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General Discussion - Page 1086

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
kaztah
Profile Joined September 2010
Norway1221 Posts
Last Edited: 2012-09-22 20:36:01
September 22 2012 20:35 GMT
#21701
On September 23 2012 05:33 Qbek wrote:
Show nested quote +
On September 23 2012 05:28 kaztah wrote:
On September 23 2012 05:02 TheYango wrote:
On September 23 2012 04:40 kaztah wrote:
Man meepo is a fucking amazing hero. I barely played the guy back in dota1, but never one to back down for a challenge, I've been picking him up now for dota 2.
I played 6 games vs bots just to get a hang of jungle stacking patterns, poof/blink dagger combos, ensnare delay and stuff like that, then jumped right into playing vs others.

So far I've been going mid, starting with 2 tangos, 2 branches, 1 ring of protection and a salve. Rushing tranquil boots, using my second clone to stack hard camp+kill easy camp, rush blink dagger, then dissamble boots into mek + threads, then go bsasilius --> vlads with pipe/ac to finish of.

When I hit 11, got dagger and mek, I start a ganking/pushing spree and try to carry with that. twice it worked, once I couldnt finish at my peak and last game we just got owned.

I must admit this has been one of the funniest dota days just playing this hero, even thought I'm not exactly mindblowingly good or anything. Feel free to give me some tips that might make me better!

Honestly I see no reason why you should need Tranquil's on Meepo. Regen isn't all that useful on Meepo because you have the mobility to poof home, heal, and come back out anyway, whereas the extra survivability you can squeeze out of Treads are absolutely critical.


Just feels like investing into ring of regen and a ring protection early grants me the stayability to be in lanes or jungles permanently early game without having to take that path back to base. As easy as it is, before 11 it will either lose you a lane or jungle presence, and I feel like buying those two items I will need later regardless prevents that problem.

Since I don't really fight all that much before dagger anyways, I dont think threads can keep me alive more than topped of hp from tranq boots does. It's also a cheaper pair of boots, so gets me the dagger earlier for involvement.

Atleast those are my reasons to do it, might be completely stupid ><

Well you can tranq and disassemble them into vlads later. Treads are really great on meepo, same is vlads and mek


Yes, I wrote that it was part of my reasons to do it. I usually disassemble into treads after blink, so it's mostly for pre level 11ish situations
I speak fluent sarcasm.
FinestHour
Profile Joined August 2010
United States18466 Posts
September 22 2012 21:08 GMT
#21702
got bored so started looking at the dotabuff hero graphs
meepo still lowest win rate then alch then brood but only 2 days since release

i thought brood would at least break even in win rate but 41 percent so low, after all invisibility=invincibility
thug life.                                                       MVP/ex-
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 22 2012 21:11 GMT
#21703
Brood requires a very specific team composition to work. I doubt pubs take that into consideration.
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
September 22 2012 21:13 GMT
#21704
On September 23 2012 06:11 Numy wrote:
Brood requires a very specific team composition to work. I doubt pubs take that into consideration.

That comp is a team that can work by itself for like the first 30 minutes of the game without needing brood to leave its lane right?

Mind giving me a quick example of a comp in which she works?
<3 | Dota 2 | DayZ | <3
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-09-22 21:16:41
September 22 2012 21:15 GMT
#21705
You basically answered it yourself there. Team needs to be able to handle themselves. Generally need midgame heroes like NS/Panda etc. who can really make teamfights in your favour even if you down a man. Then brood just puts on massive pressure so the enemy has to commit resources to the brood while you were already holding your own when they didn't have to commit. Reason for this is brood needs some space before she can put pressure on since generally you going to not have a fun time in lane.

An example would be iGs teamcomp in the international of TA NS Rubick Lesh Brood. Lots of midgame fighting power and space creation. Team is able to give brood some space so brood in term can give them space. It's all about the space
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
September 22 2012 21:16 GMT
#21706
On September 23 2012 06:11 Numy wrote:
Brood requires a very specific team composition to work. I doubt pubs take that into consideration.


I don't think it's so much this as it is pubs not understanding the concept of "split pushing". I'm like 1-7 or something on brood because people insist on coming to my lane and just chilling out when they could be doing something on the other side of the map while I split push, but nope, have to take no advantage of our map control what so ever.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2012-09-22 21:22:17
September 22 2012 21:19 GMT
#21707
Check out iGs games at the International where they use Broodmother, should give you a good idea in terms of team compositions where she excells at.

