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Gosu Q&A - New Edition - Page 2

Forum Index > BW General
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Shade[AoV]
Profile Blog Joined January 2011
United States43 Posts
January 17 2011 22:33 GMT
#21
I finally the significance of the picture, that it was an island.... rofl

Gogo ask some great questions, now chance, before they finish up within the next couple to few days!
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
Last Edited: 2011-01-17 23:19:21
January 17 2011 22:37 GMT
#22
Edit: Gone to PM.
Moderator
Shade[AoV]
Profile Blog Joined January 2011
United States43 Posts
January 17 2011 23:05 GMT
#23
That did not happen to me, so project is still on with or without support from this site.
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
Last Edited: 2011-01-17 23:19:29
January 17 2011 23:11 GMT
#24
Edit: Gone to PM.
Moderator
Game
Profile Blog Joined February 2009
3191 Posts
Last Edited: 2011-01-17 23:21:34
January 17 2011 23:13 GMT
#25
Edit: Responding to PM :D
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
January 17 2011 23:14 GMT
#26
Oh man I had no idea that happened ;l TL should have a way to keep reminding the community to exclude these bastards and I'd like the withdraw my questions/support of this project if he isn't removed.
Writerptrk
legaton
Profile Joined December 2010
France1763 Posts
Last Edited: 2011-01-18 00:01:43
January 17 2011 23:49 GMT
#27
Could a zerg use a nydus canal network to defend his expansions without fighting -delusionally?- for air dominance? Could you point us to a game (with VoD please!) that used this strategy?

At what time mark could you scout on island maps? It seems to me that you used blind builds for quite long time, specially if you were zerg. What was the standard build then for zerg? Two hatch muta?


That Teamliquid will consider making news of this.


Having read Chill comments, i can only lol.

But really, thanks a lot for such an amazing initiative.
No GG, No Skill - Jaedong <3
Yodo
Profile Joined March 2010
Russian Federation327 Posts
January 17 2011 23:57 GMT
#28
If you beginner, like it sounds you might be, read wiki.teamliquid.net's page on Carriers for some tips. Enjoy!

bad answer.
Brett
Profile Blog Joined October 2002
Australia3823 Posts
January 18 2011 00:22 GMT
#29
Oh nice!

As an old school SC player I must admit that I did enjoy the occasional island map... And certainly my fav 'old school' game is Reach v Boxer on NFZ in the Coca Cola OSL!

I will try to tune in...
sas01
Profile Joined February 2010
Canada303 Posts
January 18 2011 00:25 GMT
#30
Great event!! Really enjoyed watching the Day9 replays!!
Game
Profile Blog Joined February 2009
3191 Posts
January 18 2011 04:25 GMT
#31
Just a quick update for anyone who is watching this thread:
We are 1/3 down.
2/3 = commentaries etc 1/3 = putting it all together comprehensively. Three days max.
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
Game
Profile Blog Joined February 2009
3191 Posts
January 18 2011 15:19 GMT
#32
C'mon guys we haven't gotten to the thread questions yet and we need more!
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
January 18 2011 15:53 GMT
#33
David, if you had to save a marine or an scv which would u save ?

If there was a cute medic watching and the scv was her boyfriend would that affect things?

Are there situations where its always important to play random on island maps, or should u stick with your main race?

Is cheese a viable option as a zerg on island maps?

Changing the first question slightly, if you could only save a scv with minerals in its hands or a firebat with half health and him slowly dieing of cancer (irridiate), but he could run to medics who would u save?
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
January 18 2011 17:00 GMT
#34
Are there any recently-made island maps that could be used for high level play? Since they were taken out of the pro scene a while ago, there hasn't (to my knowledge) been a steady stream of new island maps being developed as there is for proleague maps. I would imagine that this means a lot of the current island maps might have balance issues not because they're islands, but just because they're old (similar to how old maps like Tau Cross and Blue Storm fall out of favor).
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7228 Posts
January 18 2011 20:55 GMT
#35
maybe a show maps in that maps ?
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
January 19 2011 12:36 GMT
#36
So...when do we get to hear from the gosus? Are you going to be editing questions/answers into the OP, or how will this work exactly?
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
January 19 2011 13:06 GMT
#37
Scouts?
[TLMS] REBOOT
Game
Profile Blog Joined February 2009
3191 Posts
January 19 2011 16:34 GMT
#38
This is a pre-thread. I will put a page long introduction and preview into this thread as well as the link to the real thing. Today I will organize the pre-determined 30 questions and responses by all 4 gosu's. By tomorrow night we will have discussed the VODs and the forum questions, the next day I'll put it all together and skabam.
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
Game
Profile Blog Joined February 2009
3191 Posts
January 22 2011 23:23 GMT
#39
http://www.teamliquid.net/forum/viewmessage.php?topic_id=186786
Final copy.
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
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