• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:51
CEST 23:51
KST 06:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: Classic, Reynor, Maru, GuMiho2Code S RO8 Preview: ByuN, Rogue, herO, Cure4[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15
Community News
[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET1herO & Cure GSL RO8 Interviews: "I also think that all the practice I put in when Protoss wasn’t doing as well is paying off"0Code S Season 1 - herO & Cure advance to RO4 (2025)0Dark to begin military service on May 13th (2025)21Weekly Cups (May 5-11): New 2v2 Champs1
StarCraft 2
General
2024/25 Off-Season Roster Moves Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Code S RO8 Preview: ByuN, Rogue, herO, Cure Dark to begin military service on May 13th (2025) I hope balance council is prepping final balance
Tourneys
SEL Code A [MMR-capped] (SC: Evo) [GSL 2025] Code S:Season 1 - RO8 - Group B RSL: Revival, a new crowdfunded tournament series Cheeseadelphia 2025 - Open Bracket LAN! [GSL 2025] Code S:Season 1 - RO12 - Group B
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
ASL 19 Tickets for foreigners BW General Discussion Recent recommended BW games Battlenet Game Lobby Simulator BGH auto balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [ASL19] Semifinal B [ASL19] Semifinal A [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Elon Musk's lies, propaganda, etc. Ask and answer stupid questions here! Iraq & Syrian Civil Wars
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Racial Distribution over MMR …
Navane
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5418 users

Best of Five

Blogs > motbob
Post a Reply
1 2 3 4 Next All
motbob
Profile Blog Joined July 2008
United States12546 Posts
July 16 2012 06:27 GMT
#1
Ever since the You Are The Golf King MSL in 2004, the two most prestigious SC:BW tournaments in Korea have run Bo5 formats for their finals, instead of the Bo7 popular among SC2 tourney organizers, most notably GSL. In fact, the Bo5 has been the default finals setup for pretty much every Brood War tournament organizer. As mentioned, the MSL tinkered around with a Bo7 but quickly switched back.

SC2 tournament organizers should follow their predecessors' example and switch to a format involving only Bo5 series. Bo7 series are very good at awarding the win to the better player, but they are not so good at delivering an entertaining experience.


The Last Game of a Finals is Always the Best One

This principle was laid out by Arrian in his excellent article, A Finale in Five. When he said that the final game of the series was always the best, he was referring to the game 5 in a Bo5 series, or in the GSL's case, a game 7 in a Bo7 series. Those are games when everything is on the line. Whoever wins that one game wins the whole series.


the last game really is always the best


It's easy to show that this principle is true, since we only have a small number of series to look at. There are six Bo7 series in the history of big-event competitive SC2 that have made it to the 7th and final game: ThorZaIN vs NaNiwa in TSL 3, DRG vs MMA in the 2011 Blizzard Cup, MKP vs NesTea in the second GSL Open, MVP vs Squirtle in the 2012 GSL Season 2, PuMa vs MC in NASL Season 1, and HerO vs PuMa at the last Dreamhack Winter. Six series in the entire history of SC2. Six out of forty-five (13%), actually. I counted.

In three of those six series, the seventh game was definitely considered to be the best. You just have to look at the recommended game polls for Naniwa vs Thorzain, DRG vs MMA, and HerO vs Puma to see the truth of that.


naniwa vs thorzain game 7


But the two series that I want to focus on are MKP vs Nestea and Mvp vs Squirtle. Both those series ended with games that, if viewed in a vacuum, would have been considered terrible. Somehow, though, they were highly rated by spectators as amazing games. That's the power of a game 7.

In game 7 of MKP vs Nestea, MKP went for an all-in 2 rax play, a build identical to the one he had performed in game 1. In fact, games 1 and 7 were almost identical in the way they played out -- so why did Lovedrop, in writing his finals recap article, rate game 1 much lower than he did game 7? And why did I, while watching the series live, feel many times more excited watching game 7 than game 1? It was the all-or-nothing stakes which hung over the game that bumped it up a few notches in intensity. The fact that it was the final game in the series made it the best.

In game 7 of Mvp vs Squirtle, Mvp went for an early rax all-in. Both players made mistakes, and the game ended quickly. It wasn't a good game at all! Yet in the recommended games poll, the game received a five-star rating from 70% of TLers. The fact that it was the final game in the series increased its perceived quality.

