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[H] ZvT rationalization on close spawn Metalopolis

Forum Index > SC2 General
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1 2 3 Next All
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
May 04 2011 22:51 GMT
#1
Hey so I need help from the community to explain to me two things.

1) How is a zerg player who is playing top 50 players in Grand Masters supposed to beat a terran who is on the same skill level if not better in close spawn on Metalopolis?

2) How does blizzard rationalize that close spawn Metalopolis zvt is fair but close spawn (or horizontal spawn) on old shakuras plateau with backdoor rocks was not fair, causing for the new shakuras plateau to be made?

Also just for a little info on Metalopolis close spawn for some perspective, it has the closest ground distance between two bases out of any other map blizzard has ever put on the ladder. Yes it is even shorter ground distance on between close spawn bases on Metalopolis then the ground distance was between bases on Steppes Of War! Now I do not want to use this thread as a balance discussion so DO NOT turn it into one. I just want to hear peoples answers to the two questions I am asking to help broaden my insight of how blizzard thinks. And no thumbs downing Metalopolis is not an option because I want to use it as practice for upcoming Lan events one of which is MLG, which negates close spawn on Metalopolis. Yes I could use practice partners but playing at the level I am on ladder it is good practice to just ladder and face people on ladder that I will be facing at MLG anyways.

Thanks,
Lime

p.s. The reason I am not bringing zvp into the question is because its much easier to all in a P off 2 base or even 1 base in a close spawn situation, but if a terran sniffs out a 1 base or 2 base all in they can just bunker up a lot and win ez pz.
JD, need I say more? :D
KimJongChill
Profile Joined January 2011
United States6429 Posts
May 04 2011 22:54 GMT
#2
I don't understand either. I'm not nearly at that skill level, but I really struggle--especially against terran--on close positions, with how fast they siege up and reinforce. I really don't think it's fair at all, and that MLG maps are making the right decision removing that kind of ridiculous spawning location.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-05-04 22:55:37
May 04 2011 22:54 GMT
#3
2) How does blizzard rationalize that close spawn Metalopolis zvt is fair but close spawn (or horizontal spawn) on old shakuras plateau with backdoor rocks was not fair, causing for the new shakuras plateau to be made?


Ask on B.net

1) How is a zerg player who is playing top 50 players in Grand Masters supposed to beat a terran who is on the same skill level if not better in close spawn on Metalopolis?


Who says they don't?
Who says GM's have equal skill?
How do you evaluate skill?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
Last Edited: 2011-05-04 23:03:00
May 04 2011 23:01 GMT
#4
In my opinion, it's not fair at all.

zerg can not play standard vs. protoss or terran in close positions. In close positions, the time zerg has to react to a push is limited, but if zerg builds units in advance, they're behind (less drones can be made). Also, if they over commit to a defense, they're behind.

Like you said, zvp in close positions is easier because all-ins vs. protoss are fairly easy to execute, but it is still fairly imbalanced because standard play is not rewarded whatsoever.

In zvt, all-ins are much harder to win with, so that's usually not a viable option. Instead, zerg are forced to play standard. However, they have no way to scout the terran so long as the terran leaves a few marines on the perimeter to scout for scouting overlords. In addition, because zerg cannot scout the terran, you basically have to guess at what the terran is doing as there is no "one build counters all" strategy that zerg has. If zerg guesses wrong or reacts too late (which is VERY common in close positions), they lose.

Essentially, it's a catch 22: if zerg builds units to defend too early, they're behind. If zerg builds units when the terran is pushing out in close positions, they lose.

at the post above me: you're answering questions with more questions. why bother posting at all if you aren't going to be answering the question at hand or at least attempting to?
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
Last Edited: 2011-05-04 23:05:30
May 04 2011 23:03 GMT
#5
On May 05 2011 07:54 Torte de Lini wrote:
Show nested quote +
2) How does blizzard rationalize that close spawn Metalopolis zvt is fair but close spawn (or horizontal spawn) on old shakuras plateau with backdoor rocks was not fair, causing for the new shakuras plateau to be made?


Ask on B.net

Show nested quote +
1) How is a zerg player who is playing top 50 players in Grand Masters supposed to beat a terran who is on the same skill level if not better in close spawn on Metalopolis?


Who says they don't?
Who says GM's have equal skill?
How do you evaluate skill?


Trust me i know a good amount of the top level zergs and pretty much if u r facing a terran of equivalent skill or slightly less skilled then you, you are more then likely going to lose as a zerg. This is assuming you are playing some kind of standard opening as a FE or fast ling speed into an expansion.

