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On February 14 2013 04:32 Unleashing wrote:Show nested quote +On February 14 2013 01:20 Comeh wrote:On February 14 2013 01:19 Kipsate wrote: Am I the only one here who is more like
who cares? Nope. You aren't. The reason i care is because, this is VERY unlike valve and hasn't really happened before. So it makes me curious.
How would you know whether or not Valve fires people? Do you think Valve has such a great hiring process that they never get bad employees? Or do you believe that they have a magical employee reform process that allows them to supposedly rarely fire people? Do you think that most people who get fired from Valve immediately get on twitter and announce it, like this woman did?
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Czech Republic18921 Posts
3D definitely the team to look out for. They just took the first game off Fnatic with PL, Doom, Storm, Rubick, kotl in 20 minutes. Live at TPL now.
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rubick supremacy very visually pleasing graph, some great work in it!
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I didn't say that it's unlike a company to fire people, but valve has never fired people for making a mistake, which is why i'm curious as to what the reason for this firing of multiple people is.
Especially because it seems to be related to the steambox.
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On February 14 2013 04:32 Unleashing wrote:Show nested quote +On February 14 2013 01:20 Comeh wrote:On February 14 2013 01:19 Kipsate wrote: Am I the only one here who is more like
who cares? Nope. You aren't. The reason i care is because, this is VERY unlike valve and hasn't really happened before. So it makes me curious.
?...
Valve's hire/fire rate is pretty god damn high for such a small staff. One of the things Gabe talks about in his keynotes is the company's aggressive hire/fire process They only keep the best of the best, and if you're not the best you're out.
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On February 14 2013 04:58 Unleashing wrote: I didn't say that it's unlike a company to fire people, but valve has never fired people for making a mistake, which is why i'm curious as to what the reason for this firing of multiple people is.
Especially because it seems to be related to the steambox.
I mean a person calls Gabe fat just ONE time, and suddenly they're posting on twitter about how they got fired
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On February 14 2013 04:56 Klonere wrote:rubick supremacy very visually pleasing graph, some great work in it! So if im reading that graph right wisp is entering a major decline?
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On February 14 2013 04:58 Unleashing wrote: but valve has never fired people for making a mistake
Source.
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On February 14 2013 05:14 PassiveAce wrote:Show nested quote +On February 14 2013 04:56 Klonere wrote:rubick supremacy very visually pleasing graph, some great work in it! So if im reading that graph right wisp is entering a major decline?
looks like it
lol @ morphling
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On February 14 2013 05:14 Yacobs wrote:Show nested quote +On February 14 2013 04:58 Unleashing wrote: but valve has never fired people for making a mistake Source. http://www.valvesoftware.com/jobs/ Look in their employee handbook.
Nobody has ever been fired at Valve for making a mistake. It wouldn’t make sense for us to operate that way. Providing the freedom to fail is an important trait of the company— we couldn’t expect so much of individuals if we also penalized people for errors. Even expensive mistakes, or ones which result in a very public failure, are genuinely looked at as opportunities to learn. We can always repair the mistake or make up for it.
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On February 14 2013 05:23 Unleashing wrote:Show nested quote +On February 14 2013 05:14 Yacobs wrote:On February 14 2013 04:58 Unleashing wrote: but valve has never fired people for making a mistake Source. http://www.valvesoftware.com/jobs/Look in their employee handbook. Show nested quote +Nobody has ever been fired at Valve for making a mistake. It wouldn’t make sense for us to operate that way. Providing the freedom to fail is an important trait of the company— we couldn’t expect so much of individuals if we also penalized people for errors. Even expensive mistakes, or ones which result in a very public failure, are genuinely looked at as opportunities to learn. We can always repair the mistake or make up for it. http://gamasutra.com/view/news/186592/Several_out_of_work_as_Valve_makes_large_decisions_about_its_future.php
Lets move on, this topic really isn't interesting unless we can find some hard facts.
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On February 14 2013 05:36 TheTenthDoc wrote:Poor Morphling. :[
And look, people are raging less about lifestealer than they are about morph, yet he's picked just as much!
o.o
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- Added Tusk!
GAMEPLAY - Lina: Fixed Dragon Slave hitting units behind you. - Mirana: Fixed some backswing behaviors with her spells - Templar Assassin: Fixed Meld not removing collision. - Troll Warlord: Fixed a case where ranged Troll Warlord can bash when attacking while transforming. - Troll Warlord: Added a "fast" attack animation that will only trigger when his attack speed is above 210 - Fixed Orchid disabling Dagger at the end of its duration even if it was doing no damage. - Fixed a recent bug with Poor Man's Shield that could infrequently cause it to not block hero damage - Fixed some wave speed issues with Crypt Swarm, Dual Breath, Breathe Fire, Dragon Slave, Illuminate, Sonic Wave and Shockwave. - Enabled Silencer in Tournament lobbies. - Team Matchmaking now uses the Tournament lobby rules. - Two-player Mid Only games now automatically spawn a courier. - Enabled Medusa in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).
UI - Updated look of the combat log and added language localization. - Fixed bug where players who'd set themselves as Offline in Steam would still report their Rich Presence status. - Players no longer display what hero they're playing in their Rich Presnce if they're in a private no-spectating game. - Added a "Add Self to Roster" button that shows up for Team Admins that aren't part of their Team's Roster. - The Game End panel now shows team names for games with teams.
VISUALS - If Keeper of the Light dies with Recall active, the visual effect is now removed.
BOTS - Fixed bots not considering Phantom Lancer a hard carry. - Fixed VS bot not having a large enough item build list. - Bots will no longer dust Doppelwalk because it's sneaky. - Bots will no longer buy invisibility detection for an enemy's item until they see that item in an enemy's inventory. - Made Zeus bot slightly more likely to use Wrath of the Thundergod. - When a player connects, we now only disable/make invulnerable heroes on the opposing teams (not units with bots like the Warlock Golem).
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Yeah morphling got gutted way too much:/
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MrHoon
10183 Posts
What a great patch
Silencer AND medusa!
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Hm, Tuskarr -> Tusk.
I'm not upset about this name change at all. AND IM PUMPED FOR HIM.
On February 14 2013 06:14 MrHoon wrote: What a great patch
Silencer AND medusa!
Well, silencer was last week, medusa is this week. I'm guessing they will just do this week by week *shrug*.
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MrHoon
10183 Posts
On February 14 2013 06:14 Comeh wrote:Hm, Tuskarr -> Tusk. I'm not upset about this name change at all. AND IM PUMPED FOR HIM. Show nested quote +On February 14 2013 06:14 MrHoon wrote: What a great patch
Silencer AND medusa! Well, silencer was last week, medusa is this week. I'm guessing they will just do this week by week *shrug*. Yeah I meant that Medusa was added in latest, which I thought would not happen
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![[image loading]](http://puu.sh/224mM)
haha is this actually the icon for his ult or is it just a placeholder?
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not looking forward to tusk being in every AP match for a week xD walrus punch so annoying.
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