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Starcraft 2 Mod for Starcraft

Forum Index > BW General
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1 2 3 4 Next All
Railz
Profile Joined July 2008
United States1449 Posts
Last Edited: 2009-04-24 18:36:59
April 24 2009 18:35 GMT
#1
http://starfeeder.gameriot.com/blogs/The-Starfeed/Starcraft-to-Starcraft-2-Mod

+ Show Spoiler +
Some Spanish Starcraft gamers are working on a pretty cool mod, basically placing Starcraft 2 units into Starcraft to be exact. So to those of you guys that can't wait, try out their mod

Hopefully some of you guys can speak enough Spanish to help these guys with with any bugs you find, or recommendations.


It looks pretty funny, and I'm sure if beta is pushed back to late summer, it'll make for an interesting game! It needs 1.15.1 to work though so just be wary

[image loading]
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2009-04-24 18:41:01
April 24 2009 18:40 GMT
#2
Saw this on digg just a few minutes ago, and yeah it looks pretty nifty.
I wonder how they implement things like the nighthawk's new missile and the autoturret and the queen.
Railz
Profile Joined July 2008
United States1449 Posts
April 24 2009 18:45 GMT
#3
On April 25 2009 03:40 Jyvblamo wrote:
Saw this on digg just a few minutes ago, and yeah it looks pretty nifty.
I wonder how they implement things like the nighthawk's new missile and the autoturret and the queen.


The nighthawk's Missile is a tough one I'd imagine. They have to design one missile for ATA and another one for ATS since Starcraft doesn't have any one object that can move like that. I wonder if they could make a scarab shoot from ATA.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
April 24 2009 18:48 GMT
#4
will you still start out with 6 workers?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Railz
Profile Joined July 2008
United States1449 Posts
April 24 2009 18:51 GMT
#5
On April 25 2009 03:48 RoieTRS wrote:
will you still start out with 6 workers?


Solo judging it based on this picture, I don't think so, but I'm sure that can be changed.

[image loading]
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
rkarhu
Profile Blog Joined December 2007
Finland570 Posts
April 24 2009 19:40 GMT
#6
Neat, I'm sceptical of it working tho ^^.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
April 24 2009 20:19 GMT
#7
haha this is gonna be fun to see ^^ man, they even changed the minerals, this is so cool.
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
RaiZ
Profile Blog Joined April 2003
2813 Posts
April 24 2009 21:05 GMT
#8
Lol seems like they have soo much free time
Pretty impressive so far ^_^
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 24 2009 21:08 GMT
#9
Ha this might be perfected just in time for the Beta.
Don't hate the player - Hate the game
Fontong
Profile Blog Joined December 2007
United States6454 Posts
April 24 2009 21:12 GMT
#10
Hehe this is kind of funny in its concept.

"Hey lets mod a game to be its future sequel"

Looks quite good though, so congrats to the makers.
[SECRET FONT] "Dragoon bunker"
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
April 24 2009 21:18 GMT
#11
looks pretty cool
"We have unfinished business, I and he."
TT1
Profile Blog Joined December 2008
Canada10094 Posts
April 24 2009 21:30 GMT
#12
sc2 looks nicer this way
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Railz
Profile Joined July 2008
United States1449 Posts
April 24 2009 22:14 GMT
#13
On April 25 2009 06:30 iamtt1 wrote:
sc2 looks nicer this way


I thought the same thing, but they seemed to have a weird perspective of their buildings =(
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Ellis
Profile Blog Joined December 2008
247 Posts
April 24 2009 22:25 GMT
#14
Blizzard should have just done this.
mrdx
Profile Blog Joined October 2004
Vietnam1555 Posts
April 24 2009 23:00 GMT
#15
On April 25 2009 06:30 iamtt1 wrote:
sc2 looks nicer this way

Yes I think this somewhat proves that 2D clearly looks better as a game for speculation. Who needs fancy shading & lighting effects when gameplay is what really matters.
BoxerForever.com - the one and only international Boxer fansite since 2006 :)
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
April 24 2009 23:20 GMT
#16
On April 25 2009 08:00 mrdx wrote:
Show nested quote +
On April 25 2009 06:30 iamtt1 wrote:
sc2 looks nicer this way

Yes I think this somewhat proves that 2D clearly looks better as a game for speculation. Who needs fancy shading & lighting effects when gameplay is what really matters.


Word. Or just scrap the sequel and leave us with our 2D legendary game!
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Railz
Profile Joined July 2008
United States1449 Posts
April 24 2009 23:23 GMT
#17
On April 25 2009 08:20 LemOn wrote:
Show nested quote +
On April 25 2009 08:00 mrdx wrote:
On April 25 2009 06:30 iamtt1 wrote:
sc2 looks nicer this way

Yes I think this somewhat proves that 2D clearly looks better as a game for speculation. Who needs fancy shading & lighting effects when gameplay is what really matters.


Word. Or just scrap the sequel and leave us with our 2D legendary game!


I'm sure in a days time, some team is going to create a UMS map with the original stats of SC.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
PH
Profile Blog Joined June 2008
United States6173 Posts
April 24 2009 23:23 GMT
#18
lol that's pretty cool.

I think the biggest reason why 3D games tend to be more difficult to spectate is because of all the effects filters they add in...like light rays and dust and fog and all that shit. CnC3 was the first RTS I saw that really did that heavily...and while it looked awesome for the player, it was hard to follow for anyone else.

That's why WC3 is still not bad. It's still just very straightforward...units and buildings and terrain on screen.

The colors in SC2, though, are so bled out...and the lighting effects kill distinguishability.
Hello
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
April 25 2009 00:46 GMT
#19
had a go at the mod, after some serious showmethemoney and operationcwal, here are some notes: (not that im any good at balancing or anything)
Terran
- bug: thor couldnt hit air @_@
- ghosts are really really strong
- bug: starport cant put down extension
- bug: factory cant put down extension
- hellions shoot lazers!
- Because of bugs i couldnt try some units

Toss
- bug: game crash when dark archons try to cast maelstrom @_@
- mothership = arbiter in a costume
- carriers look real fancy =D
- immortals have machine guns @_@, and take forever to kill
- bug: lol "spawn more overlords", what happend to my additional pylons?
-

zerg
- not much changed except skins
~\(。◕‿‿◕。)/~,,,,,,,,>
Icysoul
Profile Joined December 2007
Canada254 Posts
April 25 2009 00:52 GMT
#20
uhh out of curiosity, whats the building on the top left?
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