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How to break bunkered up terran

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jtgizmo
Profile Joined April 2010
Congo161 Posts
May 26 2010 20:39 GMT
#1
I just finished a game on scrap station vs Terran as a protoss. I contained him to main base, and he completly bunkered up and also expanded to the island expansion and bunkered there. So i kept sending wave after wave on him and he just obliterated it. I know i shouldnt have let him expand to island, but hey ho it happened. I refused his expansion to anywhere else. I ended up taking all the rest of the mineral patches and it finally ended with him running out of mineral and I slowly chipping away his army and he gave up. I couldnt use DT as he had loads detection, same with air/VR - too many turrets.

Is there a better, more effective way to break a completly bunkered up terran than wait till he uses up his all his resource and chip away his army...?
Red7z7
Profile Joined March 2010
United States74 Posts
May 26 2010 20:43 GMT
#2
sounds like u handled it. maybe expand even earlier since you know he cant get out then just play with him. mothership lulz

User was temp banned for this post.
o hai thar
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
May 26 2010 20:44 GMT
#3
If you had the whole map and he had 2 bases I seriously doubt you couldn't have void rayed his island.

Theres no rep btw, so I have no idea what you did wrong, what level you are, what he did, what level he is, or really anything other than how to beat a 2 base terran as 5-6 base protoss, which should be self explanatory.
My. Copy. Is. Here.
LolaLA
Profile Joined May 2010
Canada58 Posts
May 26 2010 20:46 GMT
#4
Just use the map control he gave you, expo everywhere, build up 200/200 and break him but be smart about it, don't send 100's of little 50 food armys at him. Just one big push. Then macro back up. Pretty much what you did.

If you see hes going for a turtle type style you can start harassing earlier make it really hard for him to do anything.
Depart from me, I never knew you.
The6357
Profile Blog Joined August 2005
United States1268 Posts
May 26 2010 21:11 GMT
#5
u can blink to island from your main
2010 worldcup!! corea fighting!!!
Ideas
Profile Blog Joined April 2008
United States8182 Posts
May 26 2010 21:13 GMT
#6
colossi outrange bunkers

Free Palestine
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-05-26 21:16:35
May 26 2010 21:16 GMT
#7
Just play sim-city. Take everything on the map, full upgrades, 200/200 with ability to replenish 200/200 in minutes (go ahead and make 15+ gateways). Just wait for him to get mined out and push in.

Booming > Turtling > Rushing > Booming
vileEchoic -- clanvile.com
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 26 2010 21:21 GMT
#8
Pretty much what LolaLA said, just expo a crapload and build a tech heavy army. If you just deny him another expo eventually he'll run dry, just don't do anything stupid. It's annoying to play against, but it takes patience. If this is at a high level play theoretically you want to harass with void rays too, but that shouldn't be your first priority.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Viruuus
Profile Joined February 2010
Germany451 Posts
May 26 2010 21:24 GMT
#9
mass void rays is stronger then most ppl know, even vs turrets etc.
Lee Jae Dong fighting!!!
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2010-05-26 21:43:44
May 26 2010 21:43 GMT
#10
1) Mass void rays
2) Hallucinate some more to tank turret damage
3) Win

edit: Blink stalkers also work via the move - shift blink - shift move trick.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
May 26 2010 21:55 GMT
#11
well if hes going strong defensive you know you can just take the rest of the map and go carriers right?
hi
Stagger Lee
Profile Joined May 2010
United States29 Posts
May 26 2010 21:57 GMT
#12
I'm not sure but Mothership and Voidrays should be able to crack their turret defense unless he has tons of Vikings.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46720 Posts
May 26 2010 21:59 GMT
#13
All of the above options seem completely viable, especially the mass void rays or collossi (with mass chargelots as well!). Just making sure he doesn't expand anymore was the key, and it seems you pulled that off quite well.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
May 26 2010 22:09 GMT
#14
why are u trying to break a terran? u wanan get counter attacked into the shitter? Theres no need to break a turtling terran. just expand and expand. When you expand you FORCE him to come out to either expo or go for the kill then u HULK SMASh his army in a non choke area. If he countinues to turtle they he'll starve out and you can sauron protoss him with 10+ warp gates.
i type teamliquid into the url subconsciously... all...the...time...
n3mo
Profile Joined May 2010
United States298 Posts
May 26 2010 22:13 GMT
#15
oh dear god sauron protoss just sounds miserable to play against.

what they said works - just expand and get control of the entire frickin map. as for how to break the turtling...void rays are probably your best bet. if you're really worried about the turrets, make a bunch of sentries and hallucinate some air unit or other and send them ahead to draw turret fire, then take out turrets with void rays.
My hatred for [banelings] is way greater than my compassion
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
May 26 2010 22:20 GMT
#16
Maybe I'm just reading wrong but it doesn't seem like anybody is actually helping. I think he's wondering if there's a faster/ more efficient way to break a turtle terran like not taking the whole map and waiting for him to run dry. In that case, I'm not too sure. You might just have to endure his bs but I think massing VRs could work without having to expo like mad and wait for an hour. Still have to deny any additional bases though.
GUN.gun
Profile Joined April 2010
United States11 Posts
May 26 2010 22:20 GMT
#17
Build a few cannons and zealots with charge to get tanks if he tried to get out and mass carriers.
Onean
Profile Joined March 2010
United Kingdom38 Posts
Last Edited: 2010-05-26 22:23:29
May 26 2010 22:22 GMT
#18
I'd have to agree with most of the above, though I'd favor a carrier/VR mix. Not so sure that hallucination would work too well though, doesn't detection put hallucinations on lowest priority? To be honest, the worst part about a turtling MU like you mention is how long it takes -.-

- also, massing VRs can make it difficult to effectively build charge when focus firing so it's highly situational.
I'm not even going to dignify that with a troll.
jtgizmo
Profile Joined April 2010
Congo161 Posts
May 26 2010 22:29 GMT
#19
I couldnt mass voidray ( i tried ) he had turrets and battle cruisers on the island expansion
jtgizmo
Profile Joined April 2010
Congo161 Posts
May 26 2010 22:29 GMT
#20
but thanks for the tips
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