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dfs
Profile Blog Joined June 2010
Russian Federation4050 Posts
March 10 2013 22:22 GMT
#46901
On March 11 2013 07:17 Porkz wrote:

This is fucking beautiful

Why did Valve blocked that pull on the cliff...
Writerhttp://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
March 10 2013 22:32 GMT
#46902
Talron translated/transcribed an interview with Kuroky and Fata for anyone who is interested.
On March 11 2013 06:51 Talron wrote:
Show nested quote +
On March 11 2013 05:03 SilverStar wrote:
On March 11 2013 05:01 Talron wrote:
Postgame interview with Fata[?] atm: http://de.twitch.tv/sagan9ne
Tho in german.

If you can please post the most important points here thanks

I'll try! Not sure what's important tbh, because I find it interesting overall. Will try to get the most done - Note that this is just an overall conversation between Saga, Kuro, Fata and rmn, rather than an actual interview so there's a lot of topic jumping. I tried to translate and write things down on the fly.

Puppey and Xboct were "in hangover mode" btw. It'was what was pointed out by Kuro, who's also catched a cold.


Fata recently said in another interview, that he wants his team to play an agressive style, yet plays KotL+PL+DS, so he pointed out that he kinda had to resort to this lategame strat, as Na´Vi is more expirienced in those midgame aggression than they are and they would have had worse chances otherwise. He also mentioned, that despite picking a passive / turtle lineup, they yet played fairly agressive.

It was also asked about the itemchoice of Sven. It was a bit "overkill" in his eyes, because it delayed his BKB, which was way more needed.

About that mid Pandault usage of Dendi kuro simply said, that it was stupid of them. Kinda similar to the top engagement, that is "simply fail". They had DD on Gondar, which in his eyes is the best rune for Gondar, so they tried, but Black did everything right in buying time, so they could not burst him down and the battle turned eventually.

About the draft in comparison to the G-League finals.
About Kotl -> Is he the strongest support and did you feel his presence at all in this partiucal game?
-> KotL is #1 support with NA atm and we definetly felt his strong presence. "Why did you let hero x / y through" -> Kuro didn't want to answer this question, as it's kinda redundant, because one game you lose vs. hero x/y but then win against those in the next with another lineup. But overall Na´Vi doesn't have any drafting issues, he says and wasn't what it came down to in this game.
KotL+PL is nothing new and it's obvious, that people will pick PL, if they have KotL already, if they want to win.

About G-League game #4: "Was the Pipe on sylla the right itemchoice?"
Not really, LGD.int just wasn't able to break through iG anyway. You could see that at the bottom defense, by looking at ChuaN; who instantly stunned the spiritbear, so he could get one hit off maximum. They just did everything right and LGD.int in the end lost their concentration due to the game simply being so intense.
Then they're praising YYF's Batrider play, taking the hero's potential to the max. and talking about his strengths as a hero in general, without being in the hands of a skillful player like YYF and come to the conclusion, that he's really strong especially Dagger+FS, which is even stronger in lower level games.

Comparing iG to LGD.int they're overall younger and as such iG obviously have way more expirience especially in those ridiculous lategame matches. But for being such a young team LGD.int are still doing really well.

Comparing the gamestyles of both teams:
Kuro thought there was coming something new, but in the end there was nothing. Also a bit disappointed about it, because there was mentioned something in some interviews. But it's only natural to stick to the practiced strategies, as they want to win. In his eyes there's a need for a patch right now, because the meta has come somewhat stagnant.
[It seems like IceFrog also watched G-League finals ingame]

Why do chinese drafts differ from western so much - especially wisp? Are the westerns just that far behind or what is it about? Also you see LGD.int picking Rubick 1st, which you really don't see here.
Because of the high speed pressure in chinese games, especially iG wisp is no use, because then he's basicly like having one hero less. He works in the western scene, because they are slower and not as pracitced
- Fata
Wisp relocate is imba but at the same time useless, because compared to other supports you have to bet on the enemy making mistakes. In the last game for the example there would be completely no use for wisp, as they've been running around as 5 anyway.
- Kuro

Why does Na´Vi yet value Wisp so high? Are you not able to do, what the chinese do?
We've had exactly 3 scrims, since the new roster was formed. So we actually do lack the practice against it.

