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General Discussion - Page 2398

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
SilverStar
Profile Joined January 2012
Sweden18511 Posts
Last Edited: 2013-03-16 12:35:59
March 16 2013 12:32 GMT
#47941
+ Show Spoiler +
The outtake video for the vp video for techlabs cup, really funny even if you don't speak russian :D



I guess I move it to the other thread ^^
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
March 16 2013 13:35 GMT
#47942
I'm already annoyed with having to tab between numbers of threads when it comes to pictures, videos etc. It was kinda nice to just have it all in one place. :C

Well well...
[13:40] <Qbek> gosi i dreanmt about you
Talron
Profile Joined September 2012
Germany7651 Posts
March 16 2013 13:52 GMT
#47943
6.77c is out: http://www.playdota.com/changelogs/6.77c
EHOME 2010 never forget EHOME.GIGABYTE.AAA B-God In BurNing we trust BurNing your soul DK 2011-2014
pedrlz
Profile Joined September 2012
Brazil5234 Posts
March 16 2013 13:53 GMT
#47944
http://www.playdota.com/changelogs/6.77c

* Tranquil Boots disabled speed reduced from 50 to 25
* Tranquil Boots heal increased from 170 to 250
* Tranquil Boots cooldown increased from 40 to 60
* Tranquil Boots heal duration increased from 10 to 20
* Illuminate manacost increased from 150 to 150/160/170/180
* Illuminate AOE reduced from 400 to 350
* Spiked Carapace duration reduced from 2.75 to 2.25
* Spiked Carapace cooldown increased from 14 to 23/20/17/14
* Marksmanship bonus is removed when there are nearby enemy heroes (instead of just being halved)
* Reduced Marksmanship enemy detection aoe reduced from 400 to 375
* Heaven’s Halberd's Disarm is no longer dispelled by Manta
* Living Armor damage reduction is now done for all instances of damage that reduce its charges

+ Show Spoiler +
Previous Living Armor Behavior: It would eat up charges from all damage sources, but only absorb some damage from heroes physical attacks

New Living Armor Behavior: Still eats up charges from all sources (including magic), but absorbs some damage from them as well


Living Armor blocking spells looks VERY strong.
Yoshi-
Profile Joined October 2008
Germany10227 Posts
March 16 2013 13:54 GMT
#47945
So all PL haters will now kill themselves?
Talron
Profile Joined September 2012
Germany7651 Posts
Last Edited: 2013-03-16 13:56:45
March 16 2013 13:56 GMT
#47946
#E nvm. I am stupid.
EHOME 2010 never forget EHOME.GIGABYTE.AAA B-God In BurNing we trust BurNing your soul DK 2011-2014
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
March 16 2013 13:56 GMT
#47947
the disabled speed hurts, ouch
EGM guides me
betamale
Profile Joined September 2010
633 Posts
March 16 2013 13:57 GMT
#47948
doesnt really change anything for kotl i mean 50 aoe and +10 manacost is nothing when you look at all the other skills he has and carapace is still a bullshit skill
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
March 16 2013 13:58 GMT
#47949
* Tranquil Boots disabled speed reduced from 50 to 25
* Tranquil Boots heal increased from 170 to 250
* Tranquil Boots cooldown increased from 40 to 60
* Tranquil Boots heal duration increased from 10 to 20

The 50 -> 25 change makes it much more desirable to disassemble them into Treads/etc much earlier than previously done. The amount of regen you get from it is almost exactly the same (170 every 40 to 250 every 60) but now is over slightly longer as well.

KotL and Nyx nerfs make sense. I'm sad there isn't anything for PL though.
Moderator
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2013-03-16 14:01:16
March 16 2013 13:59 GMT
#47950
On March 16 2013 22:56 Talron wrote:
I honestly don't ge the Living Armor change. can someone explain?

living armor was trash when it should have been strong because any damage at all would remove charges, while it would only block hero damage (I think it might have even been only hero right click). Made it really trashcan as random creep wave hits would remove it and the damage block basically didn't exist.
On March 16 2013 22:58 Firebolt145 wrote:
* Tranquil Boots disabled speed reduced from 50 to 25
* Tranquil Boots heal increased from 170 to 250
* Tranquil Boots cooldown increased from 40 to 60
* Tranquil Boots heal duration increased from 10 to 20

The 50 -> 25 change makes it much more desirable to disassemble them into Treads/etc much earlier than previously done. The amount of regen you get from it is almost exactly the same (170 every 40 to 250 every 60) but now is over slightly longer as well.

