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Active: 13280 users

Mutation Week 189 Encroaching Madness Ranks/Tiers

Forum Index > Community Content
Post a Reply
HunterAFI
Profile Joined June 2017
147 Posts
December 17 2019 08:37 GMT
#1
Here are the Mutations:

Eminent Domain - Enemies gain control of your structures after destroying them.
Purifier Beam - An enemy Purifier Beam moves across the map toward nearby player units.
Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed.

Here is the map: Mist Opportunities

Void Rifts... Yeah they are back and welcome to RNG and a tough time if things don't go your way. Commanders that have access to Teleports are going to do better than those without as killing Rifts is going to be priority 1. The Purifier Beam can be dealt with in a few ways but the easiest is simply pull the Beam away from the next Bot area and then finish the task and repeat. You can however put a flying unit on patrol around a Beam and hold it in place but a Rift can mess with that. Once you get to the mid game every commander can do go things against the Rifts, presplits and pulling from control groups will help a lot. Good Luck and Have Fun.

Hunter [Zagara] (https://youtu.be/TjKaDz63e-A) - CtG [Mengsk] (https://youtu.be/okPpHZWzg9g) Lings, Banes, Scrouge
Hunter [Abathur] (https://youtu.be/opbxRITR60M) - CtG [Stetmann] (https://youtu.be/5eWCR4G1bDQ) Evos


Here is the link to the VOD https://www.twitch.tv/videos/522555737

Commander/Tier
3      Mengsk
  • Not the best this week, he can clear a lot for the early game but once the mid game comes around you will have a hard time as your units are slow and the Purifier Beam can clear your Infantry fast.
  • You want to get to Pride of Augustgrad as they can Teleport to any Rift, be sure to split your BCs and a single one can clear a Rift but more is better.
  • Be sure to put Blimps over your economy and army.
  • Earthshakers are not the best this week, as they cant hit everything and they only hit ground, add to those the fact that they don't have any accuracy.




3      Stukov
  • Not the best this week,
  • Bunkers are not very mobile and the Purifier Beam will make short work of any Rooted Bunkers.
  • I went for Diamondbacks this week they require a bit less micro than any unit that isn't Infested.
  • your call downs can be very helpful but they have long enough cool downs to make them not as effective as I like.
  • The Alexander can just be queue to deal with many Rifts if you need.
  • Once you have a Diamondback army and things cleared just move command them in groups of no less than 4 to clear the Rifts.


3      Swann
  • Good commander for this week, you are going to have to play from behind this week as your best bet is to help defend while your partner gets up economy.
  • You can try and go for Hercules and Tanks for the Rifts they can do well.
  • Goliaths can do well here against air but they are slow so think about having your entire army fit in Hercules.
  • A Concentrated Beam can clear a Rift 26% mastery.
  • There is always mass defense of the expos and main but it wont help your partner or the Bots much.



2      Alarak
  • Okay commander for this week, clearing Rifts is going to be tough in the beginning.
  • You can make a Pylon next to a Rift and Overcharge for at least 1 of the first Rifts.
  • I like to just go for Slayers this week, but other units can help.
  • The Ascendants can work here but its going to be tough to clear the Rifts as you just wont have the DPS.
  • Alarak needs to be using his abelites as much as possible that is the only way to get enough DPS for the beginning.
  • Overcharge is very important and having Pylons out on the field can help, at least have a few a both expos.


2      Artanis
  • Good commander this week, Guardian Shell and Spear of Adun help a lot this week.
  • I rushed out a Gateway for some early Zealots.
  • I also moved out a few Probes in order to have vision of the first Rifts asap.
  • Tempests have their place this week as they can do a good job of sniping Rifts with their Disintegration attack.
  • Every time there is a Rift try and deal with one of them with the Spear of Adun.



2      Karax
  • Good commander for this week, but its going to be hard to push out and get far Rifts without your partners help.
  • I like the idea of going for Energizers here but you can do other units.
  • Carriers are fun and can do some good work but they take far to long to get to.
  • I think your best bet is to snipe Rifts and be very good at it, everything else might not matter as much.
  • If you go up against a mech comp you can just go for Energizers and Reclaim the enemy.



2      Tychus
  • Okay commander for this week, although Tychus comes out very early, the RNG of the Rifts is very critical for Tychus as he has no way of getting to far Rifts without clearing everything.
  • I like Sirius > Sam > Healer > DPS as the order but anything can work with good micro.
  • Odin is a great for clearing or the large attack waves.





2      Stetmann
  • Okay commander this week, early game is the issue if you can get past you are going to be fine as Infesters can clear all the Rifts with enough Roaches.
  • Gary is fine with attack waves but its going to take a while to clear a Rift by himself, think about adding in some Lings to get more DPS.
  • Keep making Stetilites as they can get you vision and can help get you across the map.
  • With extra minerals be sure to make Lings as they can good at messing with the Beams and just are fun to have.
  • If you can try and hold the Beams with Overlords but its going to tax your already high apm.



2      Zagara
  • Good commander this week, but you will need to have a good partner to clear all the Rifts as its going to be hard to be everywhere you need to be.
  • Zagara can do a lot this week, the toughest part will be the far Rifts as Roach Drop has a long cool down.
  • You need to split unit in order to get all the Rifts so be sure to at least send units to other Rifts, you can try and remove smaller groups from other control groups if you want.
  • Zagara Bane Barrage should be able to clear a Rift all by itself so keep that in mind.
  • Scourge are going to need to be made but hopefully in smaller amounts as you want ground DPS against the Rifts, Air comps will require a lot of Scourge as they can clear a Bot super fast if you are not ready for them.
  • Overlords are great at holding the Purifier Beams so try and use that to your advantage.


