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Starcraft 2 officially announced - Page 19

Forum Index > SC2 General
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Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
May 19 2007 01:21 GMT
#361
"According to the panel, the game is apparently being developed by a team of approximately 40, though on the matter of the budget and the schedule, Morhaime simply said, "We don't really have a budget; we'll spend as much time and resources as we need to make this game great."

Hell yea!
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
MannerKiss
Profile Joined June 2003
United States2398 Posts
May 19 2007 01:41 GMT
#362
THhis looks rediculously slow paced to me, it even looks slow for wc3 =/. I hope he had the gamespeed set on slow, although it sure looked like normal pace for what was being shown. Also, with the ability to just 'click' and create protoss units, it seems they destroyed the traditional sense of the macro game. I'm curious to see how it will play out =/.
I want an igloo.
LetMeBeWithYou
Profile Joined August 2004
Canada4254 Posts
May 19 2007 01:45 GMT
#363
Stalkers sounds really lame.

I also agree on the "It looks really slow" part too.
All Those beneath an angry star
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 19 2007 01:47 GMT
#364
I cant fucking wait. Nuff said.
"Smokey, this is not 'Nam, this is bowling. There are rules."
mnm
Profile Blog Joined August 2003
United States4493 Posts
May 19 2007 04:21 GMT
#365
On May 19 2007 01:39 XG3 wrote:
http://www.starcraft2.com

Hi Jeff ^^
http://www.teamliquid.net/store http://www.teamliquid.net/gallery/
mel_ee
Profile Blog Joined August 2003
2450 Posts
May 19 2007 04:30 GMT
#366
On May 19 2007 13:21 mnm wrote:
Show nested quote +
On May 19 2007 01:39 XG3 wrote:
http://www.starcraft2.com

Hi Jeff ^^


OHHH thats why his name looks familiar...

He use to post on SCL err work for SCL
Behold the bold soldier, control the globe slowly proceeds to blow swingin swords like Shinobi
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 19 2007 19:26 GMT
#367
On May 19 2007 10:41 MannerKiss wrote:
THhis looks rediculously slow paced to me, it even looks slow for wc3 =/. I hope he had the gamespeed set on slow, although it sure looked like normal pace for what was being shown. Also, with the ability to just 'click' and create protoss units, it seems they destroyed the traditional sense of the macro game. I'm curious to see how it will play out =/.

Gamespeed was set to slow (or at least slower than the fastest speed) for demo purposes - multiple sources has stated this (SCL, gamespot are the two I can remember seeing).

He didn't just click to create toss units btw, they were warping in from upgraded gateways (warpgates) I believe.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Konni
Profile Blog Joined February 2003
Germany3044 Posts
May 19 2007 19:36 GMT
#368
I guess they've changed many things for the demo to run smoothly. Like those zealots vs mass lings. I bet they've changed hp and shields just for them to stay alive long enough to showcase the colossi (sp? colossuses?). And with that warping in they've probably set building time to zero or something.

Don't already hate what is only halfway done when you've seen 2 or 3 demo videos. Plz
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