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General Discussion - Page 2702

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
May 01 2013 20:47 GMT
#54021
The Defense will have earned $20-30k from tickets as they've sold 10k for $10. Considering how much the tournament costs to run, I don't see how that's a bad deal for them. Would 50k be better? Obviously, but Valve earning some serious money from eSports could quite frankly be more important than The Defense doing so, because it means you will get more support and features.
Once you Goblak...
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
May 01 2013 20:51 GMT
#54022
75%?
And I thought apple was greedy =)
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
May 01 2013 20:55 GMT
#54023
I don't understand how it's greedy. Tournaments have to do like no work. They create an image for the product. They setup their audio. And presumably do some management with the in-game system.

It's practically a donation.
Once you Goblak...
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 01 2013 20:55 GMT
#54024
On May 02 2013 05:47 Shaella wrote:
Show nested quote +
On May 02 2013 05:46 Sn0_Man wrote:
Huh.

See, on one hand I want to say "Valve are pioneering this system that is generating money for tournaments that no other company or game has done. Its a completely unique source of income that tournament organizers should be very grateful for. Its like free money for them".

On the other hand, I was mad at The Defense 3 and JD for the silly ticket price ($10 If I recall correctly). Now that I know they only were charging $2.50 for what they did and valve tacked on the rest (so to speak) I feel kinda cheated by valve. 50% seems steep but fair to me. 75% is highway robbery, even if it is still just "free money" for the tournaments.

I kinda feel the same way about the content creators tbh. A 50/50 split seems steep but fair. 75/25 valves way feels kinda dirty.

Well from the tournaments point of view thats 2.50 is a lot more than zero


Yep thats the "on one hand".

The "on the other hand" is that JD would have made exactly as much cash and been able to HALF THE TICKET PRICE if valve agreed to go halfsies with them (50/50). Thats a big deal for spectators IMO. Its not like this isn't "free money" for valve too, now that the system is in place those ticket sales are kinda pure profit for them as well.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
trifecta
Profile Joined April 2010
United States6795 Posts
Last Edited: 2013-05-01 20:55:51
May 01 2013 20:55 GMT
#54025
Well Valve does "give back" 1.5 million + production costs to the teams, as well as exposure to casters/teams/sponsors/organizers at the international
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2013-05-01 20:59:06
May 01 2013 20:56 GMT
#54026
On May 02 2013 05:46 Sn0_Man wrote:
Huh.

See, on one hand I want to say "Valve are pioneering this system that is generating money for tournaments that no other company or game has done. Its a completely unique source of income that tournament organizers should be very grateful for. Its like free money for them".

On the other hand, I was mad at The Defense 3 and JD for the silly ticket price ($10 If I recall correctly). Now that I know they only were charging $2.50 for what they did and valve tacked on the rest (so to speak) I feel kinda cheated by valve. 50% seems steep but fair to me. 75% is highway robbery, even if it is still just "free money" for the tournaments.

I kinda feel the same way about the content creators tbh. A 50/50 split seems steep but fair. 75/25 valves way feels kinda dirty.

Just try to think about how much money Twitch takes off people streaming at their service. I think if you subscribe to a channel, which is like directly supporting the streamer, Twitch takes 50% of that. And for ad revenue, it's going to be way way higher. I think Valve said somewhere that 90% of the revenue generated by actual content creators gets cut by middleman such as Twitch.tv.

Just to use the Dreamhack invitational comparison again (because it's the only data I know of), 2GD said that they made $2500 from Twitch ads, and they had like 7 broadcasting days with very good viewers (around 25k average). And they made $5000 from DotaTV, I don't know which is the bigger thievery, tbh.

e: accidentally a word.
super gg
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
May 01 2013 20:57 GMT
#54027
On May 02 2013 05:55 Sn0_Man wrote:
Show nested quote +
On May 02 2013 05:47 Shaella wrote:
On May 02 2013 05:46 Sn0_Man wrote:
Huh.

See, on one hand I want to say "Valve are pioneering this system that is generating money for tournaments that no other company or game has done. Its a completely unique source of income that tournament organizers should be very grateful for. Its like free money for them".

