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Forum Index > Dota 2 Strategy
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fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
December 20 2013 03:00 GMT
#14461
Honestly, the main reason I'm thinking of quitting this game (after 150 games or so) is because 75% of the people don't speak English. It makes teamwork absolutely impossible.

Is there any way to stay on NA servers or something?
aka Siyko
harodihg
Profile Blog Joined November 2013
Japan1344 Posts
December 20 2013 03:02 GMT
#14462
You should come join Liquid stack and play

Always English #1 skill and friendship!
Agh's ult sniper: Sniper locks eyes with target unit, immobilizing them in horror as he turns the gun on himself. Channeled, lasts 5 seconds.
EtherealBlade
Profile Joined August 2010
660 Posts
December 20 2013 03:47 GMT
#14463
On December 20 2013 02:35 Comeh wrote:
Show nested quote +
On December 20 2013 01:18 danl9rm wrote:
On December 17 2013 19:54 Whole wrote:
What are some general item progressions on Sniper? I know you eventually want Butterfly and Crit, but how do you get there. And I know it isn't the same every game, but I'm truly lost and I just need a general outline.

Is Shadow Blade necessary for positioning and mobility (even if they get detection?) or did the nerfs on the item make it bad unless the enemy doesn't have protection.

Is Phase Drums Yasha into whatever a good build on Sniper if you're needed for early game fighting and/or can't farm a lane.

If you don't need the early game power of Phase Drums Yasha, what are some items to get to help you farm?


I player Sniper fairly often. Grabbing him means you will always be balancing your steps on a sharp knife. One step forward could mean death... or it could mean a kill. Likewise, one step backward (in a fight or otherwise) could mean survival and a kill, whereas standing still gets you killed. Sometimes, just standing still and holding your ground pays huge dividends. These are the keys to Sniper. Having a keen sense of positioning is crucial.

Now to your question about items. I like to mid with him. Against almost any solo mid, you can get all the last hits you want. When you get good, you can have treads and a deso around 17-18 mins. If I can obtain treads/deso by that time, I know the game is already over. It's only a matter of team-pushing at that point. Sometimes I will pick up (1) wraith band inbetween, situationally. After the deso, I like to grab a yasha. The extra run and atk speed is just what Sniper needs at that point to get in position and turret. Remember, every second you're running to get in position, is a second you're not dps'ing. Let someone else get drums, you need to craft the big items. Because, once you get powerful enough, there isn't a hero in the game you should give 2 craps about. Not even void.

If the game isn't over, you can go anywhere from there. I've been known to finish the yasha into manta usually, but sometimes the sny is just too good to pass up. Don't underestimate the effect a few extra points of run speed and maim can have on the enemy carry. You'll be 3-shotting the supports at this point, so who cares about them.

At this point, get whatever you want. Monkey King Bar if the enemy has a Butterfly, Daedelus for max damage, Butterfly for a little bit of survivability. Sometimes you'll even want to back pedal and grab a Shadowblade. I don't usually recommend it, because if you have to grab one, 1 of 2 things is happening. 1, your team isn't fighting as a team and not warding/defending you/being aware AND/OR 2, you haven't ascertained that keen sense of positioning you must have as Sniper. Why ever SB? The Shadowblade can be good for those times when the only possible way you could lose at this point is if their Void pops in, ulti's, and kills you before you can do anything. In that scenario, pop the SB as he flies in and he will be a lonely Void in his bubble. If he has treads/mask of madness/butterfly and a gem, well, I don't know what you've been doing all game because all his towers should be down and he should not have those items. Sniper farms much, much faster than Void in my opinion.

If you've read this far, I expect people to disagree with me, because they usually do in Sniper, but I've played him many times and if I go mid with him, I always feel confident that we will win. He's just such a good mid and it's almost impossible for the enemy to keep you from farming. There's just too much more to say, so I'll end here, hah.

Sniper is a terrible mid. Easy to gank, no rune control, terrible base damage. Any decent mid player will be able to completely dominate a sniper in last hits except for RNG ones. Basically all he has going for him is harassment potential and can eventually kill that mid tower, which is nice. But if i'm supporting in a game against a mid sniper, i'm buying 3 smokes and killing you over and over.

I feel like deso doesn't really help cover his other weaknesses. And you don't mention BKB at all either, which I think is pretty core on him. I guess its fine in "bleh" pubs, but otherwise I don't agree with you much here.


I agree Sniper is a terrible mid for the reasons you've mentioned, but becomes the perfect solomid farming carry IF you have friends playing on both side lanes and they aren't losing terribly. Sniper can come online as a damage dealer relatively soon if left undisturbed and he can very easily capitalise on mid farming vs any hero.
Verror
Profile Joined March 2011
261 Posts
December 20 2013 03:50 GMT
#14464
On December 20 2013 08:46 Kotoko wrote:
SO what happened to slark in competitive games? He's not even banned or picked anymore.


If you haven't watched in the last week, Slark was only re-added to captain's mode 8 days ago. He was removed when 6.79 hit and he was reworked somewhat.

