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How to Block Australia, Brazil, Singapore Servers - Page 5

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Nathanias
Profile Blog Joined April 2010
United States290 Posts
December 29 2019 20:10 GMT
#81
New setup works perfectly. Doin god's work thanks mate
CommentatorNever give up, Never surrender
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2019-12-29 20:59:52
December 29 2019 20:57 GMT
#82
On May 24 2019 05:45 Ben... wrote:
Show nested quote +
On May 24 2019 04:28 Cyro wrote:
On May 24 2019 03:44 Nathanias wrote:
On May 24 2019 03:28 Majick wrote:
Wow, does it mean you can actually control who are you matched with on ladder by blocking certain IP ranges?

How does it affect the WCS Challenger ladder competition? For example, if somebody blocks Finnish IPs does it mean they cannot be matched with Serral on ladder (if he's playing from home of course)?


EU only has one server, one IP range for gamesites.

Americas has 6 servers. This just limits the servers you can get put on.


That's really silly. I had no idea it was that bad over in america since we only have 1 EU server. Australia!?

The worst that we have is being regularly being matched with russians that have poor connectivity to paris and don't speak a word of english in co-op game modes/maps so we have to either not communicate or just insta-leave.

That's an issue in WoW as well in the last few years, i guess Blizzard wants to serve that region without it being viable enough to run a dedicated server and as a result we have people with bad connections and no mutual language being dumped together without an opt-out.
The funny thing is, at least for me, Australia is the least bad of all the overseas servers I've been matched with playing on NA. It's consistently around 200 ping or so for me. Singapore is over 300 ping most of the time, and Brazil is all over the place. Singapore and Brazil are often so bad that I just leave the game immediately, though I often leave games on Australia too. Playing in over 150ms latency is straight up not fun for me. Good luck defending mine drops against someone who has server advantage in 200+ ping. I had a game on Singapore where the person mine dropped while it lag spiked for a couple seconds or so, and when the game caught back up after the spike, an entire mineral line of probes was gone and the medivac was flying away. I had no chance to respond.


Yes, It’s so frustrating to be thrown into a high ping environment where all your muscle memory and mechanics are wrong, mixed in with lag spikes and the extreme punishing nature of sc2 it makes for a very frustrating experience. I have concluded that bio is basically unplayable for me in a 300 ping environment I just can’t split with that much delay vs banelings, storms, and disruptor shots. I have repeatedly encountered situations where the game freezes during these cross server games and a few seconds latter my whole army is dead to aoe.

Still don’t think I will use this trick. If some people have to deal with this bs I think everyone should so ladder remains a level playing field.
"when life gives Hero lemons he makes carriers" -Artosis
Mona145
Profile Joined December 2019
2 Posts
January 09 2020 08:30 GMT
#83
--- Nuked ---
Silky
Profile Blog Joined June 2011
United States260 Posts
January 17 2020 04:48 GMT
#84
On December 14 2019 19:26 woopr wrote:
Some big improvements! I have made it easier to setup the firewall and gotten all the servers now (US East, US West, US Central, Korea, Taiwan, Singapore, Brazil, Australia)

I have also cataloged all the server IPs in game so that the firewall rules can be strict. This way you can apply them globally on your computer and NO LONGER need to point to the new SC2 executable file every patch! It also won't get in the way of other programs because it is a stricter filter.

Steps to set up:

1. Run cmd as administrator

2. Enter the netsh command of the server you want to block

Done! This will apply to all future versions of the game as well

Australia
+ Show Spoiler +
netsh advfirewall firewall add rule name="ScAustralia" Dir=Out Action=Block RemoteIP=103.4.114.128/25


Brazil
+ Show Spoiler +
netsh advfirewall firewall add rule name="ScBrazil" Dir=Out Action=Block RemoteIP=52.67.103.10,52.67.109.237,52.67.159.199


Singapore
+ Show Spoiler +
netsh advfirewall firewall add rule name="ScSingapore" Dir=Out Action=Block RemoteIP=13.228.101.219,13.228.112.153,13.228.191.11,13.228.206.125,13.229.23.192,13.229.26.161,52.221.101.120,52.221.47.252


US East
+ Show Spoiler +
netsh advfirewall firewall add rule name="ScEast" Dir=Out Action=Block RemoteIP=107.23.122.166,34.193.133.210,34.195.101.118,34.235.72.119,34.238.213.23,34.238.30.52,34.239.26.221,34.239.54.208,52.23.20.87,52.45.62.231,52.71.51.54,54.227.157.150


US Central
+ Show Spoiler +
netsh advfirewall firewall add rule name="ScCentral" Dir=Out Action=Block RemoteIP=24.105.50.0/24,24.105.51.0/24


