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On October 05 2012 22:24 ralffriend wrote: new sf is retarded, now i want to die in a teamfight with that hero...
huskar etheralblade+scepter is really funny(+his burning spears are magic attack too) The SF death ult barely tickles unless you like run right on top of him at low lvls. Even with a melee you can just turn around right away and take almost no damage.
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On October 05 2012 22:37 ralffriend wrote: the thing is you can now rightclick with sf the whole time + get your ult off if you die. For me thats a bonus because before the patch you had to decide whether you ult(which takes some time+you need position) or just rightclick. Expecially against melees you haven now a save hit on your ult, before the changes you needed a good position to hit someone(even a full sould ult is useless if you don´t hit anyone) Sorry but, no. Surviving a fight will always beat getting killed unless you dying and getting off your ulti will kill 2~3 enemies guaranteed. Which it rarely ever will seeing that even standing next to you it's 400~500 damage at most. (At most, they need to be hugging you for this to happen)
SF ult is more than damage you know, if you get it off in a fight and hit 3~4 targets that's good, because, people for some reason seem to forget that his ulti also includes a slow and a damage reduction. Sure a SF ult near a lot of enemies does a lot of damage, but due to his recent buffs you can often deal way more damage by getting off an 'okay' ulti and just auto attack than attempting to get perfect position for his ultimate. That's why a lot of people don't think of blink as a core item on him anymore.
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On October 05 2012 20:42 Kupon3ss wrote: Tbh most of the time its better to max Acid over Gold, given the increased gold cap and how bullshit Acid is at clearing stacked jungle camps, having 4 acid 1 gold 1 stun (for utility) will give you both far more lane presence and faster jungle farm that either 2 acid 4 gold or 1 acid 1 stun 1 gold. The key to alch is learning how to do bullshit jungle stack -> acid clears for infinite money
btw porkie ur quote needs more context, should include firebolt: wow I don't have the most deaths on the team (or whatever he said that prompted me to notice the bug) I think it depends now, you can level up gold to level 2 or 3, with 1 acid and then 1 conc just to stop people from tower diving you, and then start maxing acid immediately after.
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Thor Open first qualifier is played today. If anyone knows more about the streams (can't find info on their website) please post in the tournament section.
Bracket (not active yet): http://binarybeast.com/xDOTA21209270
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The way I figured the SF ulti passive was purely to make them pay if they wanted to take you down. Like, you drop some razes and right clicks before you die instead of ineffectually running away, and take them down with you kicking and screaming.
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I did manage to take out the 3 people who ganked me with sf passive ulti.
Was level 9 Veno Kotl and Sniper vs SF, pretty much i spammed raze/attack got them all low, ran up a cliff waited for themt o get close then ulti'd immediately died after the ulti went off, it went off again and triple kill, respawned with full souls. awwww yeaaahh.
but um besides that time it never really came into effect, except every team fight i was focused first we won because of the slow and -damage
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You get to respawn with any souls you got from kills with your new passive? niceeeeeee
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On October 05 2012 23:51 PassiveAce wrote: You get to respawn with any souls you got from kills with your new passive? niceeeeeee it's possibly the biggest buff of the whole thing tbh. if you manage to get a kill with the passive burst then pretty much he's a good buyback carry out of no where since 1 hero kill is now 16 souls you only need to kill 1 guy to start with full souls.
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Well, I think they couldn't rework him to cover his major weakness (no escape mechanism makes him extremely vulnerable to ganks), so instead they decided fuck it, let's just make the bastards pay for every soul they pry from his cold, doubly dead hands. I think the only way he'll be played differently is that he'll respond to any early aggression with the rage of an angry, spurned, Norse god made of fuck you and drag you to hell with him, and otherwise he'll just play out as before. It doesn't exactly fix the issue of his inability to escape from ganks, but it makes him a less desirable target because he fucking explodes if you look at him wrong.
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Hmm, saw jungling Tiny on reddit. Go to a big camp, toss (with the newly buffed range at lvl1) a creep into creepwave to pull it. You probably could do this in most of the camps before to buff too, but I personally never saw it, for good reason.
Very inefficient I'm sure, but hey useful to know for those desperate laning options you're often faced with in pubs.
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On October 05 2012 23:51 PassiveAce wrote: You get to respawn with any souls you got from kills with your new passive? niceeeeeee You don't get souls after you died
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On October 06 2012 00:14 PassiveAce wrote: Can you toss rosh? he's an ancient, so I don't think so.
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i for once agree with what paikyo said last page. PL building radiance is good. A lot of people adapting PL into a mid game hero with diffblade but i dont think thats the right way to play it. Even with vanguard + drum, PL still need max 5-6 slot items to be able to rape enemy team and rad could get you there fastest. Getting rad on PL isnt even hard, especially now he is massively buffed.
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On October 06 2012 00:09 Yoshi- wrote:Show nested quote +On October 05 2012 23:51 PassiveAce wrote: You get to respawn with any souls you got from kills with your new passive? niceeeeeee You don't get souls after you died you 100% get souls for people killed with the ult after you die. I've done it.
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On October 06 2012 00:09 Yoshi- wrote:Show nested quote +On October 05 2012 23:51 PassiveAce wrote: You get to respawn with any souls you got from kills with your new passive? niceeeeeee You don't get souls after you died
You do. You used to before the patch too, ie if I'm SF and I die, but after dying I manage to get a last hit on someone, with an attack that was in the air as I died or with urn or with ult that went off just as I died or something like that, I still get the souls after you die, so if I die. You go down to 18 souls, but if you got a kill (pre patch) after dying, you'll spawn with 24 souls.
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Is anyone else also getting this weird bug (?) that your game instantly freezes in the first game after each new patch, right then when the other teams is about to walk out of the fog?
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FREEAGLELAND26782 Posts
With the new AGI gain Vanguard + Radiance could see more playtime on PL. But PMS + Vit Booster + Tranquil (still statistically better than Vanguard) into Radiance is smoother and still allows you to fight decently early on.
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There's nothing wrong with radiance first, but I still don't like it as your standard go-to build. Rushing Radiance first without thought is no different than just playing antimage, which you might as well do. The strength of PL is that he's very effective as a midgame hero should you choose to go that route and it is still possible to become a carry lategame which prevents a lot of the losses playing a blind 4-1 lineup such as antimage would cause.
Nobody ever said Rad is bad, but you shouldn't be going for it if your team is under heavy pressure and needs your help the way u'd still go for Bfury if ur AM (because that's the only way that hero becomes functional imo) As I've suggested, just PMS Vit Tranq -> Either Diffusal Manta or Radiance Heart depending on game situation
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Watching Ksss's kunkka 1st person is mind-blowing... he makes the 6.75 change seem positively imba.
+ Show Spoiler +
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