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What's the state of World of Warcraft?

Blogs > calgar
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calgar
Profile Blog Joined November 2007
United States1277 Posts
November 14 2011 20:22 GMT
#1
I'm a WoW vet and played from 2005-2010. Good memories, lots of time, molten core, yada yada, everyone has talked about their story in quitting posts or those about people interested in trying the game out. I can't help but wonder how it's going now every now and then, though, even if I would never start playing again. What is the state of affairs currently, good or bad? Are the new raids good? Arena season going well? People still being tools in regards to the requirements for pick up groups? I'm curious to hear from current players or anyone who's played recently.

*
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2011-11-14 20:26:24
November 14 2011 20:25 GMT
#2
If you have no friends on WoW don't bother. Game has become very fast, everything is done in a hurry and is done with minimum effort in a minimal time frame, while it is good that they took out alot of grindy tasks unless you know friends it will get boring really quickly.
WriterXiao8~~
Celial
Profile Blog Joined June 2006
2602 Posts
November 14 2011 20:32 GMT
#3
Well, in 1-3 weeks the new patch hits which includes a LFD tool but instead for the Deathwing raid, so you dont need to find people to group with anymore, plus it has a super-easy difficulty. But yeah, right now everyone is just looking for people to carry them through firelands. 6/7 NM baddies requireing you to have HM clear to run with them and shit :D (slightly - but not much - exaggerated).
Do not regret. Always forward, never back.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
November 14 2011 20:40 GMT
#4
On November 15 2011 05:32 Celial wrote:
Well, in 1-3 weeks the new patch hits which includes a LFD tool but instead for the Deathwing raid, so you dont need to find people to group with anymore, plus it has a super-easy difficulty. But yeah, right now everyone is just looking for people to carry them through firelands. 6/7 NM baddies requireing you to have HM clear to run with them and shit :D (slightly - but not much - exaggerated).

Getting a pug to clear even nerfed bosses is a pain in the ass.
Artillery spawned from the forges of Hell
Indrium
Profile Joined November 2010
United States2236 Posts
Last Edited: 2011-11-14 20:50:37
November 14 2011 20:50 GMT
#5
I'd also be curious for any replies. I quit around the time Cata came out, but all I really was doing by the end was leveling and making money, which is what I always enjoyed. I've always wanted a single player WoW.

PUG raids sound like a terrible idea though. Some people can't resist moving. Or don't move, depending on the fight.
jayman
Profile Blog Joined September 2011
United States78 Posts
November 14 2011 20:57 GMT
#6
I think Dungeon Queue killed WoW. It's great that DPS can get into a dungeon faster than before, but the sense of community died. The LFG chat was cluttered, but it was a great way to know people from your server.
"Life is a comedy for those who think, a tragedy for those who feel." - Horace Walpole
deepfield1
Profile Blog Joined October 2009
United States373 Posts
November 14 2011 21:13 GMT
#7
Might be a good time to come back because of the new deathwing raids starting end of Nov.. You wont have a bunch of elitists running pug runs. It's impossible to get a group for firelands on my server unless you have a ragnaros kill.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
November 14 2011 21:44 GMT
#8
On November 15 2011 05:57 jayman wrote:
I think Dungeon Queue killed WoW. It's great that DPS can get into a dungeon faster than before, but the sense of community died. The LFG chat was cluttered, but it was a great way to know people from your server.


Personally, I think that it started its the moment Blizzard started to streamline things. In a "world", the player does what he wants, without anyone telling him what to do and where to do it. Things like the dungeon finder, daily quests, simple talent trees all tell a player how to play, and that takes away the essence of the game that so many players loved. It makes it feel like a singleplayer game, where we are all hamsters running on a never ending wheel of what blizzard tells us to do.
http://grooveshark.com/#/deltrus/music
HypernovA
Profile Joined October 2010
Canada556 Posts
November 14 2011 21:44 GMT
#9
On November 15 2011 05:57 jayman wrote:
I think Dungeon Queue killed WoW. It's great that DPS can get into a dungeon faster than before, but the sense of community died. The LFG chat was cluttered, but it was a great way to know people from your server.


Pretty much this. I remember back in Vanilla and BC looking for parties for 5 mans and raids (mind you, I was a healing priest so I had it better than my dps friends). It was awesome because you knew who was good at healing, who was good at dps and who were good tanks. A lot of the times, thats how I used to recruit guild members for my 25 man raid. I'd do heroics with people in Burning Crusade and see what they were like and if I liked what I saw, I would invite them.