What I really do not understand though is how blizzard realizes close spawn on old shakuras plateau via the back door rocks was not fair for the various MUs in the game but how this situation has been the same since beta. I just want to know if anyone has a better understanding of why blizzard has decided to keep it this way.
JD, need I say more? :D
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
May 04 2011 23:05 GMT
#6
They said Shakuras was fair but boring. Get your facts straight.
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
Last Edited: 2011-05-04 23:06:36
May 04 2011 23:06 GMT
#7
On May 05 2011 08:05 gogogadgetflow wrote:
They said Shakuras was fair but boring. Get your facts straight.


No they had also mentioned that mass mech builds for terran coming through the back door and leap frogging with tanks was too hard for zerg AND protoss to handle if the terran executed the right timing.
JD, need I say more? :D
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2011-05-04 23:12:10
May 04 2011 23:08 GMT
#8
On May 05 2011 07:54 Torte de Lini wrote:
Show nested quote +
2) How does blizzard rationalize that close spawn Metalopolis zvt is fair but close spawn (or horizontal spawn) on old shakuras plateau with backdoor rocks was not fair, causing for the new shakuras plateau to be made?


Ask on B.net

Show nested quote +
1) How is a zerg player who is playing top 50 players in Grand Masters supposed to beat a terran who is on the same skill level if not better in close spawn on Metalopolis?


Who says they don't?
Who says GM's have equal skill?
How do you evaluate skill?


Valid point. The ranking system that blizzard has is essentially an illusion. Its basically assuming that each race is 100% balanced in all matchups as well as each race having the exact amount of skill required to play. I think its safe to say that this is not the case, this is why IdrA often gets frustrated.

So hypothetically speaking, if Zerg took 25% more skill than Terran and the Blizzards system has them equally ranked, then the Zerg player is still 25% better.

Edit: sorry for off topic. No answer behind the logic of close position metal. :\
Absence of evidence is not evidence of absence.
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
Last Edited: 2011-05-04 23:10:39
May 04 2011 23:09 GMT
#9
On May 05 2011 08:08 R0YAL wrote:
Show nested quote +
On May 05 2011 07:54 Torte de Lini wrote:
2) How does blizzard rationalize that close spawn Metalopolis zvt is fair but close spawn (or horizontal spawn) on old shakuras plateau with backdoor rocks was not fair, causing for the new shakuras plateau to be made?


Ask on B.net

1) How is a zerg player who is playing top 50 players in Grand Masters supposed to beat a terran who is on the same skill level if not better in close spawn on Metalopolis?


Who says they don't?
Who says GM's have equal skill?
How do you evaluate skill?


Valid point. The ranking system that blizzard has is essentially an illusion. Its basically assuming that each race is 100% balanced in all matchups as well as each race having the exact amount of skill required to play. I think its safe to say that this is not the case, this is why IdrA often gets frustrated.


Why is this even brought up >< JUST ASSUME THAT THE TWO PLAYERS WHO ARE MEETING ARE ON THE SAME SKILL LEVEL. I was just using that as a reference to let ya know that im not a low level player who doesn't know to play. So please stick to the topic and answer the questions.
JD, need I say more? :D
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 04 2011 23:10 GMT
#10
You don't, that's why you just roach rush them.
eloist
Profile Joined September 2010
United States1017 Posts
May 04 2011 23:11 GMT
#11
Someone explain to me how zerg automatically gets behind by building units. Given the ability to produce multiple workers at once, is there not a way to stay on even worker production footage while getting units like the other two races?

FXOjEcho
Profile Joined November 2010
Canada318 Posts
May 04 2011 23:14 GMT
#12
i know a very very strong 2 base attack that defeats bunkered terrans and is by no means allin, i demonstrate it plenty of times on my youtube channel here:

http://www.youtube.com/user/LagTTJEcho?feature=mhum

if u have any questiosn nfeel free to pm me
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
May 04 2011 23:16 GMT
#13
On May 05 2011 08:11 eloist wrote:
Someone explain to me how zerg automatically gets behind by building units. Given the ability to produce multiple workers at once, is there not a way to stay on even worker production footage while getting units like the other two races?


No because of larva. Zerg uses larva for drones, units, and overlords. Building only drones you will still be forced to get overlords as well. Same goes for only building units. Zerg gets behind when they make units because every second that unit is out it could have potentially been a drone mining. The optimal way to play Zerg from an economic standpoint would be to make nothing but drones and then when the enemy pushes out, make exactly the number of units to defend. This means that if your last unit and their last unit kill eachother at the same time your playing 100% perfect Zerg
Absence of evidence is not evidence of absence.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 04 2011 23:16 GMT
#14
On May 05 2011 08:09 Limenade wrote:
Show nested quote +
On May 05 2011 08:08 R0YAL wrote:
On May 05 2011 07:54 Torte de Lini wrote:
2) How does blizzard rationalize that close spawn Metalopolis zvt is fair but close spawn (or horizontal spawn) on old shakuras plateau with backdoor rocks was not fair, causing for the new shakuras plateau to be made?


