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New balancing changes :O - Page 2

Blogs > MrBGJM
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Prev 1 2 All
piroko139
Profile Blog Joined September 2010
United States261 Posts
October 08 2010 04:35 GMT
#21
On October 08 2010 13:16 voss wrote:Also not there is not date set for these changes, so they may come with HotS...


The game has been out for about 2 months and you think a patch change announcement this early won't be released until the EXPANSION?
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
October 08 2010 04:56 GMT
#22
Like all of these except for supply before bunker, terran without proxyrax is terran without terran
SubtleArt
Profile Blog Joined January 2010
2710 Posts
October 08 2010 12:05 GMT
#23
On October 08 2010 12:06 iaguz wrote:
Wait, SubtleArt, what? Last patch was just subtle tweaks (except tanks, which mostly just affected tvp and made TvT more interesting).



And this one makes reaper openings completely useless
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-10-08 13:12:00
October 08 2010 13:06 GMT
#24
On October 08 2010 13:05 MutaDoom wrote:
Show nested quote +
On October 08 2010 12:44 awu25 wrote:
6 pool vs terrans is gonna run rampant throughout the lower leagues

Yeah, I'm not so sure about this depot before rax thing...



Because the only counter to 6pool is 10rax...

Regardless, maybe requiring supply depot to build reapers and/or bunker would be good. Requiring it to build a barracks removes potentially funny cheese victories.
#1 Kwanro Fan
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2010-10-08 13:16:49
October 08 2010 13:08 GMT
#25
Hellion kiting Roach would be a bitch of a chore now (hellion 5 range, roach's patch range may be either 3.5 or 4), and basically impossible if Roach has speed upgrade. Reaper kitting Roach is impossible even for Boxer due to the micro intensity involved (reaper range 4.5, patch roach range either 3.5 or 4).

Also, terran walloff against zerg may be horrendous and non-viable on certain maps, especially the ones without ramps. Hopefully a marauder behind a depot can still shoot at the roach. And even if that is the case, the Terran need to constantly micro that marauder to keep it alive.

Also, the rax after depot thing...is that really necessary? Isn't cheese just part of what Starcraft is?

I don't quite understand the reaper upgrade on factory either. Reaper strats are iffy to begin with due to the high risk involved. Now it's completely invalid. The most use that a Terran will have for a reaper is to build a single one early for scouting and minor harass. There is no longer a meaning to building more than 2 in a game.

If Zerg can 6 pool, why can't we 10 rax?

Reaper will be the new Scout of SCII.

Wait, we already have the Mothership for that role.

Maybe BW queen or ghost? lol.
KOFgokuon
Profile Blog Joined August 2004
United States14903 Posts
October 08 2010 20:28 GMT
#26
such over reaction by blizzard ><
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
October 08 2010 20:45 GMT
#27
I felt like Blizzard's tweaks were gradually heading in the right direction already but they might have overdone it this time. People were complaining that bigger changes were needed but they clearly meant instead of the little tweaks not on top of them.

I hope their answer to Terrans having a lot of early game options isn't just to eliminate a bunch of them so that Zergs will start guessing right more often.
No I'm never serious.
madnessman
Profile Blog Joined May 2009
United States1581 Posts
October 08 2010 22:48 GMT
#28
On October 08 2010 13:16 voss wrote:
What the hell? I play zerg an think all these buffs combined are too massive!

No more reaper harrass, no more zerg proof protoss wall + FE.

And structure health buffs?

Keep in mind that these are 'planned changes' which means that they are not certain. Also not there is not date set for these changes, so they may come with HotS...


wait whats this about no more zerg proof walls as toss?
sLiniss
Profile Blog Joined May 2009
United States849 Posts
October 09 2010 00:00 GMT
#29
On October 08 2010 13:08 MutaDoom wrote:
Show nested quote +
On October 08 2010 13:06 Zeroes wrote:
why are people afraid of 6 pool rush as terran you can wall off before the lings get to you

Because in lower leagues, not only do lots not wall, but lots don't scout. It'll be a problem in lower leagues.

Do you really think that balance changes are aimed to change the meta-game of bronze league players?
Scientia
Profile Joined June 2010
Canada31 Posts
October 09 2010 00:18 GMT
#30
On October 09 2010 09:00 sLiniss wrote:
Do you really think that balance changes are aimed to change the meta-game of bronze league players?


Not bronze league, 2v2.
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