Broodmother is also not the easiest hero to play. One thing she does very well however is crush the hardlane incredibly well if people don't know how to handle her, this can often snowball in underleveld supports/whatever was on the HARDLANE. But yeah your team needs to handle the game 4v5 a lot.
WriterXiao8~~
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-09-22 21:22:57
September 22 2012 21:22 GMT
#21708
I think they basically need to handle 4v5 until a point where brood forces the enemy to commit to her or lose buildings.
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
Last Edited: 2012-09-22 21:27:01
September 22 2012 21:25 GMT
#21709
On September 23 2012 06:08 FinestHour wrote:
got bored so started looking at the dotabuff hero graphs
meepo still lowest win rate then alch then brood but only 2 days since release

i thought brood would at least break even in win rate but 41 percent so low, after all invisibility=invincibility



Winrates do not really tell a big story about balance in many cases, it is comparable to the "Terran needs high apm to be succesfull" -debate and to the general playstyle in public games.

edit: Most players ( even some pros ) think that brood is a decent teamfighter without big items, which is completely untrue(of course there are exceptions); most players rush into teamfights on her while only having an orchid etc. and get destroyed.
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
September 22 2012 21:34 GMT
#21710
On September 23 2012 06:15 Numy wrote:
You basically answered it yourself there. Team needs to be able to handle themselves. Generally need midgame heroes like NS/Panda etc. who can really make teamfights in your favour even if you down a man. Then brood just puts on massive pressure so the enemy has to commit resources to the brood while you were already holding your own when they didn't have to commit. Reason for this is brood needs some space before she can put pressure on since generally you going to not have a fun time in lane.

An example would be iGs teamcomp in the international of TA NS Rubick Lesh Brood. Lots of midgame fighting power and space creation. Team is able to give brood some space so brood in term can give them space. It's all about the space

Ah cool thanks. Yeh I thought I knew the general idea behind her just not so much the kind of heroes required that allowed her to do her thing.
<3 | Dota 2 | DayZ | <3
Gheizen64
Profile Joined June 2010
Italy2077 Posts
September 22 2012 21:45 GMT
#21711
Just did one of the best game of my life (not in term of personal performance, but in level of entertaintment of the game), and lost because we didn't have enough pushing power to rax their base, lost even while score heavily favored us

If you want to look it, i reccomend to look only after 30 min, then it's teamfights after teamfights, against the stupidity of naga siren
https://dotabuff.com/matches/42910334
Seen as G.ZZZ [COPPER SCUM] on Steam
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
September 22 2012 23:18 GMT
#21712
There is a hilarious number of 1-post users that registered today trying to win a Dota2 key: http://www.teamliquid.net/forum/viewmessage.php?topic_id=370755 Similar to the Dota2 key trading bantrap. I guess that's the power of search engines.
=Þ
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
September 22 2012 23:25 GMT
#21713
And word of "mouth" no doubt.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2012-09-23 00:13:02
September 23 2012 00:11 GMT
#21714
On September 23 2012 06:16 Canas wrote:
Show nested quote +
On September 23 2012 06:11 Numy wrote:
Brood requires a very specific team composition to work. I doubt pubs take that into consideration.


I don't think it's so much this as it is pubs not understanding the concept of "split pushing". I'm like 1-7 or something on brood because people insist on coming to my lane and just chilling out when they could be doing something on the other side of the map while I split push, but nope, have to take no advantage of our map control what so ever.

Yeah, more like this.

Normally it is impossible to stop brood from pushing unless you commit 2+ heroes. That means the rest of the map is now 4n3 for your team. If brood can constantly keep 2+ heroes occupied the remaining enemy team should get steamrolled.

Kind of needs solid communication though.

If the enemy team agrees on a 5n4 while ignoring brood, well, they lose rax faster than they can kill your team. A good example of "You have to fight 4n5 for a while" is when you have hardcarries who barely do anything without farm. Brood is quite the contrary since she can eat most heroes 1n1 for breakfest as long as she does have the levels.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Wrath 2.1
Profile Joined March 2011
Germany880 Posts
September 23 2012 01:06 GMT
#21715
Can someone tell me how the rating system in dota 2 works? How can I find out if I get better?
The tigers of wrath are wiser than the horses of instruction.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
September 23 2012 01:20 GMT
#21716
On September 23 2012 10:06 Wrath 2.1 wrote:
Can someone tell me how the rating system in dota 2 works? How can I find out if I get better?

You'll know because you play better :p
you gotta dance
RuskiPanda
Profile Joined December 2011
United States2906 Posts
September 23 2012 01:33 GMT
#21717
When people actually pick a 4/5 position support instead of lanes made up of a mix of Hard Agi carries/Mid Heroes.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
September 23 2012 01:41 GMT
#21718
On September 23 2012 10:33 RuskiPanda wrote:
When people actually pick a 4/5 position support instead of lanes made up of a mix of Hard Agi carries/Mid Heroes.


People do this at all levels. Just look at some of the games on the first page...lol
I'll always be your shadow and veil your eyes from states of ain soph aur.
Wrath 2.1
Profile Joined March 2011
Germany880 Posts
September 23 2012 01:42 GMT
#21719
On September 23 2012 10:20 Mr. Wiggles wrote:
Show nested quote +
On September 23 2012 10:06 Wrath 2.1 wrote:
Can someone tell me how the rating system in dota 2 works? How can I find out if I get better?

You'll know because you play better :p


Or I just think that my bounty hunter is epic good coz my opponents are shit?
The tigers of wrath are wiser than the horses of instruction.
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
September 23 2012 01:50 GMT
#21720
It's official POTM is now Team Diginitas.
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