Could you consider a team, which values Wisp so highly for example Fnatic do well against in chinese teams?
Maybe once, but they'll just ban it afterwards, if they see they're good with it. At top level DotA you don't ban heroes for the sake of the heroes, but rather you ban against players / the team.
These days it's kinda hard to draft, as you kinda want to ban against your opponents, but also have to ban those superstrong heroes. Basicly the draft goes like this: "Team joins game and admin say x is 1stpick y has 2ndpick. And we just say: Okay we don't want them to have for example Nyx & KotL. - that's it." At the moment you get just some heroes and win the game because of certain heroes [mostly Nyx, Bat or KotL]
For example in G-League game #4 KotL was the hero, which won iG the game, despite LGD having Juggernaut, who is really good against that illuminate spam, so you could see there, that LGD was basicly bleeding for giving iG that hero.

So what's the thing with KotL? Western teams usually go for either Juggernaut due to healward+Sylla [nth] or Clockwerk, AA+Visage to hookshot him and nuke him down globally [dignitas]
Furion+Naix is what Fata usually does or counter him otherwise globally, when leaving KotL through intentionally. This still wouldn't do shit against iG he says, because you still wouldn't be able to break highground.
What would you suggest to balance with him?
Maybe some CD numbers about illuminate. Apart from that Kuro thinks there is no counter to either KotL or PL, neither hero nor strategywise, that's why they're firstpicked, as they are always good.
Overall the whole "sniping strategies" such as the one used by dignitas against KotL are not realiable, as a good KotLwill stay very far back and also supports will usually have something to get away with force, mek and whatnot.

Then Kuro said something about why Na´Vi lost against mouz and according to him it came down to the very start of it, where they gave up those kills. Fata adds, that Na´Vis problem was, that they just couldn't fight without RP and also wouldn't have a chance against PL splitpush, especially without RP, since Panda Ult doesn't do jack against PL, who already has at least a bit of farm.
Overall Na´VI should have just won one teamfight, because of the great comeback potential and the map dominance afterward, due to sven who can kill everything within 2 seconds adn they great teamfight ultis, so mouz kept avoiding fights while their ults were up, but also engaged, when they were down - they did everything right. Despite having an advantage and 2 hex, mouz would still fear the teamfight of Na´Vi.
The major mistakes were the roshfight in which Sven had no vision, which Na´Vi should have one.

Why does Gyro get "ignored" in China? He's so popular in the western scene.
-> Well, where would you put him? Carry? There are way better carries than him. Solomid? There are also better heroes than him. He's more popular in the western scene, as you have way more space. The sad truth is, that the overall skillevel here in the scene is just lower adn the same thing goes for wisp.

How many minutes would you think iG would need against let's say Fnatic? Especially looking forward to TI3.
"iG would need 15 minutes". Kuro was in comp DotA for roughly 7 years now and it's always been like that. At the beginning of the year the western scene has always been better, but when it counts China just dominates. In order to step up the game and be on par with the chinese it's not necesarily to move to China, but rather the infrastructure here not really allowing stuff like this, educationwise. Because in China for example you wouldn't be screwed without a proper job and you can actually afford to play 8-12 hours a day.
The whole scene needs to evolve in order to get up to par with the asian teams. You can see this really well in LGD.int. They've been there 3 months and they're in the G-League finals, despite not even having bignamed players like Brax or 1437.