On the other hand, I was mad at The Defense 3 and JD for the silly ticket price ($10 If I recall correctly). Now that I know they only were charging $2.50 for what they did and valve tacked on the rest (so to speak) I feel kinda cheated by valve. 50% seems steep but fair to me. 75% is highway robbery, even if it is still just "free money" for the tournaments.

I kinda feel the same way about the content creators tbh. A 50/50 split seems steep but fair. 75/25 valves way feels kinda dirty.

Well from the tournaments point of view thats 2.50 is a lot more than zero


Yep thats the "on one hand".

The "on the other hand" is that JD would have made exactly as much cash and been able to HALF THE TICKET PRICE if valve agreed to go halfsies with them (50/50). Thats a big deal for spectators IMO. Its not like this isn't "free money" for valve too, now that the system is in place those ticket sales are kinda pure profit for them as well.
Dota is a free to play game, it's constantly draining money, there's no pure profit it's not like all the developers have been paid and done and they don't run any servers or maintenance.
Once you Goblak...
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-05-01 21:01:46
May 01 2013 20:59 GMT
#54028
On May 02 2013 05:56 cecek wrote:I think Valve said somewhere that 90% of the revenue generated by actual content creators gets cut by middleman such as Twitch.tv.


Revenue and profit are completely different. I don't think there is any way Twitch takes 90% of the net profit from their streamers.

But fair point. You guys are right that valve is still incurring ongoing server costs that I originally ignored.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
May 01 2013 21:01 GMT
#54029
On May 02 2013 05:46 Sn0_Man wrote:
Huh.

See, on one hand I want to say "Valve are pioneering this system that is generating money for tournaments that no other company or game has done. Its a completely unique source of income that tournament organizers should be very grateful for. Its like free money for them".

On the other hand, I was mad at The Defense 3 and JD for the silly ticket price ($10 If I recall correctly). Now that I know they only were charging $2.50 for what they did and valve tacked on the rest (so to speak) I feel kinda cheated by valve. 50% seems steep but fair to me. 75% is highway robbery, even if it is still just "free money" for the tournaments.

I kinda feel the same way about the content creators tbh. A 50/50 split seems steep but fair. 75/25 valves way feels kinda dirty.


At the same time you also have to remember that they charge you about 8 for just a courier as it stands already. So really you paid $10 for that and the ability to watch the games in the client.

I don't think 75/25 is ideal, maybe like 66/33 but not sure how much valve had to put in in order to make it work.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
May 01 2013 21:03 GMT
#54030
On May 02 2013 05:59 Sn0_Man wrote:
Show nested quote +
On May 02 2013 05:56 cecek wrote:I think Valve said somewhere that 90% of the revenue generated by actual content creators gets cut by middleman such as Twitch.tv.


Revenue and profit are completely different. I don't think there is any way Twitch takes 90% of the net profit from their streamers.

But fair point. You guys are right that valve is still incurring ongoing server costs that I originally ignored.

I didn't mean just Twitch.tv, there's a lot of these middlemen, that's why so much is lost.
super gg
TheEmulator
Profile Blog Joined July 2010
28103 Posts
May 01 2013 21:04 GMT
#54031
I never knew this but you can buy an invite on the steam store for 29.99 CA dollars.I got like 12 invites total for free on my main, and even got 6 invites on one of my other accounts. Who would pay 29.99 for an invite, lol.
Administrator
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2013-05-01 21:09:04
May 01 2013 21:04 GMT
#54032
Look, everyone would love if Valve gave content creators 95% of the profits. But ultimately that would only be a good deal for content creators. Currently, it's a very good deal for Valve and it's a very good deal for creators because they're selling a product they wouldn't be able to otherwise. And that product is selling for significantly more than you would be able to in similar markets. (the amount of people who can make selling stock 3d models profitable is very low, and other forms of eSports monetization like ad-revenue or selling premium HD is scraps compared to tickets)

Everyone wins, the % that Valve takes is irrelevant. Does The Defense deserve 50-75k for their tickets? Probably not, it's not like they're being ripped off.

And I guess you could make the argument that "I pay to support The Defense" but ultimately in a free-to-play game every bit you spend is essentially paying for your playtime in the game. If this was SC2 where people have paid up-front they could take considerably less of a %.
Once you Goblak...
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 01 2013 21:05 GMT
#54033
On May 02 2013 06:04 TheEmulator wrote:
I never knew this but you can buy an invite on the steam store for 29.99 CA dollars.I got like 12 invites total for free on my main, and even got 6 invites on one of my other accounts. Who would pay 29.99 for an invite, lol.