Nowadays, all people do is sit in Stormwind/Orgrimmar and wait for the queues to pop up.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
Last Edited: 2011-11-14 21:48:30
November 14 2011 21:47 GMT
#10
battlegrounds killed WoW imo. world pvp was so great, now everyone just sits in one place in a city waiting for queue and goes through the game with minimal impact. you may argue that no one wants to live in a game, but the streamlining went too far. now the community is almost non-existent, and being on a particular server has less and less importance
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2011-11-14 22:02:38
November 14 2011 22:00 GMT
#11
Why would that have anything to do with the end of wow?WoW is seeing people leave because its the same shit year in and year out.The raid content consists of the same boss mechanics in every patch and the PvP is the same imbalanced shit in every season where you see 2-3 viable comps and rest are just trolling along.There's no more room for original ideas in wow and it's not like Blizzard is trying.They just want to milk the game for as long as possible and than launch their new mmo.
Cackle™
PetitCrabe
Profile Blog Joined September 2010
Canada410 Posts
November 14 2011 22:12 GMT
#12
On November 15 2011 07:00 TheKefka wrote:
Why would that have anything to do with the end of wow?WoW is seeing people leave because its the same shit year in and year out.The raid content consists of the same boss mechanics in every patch and the PvP is the same imbalanced shit in every season where you see 2-3 viable comps and rest are just trolling along.There's no more room for original ideas in wow and it's not like Blizzard is trying.They just want to milk the game for as long as possible and than launch their new mmo.


I know that PVP is imbalance, but to be fair, you can't blame blizzard for that. How can you possibly balance 10ish classes make sure that every thinkable composition of these classes will be balance. Of course there will be some compositions better than others. Blizzard is already had a hard time balancing WC3 with 4 races, and have a hard time with SC2 with 3 races, imagine the hell it causes each time they introduce a class.
Xiron
Profile Joined August 2010
Germany1233 Posts
Last Edited: 2011-11-14 22:20:02
November 14 2011 22:19 GMT
#13
On November 15 2011 07:12 PetitCrabe wrote:
Show nested quote +
On November 15 2011 07:00 TheKefka wrote:
Why would that have anything to do with the end of wow?WoW is seeing people leave because its the same shit year in and year out.The raid content consists of the same boss mechanics in every patch and the PvP is the same imbalanced shit in every season where you see 2-3 viable comps and rest are just trolling along.There's no more room for original ideas in wow and it's not like Blizzard is trying.They just want to milk the game for as long as possible and than launch their new mmo.


I know that PVP is imbalance, but to be fair, you can't blame blizzard for that. How can you possibly balance 10ish classes make sure that every thinkable composition of these classes will be balance. Of course there will be some compositions better than others. Blizzard is already had a hard time balancing WC3 with 4 races, and have a hard time with SC2 with 3 races, imagine the hell it causes each time they introduce a class.


Still its not like they are trying hard about it, right?
I played it from 07-10 myself and even I could feel a huge difference between the old WoW and the new one. I quit because raiding was no fun, PvP was RMP only and I tried 3 different servers and each of them had some horrible attribues which finally made me quit. Was fun while it lasted - never again.
"The way of life can be free and beautiful. But we have lost the way. " - Charlie Chaplin
jayman
Profile Blog Joined September 2011
United States78 Posts
November 14 2011 22:22 GMT
#14
On November 15 2011 06:44 HypernovA wrote:
Show nested quote +
On November 15 2011 05:57 jayman wrote:
I think Dungeon Queue killed WoW. It's great that DPS can get into a dungeon faster than before, but the sense of community died. The LFG chat was cluttered, but it was a great way to know people from your server.


Pretty much this. I remember back in Vanilla and BC looking for parties for 5 mans and raids (mind you, I was a healing priest so I had it better than my dps friends). It was awesome because you knew who was good at healing, who was good at dps and who were good tanks. A lot of the times, thats how I used to recruit guild members for my 25 man raid. I'd do heroics with people in Burning Crusade and see what they were like and if I liked what I saw, I would invite them.

Nowadays, all people do is sit in Stormwind/Orgrimmar and wait for the queues to pop up.


Yeah, grinding dungeon queues is like work. And the time I spent in that game was like having a second job. But to be fair, I did enjoy WoW. But it became like a chore.
"Life is a comedy for those who think, a tragedy for those who feel." - Horace Walpole
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2011-11-14 22:24:12
November 14 2011 22:23 GMT
#15
On November 15 2011 07:12 PetitCrabe wrote:
Show nested quote +
On November 15 2011 07:00 TheKefka wrote:
Why would that have anything to do with the end of wow?WoW is seeing people leave because its the same shit year in and year out.The raid content consists of the same boss mechanics in every patch and the PvP is the same imbalanced shit in every season where you see 2-3 viable comps and rest are just trolling along.There's no more room for original ideas in wow and it's not like Blizzard is trying.They just want to milk the game for as long as possible and than launch their new mmo.


I know that PVP is imbalance, but to be fair, you can't blame blizzard for that. How can you possibly balance 10ish classes make sure that every thinkable composition of these classes will be balance. Of course there will be some compositions better than others. Blizzard is already had a hard time balancing WC3 with 4 races, and have a hard time with SC2 with 3 races, imagine the hell it causes each time they introduce a class.


