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General Discussion - Page 1147

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 03 2012 08:26 GMT
#22921
u don't actually need soul ring or rob, pl only has 2 spells and he has a pretty big mana pool
soul ring helps in lane but it's not very useful outside of that
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
October 03 2012 09:22 GMT
#22922
On October 03 2012 17:26 Dead9 wrote:
u don't actually need soul ring or rob, pl only has 2 spells and he has a pretty big mana pool
soul ring helps in lane but it's not very useful outside of that


Laning is a pretty important part of the game, so its useful. With soulring you can also farm neutrals much faster or push the enemy out of lane quite easily.
High Risk Low Reward
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
October 03 2012 09:36 GMT
#22923
blue monkey!!!!
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
October 03 2012 09:41 GMT
#22924
If bloodseeker's ult killed you if you TPed out (or otherwise prevented TPs countering BS), then would he be a viable hero?

I'm thinking adding in a ministun would be good so he can't snipe people as they are about to finish TPing, so don't have time to cancel TP (and hence get instagibed).
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2012-10-03 09:55:29
October 03 2012 09:54 GMT
#22925
Still doesn't solve the fact that he has 2 skills that don't do anything in teamfights and that he has shit damage when he pops BKB(No bloodrage for himself) and no survivability outside of BKB.
WriterXiao8~~
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
October 03 2012 10:03 GMT
#22926
On October 03 2012 17:26 Dead9 wrote:
u don't actually need soul ring or rob, pl only has 2 spells and he has a pretty big mana pool
soul ring helps in lane but it's not very useful outside of that

I've tried to make non soul ring builds work, but even with wand + RoB I'm often uncomfortably low on mana. Soul ring also gives you the ability to farm jungle by spamming lance if you're forced out of lane.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 03 2012 10:39 GMT
#22927
you build PL lance with stat... no dope walk until level 9...this has been discussed before.
Im daed. Follow me @TL_NB
Percutio
Profile Blog Joined April 2010
United States1672 Posts
October 03 2012 10:39 GMT
#22928
On October 03 2012 18:54 Kipsate wrote:
Still doesn't solve the fact that he has 2 skills that don't do anything in teamfights and that he has shit damage when he pops BKB(No bloodrage for himself) and no survivability outside of BKB.

He could really use bloodrage piercing bkb and for the half bloodrage heal from hero death to be a bit bigger of an AOE so that he benefits a lot from the supports dieing in the beginning of a team fight.
What does it matter how I loose it?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-10-03 10:43:36
October 03 2012 10:40 GMT
#22929
On October 03 2012 19:39 NB wrote:
you build PL lance with stat... no dope walk until level 9...this has been discussed before.

That sounds pretty dumb, doppelwalk is a very important offensive spell too. I don't think you can get away with much more than 1-2 points of stats

On October 03 2012 19:39 Percutio wrote:
Show nested quote +
On October 03 2012 18:54 Kipsate wrote:
Still doesn't solve the fact that he has 2 skills that don't do anything in teamfights and that he has shit damage when he pops BKB(No bloodrage for himself) and no survivability outside of BKB.

He could really use bloodrage piercing bkb and for the half bloodrage heal from hero death to be a bit bigger of an AOE so that he benefits a lot from the supports dieing in the beginning of a team fight.

So now we have a person who can counter Enigma in BKB without using ult? If you want BS to be picked that'd probably lead into that but for all the wrong reasons.

The oldschool radiance bloodseeker is supposed to help him heal during teamfights but it's a pretty bad idea generally. Basher all the way.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Porkz
Profile Joined December 2010
Denmark1027 Posts
October 03 2012 10:41 GMT
#22930
Bloodseeker is obviously a great hero, u just have to build the proper team around him:
Puj, chen, disruptor, tiny, force staffs on all. The move-people-around-so-bsult-does-alot-of-damage team(copyright Porkie)
Great supine protoplasmic invertebrate jellies
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 03 2012 10:47 GMT
#22931
On October 03 2012 19:40 Shikyo wrote:
Show nested quote +
On October 03 2012 19:39 NB wrote:
you build PL lance with stat... no dope walk until level 9...this has been discussed before.

That sounds pretty dumb, doppelwalk is a very important offensive spell too. I don't think you can get away with much more than 1-2 points of stats

how is dopplewalk an offensive spell? The more real reason people skip dopplewalk is because a single point in it gives you the same escape as 4 points in it. +38hp/2dmg/26 mana is honestly going to keep you alive more frequently than dopplewalk. It's by far the worst escape mechanism in the game. People going the stats build are still going to go dopplewalk if they think they're getting ganked but there's no call for putting past one point in it. You don't want juxtapose early because it pushes your lane, thus stats are taken. The ult only gets taken at 6 because it gives 10% magic resist.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 03 2012 10:51 GMT
#22932
On October 03 2012 19:47 Nevuk wrote:
Show nested quote +
On October 03 2012 19:40 Shikyo wrote:
On October 03 2012 19:39 NB wrote:
you build PL lance with stat... no dope walk until level 9...this has been discussed before.

