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General Discussion - Page 369

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Hoban
Profile Blog Joined February 2011
United States1600 Posts
April 10 2012 02:31 GMT
#7361
On April 10 2012 10:38 Nilrem wrote:
Show nested quote +
On April 10 2012 10:16 Zozo wrote:
The problem with ravage is that you can't use bkb for anything else, if you waste it and the ravage doesn't come, the game might be over. The last thing we need is to make dota team fights last 5 seconds.

Also, if you use bkb to kill the tide and he buys back with ravage up, you are still punished. It's just not fun. dmg and stun duration should be based on how far you are from tide, just like epicenter.


I am not really a fan of Tide at all. He is like a one-trick-pony. He can severely punish melee that is laned against him early. But later on, it is slow and waiting for ult to come up. I dislike the range of it as well, it almost seems too large. For example, I like the idea of Sf. based on range, there is damage reduction and it allows people to react. It seems almost difficult for a tide to actually fail at using his ult with such a wide range.

I do think when the tide gets blink it makes him easier to predict. Since prior to blink, the timing of when to bkb can be off. But there is much more of a chance of him using ult when he blinks.

I disagree with him being a one-trick-pony. Anchor smash is an extremely powerful teamfight ability and gush is a very strong laning spell. I really think people overlook how awesome anchor smash is. 40% damage reduction on everyone hit for 6 seconds, 240 physical damage. Usable every 4 seconds....if the team doesn't focus you, you most likely have half their team doing 40% less damage. If you have the team focusing you, you are taking less damage and eating disables (which aren't being used to their full effectiveness) allowing your teammates free reign over the battlefield.
"I am a leaf on the wind."
akalarry
Profile Joined January 2011
United States1978 Posts
April 10 2012 03:10 GMT
#7362
tide is hilarious if your team is doing well and you have good items. the entire team trying to focus you, and every spell lasts like .1 seconds because of the debuff while you slowly run back to your base
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
April 10 2012 03:21 GMT
#7363
correct me if im wrong but if you hook an eul-ed unit shouldnt it be just pulling the unit(cyclone) toward you, not KILLING the cyclone and pull the cylone toward you???
Im daed. Follow me @TL_NB
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 10 2012 03:23 GMT
#7364
On April 10 2012 11:07 Itsmedudeman wrote:
I don't care what anyone says, but ursa is like THE best pub stomp hero in the world.

i like ursa in pubs for the free rosh kills.

However, my fav pub hero has to be faceless void. When that badboy gets farmed up, late game 1v5 ez pz. Fuckin love it.
When they see MC Probe, all the ladies disrobe.
Slardar
Profile Joined April 2010
Canada7595 Posts
Last Edited: 2012-04-10 03:42:58
April 10 2012 03:42 GMT
#7365
On April 10 2012 12:21 NB wrote:
correct me if im wrong but if you hook an eul-ed unit shouldnt it be just pulling the unit(cyclone) toward you, not KILLING the cyclone and pull the cylone toward you???


No, what happened in Dota was the Cyclone counts as an air unit, so your hook will just go through it and return as if you hooked air. Not sure what the case is for Dota2... should be the same!
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
Last Edited: 2012-04-10 05:08:29
April 10 2012 05:05 GMT
#7366
On April 10 2012 12:42 Slardar wrote:
Show nested quote +
On April 10 2012 12:21 NB wrote:
correct me if im wrong but if you hook an eul-ed unit shouldnt it be just pulling the unit(cyclone) toward you, not KILLING the cyclone and pull the cylone toward you???


No, what happened in Dota was the Cyclone counts as an air unit, so your hook will just go through it and return as if you hooked air. Not sure what the case is for Dota2... should be the same!


I just tested this. If you Eul a creep and hook it, it hooks the creep canceling Euls but the target takes 0 damage. Same thing for euls. But yes it hooks a Euled target.
if you can believe you can concieve
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-04-10 05:10:54
April 10 2012 05:10 GMT
#7367
On April 10 2012 14:05 TheWarbler wrote:
Show nested quote +
On April 10 2012 12:42 Slardar wrote:
On April 10 2012 12:21 NB wrote:
correct me if im wrong but if you hook an eul-ed unit shouldnt it be just pulling the unit(cyclone) toward you, not KILLING the cyclone and pull the cylone toward you???


No, what happened in Dota was the Cyclone counts as an air unit, so your hook will just go through it and return as if you hooked air. Not sure what the case is for Dota2... should be the same!


I just tested this. If you Eul a creep and hook it, it hooks the creep canceling Euls but the target takes 0 damage. Same thing for euls. But yes it hooks a Euled target.

Should be a bug? Or do you think it'll stay?
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
April 10 2012 05:13 GMT
#7368
On April 10 2012 14:10 Ryuu314 wrote:
Show nested quote +
On April 10 2012 14:05 TheWarbler wrote:
On April 10 2012 12:42 Slardar wrote:
On April 10 2012 12:21 NB wrote:
correct me if im wrong but if you hook an eul-ed unit shouldnt it be just pulling the unit(cyclone) toward you, not KILLING the cyclone and pull the cylone toward you???