Kuro you said in an interview, that you think that a mixed nationality team can't go to the top. Yet you're the only german on Na´Vi. Or Fnatic for example. How is that?
"Well I am pretty much the exception I think. But overall I think I exaggerated a bit. Yet overall my statement stands. Being from the same nation will always be better. Not saying it's not going to succeed, but it's not going to be as good"

Do you think online games don't matter as much as LAN?
I am not going to say, that nothing besides the international matters, because that wouldn't be true. However overall the LAN games games are way more important and say more. To put in a simple way: there currently is no team that will perform as good as Na´Vi. This might sound stupid, but in general it's not even hard to win a single tournament. The thing is about staying at the top. A team like nth might win a DH with ancientstacking or Fnatic winning with some midpulls. That's why the previous Na´Vi squad had so much respect. Not trying to take away anything from either team, but it's just about winning a perfect timeframe, where the team was succesful. If for example mouz would've attended a LAN in january, they would've won as well, but would've fallen off a bit by now. It's being about better, but having the better idea just like the ancientstacking for example. It was their new thing and knew how to execute it properly, people didn't knew how to deal with it and so they won.
Na´VI is the only EU team in the past to stay at the top constantly. Looking back you had the chinese: EHOME 2010, DK 2011 and iG2012. But you have to think about it that way: They worked ridiculously hard for achieving that and kept working hard after winning multiple tournaments. If a western team wins a major tournament, they start slacking, read forumposts, read their tweets and start fapping to how good the people talk about them and then fall off aterwards. Good example would be the DH winners so far, mtw / nth.
It's a lot about your mental status on LANs, just like it is in real sports, where the hometeam usually is playing a bit better than usual, because of the homecrowd supporting them. Same with Na´VI in Starladder. It's their home and people there only cheer for them

Would you like to have a ridiculously huge patch before the international?
Yes, for sure. The first thing I'd like to read would be "PL is removed from the game and is now a neutral creep"
DS, Mag, Bat, Nyx, Kotl are the 5 "imba" heroes right now. What would you change about them to tone them down properly?
It's normal to have a bit of imbalance, but those are a tad too much. With this pool firstpick can almost be considered imbalanced. Today's DotA is basicly about which team has more imba. There is barely any strategy behind it. Surprise picks only work for a single game, because the next game it's going to be banned the next game, just like it was in g-league finals. But on the other hand Game #3 should have been won by iG, because they did some cruical mistakes, despite being in the lead. However I don't agree with the SnY on Naix. What I do I agree with is the VG on magnus, because it was for tankiness, which alone wins them the teamfight.
Bat: Flying vision reduced, because that's a pretty unique mechanics. It's like a 18 sec aghs NS. For example tone down his MS during his ulti. Maybe increase manacost or decrease strgain, rebalance the napalm turnrate
Nyx: Carapace is just fucked up. Back when I read the changelog I was like "Nyx OP". You press 1 button to basicly be invulnerable. His manabreak also is too strong. in g-league finals it was like a 4sec laguna blade on the batrider 70+mins into the game. But the mainproblem is carapace. Running into a sentry as invis hero usually gety you killed - not as NA. Thanks to carapace. He really needs to be toned down somewhat. The only hero I ever hated so much was the very old Spectre, which had the stunning dispersion around 5 years ago. "You basicly had a 22% chance to instantly lose the game". Carapace is basicly like that.
KotL: There's no use to think about how to nerf him. He'll hopefully be nerfed soon anyway. Also you gotta ban him anyway.

They're still talking at this point, but I'm kinda losing the overview atm, so I'll stop at this point - Sorry :/. Please note, that I might have translated some things wrong or misunderstood some things, as I translated on the fly, while writing things down. I am just roughly translating what they are talking about. Don't ge the idea to quot anything form what I've translated anywhere, because this is as inofficial as it can get.

Cheers!

#E: nvm just a handful more small questions.

Which heroes do you miss in Dota2 metagamewise and which are your favorites?
Zeus, Rhasta, AA, Pugna, Lion mid, Invoker ... Almost every hero which isn't played atm and anything that isn't PL.
- Fata
I don't really care. Atm I mainy play Rubick. Hell, I can steal carapace if I want to!
-Kuro

What about Qojqva, Fata? Will he be the official member?
*This my personal note [talron] : some weird troll talk, which results in Saga saying, that it basicly means, that he's going to be added officially soon.

Kuro you said, that you think cosmetics are a waste of money, yet you showed off your new rubick set today?
Well, I have to show support to valve somehow. But still it's a "waste of money" somewhat.