This isn't a new phenomenon. Game 5s in Brood War had a similar aura about them. One that stands out in my mind in particular was the final game of the exhibition series between Bisu and Jaedong after GOM season 2. Game 5 involved Jaedong running zerglings up a ramp on the map Andromeda and finishing the game rather quickly after that. The rest of the series featured some unusually high quality PvZ, but for the life of me, I can only remember details of the game that lasted eight minutes!

In Brood War, the frequency of finals that went to game 5 was 30% (15/50 -- yes, I counted again), substantially higher than the 13% for Bo7s in SC2. It makes sense that that's the case. Say you have two players, one who completely outclasses the other. Let's say the chance of Player A beating Player B is about 90%. In a Bo3, Player B actually has an 18% chance of taking the series to a game 3 (and an additional 1% chance of winning before then). But the chance of taking a Bo5 to game 5 is much lower -- about 5% -- and the chance of taking a Bo7 to game 7 is lower still (less than 2%). It's skill difference that makes a series more likely to go to the final game in a Bo5 than a Bo7.

To sum up: the final game of the series is (almost) always the best, and a Bo5 format leads to more final games than a Bo7 format.


Anticlimax

Often, after a Bo7 reaches the point of 3-0 or 3-1, things can get rather boring, despite the fact that a friggin' finals is being played. The result of the series feels like a foregone conclusion. The spectators hit alt-tab, and other important internet things are done while the SC2 match finishes in the background.

If the match feels like a foregone conclusion, that's because it pretty much is. There have been 31 Bo7 series that reached the point of 3-1 or 3-0. Of those, in only one match did the disadvantaged player eventually win the series.

That's right. You could have closed out the stream and gone to bed after a 3-1 or 3-0 result and only regretted it 3.2% of the time.

This feeling of anti-climax is eliminated by a Bo5 finals format. Even players in an 0-2 hole don't seem incapable of pulling the match out.


Maps

Maps are some of the most important parts of a pro scene. Just ask progamers who were competing when Scrap Station and Steppes of War were still floating around.

A smaller series allows players to eliminate unfair maps from the map pool via veto. It allows progamers to practice for fewer maps when preparing for the finals, condensing their practice time into prepping five map-specific strategies instead of seven. Watch Jjakji vs Leenock game 1 for an example of how a prepared strategy (the hidden command center behind the mineral patches) can change a game and improve the quality of a series.


The NFL vs the NBA

The NFL and the NBA are two institutions that take an entirely different approach to the playoffs. The NBA desperately wants the best team to win the finals, period -- from the start of the playoffs, teams play Bo7 series to ensure that the better team advances. The NFL, however, plays only one game per round. Winner takes all. This leads to more unpredictable playoffs. It's rare that the "best team" going into the playoffs wins the Super Bowl.

Yet that's not a bad thing. It creates an incredibly exciting postseason every year. SC2 organizations need not be hung up on the idea that the best player must win the tournament. There's a lot of luck associated with tournaments, anyway... the best players regularly get knocked out early on due to cheese or other flukes (just ask Bisu). That's part of what makes ESPORTS, and sports in general, so exciting. Sometimes the best player doesn't win.

****
ModeratorGood content always wins.
WcOwl
Profile Joined April 2012
United States8 Posts
July 16 2012 06:42 GMT
#2
incredibly insightful posts. i think the progression of boX give the viewers an interesting experience. watching the TSL qualies was a lot of fun, especially watching Ret's stream in the bo1 rounds. wonder what it would look like if some sc2 tournament organizer ran an entire tourney of bo1.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 16 2012 06:42 GMT
#3
Your portion on anticlimax (3.2% of games resulted in a reversal at the brink) was interesting, more so because it is another example of how the GSTL refuses common knowledge or regular facts.

I grew up with Bo7 so it's hard for me to see it your way. At best, I like both ways. Most of the time I'm more concerned about whether silly double elimination-losers bracket-wore a brown shirt with black pants-didn't tip the boothgirl, inane type rules that have notably affected the finals of MLG beforehand.

Aside from my desire that any final should start clean, 0 to 0, no matter the earlier circumstances, I don't care all too much about Bo5 or Bo7. SC2 could use both. I would enjoy it either way. Thank you for taking the time to write this out though, it was interesting and made me think about the matter.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
friedchicken
Profile Joined May 2011
United States143 Posts
July 16 2012 07:06 GMT
#4
I was glued to my screen with my heart beating like hell during Mvp v Squirtle. I think I would being willing to trade a few games to get that feeling more.

