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Czech Republic18921 Posts
On September 23 2012 19:38 ChrisXIV wrote: Playing TA vs a team consisting of Omni, Riki, Bat, Axe and Clock is not fun at all. Do not recommend lol. Aside from a decent amount of DoT, Omni is a pain in the ass with his invulnerability, magic immunity and heal, Riki's cloud fucks up Meld hits, Bat is Bat, Axe fucks up Meld hits and Clock takes you out of the fight completely.
I still won, but damn, that game was hard. I'd totally get a forcestaff instead of blink against that team.
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On September 23 2012 19:38 ChrisXIV wrote: Playing TA vs a team consisting of Omni, Riki, Bat, Axe and Clock is not fun at all. Do not recommend lol. Aside from a decent amount of DoT, Omni is a pain in the ass with his invulnerability, magic immunity and heal, Riki's cloud fucks up Meld hits, Bat is Bat, Axe fucks up Meld hits and Clock takes you out of the fight completely.
I still won, but damn, that game was hard. I started just picking viper against TAs. if i attack you, i ruin your refraction if you attack me, I ruin your refraction if you stand far away I ruin your refraction, bonus point when enemy team is ursa and TA and you just kite them both and make them miserable all game.
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I like picking TA early, letting enemy pick any and all counters they want (I think veno has been in all my TA games, with Lesh as a close second). She's so imba I really don't even care, and it makes me feel cool while stylin' around them.
I do the same with invis heroes, but that's mostly just to bait out Slardar because Slardar is always terrible.
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god i love playing chaos knight
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Australia7069 Posts
On September 23 2012 20:15 Bash wrote: I like picking TA early, letting enemy pick any and all counters they want (I think veno has been in all my TA games, with Lesh as a close second). She's so imba I really don't even care, and it makes me feel cool while stylin' around them.
I do the same with invis heroes, but that's mostly just to bait out Slardar because Slardar is always terrible. ta's splash is getting nerfed which should make her less of an imba mid (not as wide splash) meaning you'll really have to position well to splash ranged mids. i think we'll see her get stomped mid in pubs by people used to playing the broken version for a while after it gets fixed
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On September 23 2012 21:24 Kiante wrote:Show nested quote +On September 23 2012 20:15 Bash wrote: I like picking TA early, letting enemy pick any and all counters they want (I think veno has been in all my TA games, with Lesh as a close second). She's so imba I really don't even care, and it makes me feel cool while stylin' around them.
I do the same with invis heroes, but that's mostly just to bait out Slardar because Slardar is always terrible. ta's splash is getting nerfed which should make her less of an imba mid (not as wide splash) meaning you'll really have to position well to splash ranged mids. i think we'll see her get stomped mid in pubs by people used to playing the broken version for a while after it gets fixed nerfed sounds so brutal. They are adjusting it to what it should have been from the start.
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a) Source? b) I don't think that will even matter for pubs. Getting blades harass is a bonus. TA is a good pub-stomper she does so much damage early game, and to counter her you need to not panic and co-ordinate your low-damage attack to break her shield, which is impossibru in pubs.
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So it's just the width, it will be just harder to own, which is always good
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Australia7069 Posts
On September 23 2012 21:46 LAN-f34r wrote: a) Source? b) I don't think that will even matter for pubs. Getting blades harass is a bonus. TA is a good pub-stomper she does so much damage early game, and to counter her you need to not panic and co-ordinate your low-damage attack to break her shield, which is impossibru in pubs. without early farm she can get shut down pretty hard. this is going to make matchups like invoker vs ta much more favoured to the invoker.
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viper still makes her cry though.
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So, random question. I always seem to have amazing games with sand king, yesterday going hard lane solo vs weaver and lich...and winning, ending up carrying my team to the win in a 57 minute game. My question is, items. That game, I went mana boots, blink, heart, aghs, shivas. I was very unkillable, but was lacking damage pretty much the entire game, and had to rely on good blink ultis in teamfights to wreck face. So, what's a good carry sk build? And by carry sk, my games always go the same way. Win lane, but not by killing everyone, usually just pushing people out, and just farming well. ~15 minute mana boots dagger, nothing super amazing. Then i just roam around not ever being afraid to use ulti to kill one hero. 15 minutes later, I have heart and aghs, and I just destroy people in team fights, and noone can kill me. But my damage is pretty much bad all game.
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SK ain't a carry hero but you could always go something like mana boots > radi > veil > aghs > shivas. Should have a pretty high damage output :D but getting that kinda farm would be so hard.
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Australia7069 Posts
the answer is: it doesn't exist. you shouldn't be taking that much farm with sk in the first place. its much better used by a moprhling or an am or whatever. sk doesn't really have the skillset to do good right click damage. not saying he cant, if you really want damage, buy damage items, but i'd think about how i can help my carry get that farm instead. stop farming waves with caustic and start protecting your carry
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Last time I saw dendi carry on SK he went like bottle > wand > treads > blink > bkb > AC > daedalus or something. Should try that.
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24 kills on team, 0 kills, 1 assist on phantom lancer. How can those people get into very high tier ? Never saw someone so bad even in dumpster tier.
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On September 24 2012 00:42 Gheizen64 wrote: 24 kills on team, 0 kills, 1 assist on phantom lancer. How can those people get into very high tier ? Never saw someone so bad even in dumpster tier. unless he had like 5 deaths to go alone with that shounds like he was doing his job, PL should be spitpushing and farming not killing shit, not saying he cant kill shit, its just that he's so good at splitpushing
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On September 23 2012 22:56 YODA_ wrote: So, random question. I always seem to have amazing games with sand king, yesterday going hard lane solo vs weaver and lich...and winning, ending up carrying my team to the win in a 57 minute game. My question is, items. That game, I went mana boots, blink, heart, aghs, shivas. I was very unkillable, but was lacking damage pretty much the entire game, and had to rely on good blink ultis in teamfights to wreck face. So, what's a good carry sk build? And by carry sk, my games always go the same way. Win lane, but not by killing everyone, usually just pushing people out, and just farming well. ~15 minute mana boots dagger, nothing super amazing. Then i just roam around not ever being afraid to use ulti to kill one hero. 15 minutes later, I have heart and aghs, and I just destroy people in team fights, and noone can kill me. But my damage is pretty much bad all game.
well, according to 2009 (so the following advice is not just me being shinbi), if you start off with like pt/blink/jango, and get strong map control with teamfights etc, he likes getting bfury and transitioning to physical dps with whatever's appropriate (crit, sny, manta, heart, ac, etc). Having tried it, it's pretty fun, sk can actually farm reaaaally quickly with blink/bfury/caustic
e: Aghs rush is fine, but then your damage will be relying on your ulti, naturally.
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So I thought I'd try out Meepo in a bot game, the bots picked Tiny and Lich. Time to uninstall.
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On September 24 2012 01:20 Shichibukai wrote: So I thought I'd try out Meepo in a bot game, the bots picked Tiny and Lich. Time to uninstall.
Don't the bots always pick tiny mid?
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