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1Round Wind vs Zenio
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Zenio opens with a 7 pool on Blistering Sands. TheWind opens 13 gas 12 pool and holds the rush,
compounding his advantage in a highly volatile baneling/speedling match. TheWind manages to build
4 mutalisks and Zenio's second queen is a few seconds too late. GG.
compounding his advantage in a highly volatile baneling/speedling match. TheWind manages to build
4 mutalisks and Zenio's second queen is a few seconds too late. GG.
2Round
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Zenio opens with a 6 pool on Delta Quadrant. TheWind opens 13 gas 12 pool and holds the rush,
TheWin gets baneling nest before speed, and compounds his advantage to win in early game speedling/baneling.
TheWin gets baneling nest before speed, and compounds his advantage to win in early game speedling/baneling.
TheWind vs Check on Scrap Station
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TheWind opens 14g/14 pool and a roach warren shortly after.
Check opens 14g/13 pool and grabs an early second gas (22 supply) and techs to lair with second 100 gas.
TheWind skips zergling speed and grabs 3 roaches while teching to lair at the same time as Check.
TheWind, looking for a quick victory, builds a nydus canal while Check builds a Spire.
Check expects a nydus canal and vigilantly spreads overlords across his base. TheWind is forced to nydus
in front of Check's base and his large roach attack fails after 6 mutalisks pop with few losses for Check.
TheWind GGs.
Check opens 14g/13 pool and grabs an early second gas (22 supply) and techs to lair with second 100 gas.
TheWind skips zergling speed and grabs 3 roaches while teching to lair at the same time as Check.
TheWind, looking for a quick victory, builds a nydus canal while Check builds a Spire.
Check expects a nydus canal and vigilantly spreads overlords across his base. TheWind is forced to nydus
in front of Check's base and his large roach attack fails after 6 mutalisks pop with few losses for Check.
TheWind GGs.
TheWind vs Check on BS
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TheWind opens 14p/13g with an aggressive 8 lings and a baneling nest before zergling speed.
Check opens 14g/14p into roaches after zergling speed.
Baneling bust a moderate success, queen killed and several drones. Check splits his drones to minimize damage effectively
To prevent a roach counter, TheWind prepares a roach warren of his own and uses a roach/baneling army to tech to lair
and build a spire. With map control, he expands while Check is forced to one base play.
Check attempts a bizzare timing attack - 4 queens crawl across the map with a large army of roaches and manage to kill TheWind's natural and his roach/speedling forces. The queens run out of energy and the mutalisks overpower the queens. TheWind repels roaches and Check GGs.
Check opens 14g/14p into roaches after zergling speed.
Baneling bust a moderate success, queen killed and several drones. Check splits his drones to minimize damage effectively
To prevent a roach counter, TheWind prepares a roach warren of his own and uses a roach/baneling army to tech to lair
and build a spire. With map control, he expands while Check is forced to one base play.
Check attempts a bizzare timing attack - 4 queens crawl across the map with a large army of roaches and manage to kill TheWind's natural and his roach/speedling forces. The queens run out of energy and the mutalisks overpower the queens. TheWind repels roaches and Check GGs.
TheWind vs Check on Metalopolis (close positions 9-12)
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TheWind opens 7 pool
Check opens 13g 12p and holds off the rush. Their economies equalize, with both players preparing a baneling nest.
Ten minutes of speedling baneling proceeds into lair tech, where both players expand while building a spire.
Check establishes air dominance with corruptors after about 8 mutalisks are out on the field for each player.
TheWind builds an infestation pit and a hydralisk den, opening a timing window during which TheWind is vulnerable,
but both players lack scouting information and Check misses his opportunity, attacking when a sufficient number of hydras pop.
TheWind counters, using fungal growth to kill Check's corruptor force. Check GGs.
Check opens 13g 12p and holds off the rush. Their economies equalize, with both players preparing a baneling nest.
Ten minutes of speedling baneling proceeds into lair tech, where both players expand while building a spire.
Check establishes air dominance with corruptors after about 8 mutalisks are out on the field for each player.
TheWind builds an infestation pit and a hydralisk den, opening a timing window during which TheWind is vulnerable,
but both players lack scouting information and Check misses his opportunity, attacking when a sufficient number of hydras pop.
TheWind counters, using fungal growth to kill Check's corruptor force. Check GGs.