KotL and Nyx nerfs make sense. I'm sad there isn't anything for PL though.

All the fuss about PL needing nerfs has seemed pretty ridiculous to me. He's only looked good paired with kotl, and he hasn't been picked(/won) nearly as much as other carries even with that synergy.
"You seem to think about this game a lot"
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
Last Edited: 2013-03-16 14:02:01
March 16 2013 14:00 GMT
#47951
So Treant is now just a stronger version of what it already was, a healbot? The problem with treant is that none of his other spells are effective whatsoever. He seriously needs some more love.

Otherwise looks like an ok change, although I'm not sure why they thought they needed to buff tranquil boots. Not that I'm against it either, I use them all the time.
edit: Looking closer its actually a nerf..I still don't get it. Maybe like someone said above, to make it more desirable to dismantle them earlier.
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
Last Edited: 2013-03-16 14:02:37
March 16 2013 14:02 GMT
#47952
On March 16 2013 23:00 Excludos wrote:
So Treant is now just a stronger version of what it already was, a healbot? The problem with treant is that none of his other spells are effective whatsoever. He seriously needs some more love.

Otherwise looks like an ok change, altough I'm not sure why they thought they needed to buff tranquil boots. Not that I'm against it either, I use them all the time.


Tranquils was nerfed in every way possible. What changelog were you looking at?

MS reduction increased.
Heal over time PER SECOND decreased.
Cooldown increased.

You can hardly look at the fact that heal went from 170 to 250 as a buff, note how the duration for the heal has been dragged out, and the CD is now longer? Its all to offset what seems like a buff, but really isn't.

EDIT: Did not see your edit, but yes, its to discourage Tranquils from being used past the laning phase.
secret - never again
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
Last Edited: 2013-03-16 14:03:23
March 16 2013 14:03 GMT
#47953
On March 16 2013 23:02 ch33psh33p wrote:
Show nested quote +
On March 16 2013 23:00 Excludos wrote:
So Treant is now just a stronger version of what it already was, a healbot? The problem with treant is that none of his other spells are effective whatsoever. He seriously needs some more love.

Otherwise looks like an ok change, altough I'm not sure why they thought they needed to buff tranquil boots. Not that I'm against it either, I use them all the time.


Tranquils was nerfed in every way possible. What changelog were you looking at?

MS reduction increased.
Heal over time PER SECOND decreased.
Cooldown increased.

You can hardly look at the fact that heal went from 170 to 250 as a buff, note how the duration for the heal has been dragged out, and the CD is now longer? Its all to offset what seems like a buff, but really isn't.

EDIT: Did not see your edit, but yes, its to discourage Tranquils from being used past the laning phase.


You're right. I only quickly looked at the numbers which stated "increased", and didn't actually bother to put together 2 and 2. Its a nerf, not a buff.
pedrlz
Profile Joined September 2012
Brazil5234 Posts
March 16 2013 14:04 GMT
#47954
Also, not sure if I would like to watch Treant's games, Living Armor looks like an anti-fun-we-can't-be-ganked ability.
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
March 16 2013 14:05 GMT
#47955
On March 16 2013 23:04 pedrlz wrote:
Also, not sure if I would like to watch Treant's games, Living Armor looks like an anti-fun-we-can't-be-ganked ability.


Or "Go team, towerdive like men"
EGM guides me
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2013-03-16 14:06:55
March 16 2013 14:05 GMT
#47956
On March 16 2013 23:00 Excludos wrote:
So Treant is now just a stronger version of what it already was, a healbot? The problem with treant is that none of his other spells are effective whatsoever. He seriously needs some more love.