Also,
On July 16 2012 15:42 Probe1 wrote:
Aside from my desire that any final should start clean, 0 to 0, no matter the earlier circumstances

YES!
"Don't panic" - The Hitchhiker's Guide to the Galaxy
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
July 16 2012 07:10 GMT
#5
Bo5 > Bo7 in my books, from a viewer perspective. Feels like in a Bo7, the series just takes way too long, and the games aren't necessarily better. In fact, I can totally see someone half-assing a map they're not comfortable on with some lame strategy carrying the mindset of "Oh, if it works great, if not, I have 3 more losses till I lose". Bo5 comebacks are more frequent, more exciting, and it feels as if each game counts more because each individual game counts as a higher percentage of the overall goal.

Btw, GGPlay/Iris Game 5 finals #1. Shit was insaneeeeeeeee.
God Bless
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
July 16 2012 07:18 GMT
#6
I definitely prefer the Bo5 system better, its something that I got really used to in BW

As for the excitement of a final game in a series, I feel that excitement has yet to completely pass over to other eSports, namely LoL; the only time I remember being excited for a final LoL game was during the most recent Dreamhack tourney.

You can type "StarCraft" with just your left hand.
FataLe
Profile Joined November 2010
New Zealand4492 Posts
July 16 2012 07:26 GMT
#7
I only care about the better player. So Bo 7 is the better format for me.
hi. big fan.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
July 16 2012 07:26 GMT
#8
Really nice post, I think it's a good principle to follow from a spectator point of view ^^
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 16 2012 07:30 GMT
#9
Didn't MKP vs DRG in the last MLG they faced in the finals (winter arena or spring arena?) also go to game 7? Either way yeah I don't mind either though personally
When I think of something else, something will go here
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2012-07-16 07:37:03
July 16 2012 07:36 GMT
#10
SC2 tournaments started using Bo7 because in the early days SC2 games were usually extremely short (Steppes of war etc..) which led to silly things like the finals being over in less than 30mn of gametime. Now that things are stabilizing a bit, going back to bo5 could indeed be a good idea.

That said I agree with Probe1, we need to get rid of double elimination brackets, sure it creates more games but in the end the finals are just boring since one of the two players starts with a huge advantage.
Single elimination brackets are way more exciting to watch because every game the players tournament life is on the line. Double elimination brackets on the other create these feelings of "oh well it's no big deal he lost since there's always loser bracket" and "oh well loser bracket doesnt really matter, the guy coming from the winner bracket will win the finals anyway" which kills excitement like nothing else. And I won't even talk about extended series :<

So in the end yeah, bo5 over bo7? why not, but double elim and extended series are a bigger priority imo.
Romanes eunt domus
kusto
Profile Joined November 2010
Russian Federation823 Posts
July 16 2012 08:02 GMT
#11
On July 16 2012 15:27 motbob wrote:
It's rare that the "best team" going into the playoffs wins the Super Bowl.

Yet that's not a bad thing. It creates an incredibly exciting postseason every year. SC2 organizations need not be hung up on the idea that the best player must win the tournament. There's a lot of luck associated with tournaments, anyway... the best players regularly get knocked out early on due to cheese or other flukes (just ask Bisu). That's part of what makes ESPORTS, and sports in general, so exciting. Sometimes the best player doesn't win.


I really really hate this approach and somehow this is only a problem for team sports. In tennis for example, in a high percentage of the time, the best player actually wins.
the game is the game
pdd
Profile Blog Joined November 2010
Australia9933 Posts
July 16 2012 08:04 GMT
#12
It's a good read, but Bo7 is IMO the best way to go. The better player will win and the excitement from the last game of a Bo7 is usually much better than the excitement that comes from the last game of a Bo5 (see games like Moon vs Huk, and countless IEMs, a lot of GSL playoff games which, aside from sC vs Nestea don't seem to be as exciting as a Bo7 final).

And there needs to be something which separates a Grand Final from a regular play off match and I feel Bo7 does that.

Also Leenock Jjakji ended 4-2, but the last game was nail-bitingly close and intense.

