![[image loading]](http://i42.tinypic.com/2zp066h.png)
Apparently in these positions, the red bunker is just out of range of the orange bunker, but the reds can slaughter their enemies without any problem.
From one of my early noob game, probably my most lucky game ever.
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Frigo
Hungary1023 Posts
![]() Apparently in these positions, the red bunker is just out of range of the orange bunker, but the reds can slaughter their enemies without any problem. From one of my early noob game, probably my most lucky game ever. | ||
neobowman
Canada3324 Posts
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The6357
United States1268 Posts
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Kyuukyuu
Canada6263 Posts
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Nytefish
United Kingdom4282 Posts
On March 14 2010 05:03 The6357 wrote: that's pretty interesting...sometimes I notice cannons shoot farther than they supposed to in certain angles... Or way shorter than usual, getting you killed so easily by hydra rushes. | ||
Faranth
933 Posts
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hifriend
China7935 Posts
On March 14 2010 05:02 neobowman wrote: ... So what's the point of this? I think it's pretty cool when people figure out stuff like this 12 years after release. | ||
Frigo
Hungary1023 Posts
On March 14 2010 05:04 Kyuukyuu wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=96786 I don't think it is the same bug, there was no attack on friendly units that could have broke the animation sequence and triggered the longer range. At least after the marine entered the bunker. No idea how BW calculates attack ranges, but a reasonable explanation would be that the source of the gunfire is not the exact center of the red bunker but lower and/or to the right, and it can reach the edges of the orange one, but not vice versa. | ||
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Jonvvv
Norway1530 Posts
On March 14 2010 05:11 Faranth wrote: Perhaps I'm just off my rocker, but would researched marine range affect bunker range? I'm pretty sure it does, which would make the difference... Yes it does. | ||
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