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GomTV3 MSL Maps - Page 3

Forum Index > Featured Threads
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red.venom
Profile Joined October 2002
United States4651 Posts
September 07 2007 06:38 GMT
#41
Dont really know about Zodiac and Blue Storm. Loki is much improved though.

Blue Storm just seems like it will be tough for P and Z.

Does Python have 9 main, 8 mineral nat now?
Broom
oshibori_probe
Profile Blog Joined July 2006
United States2936 Posts
Last Edited: 2007-09-07 07:59:44
September 07 2007 07:56 GMT
#42
DOWNLOADS BABY!
Loki 2
http://intothemap.com/bbs/zboard.php?id=official&page=1&sn1=&divpage=1&sn=off&ss=on&sc=on&select_arrange=headnum&desc=asc&no=308&PHPSESSID=c78984d7a9f200841be6b272003f093d

Zodiac
http://intothemap.com/bbs/zboard.php?id=official&page=1&sn1=&divpage=1&sn=off&ss=on&sc=on&select_arrange=headnum&desc=asc&no=309

This is all that has been released so far.
Fuck KeSPA.
uriel-
Profile Joined August 2007
Singapore1867 Posts
September 07 2007 11:18 GMT
#43
thanks for the DLs
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
September 08 2007 03:33 GMT
#44
hey on blue storm, anybody notice the tiny opening at the nats?

zealot sized i guess

i like the changes to loki, and the two new maps. good riddance monty hall -_-
Moderatormy tatsu loops r fuckin nice
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-09-08 05:29:44
September 08 2007 05:28 GMT
#45
On September 05 2007 17:27 Waves wrote:
Those island expansions on Zodiac look like Siege Tanks can hit the CC/Hatchery/Nexus from the land. Can anyone with more experience/judgement with these map images confirm or deny this, or do we have to wait until we can get the map files?

no way it can hit the CC/hatch/nexus and not even the workers that are mining (can tell by using the mineral size as a scale for distance), plus experience testing such things while making maps
ModeratorBlame yourself or God
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 08 2007 10:22 GMT
#46
why am i having issues downloading T_T
Administrator~ Spirit will set you free ~
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
September 08 2007 11:13 GMT
#47
I hope they update Python at iCCup too, I only played 2 games and all I can say is that 9 main mineral placement is godawful
Waves
Profile Joined August 2007
Australia185 Posts
September 09 2007 02:33 GMT
#48
On September 08 2007 14:28 Zelniq wrote:
Show nested quote +
On September 05 2007 17:27 Waves wrote:
Those island expansions on Zodiac look like Siege Tanks can hit the CC/Hatchery/Nexus from the land. Can anyone with more experience/judgement with these map images confirm or deny this, or do we have to wait until we can get the map files?

no way it can hit the CC/hatch/nexus and not even the workers that are mining (can tell by using the mineral size as a scale for distance), plus experience testing such things while making maps


Thanks! Looks like a fun map. We'll find out soon enough how it plays...
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
September 09 2007 15:19 GMT
#49
blue storm looks like a terran map in a way
fuck lag
GTR
Profile Blog Joined September 2004
51599 Posts
September 09 2007 21:19 GMT
#50
Both Zodiac and Loki are very fun maps to play IMO.

Hopefully they will show their true potential in the MSL
Commentator
.dragoon
Profile Joined May 2007
United States749 Posts
Last Edited: 2007-09-12 02:28:57
September 12 2007 02:28 GMT
#51
I like all 4 maps. Wow OSL better top those somehow if it wants to stay as the premiere league for this season.

For starters revamp Fantasy. Great concept map, poor poor balance. We have asymmetrical racial balance, the question now is how do you do asymmetrical map balance?
If you can, then do. If I can, I will.
Q(-_-Q)
Profile Joined August 2007
United States348 Posts
September 12 2007 16:57 GMT
#52
does anyone notice how the new loki makes zerg players a little unbalanced? three easy gases
and the chokes look more narrowed yet still allow for flanks O_O
SC2 = Alpha = End Balance Speculations?
GTR
Profile Blog Joined September 2004
51599 Posts
September 12 2007 21:16 GMT
#53
The backdoor nats have 1000 Gas though.
Same with 12 and 6, but they also have 1000 mineral patches.
Commentator
Shinrai
Profile Joined November 2006
Philippines17 Posts
Last Edited: 2007-09-13 17:31:34
September 13 2007 17:29 GMT
#54
MSL/Proleague maps are up have to wait a few hours before it went public. -.-
He who questions my courage shall watch my army destroy his homeland as he feels my steel rip his heart - Matsu Gohei
Asakura
Profile Blog Joined May 2006
Germany471 Posts
September 13 2007 18:17 GMT
#55
Yup, some maps are here:
http://intothemap.com/bbs/zboard.php?id=official&PHPSESSID=87f13f283367ef99208f2bdbd37265e0

I'm wondering about Pyhon 1.3.
Man is disturbed not by things, but by the views he takes of them. (Epictetus)
OrderlyChaos
Profile Blog Joined June 2007
United States1115 Posts
September 13 2007 18:52 GMT
#56
Thanks for posting that link Asakura...

It seems like pretty much all of the new maps are up.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
September 13 2007 19:36 GMT
#57
So far, both games on Blue Storm have been pretty cheesy. Another Monty Hall, anyone?
Last Romantic
Profile Blog Joined June 2006
United States20664 Posts
September 14 2007 03:34 GMT
#58
Ah, but Monty Hall allowed for macro games as well.

I think Blue Storm has good potential.
ㅋㄲㅈㅁ
Daranee
Profile Blog Joined January 2007
338 Posts
September 14 2007 05:29 GMT
#59
Is anyone else having trouble accessing the sites?
trollbone
Profile Blog Joined July 2007
France1905 Posts
September 14 2007 06:25 GMT
#60
blue storm is good and i like the rush path that is in the below ground, u cannot see the high ground , a lot of place to proxy even though

zodiac looks very promising

python is great

loki looks like good too
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