Since he's been re-added, a fair number of teams have been picking him up!
njt7
Profile Joined August 2012
Sweden769 Posts
December 20 2013 10:05 GMT
#14465
There was a time in HoN (dunno how the meta in dota was at this point) where youd always draft 2-1-2 and do strong dual ranged lanes. Sniper did fit really nicely into this, glacius and flintwood was the most annoying thing in the world to go up against. Super long initiation range and almost endless chasing or kiting in the early game. Glacius and flintwood is very similiar to crystal maiden and sniper. They are not exactly alike but close enough to be called the same heroes.

If you you have to play sniper Id say put him in the safest lane and protect him. Cm+sniper has deceptively large early game killing potential just try it with a buddy. Skill that spell sniper has. 1-1-1 -> 4-1-1-1.

Yes I know they might get crushed by an aggressive trilane but the duo should be fine in either 2v1 or 2v2.
"All the casters who flamed me ever for anything."
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2013-12-20 12:03:34
December 20 2013 12:02 GMT
#14466
On December 20 2013 12:00 fdsdfg wrote:
Honestly, the main reason I'm thinking of quitting this game (after 150 games or so) is because 75% of the people don't speak English. It makes teamwork absolutely impossible.

Is there any way to stay on NA servers or something?


after 2.3k games i dont think ive ever used chat apart from flaming ppl and saying hi to ppl i know
most stuff can be said thru pings
maybe playing in garena pub rooms for 7 years makes u desensitized or something.
"mmr is a social construct" - tumblr
Ryndika
Profile Blog Joined August 2010
1489 Posts
December 20 2013 12:25 GMT
#14467
If I click halberd on LC out of range and LC equally tries to ult as soon as possible, will halberd land?
as useful as teasalt
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 20 2013 15:28 GMT
#14468
Well, I could tell you that yes you will activate halberd on her since it has much more range than duel (and an instant cast point). However, it wouldn't matter because the halberd effect goes away if she gets duel off. As does your evasion from halberd afaik.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 20 2013 18:40 GMT
#14469
mom is the best item on sniper guys
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
December 20 2013 18:51 GMT
#14470
On December 20 2013 12:00 fdsdfg wrote:
Honestly, the main reason I'm thinking of quitting this game (after 150 games or so) is because 75% of the people don't speak English. It makes teamwork absolutely impossible.

Is there any way to stay on NA servers or something?


It's when you play. Don't play too late, but especially don't play too early, if that's a problem for you.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2013-12-20 20:25:17
December 20 2013 20:21 GMT
#14471
On December 21 2013 03:40 Dead9 wrote:
mom is the best item on sniper guys

obviously

you get one-shotted by everything even without MoM so you might as well get the free 100 attack speed :3

q: if you aphotic shield a teammate stuck in duel, does the duel get cancelled?
:)
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-12-20 20:33:10
December 20 2013 20:31 GMT
#14472
On December 20 2013 12:00 fdsdfg wrote:
Honestly, the main reason I'm thinking of quitting this game (after 150 games or so) is because 75% of the people don't speak English. It makes teamwork absolutely impossible.

Is there any way to stay on NA servers or something?


Play support and learn to ping. How many gj's and wp and thx i get each game when qeueing solo. Peeps commend me sometimes afterwards because i helped them to there beloved rampage gives me a really good feeling. When they see u are really supporting them and it pays off, its like they will find a way (even not in english but with smileys) to let u know there thanks and they appriciate ur efforts. Even though alot cant write english, they can understand it!
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
NotYango
Profile Joined December 2013
United States719 Posts
December 20 2013 20:32 GMT
#14473
Removes the Doom effect but not the forced-attack, at least in DotA 1, which allows hard-coded passives a short list of abilities to be used.

Haven't thoroughly tested what the DotA 2 behavior is.
yango pls
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2013-12-20 21:11:19
December 20 2013 21:10 GMT
#14474
So would shielding someone in a duel let them crit?

What about instant cast items that generally wouldn't be interrupted by the act of attacking?
Logo
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
December 20 2013 21:22 GMT
#14475
On December 18 2013 10:09 Darkren wrote:
Show nested quote +
On December 18 2013 08:24 Whole wrote:
Any general tips on Storm Spirit (items and gameplay)? I almost never play mid, and I want to start playing him to learn the mid lane in general.


This is how i play him

Starting tango + 3x branch

into bottle, into boots, into magic wand

Then u can go 2 direction bloodstone or orchids

For orchids, complete threads go into orchids

For bloodstone go for mana boots then buy all components for bloodstone and disasemble boots to complete it.

For mid you generatly want to go 1-3-1-0 by level 5 and then u can either max the first skill or the third one (try both ways they play a bit differently but are both viable)

U keep ur pull at lv 3, because that is the magic lv were u can remnant + attack + pull + attack + remnant + attack and the pull duration is long enough to get everything unloaded on ennemy hero ( This is by far storm best combo and what separates good players from wannabe scrubs, practice it as it is your bread and butter combo)

Other than that everything else comes from practice, u have to learn when is a good time to jump, how to effective juke and bait the ennemy team and general movement (U will eventually get good at calculating how big a mana pools allows u to do what)

Last thing for storm mid is try to play passive from 1-4 and get your bottle up from lv 5 you can try and make openings. Also past lv 7-8 dont stick mid too much unless you can continuously kill the other mid as your job is to snowball and hamper the ennemy team


You have way more possibilities than Bloodstone or Orchid. BKB, Hex or Linkens can all be decent first items in some games.

