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MLG Anaheim KeSPA Invitational Bracket - Page 23

Forum Index > SC2 General
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ballasdontcry
Profile Joined January 2011
Canada595 Posts
June 10 2012 05:57 GMT
#441
On June 10 2012 14:55 haduken wrote:
Show nested quote +
On June 10 2012 14:35 Cornstyle wrote:
Lol, guess they're not too used to seeing cloaked observers yet in SC2 based on the second game


Observers are cloaked in BW as well wtf

i think he's talking about spotting the shimmer.
0neder
Profile Joined July 2009
United States3733 Posts
June 10 2012 05:57 GMT
#442
Fun games. I hope players like fantasy aren't turned off from SC2 when their favorite units suck (Vulture>hellion is a big letdown).
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
June 10 2012 05:58 GMT
#443
games are lower quality, but have more feeling and personality in them which makes it more entertaining
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
June 10 2012 05:58 GMT
#444
It's kind of sad that Apollo-Wheat have no idea who the players are... Still, JD IS GONNA KILL EVERYONE
MyLove + Your Love= Supa Love
Cornstyle
Profile Joined October 2010
United States147 Posts
June 10 2012 05:59 GMT
#445
On June 10 2012 14:55 haduken wrote:
Show nested quote +
On June 10 2012 14:35 Cornstyle wrote:
Lol, guess they're not too used to seeing cloaked observers yet in SC2 based on the second game


Observers are cloaked in BW as well wtf


My bad, poorly worded.

Meant Flash missed sniping any observers around his army even though they were floating over the middle of it for most of his 2nd game. Still great games, just something that stuck out at me!
Incanus
Profile Joined October 2009
Canada695 Posts
June 10 2012 06:02 GMT
#446
Is the other game (JD vs Bisu) being played right now? Or after this?
Flash: "Why am I so good?" *sob sob*
NinjaTrout
Profile Joined June 2011
United States35 Posts
June 10 2012 06:14 GMT
#447
Jaedong and Soulkey both have amazing creep spread. I love seeing the whole map purple :3
"I sound like this."
Darkman
Profile Joined April 2012
United States64 Posts
June 10 2012 06:16 GMT
#448
Flash vs Soulkey is epic
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
June 10 2012 06:16 GMT
#449
This is a good game no?
MyLove + Your Love= Supa Love
moochu
Profile Joined August 2009
Australia374 Posts
June 10 2012 06:16 GMT
#450
You know what i think it is? They seem to be really good with reinforcing, so whilst the engagements aren't giant deathballs the fights go for longer because units keep joining in.
Typhoon1789
Profile Blog Joined July 2011
Australia292 Posts
June 10 2012 06:19 GMT
#451
Flash loves them medivacs. He had like 15+ of them buggers.

Professional Cunt.
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
June 10 2012 06:19 GMT
#452
Soulkey's fatal error that game was the decision to go ultralisks on Antiga. Once Terran sieges the middle, you need broodlords to break it efficiently otherwise you're wasting too many units to break his siege line and gold base.
Darkman
Profile Joined April 2012
United States64 Posts
June 10 2012 06:20 GMT
#453
On June 10 2012 15:19 Typhoon1789 wrote:
Flash loves them medivacs. He had like 15+ of them buggers.



Similar to MKP vs stephano in their series
TheEmulator
Profile Blog Joined July 2010
28104 Posts
June 10 2012 06:20 GMT
#454
Flash had great macro. His minerals were below 1000 on four bases during major engagments consistently throughout the game
Administrator
Frazzlehoon
Profile Joined July 2008
United States3455 Posts
June 10 2012 06:21 GMT
#455
Flashhh! :D
Natespank
Profile Joined November 2011
Canada449 Posts
June 10 2012 06:21 GMT
#456
alright, lag is gone. Thanks MLG!!!! Runs like a kenyan
Random_Guy09
Profile Joined April 2012
Canada1010 Posts
June 10 2012 06:23 GMT
#457
On June 10 2012 15:16 moochu wrote:
You know what i think it is? They seem to be really good with reinforcing, so whilst the engagements aren't giant deathballs the fights go for longer because units keep joining in.


Looks like the BW pro's are alot more agressive with their units. It never looks like "OMG turtle till 200/200 then we'll just micro around to get a better engage and then games over". Always lots of good small engagements that are making it entertaining. Only time it looks like turtling is when they're defending because the opponent has a small group of units standing on their door step. Don't think there has been an actual 200/200 "Deathball" fight yet from what I've seen (no access to the premium streams). They're all honestly playing "Thorzain" style of play just chipping away at each other when they think they have an advantage and arent overcommiting to attacks. Pretty good to watch
Fueled
Profile Joined October 2011
United States1610 Posts
June 10 2012 06:24 GMT
#458
Awesome games so far
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
RdoubleU
Profile Joined December 2011
5 Posts
June 10 2012 06:28 GMT
#459
Just watch Flash's production queue. He always keeps it right where it needs to be. It blew my mind.
larse
Profile Blog Joined March 2012
1611 Posts
June 10 2012 06:28 GMT
#460
On June 10 2012 15:23 Random_Guy09 wrote:
Show nested quote +
On June 10 2012 15:16 moochu wrote:
You know what i think it is? They seem to be really good with reinforcing, so whilst the engagements aren't giant deathballs the fights go for longer because units keep joining in.


Looks like the BW pro's are alot more agressive with their units. It never looks like "OMG turtle till 200/200 then we'll just micro around to get a better engage and then games over". Always lots of good small engagements that are making it entertaining. Only time it looks like turtling is when they're defending because the opponent has a small group of units standing on their door step. Don't think there has been an actual 200/200 "Deathball" fight yet from what I've seen (no access to the premium streams). They're all honestly playing "Thorzain" style of play just chipping away at each other when they think they have an advantage and arent overcommiting to attacks. Pretty good to watch


Because you can afford to do some small engagements in BW. Even if you lost all the small engagements, comeback is still highly probable. But in SC2 if you lost all the small engagement and are low on supply and then hit by a forceful counterattack, comeback is much less likely so players tend to turtle more.
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