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How to break bunkered up terran - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 All
biology]major
Profile Blog Joined April 2010
United States2253 Posts
May 26 2010 22:31 GMT
#21
why was the first post temp banned lol
Question.?
JustQuitWarcraftIII
Profile Blog Joined April 2008
United States679 Posts
May 26 2010 22:37 GMT
#22
Carriers should work.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
May 26 2010 22:40 GMT
#23
Mass Carriers + Mothership
Stagger Lee
Profile Joined May 2010
United States29 Posts
May 26 2010 22:41 GMT
#24
On May 27 2010 07:29 jtgizmo wrote:
I couldnt mass voidray ( i tried ) he had turrets and battle cruisers on the island expansion


And here we see the inadequacy of the Protoss Air Force. Carriers really should somehow be the answer, but they are currently a big fail in the equation. Maybe a mothership supporting the carriers? I just don't know.
nihlon
Profile Joined April 2010
Sweden5581 Posts
Last Edited: 2010-05-26 22:48:17
May 26 2010 22:47 GMT
#25
On May 27 2010 07:41 Stagger Lee wrote:
Show nested quote +
On May 27 2010 07:29 jtgizmo wrote:
I couldnt mass voidray ( i tried ) he had turrets and battle cruisers on the island expansion


And here we see the inadequacy of the Protoss Air Force. Carriers really should somehow be the answer, but they are currently a big fail in the equation. Maybe a mothership supporting the carriers? I just don't know.


He said he had mass turrets so what would the mothership do? Maybe you could vortex the BCs, possible making it a bit faster to wear him down.
Banelings are too cute to blow up
SiN]
Profile Blog Joined February 2010
United States540 Posts
May 26 2010 22:50 GMT
#26
Collosi outrange bunkers. Use them early on.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 26 2010 23:03 GMT
#27
I'd just go carriers with max upgs with 15+ warpgates
essentially you just 1a your carriers into him with intercepters on auto-build. Once your supply drops a bit, you fly a warp prisom into the turret gap you made with the carriers and mass-warpin. then it's just cleaning up.

I really don't think there is a 'faster' way to beat down a terran turtleing on 2-base. BW had the same problem, a T who doesn't want to move won't win, but will take forever to die (unless you're zerg with dark swarm)
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
May 27 2010 00:03 GMT
#28
On May 27 2010 06:13 Ideas wrote:
colossi outrange bunkers

Seriously, this.

You should have Colossi anyways as they're super effective against Bionic Terran builds.
All the pros got dat Ichie.
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
May 27 2010 02:08 GMT
#29
theres very little that terran can do against mass voidrays except mass marines, in which case you shouldn't have too much problem killing him in the first place
rackdude
Profile Blog Joined January 2010
United States882 Posts
May 27 2010 02:40 GMT
#30
On May 27 2010 08:03 Shiladie wrote:
I'd just go carriers with max upgs with 15+ warpgates
essentially you just 1a your carriers into him with intercepters on auto-build. Once your supply drops a bit, you fly a warp prisom into the turret gap you made with the carriers and mass-warpin. then it's just cleaning up.

I really don't think there is a 'faster' way to beat down a terran turtleing on 2-base. BW had the same problem, a T who doesn't want to move won't win, but will take forever to die (unless you're zerg with dark swarm)


It's simply this. He turtles up too much, 1a. Void rays should rape BCs and turrets if you have a group. We need to see a replay. Did you not build enough probes? Not enough warpgates/stargates? It sounds like you're in a easy position to just mow him over. Did he have harasses kill all your workers?
Sweet.
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 27 2010 02:40 GMT
#31
On May 27 2010 07:29 jtgizmo wrote:
I couldnt mass voidray ( i tried ) he had turrets and battle cruisers on the island expansion


this statement makes no sense you realize voidrays are the hard counter to BC

rep please
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
May 27 2010 02:48 GMT
#32
Collosi with range upgrade outrange bunkers
gedassan
Profile Joined March 2010
Lithuania83 Posts
May 27 2010 09:16 GMT
#33
Bunkers < collosi w/range upgrade.
However, once there are tanks behind bunkers, you can't do this cost efficiently. You need to move collosi to where there are no tanks, to draw those away.
Also, if there are vikings above bunkers, your collosi will suffer. You need to draw the vikings away.

