +
On April 08 2013 00:00 Blitzkrieg0 wrote:
On April 07 2013 23:29 zdfgucker wrote:
I honestly admire all the guys who lose lvl70+ characters on HC and have the willpower to not smash everything and just relatively calmly start all over again. I blew loads of scours today and have since then quit the game, no clue how you guys deal with so much RNG and/or find the power to farm so much and not get bored.

Not really a rant as the game will be interesting once there's a new act (well, for a while) but getting like ~1% or less experience per run/map to me is horrible.


The end game for Diablo 2 wasn't to reach level 99 typically. You had your full build by 80 in most cases and the same is true for PoE.


Did he say something about D2....?

I have a level 88 Templar. Level 80 in PoE is very different from level 80 in D2. I could get lvl 80 in about 2 hours in D2 doing uber runs.

Level 88 in PoE is more like level 94-95 in D2, level 80 in PoE is like high 80s in D2 in terms of time investment.

Also, for some builds, you really don't hit the top til late 80s. My DPS tripled from 80-88 as opposed to prior to 80.


He didn't, but if you're playing the game to reach maximum level and don't enjoy grinding then I'm not sure why you're playing in the first place. Getting discouraged by exp rates in a game where levels barely matter at all is quite silly to me. Nothing in the game requires that high of a level and end game is entirely gear dependent. You can start mapping in the low 60s if you have the gear for it and if your gear sucks then you're still going to get owned even if you're level 75.

Comparing uber runs to PoE leveling is also pretty funny. Do you think anybody knew how to level quickly like that when D2 first came out? What if GGG adds ubers so you can speed level years down the road? You can already level very quickly with twink gear.


^Feel like throwing up after watching that. I don't know how he even plays.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Varanice
Profile Blog Joined June 2011
United States1517 Posts
April 08 2013 18:43 GMT
#8137
On April 09 2013 03:18 Snausages wrote:
http://www.youtube.com/watch?v=eHO-Gmi83BE&feature=youtu.be

LOL, thats rediculous. But by the way, I think you mean attack speed, not APS, otherwise that would be very slow. (The way you have it worded you make it sound like you attack once every twelve seconds rather than twelve times every second.)
That calculates out to about 12.5 attacks per second for about 2.4k each.
www.twitch.tv/varanice
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 08 2013 18:49 GMT
#8138
The problem with multi strike and things like cyclone or flicker strike is that you are committed to all 3 "movements" and you can't control the target of the last 2 so you may end up in suicide territory without being able to cancel if you see it coming.

However, Blood rage (for frenzy charges) + flicker strike (using the frenzy charges to remove cooldown) with multi strike support does look ridiculous (although arguably stupid and unfun).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-04-08 19:48:58
April 08 2013 19:48 GMT
#8139
On April 09 2013 03:49 Sn0_Man wrote:
The problem with multi strike and things like cyclone or flicker strike is that you are committed to all 3 "movements" and you can't control the target of the last 2 so you may end up in suicide territory without being able to cancel if you see it coming.

However, Blood rage (for frenzy charges) + flicker strike (using the frenzy charges to remove cooldown) with multi strike support does look ridiculous (although arguably stupid and unfun).

Actually that is how it looked before Flicker Strike was nerfed with cooldown. Multistrike just returned Flicker old glory.
TuckFexas
Profile Joined July 2011
United States154 Posts
April 08 2013 20:26 GMT
#8140
How many fusings am i looking at to 6 link somthing?
Texas is to f*cking hot.
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