I also disagree a lot with the idea that Storm needs to start ganking at level 7-8.
Dodge arrows
NotYango
Profile Joined December 2013
United States719 Posts
December 20 2013 21:51 GMT
#14476
On December 21 2013 06:10 Logo wrote:
So would shielding someone in a duel let them crit?

Yes.

On December 21 2013 06:10 Logo wrote:
What about instant cast items that generally wouldn't be interrupted by the act of attacking?

It's not quite that simple, because Beserker's Call/Duel actively cancel orders as you make them, so even "instant cast" orders will be overridden. The things you can cast are specifically items and spells that *do not interrupt your current order*. Specifically these are spells that do not cancel channels--Wind Walks, Shiva's Guard, Rot, etc.

Again, I need to emphasize that this is the DotA 1 behavior. More extensive testing needs to be done with DotA 2, especially on this latter point because DotA 2 has many spells that no longer interrupt your current order to cast even though they did in DotA 1.
yango pls
mizU
Profile Blog Joined April 2010
United States12125 Posts
December 20 2013 22:42 GMT
#14477
On December 21 2013 06:22 TheSubtleArt wrote:
Show nested quote +
On December 18 2013 10:09 Darkren wrote:
On December 18 2013 08:24 Whole wrote:
Any general tips on Storm Spirit (items and gameplay)? I almost never play mid, and I want to start playing him to learn the mid lane in general.


This is how i play him

Starting tango + 3x branch

into bottle, into boots, into magic wand

Then u can go 2 direction bloodstone or orchids

For orchids, complete threads go into orchids

For bloodstone go for mana boots then buy all components for bloodstone and disasemble boots to complete it.

For mid you generatly want to go 1-3-1-0 by level 5 and then u can either max the first skill or the third one (try both ways they play a bit differently but are both viable)

U keep ur pull at lv 3, because that is the magic lv were u can remnant + attack + pull + attack + remnant + attack and the pull duration is long enough to get everything unloaded on ennemy hero ( This is by far storm best combo and what separates good players from wannabe scrubs, practice it as it is your bread and butter combo)

Other than that everything else comes from practice, u have to learn when is a good time to jump, how to effective juke and bait the ennemy team and general movement (U will eventually get good at calculating how big a mana pools allows u to do what)

Last thing for storm mid is try to play passive from 1-4 and get your bottle up from lv 5 you can try and make openings. Also past lv 7-8 dont stick mid too much unless you can continuously kill the other mid as your job is to snowball and hamper the ennemy team


You have way more possibilities than Bloodstone or Orchid. BKB, Hex or Linkens can all be decent first items in some games.

I also disagree a lot with the idea that Storm needs to start ganking at level 7-8.


Ganking depends a lot on your lanes and the opponent lanes. Obviously if there are easily ganked targets and your team has nice follow up stuns, go for it. If not, farm a bit more until your first item. Storm is pretty good at pushing and farming, just make sure you have a tp.
Too many times I see storms trying to gank right after level 7 or 8 and they only have treads bottle wand, and they stay on those items for the next 6-8 minutes.
if happy ever afters did exist <3 @watamizu_
Belisarius
Profile Joined November 2010
Australia6233 Posts
December 20 2013 22:53 GMT
#14478
On December 21 2013 06:51 NotYango wrote:
Show nested quote +
On December 21 2013 06:10 Logo wrote:
So would shielding someone in a duel let them crit?

Yes.

Show nested quote +
On December 21 2013 06:10 Logo wrote:
What about instant cast items that generally wouldn't be interrupted by the act of attacking?

It's not quite that simple, because Beserker's Call/Duel actively cancel orders as you make them, so even "instant cast" orders will be overridden. The things you can cast are specifically items and spells that *do not interrupt your current order*. Specifically these are spells that do not cancel channels--Wind Walks, Shiva's Guard, Rot, etc.

Again, I need to emphasize that this is the DotA 1 behavior. More extensive testing needs to be done with DotA 2, especially on this latter point because DotA 2 has many spells that no longer interrupt your current order to cast even though they did in DotA 1.


Aphotic doesn't seem to do anything to a duelled target. Passives like mana break remain disabled. Casting rot etc. give the "silenced" message.
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
December 21 2013 01:31 GMT
#14479
--- Nuked ---
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-12-21 01:49:54
December 21 2013 01:41 GMT
#14480
I can answer that if u use a recipe for 4 uncommons into 1 rare and u put 1 nontradeable item in there it will generate a nontradeable item. With sockets etc i dont know. I can try it on an euls if no one has the answer. Euls is best staff and worth shit, needs a socket

Edit : tried it. Making a socket does not seem to affect an item. Placing a gem does make it untradeable. U will get a pop up that warns u.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
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