Favorite part definitely:
+ Show Spoiler +
If a western team wins a major tournament, they start slacking, read forumposts, read their tweets and start fapping to how good the people talk about them and then fall off aterwards. Good example would be the DH winners so far, mtw / nth.
WriterXiao8~~
FinestHour
Profile Joined August 2010
United States18466 Posts
March 10 2013 22:46 GMT
#46903
lol at the spoilered part
knock on wood
thug life.                                                       MVP/ex-
TheEmulator
Profile Blog Joined July 2010
28102 Posts
March 10 2013 22:48 GMT
#46904
Nice interview
Administrator
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-03-10 23:00:33
March 10 2013 22:50 GMT
#46905
Interesting read, but I'm disappointed, kuroky sounds so narrowminded and pigeon hole himself on the ban/picks. Guess what, even pl/eza/ds/na etc 'strong' supports removed from this game iG would still be owning everyone. Not that I'm a blind fan of iG, iG really showed that they are capable of playing so many heroes/line up but they are not unbeatable, game3&4 were rather sloppy play from them (compared to game1/2). Anyway, What kuroky said sound just like what he said in early beta about the map size imba etc. I want to hear what puppey think.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
Last Edited: 2013-03-10 23:00:42
March 10 2013 22:54 GMT
#46906
On March 11 2013 07:50 BurningSera wrote:
Interesting read, but I'm disappointed, kuroky sounds so narrowminded and pigeon hole himself on the ban/picks. Guess what, even pl/eza/ds/na etc 'strong' supports removed from this game iG would still win. Not that I'm a blind fan of iG, iG really showed that they are capable of playing so many heroes/line up but they are not unbeatable, game3&4 wad rather sloppy play from them. Anyway, What kuroky said sound just like what he said in early beta about the map size imba etc. I want to hear what puppey think.


kky said multiple times that ig is by far the best team in dota2 currently so your argument doesnt make any sense (he also never said anything about pl)

you shouldnt think too much about that LOOSE TRANSCRIPT and base your opinion of someone on it

edit: (just read through the transcript and there are missing quite vital information on some critical passages so you should follow my advice even more)

edit: that "imba" passage isnt really about how the game is decided by picks, it was more about the fact that you ARE FORCED to pick/ban those 5-6 heroes which leaves very little adaption/fun/development in the game [which is one of the most important things in dota, its constant flowing nature]

edit3: anyone else found it hillarious how xboct threw the game by his careless "initiation" (running in and dying) at the roshpit + following ragebuyback into second death ?
SKC
Profile Joined October 2010
Brazil18828 Posts
March 10 2013 22:57 GMT
#46907
On March 11 2013 07:50 BurningSera wrote:
Interesting read, but I'm disappointed, kuroky sounds so narrowminded and pigeon hole himself on the ban/picks. Guess what, even pl/eza/ds/na etc 'strong' supports removed from this game iG would still win. Not that I'm a blind fan of iG, iG really showed that they are capable of playing so many heroes/line up but they are not unbeatable, game3&4 were rather sloppy play from them (compared to game1/2). Anyway, What kuroky said sound just like what he said in early beta about the map size imba etc. I want to hear what puppey think.


Puppey is quite famous for QQing about imba heroes as well to be honest. I don't think kuroky was saying iG only won because of the OP supports, it's not like he put Kotl above Nyx and LGD had a Nyx on game 4. To me he was just complaining about the heroes and how they affect drafting.
Talron
Profile Joined September 2012
Germany7651 Posts
Last Edited: 2013-03-10 23:00:46
March 10 2013 22:58 GMT
#46908
On March 11 2013 07:50 BurningSera wrote:
Interesting read, but I'm disappointed, kuroky sounds so narrowminded and pigeon hole himself on the ban/picks. Guess what, even pl/eza/ds/na etc 'strong' supports removed from this game iG would still win. Not that I'm a blind fan of iG, iG really showed that they are capable of playing so many heroes/line up but they are not unbeatable, game3&4 were rather sloppy play from them (compared to game1/2). Anyway, What kuroky said sound just like what he said in early beta about the map size imba etc. I want to hear what puppey think.