US West
+ Show Spoiler +
netsh advfirewall firewall add rule name="ScWest" Dir=Out Action=Block RemoteIP=24.105.48.0/24,24.105.49.0/24


Korea
+ Show Spoiler +
netsh advfirewall firewall add rule name="ScKorea" Dir=Out Action=Block RemoteIP=117.52.36.0/24


Taiwan
+ Show Spoiler +
netsh advfirewall firewall add rule name="ScTaiwan" Dir=Out Action=Block RemoteIP=203.69.111.0/24


To remove any rule run
Show nested quote +
netsh advfirewall firewall delete rule name="Sc<ServerName>"



Hey woopr, the if you try to block KR it also blocks TW just a head's up. I think some of the TW IP addresses have leading entries similar to KR IPs.
Have a good life
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
January 17 2020 05:22 GMT
#85
On December 18 2019 09:55 Snakestyle11 wrote:
Show nested quote +
On December 17 2019 23:21 Boggyb wrote:
On December 17 2019 23:06 parksonsc wrote:
so people from these places are not allowed to play? Or they can only play within their regions which are very small, otherwise they wouldnt have been merged with bigger servers.

"It is ok to force them to play all of their games with lag but God forbid even one of my games be played with it." - The community


Kind of. At the same time, if youre on Australia and have bad internet provider, the game will almost match you on Aus server since opponents probably have better internet, being from America and all.

So if all your opponents have 200-300ms latency ( and only once in a while, so they arent used to it), they usually tilt and play really bad or just do a bad all in to end fast.

Which means, Australians have advantage on the ladder because they play all their games at ping advantage over opponent who gets tilted resulting in inflated mmr and unfair rank possibly.

This might be stretching it a bit far, but there is some truth in this.


This is hilariously untrue. If you're in Australia, you do not constantly force your opponent onto Aus server. It's a luxury that happens very occasionally. It's 200 ping most games, while you pray you don't have to get 250-300 if you happen to play East or Brazil. Whatever bs has been spouted about this topic, it doesn't actually occur like this for anyone that actually plays the ladder.

There is absolutely no MMR inflation from being in Australia, if anything its the opposite. Whatever advantage you get in that once in a blue moon game where an american has to play you on Australian server, it's completely nullified by the fact that you play the vast majority of games with pretty significant latency.

It's laughable the amount of mental gymnastics required to make yourself believe Australians are somehow advantaged in this situation, this is truly truly ignorant. "Play all their games at ping advantage"??? holy moly, it makes me angry that someone in the world actually believes this to be true.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
SC-Shield
Profile Joined December 2018
Bulgaria878 Posts
August 20 2020 22:33 GMT
#86
Does Australia server use different IPs now? A person has contacted me about my program which blocks IPs and I remember just copying/pasting them from here, but he says AU isn't blocked.
InfCereal
Profile Joined December 2011
Canada1759 Posts
September 18 2020 11:06 GMT
#87
Just matched on Australia with these rules
Cereal
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 26 2020 16:41 GMT
#88
After just having a disaster game on Brazil, giving this a try.
Therapist.
Profile Joined January 2009
United States207 Posts
October 28 2020 16:50 GMT
#89
I also matched on Australia with these rules today. Probably some new IPs that need to be blocked.
MinesMakeWidows
Profile Joined October 2020
21 Posts
October 30 2020 02:10 GMT
#90
This feature should be in game selectable. Its so difficult to micro units vs someone Australia.
CicadaSC
Profile Joined January 2018
United States1986 Posts
October 30 2020 02:50 GMT
#91
On October 30 2020 11:10 MinesMakeWidows wrote:
This feature should be in game selectable. Its so difficult to micro units vs someone Australia.


TRUE. the reason an exception for preferred region was made for Masters+ was because of the implementation of WCS Ladder Qualifiers. Now that the system has been abolished can Blizzard please stop making NA players have 250 ping on NA server?
Remember that we all come from a place of passion!!
LaughNgamezTrovo
Profile Joined October 2020
2 Posts
December 24 2020 00:11 GMT
#92
Matched on AUS today, does anyone have the updated IPs?
Crona
Profile Joined December 2020
3 Posts
December 24 2020 06:05 GMT
#93
It's working.. Thanks for your guidence
TelecoM
Profile Blog Joined January 2010
United States10847 Posts
December 24 2020 08:17 GMT
#94
Wow I have never noticed this before, could this at all effect who you match vs in SC1 : Brood War as well?
AKA: TelecoM[WHITE] Protoss fighting
GTR
Profile Blog Joined September 2004
51693 Posts
December 24 2020 08:22 GMT
#95
no, because bw is p2p connections
Commentator
TelecoM
Profile Blog Joined January 2010
United States10847 Posts
December 24 2020 09:41 GMT
#96
On December 24 2020 17:22 GTR wrote:
no, because bw is p2p connections