The problem with PvP balance has nothing to do with how many classed there are but that they have to balance them around PvE. If they could have a seperate balance for PvP it would make arena and BG's way more interesting. Simple fact is that for PvE balance to work, some spells will be way OP in PvP

People have been crying out for you skills to have different damage etc when you enter a BG or Arena but Blizz say that would confused casuals and newbies which means for the hardcore PvPers they have to deal with imbalance. Personally I think that all they need to do is have the Arena Tourney servers running the year round and you can choose to play on those instead and have a completely seperate balance and start with max level toons (as you already do). That would allow true PvPers to have their cake and eat it. I'd still be playing WoW if this were the case as Raiding got boring after BC, same shit different tile set.
When there is nothing left to lose but your dignity, it is already gone.
Clues
Profile Joined April 2010
United States186 Posts
November 14 2011 22:46 GMT
#16
On November 15 2011 06:44 HypernovA wrote:
Show nested quote +
On November 15 2011 05:57 jayman wrote:
I think Dungeon Queue killed WoW. It's great that DPS can get into a dungeon faster than before, but the sense of community died. The LFG chat was cluttered, but it was a great way to know people from your server.


Pretty much this. I remember back in Vanilla and BC looking for parties for 5 mans and raids (mind you, I was a healing priest so I had it better than my dps friends). It was awesome because you knew who was good at healing, who was good at dps and who were good tanks. A lot of the times, thats how I used to recruit guild members for my 25 man raid. I'd do heroics with people in Burning Crusade and see what they were like and if I liked what I saw, I would invite them.

Nowadays, all people do is sit in Stormwind/Orgrimmar and wait for the queues to pop up.


Oh geez. Finding dungeon group in vanilla was so painful. No unified citiy chat, no quick teleportation to the dungeon, the world was long and everyone's hearth was in kargath. I will never wish to stand in a group of 4 people for two hours trying to find the last person we need then waiting ANOTHER hour or so for all these tards to finally make it scholomance or BRD or wherever.

In the old days you just sat in the city and waiting for the group to come together, the only difference now is your guaranteed a group of certain ilevel and an easier time of getting to/from the dungeon.

BC helped improve these issues but the same thing would happen. Guild members stopped doing dungeons and it was back into the pool of idiots once more. None of the old LFG brought any real sense of community, just a place to right click a name and whisper "invite".
I've had really good fortune with the dungeon finder once you get beyond a certain ilevel.

In the end WoW is an old game. The core of which really hasn't changed. At this point we know how all the classes work, how all the spells look and feel and how they should be used. The world is well traveled and there are enough people that a decent meta-game has formed, which has the side effect of tuning our overall vision into a somewhat narrow scope of things that are "the best".

They've made it easier to get back into and they've made it easier to get the gear you'd need to raid at the current level if you want to invest time. Never again will you have to go guild hopping for 3-6 months to get the get from MC to get into BWL to get into AQ to get into Naxx....


Chylo
Profile Joined May 2010
United States220 Posts
November 14 2011 23:09 GMT
#17
LFD was by and large a disaster to the community of WOW.

There was never any problem with finding a full group for instances. The MAX amount of time it could possibly take was 10-15 min, way less than the current DPS LF queue. Sure for tanks and healers it's quick, but it literally ruined the entire community of a server. You actually used to know tons of people in other guilds from running things with them.

As others mentioned, you learned who was good on your server and you could make great raids out of these people. It made for real community and fun.

Blizz definitely forgot to an extent that an MMO is fundamentally about the people you play with and meet. People literally stayed for years not enjoying the game because of friends in it. No one ever really made a big deal about finding people for a group.

Now WOW has just devolved into a max efficiency game, where you log on for some queue and insta log off after getting your rewards. You don't fly anywhere, you don't do anything except sit in org.

Also, battlegrounds didn't kill wow lol.
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
Last Edited: 2011-11-14 23:18:22
November 14 2011 23:14 GMT
#18
If you still want to bother, wait for the new expansion to start again. If you start now you'll be bored in a week and regret the money you spend. A new expansion will mean you'll start fresh plus they might've actually improved the game.

I wouldn't touch pvp with a 15 foot pole though. Well, if you have some friends running bgs could be nice.

Don't start again if you have no friends to play with.

As for the debate on the LFD tool, I don't necessarily believe LFD is inherently evil. Crossrealm LFD killed the community. LFD only working with players from your realm would've worked wonders I think.
ryndaris
Profile Blog Joined October 2010
263 Posts
November 14 2011 23:45 GMT
#19
Right now it's pretty boring. The Deathwing raid tier should be coming first week of December, so that's hopefully going to make things more interesting again. That said, I'm not excited for it at all, so I hope it does something for me when it actually arrives. Since PvP is (imo) terrible, I may just wait for Mists (MoP will be awesome btw - I sure as hell am excited about that). That is, if they decide to actually make a proper mage talent tree... that atrocity that's up now can never see the light of day.

Thank god for Skyrim though, I'm having so much fun with that game. And by the time I get bored of it, TOR and GW2 will be out. Choices, mmm... never a bad thing.
rainfable
Profile Blog Joined October 2011
United States171 Posts
November 14 2011 23:50 GMT
#20
I feel like they made everything too easy to get - things used to be that you work from one tier to another, and content was actually hard to clear. Now they made it so that 10-man raids can acquire items that are also acquired from 25-man raids (just in less quantity), and it just feels like everything is easier to accomplish, and with less people.
{♔} eri (ノ◕ヮ◕)ノ*:・゚✧   ⋆ my life for aiur!
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