[MSL] Ro32 Group D - Page 5
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darklordjac
Canada2231 Posts
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Zona
40426 Posts
light starts factory stork adding 2nd gate, getting range | ||
radadaundandan
Bulgaria3148 Posts
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Elyvilon
United States13143 Posts
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Zona
40426 Posts
On December 23 2010 17:12 darklordjac wrote: Nat gas is better quality anyways yeah, that's why it mines slower with 3 scvs =( light taking his main gas, adding a 2nd fact I have a bad feeling about this - light isn't adding a depot or anything on his nat high ground light adding starport too, his scv checks out 4.5, no nex there stork adding robo | ||
Pyrrhuloxia
United States6700 Posts
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Pyrrhuloxia
United States6700 Posts
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Turbovolver
Australia2346 Posts
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Noxide
United States2870 Posts
Stork's robo is nearly finished and he is getting goon range, kills another scouting scv | ||
Pyrrhuloxia
United States6700 Posts
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Zona
40426 Posts
stork adding observatory range finishes, 2 goons potshot at the bunker, but a tank is out stork taking his 3rd at 4.5 | ||
Pyrrhuloxia
United States6700 Posts
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Zona
40426 Posts
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ohN
United States1075 Posts
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Doraemon
Australia14949 Posts
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Noxide
United States2870 Posts
Nexus started @4 Light has a dropship out and is going for a 2 vult 1 tank drop | ||
TheNessman
United States4158 Posts
But Light going for some drops!! | ||
Pyrrhuloxia
United States6700 Posts
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Pyrrhuloxia
United States6700 Posts
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Zona
40426 Posts
did dropship fly over a pylon? stork's goons trying to respond - but light dropping units on stork's high ground - uh, why did light drop so far from the nat? the extra time he bought for himself there doesn't compare to the probe damage he could have done... | ||
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