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[H] Physics, at it again..

Blogs > clazziquai
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clazziquai
Profile Blog Joined October 2007
6685 Posts
Last Edited: 2008-10-09 07:50:02
September 24 2008 23:20 GMT
#1
I hate Mastering Physi

#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
Purind
Profile Blog Joined April 2004
Canada3562 Posts
September 24 2008 23:42 GMT
#2
Second picture, velocity is dx/dt, dy/dt, and acceleration is the derivative of that

Last one, I would split each path into components, so for example
First path - x1 = -180, y1 = 0
Second path - x2 = 290cos45, y2 = -290sin45
and so on

Then the fourth one, which is unknown would be x4,y4, and when you add up all the x's, it sums to 0 and if you add all the y's it sums to 0.

It tells you to use a scaled drawing, so I guess you can draw the exact instructions

First question, I dunno, maybe they want radians or something
Trucy Wright is hot
Kwidowmaker
Profile Blog Joined October 2007
Canada978 Posts
September 24 2008 23:45 GMT
#3
What program is this?
Kk.
Hippopotamus
Profile Blog Joined October 2004
1914 Posts
September 24 2008 23:54 GMT
#4
1st one, you have the right angle measure. Now just picture it, draw the acceleration vectors if you have to but just seriously, try picturing the angle and you'll instantly see what you did wrong.

2nd one... well you know you can express a vector function as <x(t),y(t)>. It is also a widely known fact that velocity is the derivative of position and that acceleration is the derivative of velocity.

3rd one is just a vector addition problem. vector A + vector B + vector C - Vector D = <0,0>. So just deal with the components, you'll instantly have both answers.

Luddite
Profile Blog Joined April 2007
United States2315 Posts
September 24 2008 23:57 GMT
#5
Yeah do what Purind says for the 2nd and 3rd questions. For the first one about the angle, what you did seems right, except I don't see why you need to add 180? Also, make sure you're using the original numbers instead of the rounded off numbers that were your answers to the first part of the problem- that can throw it off just enough to make the software reject your answer. It's best if you have a graphing calculator where you can do all the calculations in one big line on your calculator.
Can't believe I'm still here playing this same game
Hippopotamus
Profile Blog Joined October 2004
1914 Posts
Last Edited: 2008-09-25 00:00:41
September 25 2008 00:00 GMT
#6
On September 25 2008 08:57 Luddite wrote:
Yeah do what Purind says for the 2nd and 3rd questions. For the first one about the angle, what you did seems right, except I don't see why you need to add 180? Also, make sure you're using the original numbers instead of the rounded off numbers that were your answers to the first part of the problem- that can throw it off just enough to make the software reject your answer. It's best if you have a graphing calculator where you can do all the calculations in one big line on your calculator.


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clazziquai
Profile Blog Joined October 2007
6685 Posts
September 25 2008 00:01 GMT
#7
First Picture Part C - Can anyone just give me the answer? I now only have TWO attempts which I don't want to fuck up.
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
Luddite
Profile Blog Joined April 2007
United States2315 Posts
September 25 2008 00:03 GMT
#8
On September 25 2008 09:00 Hippopotamus wrote:
Show nested quote +
On September 25 2008 08:57 Luddite wrote:
Yeah do what Purind says for the 2nd and 3rd questions. For the first one about the angle, what you did seems right, except I don't see why you need to add 180? Also, make sure you're using the original numbers instead of the rounded off numbers that were your answers to the first part of the problem- that can throw it off just enough to make the software reject your answer. It's best if you have a graphing calculator where you can do all the calculations in one big line on your calculator.


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It would have been right if he hadn't added 180. Or if he had added 360.
Can't believe I'm still here playing this same game
clazziquai
Profile Blog Joined October 2007
6685 Posts
September 25 2008 00:05 GMT
#9
Haha now I'm confused. What?!
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
Luddite
Profile Blog Joined April 2007
United States2315 Posts
September 25 2008 00:10 GMT
#10
He's drawing the two vectors of the accelaration for you. So the total acceleration should be the sum of those arrows, which is a downward vector. That means your answer has to be negative (or you can add 360 degrees and make it positive, same thing).
I think it should be -42.273689 degrees (google calculator FTW).
Can't believe I'm still here playing this same game
capek
Profile Joined September 2008
United States585 Posts
September 25 2008 00:12 GMT
#11
Is it always one person who does the nightly physic questions or is it different people?
CapO
Profile Blog Joined March 2007
United States1615 Posts
September 25 2008 00:12 GMT
#12
go to the goddamn learning centers. ima report this to the rutgers academic department.
SNSD fan
clazziquai
Profile Blog Joined October 2007
6685 Posts
September 25 2008 00:12 GMT
#13
I did get -42.27.
That's how one of my answers were 180-42.27 ~= 137.

