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Active: 5473 users

my game, ProjectX

Blogs > pzea469
Post a Reply
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2012-04-17 21:29:34
April 14 2012 19:32 GMT
#1
So I took some advice and decided to keep track of my progress through youtube video uploads. I'll see how that goes. I'm pretty much learning as I go, and hopefully I learn a ton more stuff on the way.

This is the first video, and just check my youtube channel for more of these.



---------------------------------------------

Soo I've been working on a game with UDK. It's partly for a class, but it's more of a personal project at this point. My class required me to make a 3 minute trailer of the game and I thought I'd share it with you guys. I could use some views and likes if possible
It's very unfinished. I'm currently very interested in working further on this game.

Anyways here's the vid.


Enjoy!
Kill the Deathball
micronesia
Profile Blog Joined July 2006
United States24779 Posts
Last Edited: 2012-04-14 19:34:42
April 14 2012 19:34 GMT
#2
Moving from general to blogs

edit: haha someone beat me to it!
ModeratorThere are animal crackers for people and there are people crackers for animals.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 14 2012 19:40 GMT
#3
Thanks, sorry!
Kill the Deathball
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
April 14 2012 20:00 GMT
#4
mmmmmmm...... cereal......
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
April 14 2012 20:05 GMT
#5
Looks nice.
Could you explain the concept? I imagine that it isn't only a shooter where you wait around some buildings while undead(?) come to attack you?
aka Wardo
Raithed
Profile Blog Joined May 2007
China7078 Posts
April 14 2012 20:32 GMT
#6
Isn't Project X a movie?
http://www.imdb.com/title/tt1636826/ (don't watch it, it's sooooo bad).
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
April 14 2012 20:32 GMT
#7
HOLY SHIT. I fucken jumped when you walked outside and that zombie was there
I'm an old man now
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 14 2012 21:06 GMT
#8
On April 15 2012 05:05 EdSlyB wrote:
Looks nice.
Could you explain the concept? I imagine that it isn't only a shooter where you wait around some buildings while undead(?) come to attack you?


Right

Soo the idea, is to make it an open world survival sim, with a horror theme. I'd also like to make it multiplayer.
Basically, you need to eat and drink or you die. So you have to search the world for food and drinks. There are monsters outside though so watch out(More monsters planned). It's also extremely dark so using your flashlight is a must.(planned is allowing you to equip both your flashlight and your weapon at the expense of much lower accuracy.) There is a day and night cycle, so during the day, it's a lot safer and you can see what's coming. That's when you should be looking and planning for how to survive the night, and it gives a good chance to find food and weapons. Ammo is scarce, and running away should be the main option. When you reload, you lose the entire clip in the gun. Melee weapons are also planned.

By the time this is done, I would like you to be able to pick a spawn location from a few choices. You then spawn in that part of the world and try and survive. There might be a small behind the scenes story that won't affect gameplay at all, maybe explaining what's going on somehow, but it will be very fragmented throughout the world and very little information. Probably through some books and logs. Food and ammo and weapons will not respawn, so the longer you survive the harder it will get. Though I would like to include ways of bringing food back to the world. There will definitely be fruit and vegetables that grow, as well as wild animals for meat.

It's an ambitious project, especially since I'm just doing it on my own and I barely learned UDK 2 months ago, but I have the summer to see what happens and maybe have a few of my friends help me out with it.
Kill the Deathball
ChapatiyaqPTSM
Profile Blog Joined March 2011
France1887 Posts
April 14 2012 21:26 GMT
#9
I like the contrast between the first minute where the character eats cereal, and the rest of the trailer where he is chased by monsters (night time looks scary, good job!).

Also, when you switch on the lights in the rooms, does it attract more monsters?
LiquipediaBoy, these pretzels are makin' me thirsty.
d9mmdi
Profile Blog Joined April 2011
Germany179 Posts
April 14 2012 21:47 GMT
#10
omg amnesia as fps so hardcore xD unplayably scary =D
You gotta step over dead bodies - Momma Plott
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 14 2012 21:55 GMT
#11
On April 15 2012 06:26 ChapatiyaqPTSM wrote:
I like the contrast between the first minute where the character eats cereal, and the rest of the trailer where he is chased by monsters (night time looks scary, good job!).

Also, when you switch on the lights in the rooms, does it attract more monsters?


Thank you!

And no it doesn't YET. But I would like it to. In the future I think I'll have them or some other monsters do this.
Kill the Deathball
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
April 14 2012 22:24 GMT
#12
awesome idea, i wish you luck!
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
April 14 2012 23:31 GMT
#13
Projext-X is actually a Amiga game:

http://en.wikipedia.org/wiki/Project-X

so be carefull if you ever want to sell the concept
Twitch.tv/TechGTV / Twitter.com/TechGTV
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 14 2012 23:44 GMT
#14
ProjectX was just a temporary name until I can think of one I like. I just haven't thought of one yet. I'll probably end up with another name but keep something called ProjectX in the game, as well as keep PX as some sort of in-game company that makes cereal and cookies and everything else in the game lol.(My umbrella corp).

Thanks for the heads up!
Kill the Deathball
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
Last Edited: 2012-04-15 00:05:44
April 15 2012 00:05 GMT
#15
thought it was really cool until the character picked up a pistol. It seemed like a nice concept with a horror game where you are practically unable to fight, just flee
The artist formerly known as Starparty
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 15 2012 00:24 GMT
#16
On April 15 2012 09:05 Starparty wrote:
thought it was really cool until the character picked up a pistol. It seemed like a nice concept with a horror game where you are practically unable to fight, just flee


I get what you mean. The result of this game will be more about running away than fighting. Ammo will be very scarce, and there will be deadlier monsters. Unfortunately the video was due, and I had just finished making the hunger and thirst mechanic. I get where you're coming from and while I do intend this game to allow you to fight back, it will be much less frequent and harder if you intend on surviving for very long. This won't be a shoot em all game.
Kill the Deathball
ChapatiyaqPTSM
Profile Blog Joined March 2011
France1887 Posts
April 16 2012 10:51 GMT
#17
On April 15 2012 06:55 pzea469 wrote:
Show nested quote +
On April 15 2012 06:26 ChapatiyaqPTSM wrote:
I like the contrast between the first minute where the character eats cereal, and the rest of the trailer where he is chased by monsters (night time looks scary, good job!).

Also, when you switch on the lights in the rooms, does it attract more monsters?


Thank you!

And no it doesn't YET. But I would like it to. In the future I think I'll have them or some other monsters do this.


Cool! I hope you'll keep track of your progress in future blogs!
LiquipediaBoy, these pretzels are makin' me thirsty.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 17 2012 15:15 GMT
#18
On April 16 2012 19:51 ChapatiyaqPTSM wrote:
Show nested quote +
On April 15 2012 06:55 pzea469 wrote:
On April 15 2012 06:26 ChapatiyaqPTSM wrote:
I like the contrast between the first minute where the character eats cereal, and the rest of the trailer where he is chased by monsters (night time looks scary, good job!).

Also, when you switch on the lights in the rooms, does it attract more monsters?


Thank you!

And no it doesn't YET. But I would like it to. In the future I think I'll have them or some other monsters do this.


Cool! I hope you'll keep track of your progress in future blogs!


Yeah, I actually plan on posting videos of my progress as I go along. I'll see how that works out. Going to start uploading one before I go to bed. Thanks for your interest!
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 17 2012 21:32 GMT
#19
Posted first progress update, just check my channel for more of these.
Kill the Deathball
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