#valvescammers

Clearly valve are just nigerian princes here to scam away money for free keys
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
duoform
Profile Joined August 2012
Spain5180 Posts
May 01 2013 21:14 GMT
#54034
On May 02 2013 06:05 Comeh wrote:
Show nested quote +
On May 02 2013 06:04 TheEmulator wrote:
I never knew this but you can buy an invite on the steam store for 29.99 CA dollars.I got like 12 invites total for free on my main, and even got 6 invites on one of my other accounts. Who would pay 29.99 for an invite, lol.

#valvescammers

Clearly valve are just nigerian princes here to scam away money for free keys

I wouldn't say its a scam but Valve ain't stupid. I'm sure a lot of people fell for it.

“At this point we don't really think of Dota 2 as a beta, but we also aren't ready for everyone to show up and start playing just yet. We are constantly updating the game with new heroes, bug fixes, and new features. We've still got work to do before we can support the number of players who've shown interest in Dota 2. Right now we're working on expanding our server infrastructure, which is the primary bottleneck.

Purchasing an Early Access pass will allow you join the Dota 2 community and help build the game. The more people we have generating ideas and providing feedback, the better Dota 2 will become. In addition, every single feature is avaliable to you and none of the items purchased or progress made will be lost or reset once the game is available for everyone.”
http://store.steampowered.com/app/570/


Why would you put "buy an early access" instead of "get your free beta key here" like in the DotA2 blog? I know Valve is a business but a lot of casuals don't even know that DotA2 is a F2P.
"I really like Marauders and Marines." - Flash
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
May 01 2013 21:15 GMT
#54035
You buy more than just the key. You get cosmetic items too. Valued at around the same price, I assume.
Skol
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 01 2013 21:18 GMT
#54036
On May 02 2013 06:15 Emnjay808 wrote:
You buy more than just the key. You get cosmetic items too. Valued at around the same price, I assume.


Pretty sure its the same WD cosmetics you get for your first purchase of anything from the dota 2 store, but I guess I could be wrong.

On the subject of valve's cut one last time:

Dunno, I don't have much against valve (more accurately, I *love* valve) but this deal seems pretty raw for the people taking risks to create this content.

Ah well. I certainly agree with the "free money" argument too. I'm just kinda torn. I wish there was a way for the tournaments to really differentiate in-game viewing from watching the stream. Sure controlling your own camera is nice but Its hard to justify paying $10 to control the camera for yourself, and re-paying every tournament. Plus between-game content and stuff only happens on stream etc.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
May 01 2013 21:19 GMT
#54037
It was put in before the invites started to get spread around like wildfire. Was when the store first came around.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
May 01 2013 21:20 GMT
#54038
Two of my friend bought the official bundle. It was soon after the bundle got introduced to the shop tho, so invites were still pretty valuable back then. Plus, it's not that horrible deal, you get a bunch of cosmetics to compensate you for the $30.
super gg
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 01 2013 21:21 GMT
#54039
If people pay 10 bucks in esports just to get a better resolution and vods I don't see why people don't buy it to gain vods, ingame control and more features then any of the previous services we have seen from MLG or GOM.
WriterXiao8~~
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
May 01 2013 21:21 GMT
#54040
- Added Elder Titan!

COMMUNITY
- Fixed a bug that was allowing extra report submissions on Sundays.

UI
- Revised the Community page.
- Added an icon for league games to the Live, Recent and Downloaded game lists.
- Changed Heroes Played and Game History to be popups in the Profile.
- Numerous improvements to the Tournament Scheduling interface.
- Fixed Buy Back availability in spectator dropdown being inaccurate sometimes.
- Improved web browser performance.
- Fixed hitches when spectating games and switching between heroes.

SOUNDS
- New lines added to Skywrath Mage, Timbersaw, and Bristleback.

WORKSHOP
- Added an Animation Overlay dropdown to the Workshop Model Preview.
- Added Lycanthrope's wolves to the Ability Model import list.
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