I guess I shouldn't have done that..?
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
clazziquai
Profile Blog Joined October 2007
6685 Posts
September 25 2008 00:13 GMT
#14
On September 25 2008 09:12 CapO wrote:
go to the goddamn learning centers. ima report this to the rutgers academic department.


NOOOOOOOOOO형!!!!!!!!
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
Luddite
Profile Blog Joined April 2007
United States2315 Posts
September 25 2008 00:18 GMT
#15
On September 25 2008 09:12 clazziquai wrote:
I did get -42.27.
That's how one of my answers were 180-42.27 ~= 137.

I guess I shouldn't have done that..?

Actually reading the question again it says "measured counterclockwise" so I guess that means, from the vector UP to the x axis, which would be positive 42.27. That's really annoying that they phrase it in such a deceptive way.

I don't know what you're doing with 180 -42.27 though lol. Don't do that.
Can't believe I'm still here playing this same game
clazziquai
Profile Blog Joined October 2007
6685 Posts
September 25 2008 00:19 GMT
#16
Sorry I was confused with the question too lol. That's why I was like "wtf" and didn't know what to do. Thanks!
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
clazziquai
Profile Blog Joined October 2007
6685 Posts
September 25 2008 00:25 GMT
#17
On September 25 2008 08:42 Purind wrote:

First path - x1 = -180, y1 = 0
Second path - x2 = 290cos45, y2 = -290sin45
and so on


So would what woul x3 be? I don't understand what to do for these types of problems...

Would it be x3 = 280cos(30) and y3= -280sin(30)?

#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
OneOther
Profile Blog Joined August 2004
United States10774 Posts
September 25 2008 03:24 GMT
#18
Is this AP physics or something?
micronesia
Profile Blog Joined July 2006
United States24740 Posts
September 25 2008 03:27 GMT
#19
On September 25 2008 12:24 OneOther wrote:
Is this AP physics or something?

I honestly haven't even read the thread, but just a glance at that picture tells me that it's college or equivalent (not AP) because it's a web submission of answers. High schools rarely do anything like that, and colleges frequently do.
ModeratorThere are animal crackers for people and there are people crackers for animals.
clazziquai
Profile Blog Joined October 2007
6685 Posts
Last Edited: 2008-09-25 05:47:10
September 25 2008 04:47 GMT
#20
It is college physics.

guys the last picture I have ONE attempt remaining WOW wtf...I really need help now.

I put 210 for Part A but it's wrong...


----------------------------------------

And one more question.

http://img255.imageshack.us/my.php?image=physzl2.jpg

I'm having trouble
with all four of these.

Given:
Vx= 2.7 m/s
Vy= -1.8 m/s
t= 10.9

From t1=10.9s to t2=24.0s, the average acceleration magnitude = 0.54m/s^2, at 36 degrees measured from the +x axis and +y axis...

I basically got the acceleration for x and y then got their values.

Ax= 0.44
Ay=0.32

Then I got the A sub v-x which equals delta Vx over delta time
so Vx=2.7m/s+(0.44m/s^2)(10)=7.1 m/s

and same for y
Vy= -1.8 m/s + (0.32m/s^2)(10)=1.4

I honestly don't know what I'm doing right now..it's due in like 12 hours argh.
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
clazziquai
Profile Blog Joined October 2007
6685 Posts
September 25 2008 05:36 GMT
#21
Heey guys I need to sleep so yeah. It's due by 12 noon. If I don't get any answers I guess I'll have to solve it last minute~
T_T

Thanks a lot for your help previously though. Really! ^^
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
clazziquai
Profile Blog Joined October 2007
6685 Posts
September 25 2008 15:26 GMT
#22
final bump? lolxDD
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
ZpuX
Profile Blog Joined December 2002
Sweden1230 Posts
September 25 2008 17:15 GMT
#23
you dont need to have 100% to pass, we did also take mastering physics, and you could fail quite alot if I remember correctly... But then again, we didnt do those chapters of the book...
Really, play for fun!
clazziquai
Profile Blog Joined October 2007
6685 Posts
Last Edited: 2008-09-25 17:17:12
September 25 2008 17:17 GMT
#24
Well.
I want the best grades possible.

Not like I can get a 100% but w/e...and I hate Mastering physics haha!
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
ZpuX
Profile Blog Joined December 2002
Sweden1230 Posts
September 25 2008 18:29 GMT
#25
well the grade was not based on the web questions.. it was just a pass or fail thing for us, which was more or less impossible to fail on
Really, play for fun!
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