I might add, that he also pointed out, even multiple times, that regardless iG would have won and them being the world's best team anyway - heroes being imba or not. It'd just feel stupid, if I'd wrote that in every 2nd paragraph. It was an open conversation of 3 people after all and I find it kinda hard then even structuring it properly. Will do my best to improve, should I do something like this again. Because of that I also wasn't able to write down everything, because following it is quite hard for me, because english is not my native language. Means some things are missing eventually. Tried my best :/
Keep in mind I was just listening to the stream, while I was writing / translating, so I wasn't the actual interviewer. I just don't want anyone of them to be mad at me, because I've summarized this / made a mistake doing so.
EHOME 2010 never forget EHOME.GIGABYTE.AAA B-God In BurNing we trust BurNing your soul DK 2011-2014
givemefive
Profile Joined April 2010
United States300 Posts
Last Edited: 2013-03-10 23:03:56
March 10 2013 22:59 GMT
#46909
I agree with Kuro on many aspects. Problem with some of these OP heroes is in the design of the hero and evolution of items. Heroes need to be strong in some aspects but have weaker areas that can be countered.

Take KOTL:

Every aspect of this hero complements another leaving little to no weaknesses. Blinding light counters the fact that you have to be still while channeling. The wave clearing nuke complements the hero teleport giving split pushers immense power. The mana aspect allows him to farm like crazy to build mobility & defensive items like force staff/ghost scepter/mek and strengthens other low int pool heroes or intelligence nukers.

Hell, KOTL can even stand outside experience range permanently so he can stay at level 7 for an entire game while still doing maximum damage. If the other team wishes to implement a sniper strategy for a kotl with force, ghost and mek even though he's only level 7 they risk a lot for a 30second respawn timer. He's strong in lane, strong in midgame and and great during the late game with the additional abilties from his ultimate which force travels and MKB

I have a very very simple idea for KOTL: Readjust the length of the channel so that it scales worse with level. Then add back on the duration that was lost during the ultimate. This means you can hold back a tower for a certain amount of time to allow your team map movement but you can't nuke waves for 15 minutes while the other team takes 2 roshans and 2 cheeses.
givemefive
Profile Joined April 2010
United States300 Posts
March 10 2013 23:07 GMT
#46910
I hope in the future Valve will give the options of turning off cosmetics for the teams when they are playing comp matches. The cosmetics can still be equipped and seen by spectators and broadcasters. I feel that even though this is a small issue: uniformity is important. I remember many players like Dendi and Maelk talking about how they wished this was a feature back when cosmetics were announced.
ViZe
Profile Joined January 2011
United States1513 Posts
March 10 2013 23:07 GMT
#46911
Honestly I'm not even convinced pl too strong though he will probably get a nerf anyway. KotL, Nyx, Batrider will definitely see nerfs too. DS, Mag, N'aix and Sylla might get nerfs too

The rest I don't know

givemefive
Profile Joined April 2010
United States300 Posts
Last Edited: 2013-03-10 23:25:06
March 10 2013 23:14 GMT
#46912
On March 11 2013 08:07 ViZe wrote:
Honestly I'm not even convinced pl too strong though he will probably get a nerf anyway. KotL, Nyx, Batrider will definitely see nerfs too. DS, Mag, N'aix and Sylla might get nerfs too

The rest I don't know




I don't think Naix or Sylla deserve nerfs. They are both potent midgame heroes but they have weaknesses in extended games. Extremely strong "timing attack" heroes that would just be useless if they received nerfs without any subsequent buffs. If you let these heroes through you just need to be prepared to lock them down (Nightmare for bear, ulties for naix, etc)

I posted my idea for kotl above but I think my idea for Phantom Lancer might be just as good:

Give PL a maximum number of illusions he can spawn over a time period. If you think about other illusion heroes w/ items or skills like Anti-mage, Naga, and Spectre. They all have a limited amount of illusions they can create on a set cooldown. PL can create seemingly infinite amount of illusions that spawn faster and faster as he levels. PL would retain his uniqueness of being an RNG illusion spawn hero but he would not feel so overwhelming and would have to manage his illusion resources.

