BW General Discussion - Page 510
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GTR
51693 Posts
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Soft_General_5023
149 Posts
vod.sooplive.com | ||
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prosatan
Romania9305 Posts
+ Show Spoiler + snow went from 152 supply to 122 and then to 112 in an instant ![]() | ||
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shin ken
Germany614 Posts
On June 15 2026 16:46 GTR wrote: I believe the game runs at a smidge under 24 fps on the fastest speed so 25ish would probably be the limit But TR is on another clock internally, right? So a tick doesn't necessarily proceed only when a frame is rendered. So it's just like FPS and Hz of a monitor not lining up and jumping around giving bad effecivly visible frametimes without Vsync - which will probably happen on top of that at 25 FPS as there's practically no VRR monitor capable of going that low and half-rate 60 hz regular Vsync also only gets down to 30. Effectively with both uneven TR, framerate and Hz timings, it could take just under 3 ticks in the worst case scenario until we get visibly updated information on the screen, making it effectively like 9 FPS even though the game proceeds internally with 25 events per second. Anyway I'll definitely try another approach as this one was kinda lazy and wasteful anyway, running SC inside a wrapper (cnc-draw) inside another wrapper (Proton) inside an emulator (FEX-emu). | ||
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americanfashionalaik
1 Post
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frostadottirkristrun
1 Post
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ehs
United States1 Post
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RJBTVYOUTUBE
Netherlands1309 Posts
On June 16 2026 04:09 shin ken wrote: But TR is on another clock internally, right? So a tick doesn't necessarily proceed only when a frame is rendered. So it's just like FPS and Hz of a monitor not lining up and jumping around giving bad effecivly visible frametimes without Vsync - which will probably happen on top of that at 25 FPS as there's practically no VRR monitor capable of going that low and half-rate 60 hz regular Vsync also only gets down to 30. Effectively with both uneven TR, framerate and Hz timings, it could take just under 3 ticks in the worst case scenario until we get visibly updated information on the screen, making it effectively like 9 FPS even though the game proceeds internally with 25 events per second. Anyway I'll definitely try another approach as this one was kinda lazy and wasteful anyway, running SC inside a wrapper (cnc-draw) inside another wrapper (Proton) inside an emulator (FEX-emu). on 24 low you get 3 ticks for visual updated information because even though a game turn takes 41.5ms, the system buffers 3 turns to account for the 125ms ping information round trip between player connections on 24 tr low setting. once 3 turns are buffered, it sends the information for a connection round trip, and then it happens on screen. This can result in varying response times on inputs when an action happens on tick 1, 2, or tick 3 of a single buffer cycle before being sent.as a result you need less than 83ms ping between player connections to be able to play 24 low lagg free. it is also why dynamic almost always laggs because they got the values wrong for dynamic. | ||
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prosatan
Romania9305 Posts
))) | ||
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Puosu
7071 Posts
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prosatan
Romania9305 Posts
![]() BO 7 ! | ||
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hda
84 Posts
https://910map.tistory.com/247 https://910map.tistory.com/category/☆ ASL/☆ ASL 시즌 22 (2) Odyssey RE (2) Colorless Fate 0.81 (3) Aiolos 0.90 (4) KnockOut 1.4 (4) Backrooms 0.80 (4) Attitude SE 1.90 (4) Octagon SE 1.90 Just test/beta versions for now, to be implemented in July, it appears Maybe someone wants to start a topic with images and analysis of the maps? Someone less newb than me :D | ||
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mtcn77
Turkey729 Posts
On June 19 2026 07:13 Puosu wrote: Artosis uploaded a video going over a few ways in which Brood War seems "unfinished" https://www.youtube.com/watch?v=EqZHB8Blra4 Tesagi should be permabanned. It is really striking how different terrans and zergs see the game, yet I look for the protoss prince that was promised. I don't know what the chances are, but if Tulbo can qualify, if Leta can qualify, I say the odds are in favour of what I predict. We will have more of random builds and less straightforward and frankly boring terran games, God bless. | ||
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Connor56205
35 Posts
let me know if you have any questions/thoughts i'm all ears https://youtube.com/playlist?list=PL-Z4nVKfXd9U11-esEz-dr9k1IPTbstsS&si=d5Grk4veErVrcQ4u | ||
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mtcn77
Turkey729 Posts
On June 26 2026 22:17 Connor56205 wrote: i'm not sure where to post this, mods feel free to delete.i'm going to post my "Best of X" playlist that i've posted over the years from my "Home of StarCraft" Channel. let me know if you have any questions/thoughts https://youtube.com/playlist?list=PL-Z4nVKfXd9U11-esEz-dr9k1IPTbstsS&si=d5Grk4veErVrcQ4u I couldn't chime in to another channel called Falcon Paladin when I last watched. He was still sorting out which replays to broadcast during the stream and it didn't look as exciting. Good thing you cut out the middleman. | ||
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FlaShFTW
United States10563 Posts
On June 26 2026 22:17 Connor56205 wrote: i'm not sure where to post this, mods feel free to delete.i'm going to post my "Best of X" playlist that i've posted over the years from my "Home of StarCraft" Channel. let me know if you have any questions/thoughts i'm all ears https://youtube.com/playlist?list=PL-Z4nVKfXd9U11-esEz-dr9k1IPTbstsS&si=d5Grk4veErVrcQ4u This is awesome and welcome back Connor! | ||
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prosatan
Romania9305 Posts
On June 26 2026 22:17 Connor56205 wrote: i'm not sure where to post this, mods feel free to delete.i'm going to post my "Best of X" playlist that i've posted over the years from my "Home of StarCraft" Channel. let me know if you have any questions/thoughts i'm all ears https://youtube.com/playlist?list=PL-Z4nVKfXd9U11-esEz-dr9k1IPTbstsS&si=d5Grk4veErVrcQ4u much love Connor ![]() | ||
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Connor56205
35 Posts
<3 <3 <3 | ||
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Connor56205
35 Posts
<3 <3 <3 | ||
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Connor56205
35 Posts
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