oh yea duh
AKA: TelecoM[WHITE] Protoss fighting
VonRansak
Profile Joined August 2016
United States8 Posts
Last Edited: 2021-02-17 20:41:39
February 17 2021 08:17 GMT
#97
straya proxy?
+ Show Spoiler +
37.244.40.128/25
shows Irvine in geolocator
Maybe instead of letting people choose server, they've resorted to network games?
Only 4 games tested tonight, but it being pinged everytime in games initial server ping before matching.
And is not a W.Coast server, b/c my last 4 were W.coast
Also, saw a 37.244.26.xxx, but that stopped being pinged after I put in rule. So maybe more?


w.coast change?
+ Show Spoiler +
24.105.29.xxx , i assume enter 24.105.29.128/25 or 24.105.29.256/24 ???
i'm in USA and haven't felt the need to test, just looking at my logs
And I'm really not clear on subnet ranges


I am noob with networking and just working off google to trace this chit.

If you want to log yourself, make notes of what time you hit "play game", or match to game, to correspond to your logs. I am not sure which event initiates the ping of servers.
But until they change the guts of their game launcher, it will leave a block in your logs consecutively pinging 5+ servers.
https://www.howtogeek.com/220204/how-to-track-firewall-activity-with-the-windows-firewall-log/
"By default, Windows Firewall writes log entries to %SystemRoot%\System32\LogFiles\Firewall\Pfirewall.log"
basically covers it (however I just now found this article )
Then you can use geolocator to do some sleuthing.

You should see 'DROP' in the logs if rules are successful.
Can be a good way to find the other servers pinged, if one of your rules is working.

If you enjoyed Lost Viking...
Then come join in on the new SC2 mini-game.
Play directly against real Hoomans at Blizzard.

FWIW, if you want to keep the player base up, which is what ultimately determines 'wait times', then you want to keep in mind user experience and competitors (i.e. other gaems). Not bank on being the current last great RTS. Noobs aren't going to know they are connected to a server 8,000 miles away, just that they have lag, and they'll go back to Co-op and micro-transactions. Or, god forbid, Overwatch or the new WoW expansion...
Oh. I get it now. Well played.
GoSuNamhciR
Profile Joined May 2010
126 Posts
Last Edited: 2021-02-18 04:38:37
February 18 2021 04:37 GMT
#98
Type the following to block AUS now in your CMD prompt, remember you can always disable/enable rules from your adv firewall settings (these go under outbound):

netsh advfirewall firewall add rule name="ScAustraliaNEW" Dir=Out Action=Block RemoteIP=37.244.40.0/22

I sniffed out 1 IP but I blocked the entire /22 and haven't matched on AUS in a few days now, also fail to join when trying to host a custom game on AUS so it seems to be working.

If anyone wants to refine my range above be my guest, I didn't want to host 100 games and find all the IP's through trial and error, weird thing is that subnet block is geo owned by France when I did a lookup, yet it corresponds to AUS server.
VonRansak
Profile Joined August 2016
United States8 Posts
Last Edited: 2021-02-18 06:13:47
February 18 2021 04:52 GMT
#99
+ Show Spoiler +
https://ipinfo.io/37.244.40.0

Blizzard, Irvine,CA is what I got.
This one is aggregating, I see what you say.
+ Show Spoiler +
https://www.iplocation.net/ip-lookup

I've gotten some wierd destinations with Blizz ips before on some of the sites, my guess is some have made their money and stopped caring.

Which would make sense if they were to forward packets, hide the destination. Without really messing with the routing to Australia and making ping times noticably different. Like, unless they wanted to increase ping, it would have to be in LA or SanFrancisco.

Also, it seems when you 'queue' into matchmaking, is when it immediately pings all the servers. When you click 'Ranked'
Eurystheus
Profile Joined July 2019
1 Post
February 25 2021 23:31 GMT
#100
These are the commands I used to block Aus. It appears as though the tunnel to AUS starts at a Blizzard server in Irvine California, so I just blocked the beginning of the tunnel and I haven't connected to AUS since. I'm only blocking 255+128 IP addresses for those who are wondering here. If you want to do some troubleshooting for yourself download Wireshark and load up a custom game on Australia. It will quickly become obvious what IP address is being used based off the number of packets constantly being sent to the same IP address. I'm no networks guy but this has worked for me.

netsh advfirewall firewall add rule name="ScAustralia" Dir=Out Action=Block RemoteIP=103.4.114.255/24
netsh advfirewall firewall add rule name="ScAustraliaeight" Dir=Out Action=Block RemoteIP=37.244.40.181/25
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