If this type of limit would not work because you would always just have 2-3 illusions you could add one of two things. Give the option to toggle illusion creating. This means you can either spawn illusions to farm or spawn them to teamfight. You have to anticipate what might happen. Alternatively you could make infinite illusion spawn on creeps and limit illusion spawn of heroes to a certain #/5-10 seconds or so. This would allow him to still farm without being constantly low on illusions but would mean that after fighting through a few waves of illusions you could reach a tipping point where you could win out vs PL.

It would also give him that cloak and dagger feel where he pops out and creates his illusions during a fight and then dopplewalks back into the shadows to reset his timer before popping out again to create mayhem.u
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
March 10 2013 23:23 GMT
#46913
Pl/eza/na will get nerfed for sure after this, especially pub is now exploded with them, while big or small nerf depends on how icefrog look at them. The funniest thing is that rarely anyone give a damn to that pl buff back at that patch(have a look at that thread xD to me he really deserves that, I am so glad that pl back to comp scene) and eza has been just like that for so long, na buff on the other hand is so good in this era of 'facerush'.



is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
FinestHour
Profile Joined August 2010
United States18466 Posts
March 10 2013 23:54 GMT
#46914
#believe in icefrog 2013
thug life.                                                       MVP/ex-
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
March 10 2013 23:54 GMT
#46915
On March 11 2013 08:23 BurningSera wrote:
Pl/eza/na will get nerfed for sure after this, especially pub is now exploded with them, while big or small nerf depends on how icefrog look at them. The funniest thing is that rarely anyone give a damn to that pl buff back at that patch(have a look at that thread xD to me he really deserves that, I am so glad that pl back to comp scene) and eza has been just like that for so long, na buff on the other hand is so good in this era of 'facerush'.




I think the drow ult vs pl agi gain was where it mostly came up (who has more agi at 25? stuff etc.) Anyways, Eza got chakra rebalanced which seems to be what a lot of people are complaining about, moreso than the extra 400(? right) range on his illuminate that was in dota 2 before the patch anyways.
Gheizen64
Profile Joined June 2010
Italy2077 Posts
March 11 2013 00:16 GMT
#46916
PL, NA, Kotl, Bat, DS, Magnus will get nerfs for sure. Sylla probably too.

I want the patch already, and Abaddon in game!
Seen as G.ZZZ [COPPER SCUM] on Steam
dfs
Profile Blog Joined June 2010
Russian Federation4050 Posts
Last Edited: 2013-03-11 00:19:25
March 11 2013 00:19 GMT
#46917
On March 11 2013 09:16 Gheizen64 wrote:
PL, NA, Kotl, Bat, DS, Magnus will get nerfs for sure. Sylla probably too.

I want the patch already, and Abaddon in game!

Realisticly, we will probably get the +1 armor buff for Doom reversed. Because THAT is OP. It is not even in Dota 2.
Writerhttp://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
FinestHour
Profile Joined August 2010
United States18466 Posts
March 11 2013 00:20 GMT
#46918
sylla and naix dont really deserve nerfs imo the rest maybe there are already so many options for dealing with those heroes
thug life.                                                       MVP/ex-
Cool Cat
Profile Joined June 2009
United States1644 Posts
March 11 2013 00:21 GMT
#46919
On March 11 2013 09:20 FinestHour wrote:
sylla and naix dont really deserve nerfs imo the rest maybe there are already so many options for dealing with those heroes

i concur
Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 11 2013 00:22 GMT
#46920
PL will likely get an agi gain nerf down to something more sane like 3.6
NA.. God who knows. Maybe burn reduced to 4? Maybe a CD increase on Carapace?
Kotl removed from game. Please. Or just take away Chakra magic and give him something else. Oh. Make blinding light a regular spell, and he gets Chakra when he ults. Yeah.
Ds.. Probably ion shell nerfs? I unno.
Magnus Probably some sort of mana increase on shockwave.

Those are my guesses.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
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