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First off I would like to give credit where it is due. This project was inspired solely off of Liquipedia's Strategic Q&A and will be very similar. Inevitably the credit will go to Shade[AoV] who has made this possible.
![[image loading]](http://img716.imageshack.us/img716/2903/banner1hv.png)
Island Maps - Long Lost or Lost Cause?
While island maps aren't the hot topic of the BW community they are too often forgotton. In this event we will have a team of four experts giving their input on questions from the public, VODs, and predetermined questions. The entire idea is to expose the mindgames, strategic value, and creativity behind the play of island maps and their importance. The part of them being fun could also be taken into consideration.
The Experts:
LRM)Game, A high Terran and A- high random player as well as leader of iCCupCL and BWCL champions LRM) LaStScan, A high Terran 1v1 and multiple A+ 2v2 player whom maintains his position as the cream of the crop LRM)Semih, A- high 1v1 Protoss and A high 2v2 player that has been playing with a 80% win ratio in division 1 for the past 3 years LRM)lokiM, A new up and coming B+ zerg player on the scene who unarguably has the most technical BW knowledge of the entire cast
The Format
Q: Where? A: The heart of BW, the forums. Unlike the Q&A's of the past, there will be no livestream as more can be accomplished through well thought out text answers. There will be three aspects, discussion on (4) famous island matches, 25-30 predetermined questions, and the questions that you, the public have. As an added bonus, Teamliquid's own Incontrol will have his pages on island maps included as well as a super tutorial on shield batteries (which will be tied in). Q: What do I need to join? A: A forum account!
The VODs The 2004 WCG Grand Final Day[9] vs Xellos on Gorky Island + Show Spoiler + The 2002 OSL match between Garimto and BoxeR on Forbidden Zone + Show Spoiler + The 2002 Reebok KPGA Tour match between YellOw and BoxeR on Indian Lament + Show Spoiler + The 2004 MSL match between Nal_rA and Goodfriend on Parallel Lines + Show Spoiler +
Your Part? Give us questions, let us know what you really want to know about island maps, they will most certainly be answered. Support the thread!
Our Hope? That Teamliquid will consider making news of this.
Hope you guys enjoy this as much as we do creating it.
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cool, i'll throw down my support. here are a couple questions:
1) What race do you think island maps favor, and why? 2) Proleague as well as the individual leagues have been known to mix in some wacky maps from time to time. Given this, do you see the return of any sort of island map in pro scene? Why do you think they've disappeared from map pools for all these years?
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United States1967 Posts
Changed thread title to 'Gosu Q&A', as this is not an official Liquipedia sponsored post.
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this sounds cool. I got into the scene in 2008, long after island maps were extinct. Do you think the disappearance of island maps from korean leagues might have something to do with the rise in zerg league wins and decrease of protoss league wins?
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10387 Posts
Do you think that the mapmaking trick where you can make a gas geyser mineable only by Zergs (placing a Khaydarin Crystal Formation over a geyser) would help make Island maps balanced?
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Ask LRM) questions as soon as possible because they might finish this at the earliest the next few days.
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Hi, I would like to know why a map like Hall of Valhalla is considered a "semi-island" map and not an "island" map. (according to Liquipedia). I really don't get it. I thought semi island maps where maps like Arkanoid or Chariots of Fire.
Thanks.
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1: Do you think any of the changes in how people play since the demise of island maps would make them more or less viable for professional play? Which and why?
2: Beyond the four listed, what are some of your favorite island map games?
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What are your opinions of "Tropical Seas" as well as semi-island maps like Forest of Abyss, Troy, 815, Sp lit Blood Bath and (well kinda) Iron Curtain and Monty Hall , where in most cases you can walk to where you want to go, but you've just gotta fly otherwise. (Man I love these old maps!).
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Russian Federation327 Posts
1) How do you supposed to play vs carriers on this maps?
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10387 Posts
Can you guys play some showmatches on some island maps :D
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can ground forces be effective on island maps if one get early shuttles and builds gateways on other island/ their island?
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1) Do siege tanks lose a lot of their effectiveness in island map TvP?
2) Do mines become even stronger in island map TvP?
3) Do scouts gain some viability in any protoss matchup on island maps?
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Hungary11305 Posts
This is a great initiative and thanks for the credits. That shows me that our efforts "back then" were not in vain. It would be interesting to compare the gameplay on pure Island maps with those that are artificial ones at the beginning - e.g. Plasma or Monty Hall.
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ALLEYCAT BLUES51730 Posts
Terrans suffer the most from Island maps(drop play nullifies siege tanks unless accompanied by was amounts of Goliaths and turrets)Is there any way that they can adapt especially against Protoss?
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1) How do you supposed to play vs carriers on this maps? If you beginner, like it sounds you might be, read wiki.teamliquid.net's page on Carriers for some tips. Enjoy!
Terrans suffer the most from Island maps No Zerg obviously does suffer the most, and he will surely explain in the project why. Enjoy!
Can you guys play some showmatches on some island maps :D http://www.iccup.com/starcraft/tourney/view/6651.html Enjoy! (Watch tournament replays, and surely some will be good.)
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OO i dont play a island map in my life,but sound like toss > zerg and terran
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Would like to know when the balancing issues for island maps became apparent and how semi-island maps tried dealing with them?
Awesome cast/idea btw
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