Otherwise looks like an ok change, although I'm not sure why they thought they needed to buff tranquil boots. Not that I'm against it either, I use them all the time.
edit: Looking closer its actually a nerf..I still don't get it. Maybe like someone said above, to make it more desirable to dismantle them earlier.

look at it this way: previously living armor was a global ring of regen for whoever needed it that got dispelled after being hit a few times for whatever reason; now it's a vanguard that consumes itself after X blocks. Huge buff/fix as the spell basically didn't function the way it should with the previous (weird as fuck) version.
"You seem to think about this game a lot"
Gheizen64
Profile Joined June 2010
Italy2077 Posts
March 16 2013 14:05 GMT
#47957
On March 16 2013 23:02 ch33psh33p wrote:
Show nested quote +
On March 16 2013 23:00 Excludos wrote:
So Treant is now just a stronger version of what it already was, a healbot? The problem with treant is that none of his other spells are effective whatsoever. He seriously needs some more love.

Otherwise looks like an ok change, altough I'm not sure why they thought they needed to buff tranquil boots. Not that I'm against it either, I use them all the time.


Tranquils was nerfed in every way possible. What changelog were you looking at?

MS reduction increased.
Heal over time PER SECOND decreased.
Cooldown increased.

You can hardly look at the fact that heal went from 170 to 250 as a buff, note how the duration for the heal has been dragged out, and the CD is now longer? Its all to offset what seems like a buff, but really isn't.

EDIT: Did not see your edit, but yes, its to discourage Tranquils from being used past the laning phase.


Not sure how i like that they are still laning boots of ownage, but less useful for roaming supports and basically said supports have to dissasemble those or they become slow molasses of feed in midgame.
Seen as G.ZZZ [COPPER SCUM] on Steam
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2013-03-16 14:06:38
March 16 2013 14:06 GMT
#47958
How long did it take for people to start picking PL after he got his 4.2 agi buff? 3 months, 4months?

There are so many hero trends in dota, treant might be the next OP.
You must gather your party before venturing forth.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
March 16 2013 14:06 GMT
#47959
On March 16 2013 22:58 Firebolt145 wrote:
* Tranquil Boots disabled speed reduced from 50 to 25
* Tranquil Boots heal increased from 170 to 250
* Tranquil Boots cooldown increased from 40 to 60
* Tranquil Boots heal duration increased from 10 to 20

The 50 -> 25 change makes it much more desirable to disassemble them into Treads/etc much earlier than previously done. The amount of regen you get from it is almost exactly the same (170 every 40 to 250 every 60) but now is over slightly longer as well.

KotL and Nyx nerfs make sense. I'm sad there isn't anything for PL though.


IMO other than the 4.2 agility there really isn't anything wrong with him. Honestly the tranquils nerf and KotL nerf should now make him less desirable. Granted not to the point where he won't be considered, but enough where we may see other carries.

It's the agility growth that makes him the power that he is in the midgame, all they really have to do is just take it to a more reasonable number (even something like 3.4 wouldn't be bad IMO).

And no brood/morph buffs. Very sad T_T
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
March 16 2013 14:09 GMT
#47960
On March 16 2013 23:05 Jehct wrote:
Show nested quote +
On March 16 2013 23:00 Excludos wrote:
So Treant is now just a stronger version of what it already was, a healbot? The problem with treant is that none of his other spells are effective whatsoever. He seriously needs some more love.

Otherwise looks like an ok change, although I'm not sure why they thought they needed to buff tranquil boots. Not that I'm against it either, I use them all the time.
edit: Looking closer its actually a nerf..I still don't get it. Maybe like someone said above, to make it more desirable to dismantle them earlier.

look at it this way: previously living armor was a global ring of regen for whoever needed it that got dispelled after being hit a few times for whatever reason; now it's a vanguard that consumes itself after X blocks. Huge buff/fix as the spell basically didn't function the way it should with the previous (weird as fuck) version.


Oh yes, I'm not against it. In my eyes it's basically a bug fix as the previous version made no sense. But I wish they would show him a bit more love. I've played him a couple of times after the patch that changed him, and I can honestly say I've never played a more boring hero in the game. Sure I've won with him, but winning by spamming the same ability all over the map for 40 minutes, while your other abilities sits completely useless, isn't even remotely fun.
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