On September 24 2012 10:21 Onioncookie wrote: Was Euls never working on allied heroes , or am i just retarded?
I think it worked before Eul's was remade to not have charges and not build into Scythe. I'm fairly certain it hasn't worked since then (IIRC the original remade version of Eul's wasn't even self-targetable--they added self-targeting in 6.60).
I'm also pretty sure HoN allowed ally-targeting on Eul's so that may be where you're mis-remembering.
Though they should explore the ally thing. Right now euls is strong on certain heroes kinda like how eblade is on morph. AA/Bane/Puck etc... It was too good because it built into sheep even with a limited 6 charges. The +ms boost was nice but it might be worth considering over forcestaff if you could save allies.
If they were to rebalance Eul's, I'd probably tweak the stats/cost rather than the active. I think the active is fine, it's just that the item is fairly expensive compared to all the other active support/utility items around the 2k gold range (Janggo 1.7k, Force Staff 2.2k, Mek 2.3k). This is exacerbated by the fact that Arcanes being in the game now affects the practical usability of an item that spends as much as Eul's does on mana regen (it uses a Sobi Mask and a Void Stone).
they should bring back old euls so you can throw bear up into the air for 20 seconds or whatever rediculous amount of time it used to be. Only 6 charges but at least its a really useful disable unlike it is now.
Cyclonus Armor! (30 Seconds) Grants user and all allies within 600 range Cyclonus Armor which transfers 20% of damage taken from health removed to mana removed. (So an AoE Mana shield). Once 1000 mana of damage is sacrificed to the God Eul, gain 1 Charge of Lightning Zephyr.
Lightning Zephyr (10 seconds) 800 Radius to all allies, gain 20% movement speed buff, and receieve 10% healing per distance travelled.
If 1000 healing is reached, receive 1 charge of....just kidding. :D
On September 23 2012 20:15 Bash wrote: I like picking TA early, letting enemy pick any and all counters they want (I think veno has been in all my TA games, with Lesh as a close second). She's so imba I really don't even care, and it makes me feel cool while stylin' around them.
I do the same with invis heroes, but that's mostly just to bait out Slardar because Slardar is always terrible.
ta's splash is getting nerfed which should make her less of an imba mid (not as wide splash) meaning you'll really have to position well to splash ranged mids. i think we'll see her get stomped mid in pubs by people used to playing the broken version for a while after it gets fixed
I dont even try to line up the splash and it still hits. Thats how strong a mid TA is. Glad they're reworking that, even though I love playing TA for a near 100% mid lane win.
They missed the one in LGD vs Orange game 2 where Winter just randomly Tide ulted nothing .
LGD was smoked or something in Orange's jungle, and the 2 teams randomly ran into each other as 5--and Winter just shat himself or something and Ravaged without being in range of anybody.
On September 24 2012 16:16 tube wrote: yango/ack can you guys add me on steam i wana play w us
I've already played with you several times so you might be disappointed! I look forward to yango action though. I know he isn't bad already from mutual flist friends but even if he were godawful I'd still wanna play with the guy. So much knowledge and china elitism ;o
anyone else feel that he's one of the very underrated support who is actually useful and scales well the whole game? especially because he's a strength support, those making him less likely to die as much