Muting has been around for more than a month.
The system has been improved.
A lot of people in the age-range that play dota are currently busy with exams (Me included and most of the people i know).
Sorry, not seeing it.
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Unleashing
Denmark14978 Posts
June 27 2013 19:20 GMT
#63941
Muting has been around for more than a month. The system has been improved. A lot of people in the age-range that play dota are currently busy with exams (Me included and most of the people i know). Sorry, not seeing it. | ||
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teapoted
United Kingdom24425 Posts
June 27 2013 19:21 GMT
#63942
Garry's mod and TF2 aren't growing games. They have a pretty steady and consistent community. If we look at the last big peak for Dota it was during the qualifiers. So what can happen is a lot of new people join, and you don't retain all of them. So it will look like it's declining in comparison to that peak, but you've still had a gain compared to before that peak. To think the mute system has anything to do with it is ridiculous. If you remove the peaks and just draw a line averaging each quarter, it's still growing. | ||
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Spicy_Curry
United States10573 Posts
June 27 2013 19:22 GMT
#63943
On June 28 2013 04:20 Unleashing wrote: Valve's unique players per month hasn't gone down. Muting has been around for more than a month. The system has been improved. A lot of people in the age-range that play dota are currently busy with exams (Me included and most of the people i know). Sorry, not seeing it. A plausible explanation could just be that people are playing on the perfect world servers instead of the valve servers. | ||
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Comeh
United States18919 Posts
June 27 2013 19:23 GMT
#63944
On June 28 2013 04:22 Spicy_Curry wrote: Show nested quote + On June 28 2013 04:20 Unleashing wrote: Valve's unique players per month hasn't gone down. Muting has been around for more than a month. The system has been improved. A lot of people in the age-range that play dota are currently busy with exams (Me included and most of the people i know). Sorry, not seeing it. A plausible explanation could just be that people are playing on the perfect world servers instead of the valve servers. Supposedly, according to reddit, the numbers include PW server numbers. Seems not possible though. | ||
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teapoted
United Kingdom24425 Posts
June 27 2013 19:28 GMT
#63945
It's just silly. | ||
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Yoshi-
Germany10227 Posts
June 27 2013 19:33 GMT
#63946
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Unleashing
Denmark14978 Posts
June 27 2013 19:33 GMT
#63947
We'll see an absolutely massive spike, i think someone at valve predicted a spike of 3x their current playerbase. Does that mean dota2 will triple in size? No, we'll most likely not retain 100% of the people. And valve's tutorial is incredibly important to the success of the release. Dead game has been a joke at /v/ and /vg/ since forever though. | ||
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Incze
Romania2058 Posts
June 27 2013 19:46 GMT
#63948
I haven't complained about the mute system at all until now and I've had little reason to, since I play a lot and never got muted, even though I don't sugarcoat words at all but I really can see how it could be detrimental. I'm sure valve will improve it with time, though | ||
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teapoted
United Kingdom24425 Posts
June 27 2013 19:46 GMT
#63949
On June 28 2013 04:33 Yoshi- wrote: Well to be honest without official confirmation there's no reason to believe one way or the other.Well the PW client is just a small version of steam, so would make sense if it would count their numbers The steam graph presumably logs the status of users in steam. Does the PW client put people in that same system? Just because it's a mini-steam doesn't mean that it logs users into the same system it just means it has a lot of the features. And the authentication can all run from perfect worlds side. We really can't know. And either way, these graphs are about concurrent users. Chinese user-base going up will only mean that we will see increases during certain time-zones. It doesn't necessarily mean it will peak higher. And just because it doesn't peak higher, doesn't mean the user base is decreasing if the number is on average higher. | ||
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FinestHour
United States18466 Posts
June 27 2013 19:54 GMT
#63950
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Unleashing
Denmark14978 Posts
June 27 2013 19:57 GMT
#63951
Like the one making blink sound like instant transmission. Or someone needs to get on making void go ZA WARUDO when he casts chronosphere. | ||
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FinestHour
United States18466 Posts
June 27 2013 20:04 GMT
#63952
master chief sniper mod for fps players and some fighting game mod for fighting game players dota now appeals to too many different kinds of demographics gg servers dead always | ||
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Kipsate
Netherlands45349 Posts
June 27 2013 20:06 GMT
#63953
you know, cause its possible. | ||
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PassiveAce
United States18076 Posts
June 27 2013 20:07 GMT
#63954
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Qbek
Poland12923 Posts
June 27 2013 20:07 GMT
#63955
On June 28 2013 05:06 Kipsate wrote: I want to turn my Gyrocopter into a fucking Gundam you know, cause its possible. The skillset actually works really well O.o | ||
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FinestHour
United States18466 Posts
June 27 2013 20:09 GMT
#63956
On June 28 2013 05:07 PassiveAce wrote: This man is a marketing prodigy i know valve needs to hire me asap | ||
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Comeh
United States18919 Posts
June 27 2013 20:17 GMT
#63957
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Grettin
42416 Posts
June 27 2013 20:23 GMT
#63958
On June 28 2013 05:17 Comeh wrote: I'm still waiting for a fire morphling (where he is a walking fireball instead of a wave). If valve ever goes with the route of selling different hero models, would be a neat idea to have morphling as fire, snow or whatnot. ![]() | ||
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Unleashing
Denmark14978 Posts
June 27 2013 20:24 GMT
#63959
Stuff like the ice-tiny one doesn't deviate too much for example. I don't know, we'll have to see, it could be cool though but i don't think it'll be added. | ||
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Comeh
United States18919 Posts
June 27 2013 20:25 GMT
#63960
On June 28 2013 05:24 Unleashing wrote: I don't think they would, it'd deviate too much from the hero lore/soundset/colour-scheme Oh, it'll never happen. But I wish it would. I'd drop arcana money for that shit. | ||
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