How to break bunkered up terran - Page 2
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biology]major
United States2253 Posts
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JustQuitWarcraftIII
United States679 Posts
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Fruscainte
4596 Posts
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Stagger Lee
United States29 Posts
On May 27 2010 07:29 jtgizmo wrote: I couldnt mass voidray ( i tried ) he had turrets and battle cruisers on the island expansion And here we see the inadequacy of the Protoss Air Force. Carriers really should somehow be the answer, but they are currently a big fail in the equation. Maybe a mothership supporting the carriers? I just don't know. | ||
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nihlon
Sweden5581 Posts
On May 27 2010 07:41 Stagger Lee wrote: And here we see the inadequacy of the Protoss Air Force. Carriers really should somehow be the answer, but they are currently a big fail in the equation. Maybe a mothership supporting the carriers? I just don't know. He said he had mass turrets so what would the mothership do? Maybe you could vortex the BCs, possible making it a bit faster to wear him down. | ||
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SiN]
United States540 Posts
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Shiladie
Canada1631 Posts
essentially you just 1a your carriers into him with intercepters on auto-build. Once your supply drops a bit, you fly a warp prisom into the turret gap you made with the carriers and mass-warpin. then it's just cleaning up. I really don't think there is a 'faster' way to beat down a terran turtleing on 2-base. BW had the same problem, a T who doesn't want to move won't win, but will take forever to die (unless you're zerg with dark swarm) | ||
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RoarMan
Canada745 Posts
On May 27 2010 06:13 Ideas wrote: colossi outrange bunkers Seriously, this. You should have Colossi anyways as they're super effective against Bionic Terran builds. | ||
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DragonDefonce
United States790 Posts
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rackdude
United States882 Posts
On May 27 2010 08:03 Shiladie wrote: I'd just go carriers with max upgs with 15+ warpgates essentially you just 1a your carriers into him with intercepters on auto-build. Once your supply drops a bit, you fly a warp prisom into the turret gap you made with the carriers and mass-warpin. then it's just cleaning up. I really don't think there is a 'faster' way to beat down a terran turtleing on 2-base. BW had the same problem, a T who doesn't want to move won't win, but will take forever to die (unless you're zerg with dark swarm) It's simply this. He turtles up too much, 1a. Void rays should rape BCs and turrets if you have a group. We need to see a replay. Did you not build enough probes? Not enough warpgates/stargates? It sounds like you're in a easy position to just mow him over. Did he have harasses kill all your workers? | ||
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jamesr12
United States1549 Posts
On May 27 2010 07:29 jtgizmo wrote: I couldnt mass voidray ( i tried ) he had turrets and battle cruisers on the island expansion this statement makes no sense you realize voidrays are the hard counter to BC rep please | ||
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Inkarnate
Canada840 Posts
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gedassan
Lithuania83 Posts
However, once there are tanks behind bunkers, you can't do this cost efficiently. You need to move collosi to where there are no tanks, to draw those away. Also, if there are vikings above bunkers, your collosi will suffer. You need to draw the vikings away. Seems like you need a bit of harassing action elsewhere while attacking his natural with collosi. However, a competent terran can still prolong the game quite a lot. I don't see a problem with the fact that an aggressive player cannot destroy a turtle early on. You can play a longer macro game and win and train your macro. The game is designed to have booming/rushing/turtling. If you don't like that, try and play custom games. I have had very short TvP's with ghost/marine opening when Protoss was aggressive and did not fall back to turtle in one base after the first clash. However, if they did turtle, I had to fallback myself and turtle in my expansion, because my marine/ghost army cannot siege their base up the ramp (forcefield, cannons, stalkers, observers detecting ghosts, upcoming collosi). | ||
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snpnx
Germany454 Posts
On May 27 2010 05:43 Red7z7 wrote: sounds like u handled it. maybe expand even earlier since you know he cant get out then just play with him. mothership lulz User was temp banned for this post. Why's he temp banned for that? Anyways, regarding the question, I think you already did the right thing. Denying his expansion would've been obviously better, but since that didn't work, just containing and starving him out of minerals is a pretty solid thing to do, and should win you the game if you don't lose focus. I don't think there's a lot more you can do, if he's really determined to not come out of his base and doesn't slip up somewhere. | ||
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cartoon]x
United States606 Posts
Use mothership to do recall on the island. there's a ?bug? where if the mothership is over black space and casts recall, all units will be called to the nearest patch of land. So assuming that's the island, he'll be in for a surprise. | ||
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razlebol
Canada8 Posts
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lololol
5198 Posts
Why the hell would you sacrifice expensive void rays against turrets, when you can have cheap interceptors take the hits? Going void rays against turrets is like massing zerglings to counter mass hellions. Yes, if you have an absolutely stupid amount of zerglings it may just work, but it's not the brightest idea. | ||
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LaustinSpayce
United Kingdom58 Posts
Bear in mind you can blink stalkers from the main to the island expo, and high templar deal ridiculous damage to a BC that's got full energy (as well as denying the yamato cannon) using feedback. EDIT: Just make sure you keep the Terran contained, I've managed to have a few dumb losses where I contained a Terran, went for a small attack and couldn't rebuild my army in time when the counterattack came back, patience is the key thing here I reckon. | ||
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Feverus
71 Posts
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zatic
Zurich15366 Posts
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