Seems like you need a bit of harassing action elsewhere while attacking his natural with collosi. However, a competent terran can still prolong the game quite a lot.

I don't see a problem with the fact that an aggressive player cannot destroy a turtle early on. You can play a longer macro game and win and train your macro. The game is designed to have booming/rushing/turtling. If you don't like that, try and play custom games.

I have had very short TvP's with ghost/marine opening when Protoss was aggressive and did not fall back to turtle in one base after the first clash.
However, if they did turtle, I had to fallback myself and turtle in my expansion, because my marine/ghost army cannot siege their base up the ramp (forcefield, cannons, stalkers, observers detecting ghosts, upcoming collosi).
The way is made clear when viewed from above.
snpnx
Profile Joined February 2010
Germany454 Posts
May 27 2010 09:47 GMT
#34
On May 27 2010 05:43 Red7z7 wrote:
sounds like u handled it. maybe expand even earlier since you know he cant get out then just play with him. mothership lulz

User was temp banned for this post.

Why's he temp banned for that?

Anyways, regarding the question, I think you already did the right thing. Denying his expansion would've been obviously better, but since that didn't work, just containing and starving him out of minerals is a pretty solid thing to do, and should win you the game if you don't lose focus.
I don't think there's a lot more you can do, if he's really determined to not come out of his base and doesn't slip up somewhere.
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-05-27 09:52:00
May 27 2010 09:48 GMT
#35
Maybe because the comment is pretty useless.

Use mothership to do recall on the island. there's a ?bug? where if the mothership is over black space and casts recall, all units will be called to the nearest patch of land. So assuming that's the island, he'll be in for a surprise.
It is not enough to conquer; one must learn to seduce.
razlebol
Profile Joined July 2008
Canada8 Posts
May 27 2010 11:16 GMT
#36
Carriers have siege range.
Gg
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-05-27 13:19:13
May 27 2010 13:16 GMT
#37
It's obvious you should've made carriers, they are your air siege and they beat BCs by simply attacking while retreating.

Why the hell would you sacrifice expensive void rays against turrets, when you can have cheap interceptors take the hits? Going void rays against turrets is like massing zerglings to counter mass hellions. Yes, if you have an absolutely stupid amount of zerglings it may just work, but it's not the brightest idea.
I'll call Nada.
LaustinSpayce
Profile Joined May 2010
United Kingdom58 Posts
Last Edited: 2010-05-27 13:24:13
May 27 2010 13:22 GMT
#38
I'm inclined to say there's no real 'quick' solution, you're forcing him to spend loads of minerals on static defenses and you'll be at 200/200 with a huge surplus of resources when they're mined out.

Bear in mind you can blink stalkers from the main to the island expo, and high templar deal ridiculous damage to a BC that's got full energy (as well as denying the yamato cannon) using feedback.

EDIT: Just make sure you keep the Terran contained, I've managed to have a few dumb losses where I contained a Terran, went for a small attack and couldn't rebuild my army in time when the counterattack came back, patience is the key thing here I reckon.
Feverus
Profile Joined April 2010
71 Posts
May 30 2010 14:43 GMT
#39
You can hit the edges of the islands with colossus. He should only be able to afford a limited number of tanks.. you send over colossus to the edge of the mainland until you've blown a landing hole in his buildings, then you just spam stalkers over with the shift click blink trick. Being that you're protoss and can have 4+ nexus in very short order, you have unlimited chrono boost and can build whatever you want pretty fast. He probably won't be smart enough to have placed his tanks far enough back. If that doesn't work, abuse voidway range + angles and work your way in focus firing buildings one by one.
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
May 30 2010 14:47 GMT
#40
Please provide a replay
ModeratorI know Teamliquid is known as a massive building
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