I don't know. You've made good points, but I feel just for the better excitement and story that comes with a full-series Bo7, a Bo7 is much better than a Bo5.

TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 16 2012 08:10 GMT
#13
From a viewer perspective, bo5 is clearly superior to bo7. From a player perspective, it's always better with more games since it gives more room for skill and less for luck. One could discuss how big the difference is between a bo5 and a bo7 though, I think most people agree that if a player wins a bo5, they were the better player except in extreme cases.
Malinor
Profile Joined November 2008
Germany4719 Posts
Last Edited: 2012-07-16 08:14:36
July 16 2012 08:13 GMT
#14
I believe the biggest problem with Bo5 in SC2 is that the games are just too short. I believe a standard 4 games Bo5 in SC2 takes probably as long as the 3-0 OSL-Finals ZvZ blowout between Jaedong-Yarnc. And a 5 games series in BW takes longer than any Bo7 SC2 series every played, so there is enough build up for the final confrontation. I often wish that SC2 would just play out 5% slower, that's a thought I have had for a long time actually.
So I still like Bo7 for the Grand Finals, basically because the games are so fast I need me some more games.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
surfinbird1
Profile Joined September 2009
Germany999 Posts
July 16 2012 08:21 GMT
#15
I applaud you good sir. This is something I've thought about quite a bit and I also prefer the bo5. I thought I was just so used to it from BW but I find bo7 often quite boring and you made a convincing case of why that is. Especially the 3-0 situation is depressing. The series drags on but everybody knows how this is gonna end.
life of lively to live to life of full life thx to shield battery
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
July 16 2012 09:02 GMT
#16
Fantastic post yet again motbob. Great blogger <3

The problem as people have mentioned is that SC2 games can end much more quickly, and Bo5 series can be over in a flash. The point about anticlimax is extremely astute as well--going down 3-0 or 3-1 just seems like an insurmountable problem many times. The NFL vs NBA point was also very interesting. I indeed think Bo5 is the way to go from a viewer's perspective. However, from a player's perspective in SC2, Bo7 definitely will be their favored format because they want to know that their hard practice and more consistent play will be rewarded etc I think.

The "better player doesn't always win" is a bit iffy though, since applied to SC2, it really sucks to have it decided with a comparatively shortened series.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Silvanel
Profile Blog Joined March 2003
Poland4704 Posts
Last Edited: 2012-07-16 09:22:23
July 16 2012 09:15 GMT
#17
On July 16 2012 15:27 motbob wrote:


It's easy to show that this principle is true, since we only have a small number of series to look at. There are six Bo7 series in the history of big-event competitive SC2 that have made it to the 7th and final game: ThorZaIN vs NaNiwa in TSL 3, DRG vs MMA in the 2011 Blizzard Cup, MKP vs NesTea in the second GSL Open, MVP vs Squirtle in the 2012 GSL Season 2, PuMa vs MC in NASL Season 1, and HerO vs PuMa at the last Dreamhack Winter. Six series in the entire history of SC2. Six out of forty-five (13%), actually. I counted.



That fact that the sample size is small isnt helping Your case, its irresponsible to draw conclusion from the small amount of data.


PS. I personaly like bo7 system.
PS2. Actually after giving it some thought, i think that entire point is tottaly moot, the most important factor when considering bo7 vs bo5 is time consumption and ability to properly forsee and shedule the event. The organizers need to fill the time and stay at shedule at the same time, they will choose the format based on this rather than producing best game possible. People remmeber events based on production value, funny things happening and they favorite making, gameplay value as long isnt reaaaaaaly low doesnt matter that match (not to mention that best game ever for someone might be crappy for someone else).
Pathetic Greta hater.
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
July 16 2012 09:15 GMT
#18
People tend to overestimate the effect of extending the serie in term of helping the best player anyway.
I think your point is especially true for a prepared tournament like GSL/OSL, as Bo5 ensures every map will be thouroughly prepared. In the same vein, I think loser pick map should disapear. And as a whole, use less map for a given tournament, but rotate them more.
Also it's funny how SC2 is not less volatile than BW according to some people (when it comes to bw vs sc2 discussion), and when it comes to choosing a tournament format, you need Bo11 from the Ro64 on or it's unfair to the players. I think it has to do with how much people hate cheese in SC2, while it was often well received in BW. I'd therefore blame Artosis.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Mafe
Profile Joined February 2011
Germany5966 Posts
Last Edited: 2012-07-16 09:17:20
July 16 2012 09:16 GMT
#19
You know, there are some sports -like american football, football, rugby- where players simply need to have some days of rest after games for various reasons. If the NFL could have games every 2nd day, they surely would have bo3 playoffs at least. But as there have to be pauses between the games, with the current playoff system, going to bo3 would suddenly make playoffs lasting up to 12 weeks instead of 4. That's right, the super Bowl teams would have 3 less months of offseason compared to teams who didn't make the playoffs.