2      Vorazun
  • Good commander this week, Dark Pylon walls Cannons DT's and Corsairs will do a lot this week.
  • You can just Dark Pylon wall for the first set of Rifts.
  • Once you have your Shadow Guard out attack the units still around then clear the Rifts.
  • Black Hole is still great for attack waves.
  • TS asap every time.
  • If you need early anti-air think about Stalkers.


2      Nova
  • Good commander for this week, she can solo any ground attack and her Marines can deal with both first Rifts he RNG is with you.
  • Liberators can also be used against the Rifts.
  • I just went for Bio and Ravens this week but many options will work just stay on top of your production and economy.
  • Defensive Drone is great for attacking the Rifts as you can focus fire the Rift and keep your units alive.




2      Fenix
  • Good commander this week, I like to go for Robo here with Gateway support.
  • Adepts for air and Legionaries for ground.
  • Try to always have Robo units in production as they are the best DPS you will have.
  • Fenix can clear a lot with just his suits, so try and use as much energy as possible and switch often.




2      H & H
  • Really good commander this week, try your best to rush out Strike Plats and deal with every Rifts as it comes.
  • You can go for a quick 2 Galleons for the Rocks and one of the first Rifts.
  • There is no real defense the H&H has so if you notice that a few units always make it to your base, try to have a few Widow Mines for defense.
  • Every Rift spawn you should be able to clear every Rift.
  • You should get around 10 per Rift spawn so you can go 2 Strike Plats for 2 of the Rifts and 3 Strike Plats for 2 of the Rifts.
  • At some point think about adding in some Horner units.


2      Dehaka
  • Okay commander this week, Dehaka can keep himself alive but clearing Rifts will be tough.
  • I like Mutalisks here as they are fast and have good dps but choose which units you want.
  • Dehaka needs to watch what he does as he can eat the wrong thing or get surrounded by units from Rifts.
  • A Wurm can clear a Rift by itself just be sure to use its ability asap so that you can clear the Rift, they don't need vision of the area to Tunnel the first time.




2      Raynor
  • Good commander this week, Bio works well here and a few Bunkers can hold for a long time.
  • The biggest problem is getting an economy and army at the same time.
  • Once you defend the first Rifts and the attack wave go hard on CCs until you have 4 then keep making more throughout the mission.
  • Banshee call down can clear a lot of Rifts, if you have to go through enemy lines move command to the Rifts to avoid losing to many Banshee.
  • BCs can be used but they will take a long time to get to.
  • IF you get to the end you can always just drop a lot of Marines on top of a Rift if you have the production to do that.


1      Zeratul
  • Great commander for this week, you can either go for units with Void Arrays or for Cannons but need to rely on your ally until you have enough.
  • Shield Guards are still great this week, but adding in some Robo or more Stalkers will help a lot.
  • Void Rays, Monoliths, unit cool down, and Avatar of Essence.





1      Kerri
  • Great commander this week, you just have to survive until Kerrigan is out.
  • I made a Spine and help position a few Drones around it you avoid losing anything to the first melee unit.
  • Once Kerrigan is out be sure to get her upgrades and start working on Omega Worms.
  • I only made Worms and Lings as that was all I needed, it really was close to a Hero solo.
  • Hydras or Mutas might be nice if you need anti-air, but anything that can go inside an Omega is better IMO.



1      Abathur
  • Really great commander for this week, really the best.
  • Be sure to get a Brutalisk out asap by Nesting the area above the Western expo, many people (including myself have videos with Abathur showing what to do).
  • I like to add a few Queens and then a lot of Mutalisks to the mix.
  • Make Devourers if you have a air comp, otherwise more Mutas the better.
  • Every time you see new Rifts take one Brutalisk and Deep tunnel to it that should be all you need to do.
  • Keep in mind that if a Rift is in enemy territory you might want to seed more than 1 Brutalisks to kill it.

  • Toxic Nest around the Bots and you should be having a great time.


Tiers
Tier 1 Can deal with Void Rifts and has ways to deal with the Beam easily.
Tier 2 Can deal with half the Rifts, partner will be needed.
Tier 3 Not recommended.
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
December 18 2019 10:36 GMT
#2
Oof, this was tough enough on hard I felt. Some rifts spawn far away in difficult places... you kind of have to clear the map way earlier than usual.
Earth, Water, Air and Protoss!
TanksALot
Profile Joined December 2002
United States153 Posts
December 18 2019 14:34 GMT
#3
Yeah this is not an easy one. Can we get an updated list given the co-op nerfs yesterday?
Big up
29 fps
Profile Blog Joined March 2008
United States5725 Posts
December 18 2019 15:20 GMT
#4
On December 18 2019 23:34 TanksALot wrote:
Yeah this is not an easy one. Can we get an updated list given the co-op nerfs yesterday?


https://news.blizzard.com/en-us/starcraft2/23230078/starcraft-ii-4-11-3-patch-notes

Here ya go.

As for the mutation, it has void rifts, so that takes priority over almost everything else. Abathur is definitely the best for this one. Even better now since Amon doesn't take toxic nests anymore (with Eminent Domain).
4v4 is a battle of who has the better computer.
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