That sounds pretty dumb, doppelwalk is a very important offensive spell too. I don't think you can get away with much more than 1-2 points of stats

how is dopplewalk an offensive spell? The more real reason people skip dopplewalk is because a single point in it gives you the same escape as 4 points in it. +38hp/2dmg/26 mana is honestly going to keep you alive more frequently than dopplewalk. It's by far the worst escape mechanism in the game. People going the stats build are still going to go dopplewalk if they think they're getting ganked but there's no call for putting past one point in it. You don't want juxtapose early because it pushes your lane, thus stats are taken. The ult only gets taken at 6 because it gives 10% magic resist.

In fights it's an extra illusion which for PL is quite helpful. Helps with pushing towers. It's the cheapest way to kill a camp with PL after he gets a few levels into jux and ult. Speed buff for chasing more often, more mana for more lance, etc.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 03 2012 11:02 GMT
#22933
On October 03 2012 19:40 Shikyo wrote:
Show nested quote +
On October 03 2012 19:39 NB wrote:
you build PL lance with stat... no dope walk until level 9...this has been discussed before.

That sounds pretty dumb, doppelwalk is a very important offensive spell too. I don't think you can get away with much more than 1-2 points of stats

Show nested quote +
On October 03 2012 19:39 Percutio wrote:
On October 03 2012 18:54 Kipsate wrote:
Still doesn't solve the fact that he has 2 skills that don't do anything in teamfights and that he has shit damage when he pops BKB(No bloodrage for himself) and no survivability outside of BKB.

He could really use bloodrage piercing bkb and for the half bloodrage heal from hero death to be a bit bigger of an AOE so that he benefits a lot from the supports dieing in the beginning of a team fight.

So now we have a person who can counter Enigma in BKB without using ult? If you want BS to be picked that'd probably lead into that but for all the wrong reasons.

The oldschool radiance bloodseeker is supposed to help him heal during teamfights but it's a pretty bad idea generally. Basher all the way.

its like calling burning dumb.... thats how the chinese play it... for ages...
Im daed. Follow me @TL_NB
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
October 03 2012 11:05 GMT
#22934
Conclusive proof that Chinese are OP - shikyo disagrees with how they build.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
tauon
Profile Blog Joined January 2012
Australia1278 Posts
October 03 2012 11:10 GMT
#22935
In his defense, if you are in a weak dual lane (like in a pub or something), it can be useful to pick up only one early point of doppelwalk. But stats are a must on pl.
Road to 6sange
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 03 2012 11:13 GMT
#22936
On October 03 2012 19:51 Shikyo wrote:
Show nested quote +
On October 03 2012 19:47 Nevuk wrote:
On October 03 2012 19:40 Shikyo wrote:
On October 03 2012 19:39 NB wrote:
you build PL lance with stat... no dope walk until level 9...this has been discussed before.

That sounds pretty dumb, doppelwalk is a very important offensive spell too. I don't think you can get away with much more than 1-2 points of stats

how is dopplewalk an offensive spell? The more real reason people skip dopplewalk is because a single point in it gives you the same escape as 4 points in it. +38hp/2dmg/26 mana is honestly going to keep you alive more frequently than dopplewalk. It's by far the worst escape mechanism in the game. People going the stats build are still going to go dopplewalk if they think they're getting ganked but there's no call for putting past one point in it. You don't want juxtapose early because it pushes your lane, thus stats are taken. The ult only gets taken at 6 because it gives 10% magic resist.

In fights it's an extra illusion which for PL is quite helpful. Helps with pushing towers. It's the cheapest way to kill a camp with PL after he gets a few levels into jux and ult. Speed buff for chasing more often, more mana for more lance, etc.

Please stop giving bad advice.

PSA: Shikyo literally doesn't know anything about Dota 2. New players please dont take his advice. it's bad.
Writer
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2012-10-03 11:18:42
October 03 2012 11:15 GMT
#22937
To be honest, no dopewalk until 9 isn't exactly good advice for new players either. Having a escape, as shitty as it is, is better than none if you are starting out. Specially considering how people won't buy dust/sentries anyway and you won't have a safe lane.

It's good offensively is probally the worst way to justify it though.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
October 03 2012 11:15 GMT
#22938
Oh man, poor Shikyo, him transitioning didn't help him become a walking joke who still posts as if nothing happend whether it's in the LoL or Dota 2 forum it is /was the same.

Poor guy should really take a hint, his advice is bad but by now it hurts to see him oblivious like that.

On another note how would you guys build DP in lategame situations? I really don't have an idea other than mana boots -> bloodstone -> phase boots -> bkb and then randomly blademail, hex, heart or shiva.

Am I completely off? Should I get meka or pipe and what not, I don't get it even if I love playing the hero
In the woods, there lurks..
Yoshi-
Profile Joined October 2008
Germany10227 Posts
October 03 2012 11:19 GMT
#22939
Well, in not organized games, you should always take his Wind walk spell, but you shouldn't really max it
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2012-10-03 11:22:19
October 03 2012 11:19 GMT
#22940
Meka or pipe on DP can be very good for the team, consider getting them if noone else on the team is getting them(don't get both, get 1 of them), DP is not really a lategame hero nor a 1st position carry, the playstyle around DP will normally revolve around early pushing and trying to end the game as DP falls off in lategame.

Meka and or pipe will also allow you to do said push, which is quite important, I wouldn't say BKB is that neccesary, even if you are CCed your spirits will still do tons of damage. Also Ghost sceptre can be quite good on her depending on the enemy lineup.

as for PL, 1 point in invis is enough, when you do it is situationally dependant.
WriterXiao8~~
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