It not that NFL, or the World Cup, think bo1 is the best and fairest system. It is just the only one practically applicable for them.

And to the point of maps: If you allow maps being played twice in a bo7, this could very well increase to power of preparation. But I agree bo5 is optimal for sc:bw and sc2.
Malinor
Profile Joined November 2008
Germany4719 Posts
Last Edited: 2012-07-16 09:57:51
July 16 2012 09:47 GMT
#20
On July 16 2012 18:15 Silvanel wrote:
Show nested quote +
On July 16 2012 15:27 motbob wrote:


It's easy to show that this principle is true, since we only have a small number of series to look at. There are six Bo7 series in the history of big-event competitive SC2 that have made it to the 7th and final game: ThorZaIN vs NaNiwa in TSL 3, DRG vs MMA in the 2011 Blizzard Cup, MKP vs NesTea in the second GSL Open, MVP vs Squirtle in the 2012 GSL Season 2, PuMa vs MC in NASL Season 1, and HerO vs PuMa at the last Dreamhack Winter. Six series in the entire history of SC2. Six out of forty-five (13%), actually. I counted.



That fact that the sample size is small isnt helping Your case, its irresponsible to draw conclusion from the small amount of data.



45 series is actually a very decent sample size for this kind of data and will net you decent results. People here sometimes tend to way overestimate the numbers required to reach statistical conclusions. The important point he is making is a) that it happens not often (which you don't even need data for... 2 people being so equal that they need 7 games to decide who is better is obviously something that happens very rarely) and b) that it happens less times than it would in a Bo5 situation. Which is also easily to prove intuitively and statistically.

edit: So the only thing he really is looking for is the 13% game7 in Bo7s is (statistically) significantly lower than the 30% game5 in Bo5s, and there is no doubt in my mind that it is. What the data actually cannot really show (and in this way your criticism would be valid) is if 13% would still be the number of game7 in a sample of like 200 Bo7s. This would be very unlikely, with 45 cases the number could very well range somewhere in between 10-20%, as one more series would already shift the results by a few percentage points.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
17:00
GSL 2025 Ro8 Group B
GuMiho vs ReynorLIVE!
PiGStarcraft452
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft474
JuggernautJason110
ZombieGrub106
ProTech87
StarCraft: Brood War
Sexy 14
Dota 2
Dendi1558
Pyrionflax228
Counter-Strike
Fnx 2171
Stewie2K1063
Foxcn397
flusha318
byalli316
kRYSTAL_36
Super Smash Bros
C9.Mang0161
Heroes of the Storm
Liquid`Hasu651
Other Games
summit1g7979
tarik_tv6745
Grubby4282
FrodaN828
shahzam319
NightEnD23
Organizations
StarCraft 2
ESL.tv131
Other Games
BasetradeTV20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• musti20045 35
• davetesta24
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 39
• blackmanpl 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler58
League of Legends
• Doublelift6603
• TFBlade1373
Other Games
• imaqtpie1329
• Scarra868
Upcoming Events
RSL Revival
1h 9m
OSC
2h 9m
GSL Code S
11h 39m
herO vs GuMiho
Classic vs Cure
BSL 2v2 ProLeague S3
21h 9m
OSC
1d 2h
Korean StarCraft League
1d 5h
RSL Revival
1d 12h
SOOP
1d 19h
HeRoMaRinE vs Astrea
BSL Season 20
1d 20h
UltrA vs Radley
spx vs RaNgeD
Online Event
2 days
Clem vs ShoWTimE
herO vs MaxPax
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
BSL Season 20
2 days
TerrOr vs HBO
Tarson vs Spine
RSL Revival
2 days
BSL Season 20
2 days
MadiNho vs dxtr13
Gypsy vs Dark
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.