No, what happened in Dota was the Cyclone counts as an air unit, so your hook will just go through it and return as if you hooked air. Not sure what the case is for Dota2... should be the same!


I just tested this. If you Eul a creep and hook it, it hooks the creep canceling Euls but the target takes 0 damage. Same thing for euls. But yes it hooks a Euled target.

Should be a bug? Or do you think it'll stay?


Not sure honestly.
if you can believe you can concieve
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
April 10 2012 05:30 GMT
#7369
im pretty sure in dota1 if you hook a cyclone(from eul), it will pull the cyclone to you(change position but no dmg dealt to the cyclone). In dota2 the cyclone died before it got pulled to you (the position is still modified but the dmg is dealt to the cyclone)
Im daed. Follow me @TL_NB
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
April 10 2012 06:18 GMT
#7370
On April 10 2012 09:13 5-s wrote:
Show nested quote +
On April 10 2012 09:01 dragonborn wrote:
Tide's ravage radius is ridiculous and needs a nerf.

its so hard to play against it, even bad players using this perfectly.

It's already been nerfed


wait, when and how?
ffxiv enjoyer
TheYango
Profile Joined September 2008
United States47024 Posts
April 10 2012 06:29 GMT
#7371
On April 10 2012 15:18 DoNotDisturb wrote:
Show nested quote +
On April 10 2012 09:13 5-s wrote:
On April 10 2012 09:01 dragonborn wrote:
Tide's ravage radius is ridiculous and needs a nerf.

its so hard to play against it, even bad players using this perfectly.

It's already been nerfed


wait, when and how?

6.67 - Ravage now has some travel time as it grows outwards
6.55 - Ravage AOE decreased for level 1 and 2

lol
Moderator
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
April 10 2012 06:51 GMT
#7372
Yeah I remember playing like 6.29 versions and earlier where its just POP goes the fullscreen weasel.
Follow me: www.twitter.com/zlasher
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
April 10 2012 06:53 GMT
#7373
I quit playing Dota 6.62 i believe, a patch after slark and aa were added. Is slark still imba?
if you can believe you can concieve
duckii
Profile Joined April 2010
Germany1017 Posts
April 10 2012 06:59 GMT
#7374
On April 10 2012 15:53 TheWarbler wrote:
I quit playing Dota 6.62 i believe, a patch after slark and aa were added. Is slark still imba?

he got buffed since :p
He never was imba though
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
April 10 2012 07:01 GMT
#7375
I don't remember exactly which version but right around when I was playing dota1 in high school with dorm mates was when they first made vanguard, meepo, puck, orchid, and i think AC/Vlads were new items as well, but those came much later.

It was when you could still buy aegis in level 3 shop and shit
Follow me: www.twitter.com/zlasher
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
April 10 2012 07:01 GMT
#7376
hmm, just test out the invoker solo rosh with 2 forges and it actually works @_@...
Im daed. Follow me @TL_NB
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
April 10 2012 07:07 GMT
#7377
Makes sense, there is enough -armor from the forges, and then you can cold snap, alacrity, icewall (wait, does icewall work?), and triple Wex for attack speed or triple Quas for survivability if you just barely don't last long enough.

What level did you do yoru test at because invoker is a pretty no brainer solo rosh hero in my eyes
Follow me: www.twitter.com/zlasher
hideo
Profile Blog Joined May 2007
Canada1641 Posts
April 10 2012 07:21 GMT
#7378
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
April 10 2012 07:22 GMT
#7379
On April 10 2012 16:07 Zlasher wrote:
Makes sense, there is enough -armor from the forges, and then you can cold snap, alacrity, icewall (wait, does icewall work?), and triple Wex for attack speed or triple Quas for survivability if you just barely don't last long enough.

What level did you do yoru test at because invoker is a pretty no brainer solo rosh hero in my eyes


haven't used EQ since I discovered the joy of QW, but I'm quite sure Forge's -armor only works on heroes.
ffxiv enjoyer
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
April 10 2012 07:50 GMT
#7380
On April 10 2012 16:07 Zlasher wrote:
Makes sense, there is enough -armor from the forges, and then you can cold snap, alacrity, icewall (wait, does icewall work?), and triple Wex for attack speed or triple Quas for survivability if you just barely don't last long enough.

What level did you do yoru test at because invoker is a pretty no brainer solo rosh hero in my eyes

i did it around lv 10? 4 Q 4 E with tread + medalion and i didnt use any additional spells bc invoke cd + mana cost. Need to keep forge spirits spell to re summon them once they are dead. a bit slower than lycan solo rosh but do-able
Im daed. Follow me @TL_NB
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