Also @ deso being cost-ineffecient, i just love running medallion + deso weaver for fun, gotta stack minus armor, have a friend playing slardar too.
General Discussion - Page 1236
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Unleashing
Denmark14978 Posts
Also @ deso being cost-ineffecient, i just love running medallion + deso weaver for fun, gotta stack minus armor, have a friend playing slardar too. | ||
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TheYango
United States47024 Posts
On October 12 2012 17:16 Unleashing wrote: Do illusions trigger napalm damage for bat? Also @ deso being cost-ineffecient, i just love running medallion + deso weaver for fun, gotta stack minus armor, have a friend playing slardar too. -armor is most effective when you bring them to zero armor. The damage formula for negative armor is worse than for reductions from positive armor. Plus -armor caps at -20. Medallion+Deso+Swarm+Amp Damage is guaranteed to be too much (especially after the buff to the higher ranks of Amp Damage). I still think Radiance is the best damage item choice for Weaver if you can get to it. The buildup is awkward for a hero so focused on teamfighting, but overall the damage on Radiance is much more practical because the burn damage is consistent throughout the entire fight--Weaver is very often going to be rotating full-duration Shukuchis so typically there will be long gaps in your autoattacking. | ||
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BurningSera
Ireland19621 Posts
I do find that cog is incredibly good post patch, so use it more. For between battery or rocket, just like before the patch, you take more level in battery when oppo has more melee heroes, rocket for against range heroes, but you should at least have 1 level in every skill at 6. Item wise, the recommended items are actually the correct ones, you go for pure initiator item, bmail is a must and follow up by beefy items (agha, heart, shiva etc). I love clock, es and slardar alot back in dota1 but now i just don't want to do use them in dota2. | ||
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Unleashing
Denmark14978 Posts
On October 12 2012 17:47 TheYango wrote: -armor is most effective when you bring them to zero armor. The damage formula for negative armor is worse than for reductions from positive armor. Plus -armor caps at -20. Medallion+Deso+Swarm+Amp Damage is guaranteed to be too much (especially after the buff to the higher ranks of Amp Damage). I know, it was a joke, i've never run weaver with a slardar, but i have run weaver with medallion+deso which was a ton of fun, albeit far from the most effective. | ||
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Dead9
United States4725 Posts
weaver's already 3 skill hero why would i want to play a 4 skill hero | ||
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Unleashing
Denmark14978 Posts
On October 12 2012 18:08 Dead9 wrote: i hate medallion cus u have to click it on people weaver's already 3 skill hero why would i want to play a 4 skill hero Real men play a real man's hero. | ||
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BurningSera
Ireland19621 Posts
On October 12 2012 18:08 Dead9 wrote: i hate medallion cus u have to click it on people weaver's already 3 skill hero why would i want to play a 4 skill hero Ha that reminded me of playing a tinker game last night. I didn't even have time to spend gold in that game >_> soulring+bot+bottle+hex+shiva plus mainly using 3 skills. Is there a way to check in apm in game? | ||
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Dattish
Sweden6297 Posts
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Qbek
Poland12923 Posts
??????? You go treads sny rapier rapier rapier rapier | ||
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Erasme
Bahamas15899 Posts
You rush heart then u get armlet. So once you activate it, no need to desactivate it. | ||
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rabidch
United States20289 Posts
On October 12 2012 17:47 TheYango wrote: -armor is most effective when you bring them to zero armor. The damage formula for negative armor is worse than for reductions from positive armor. Plus -armor caps at -20. Medallion+Deso+Swarm+Amp Damage is guaranteed to be too much (especially after the buff to the higher ranks of Amp Damage). I still think Radiance is the best damage item choice for Weaver if you can get to it. The buildup is awkward for a hero so focused on teamfighting, but overall the damage on Radiance is much more practical because the burn damage is consistent throughout the entire fight--Weaver is very often going to be rotating full-duration Shukuchis so typically there will be long gaps in your autoattacking. side lanes get harder every version of dota and versus all the tryhard mid heroes these days weaver just sucks at getting radiance, i've frequently found that his radiance timing is just very ineffective in the face of popular carries (and note how the common supports arent exactly paper anymore). you have to put him in the safe lane because otherwise you're going to spend 18-20+ minutes getting a radiance and enough hp to support it (unless the other team just feeds you), and by then the midgame is almost past. if you want to actually use the strengths he has now its just better to pass on the item and scale down on the items, the only real benefit to radiance is that you can clear creep waves faster. | ||
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Yoshi-
Germany10227 Posts
On October 12 2012 18:28 Qbek wrote: ??????? You go treads sny rapier rapier rapier rapier Treads and Sny? No man, you stack multiple aegies. | ||
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Bobble
Australia1493 Posts
On October 12 2012 18:32 Yoshi- wrote: Treads and Sny? No man, you stack multiple aegies. Don't forget the Refresher. | ||
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LAN-f34r
New Zealand2099 Posts
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Firebolt145
Lalalaland34505 Posts
On October 12 2012 18:32 rabidch wrote: side lanes get harder every version of dota This statement is definitely true now I think about it and it intrigues me. Anyone smarter than me care to analyse the reasons why? | ||
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rabidch
United States20289 Posts
On October 12 2012 18:43 Firebolt145 wrote: This statement is definitely true now I think about it and it intrigues me. Anyone smarter than me care to analyse the reasons why? people got smarter (in general), found/added new heroes to abuse (ck, leshrac, syllabear, tidehunter...), found new ways to abuse jungle (china), smoke ganks can be deadly... brood isnt banned as much either | ||
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Firebolt145
Lalalaland34505 Posts
On October 12 2012 19:09 rabidch wrote: people got smarter (in general), found/added new heroes to abuse (ck, leshrac, syllabear, tidehunter...), found new ways to abuse jungle (china), smoke ganks can be deadly... brood isnt banned as much either This is pretty much what I thought too. But with all of this, do you ever see 2-1-2 lanes coming back into fashion? | ||
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rabidch
United States20289 Posts
On October 12 2012 19:39 Firebolt145 wrote: This is pretty much what I thought too. But with all of this, do you ever see 2-1-2 lanes coming back into fashion? not this version. | ||
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konadora
Singapore66364 Posts
jesus LOL im loving all these picks as of late <3 | ||
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konadora
Singapore66364 Posts
also, more trilane action fuck yaer | ||
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