Ask on B.net

1) How is a zerg player who is playing top 50 players in Grand Masters supposed to beat a terran who is on the same skill level if not better in close spawn on Metalopolis?


Who says they don't?
Who says GM's have equal skill?
How do you evaluate skill?


Valid point. The ranking system that blizzard has is essentially an illusion. Its basically assuming that each race is 100% balanced in all matchups as well as each race having the exact amount of skill required to play. I think its safe to say that this is not the case, this is why IdrA often gets frustrated.


Why is this even brought up >< JUST ASSUME THAT THE TWO PLAYERS WHO ARE MEETING ARE ON THE SAME SKILL LEVEL. I was just using that as a reference to let ya know that im not a low level player who doesn't know to play. So please stick to the topic and answer the questions.


Skill level is relative, there is no such thing as the same level of skill.
WriterXiao8~~
FrostOtter
Profile Joined September 2010
United States537 Posts
May 04 2011 23:16 GMT
#15
Terran cheeses on close positions, Toss cheeses on close positions...why don't you? I never try to play a macro game on close positions on Metal. If it turns into one, then so be it, but why not give them a taste of their own medicine?
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 04 2011 23:19 GMT
#16
On May 05 2011 08:16 FrostOtter wrote:
Terran cheeses on close positions, Toss cheeses on close positions...why don't you? I never try to play a macro game on close positions on Metal. If it turns into one, then so be it, but why not give them a taste of their own medicine?


Erm, the point is that a Terran playing standard will still beat the shit out of a Zerg playing standard in those positions, too. A Terran player knows this and can either cheese, or play conservatively thinking that the Zerg will cheese them. Even when playing safe, it still loses to Zerg standard/greedy most of the time, especially with salvage bunkers.
FakeBoxeR
Profile Joined March 2011
43 Posts
May 04 2011 23:20 GMT
#17
Close spawns favor terran
Cross spawns favor zerg

LimeNade
Profile Blog Joined February 2010
United States2125 Posts
May 04 2011 23:21 GMT
#18
On May 05 2011 08:16 Kipsate wrote:
Show nested quote +
On May 05 2011 08:09 Limenade wrote:
On May 05 2011 08:08 R0YAL wrote:
On May 05 2011 07:54 Torte de Lini wrote:
2) How does blizzard rationalize that close spawn Metalopolis zvt is fair but close spawn (or horizontal spawn) on old shakuras plateau with backdoor rocks was not fair, causing for the new shakuras plateau to be made?


Ask on B.net

1) How is a zerg player who is playing top 50 players in Grand Masters supposed to beat a terran who is on the same skill level if not better in close spawn on Metalopolis?


Who says they don't?
Who says GM's have equal skill?
How do you evaluate skill?


Valid point. The ranking system that blizzard has is essentially an illusion. Its basically assuming that each race is 100% balanced in all matchups as well as each race having the exact amount of skill required to play. I think its safe to say that this is not the case, this is why IdrA often gets frustrated.


Why is this even brought up >< JUST ASSUME THAT THE TWO PLAYERS WHO ARE MEETING ARE ON THE SAME SKILL LEVEL. I was just using that as a reference to let ya know that im not a low level player who doesn't know to play. So please stick to the topic and answer the questions.


Skill level is relative, there is no such thing as the same level of skill.


*facepalm* who cares bout the skill for gods sake. Just imagine two people ROUGHLY of equivalent skill are playing close spawn metal. One is a Z and one is a T. Most people gonna bet the ranch on the T if you are forced to make a bet.
JD, need I say more? :D
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
May 04 2011 23:22 GMT
#19
On May 05 2011 08:16 FrostOtter wrote:
Terran cheeses on close positions, Toss cheeses on close positions...why don't you? I never try to play a macro game on close positions on Metal. If it turns into one, then so be it, but why not give them a taste of their own medicine?


if you had bothered to read, you would have seen that the OP states that terran defends zerg cheese easily with bunkers.
eloist
Profile Joined September 2010
United States1017 Posts
Last Edited: 2011-05-04 23:24:36
May 04 2011 23:23 GMT
#20
On May 05 2011 08:22 Malstriks wrote:
Show nested quote +
On May 05 2011 08:16 FrostOtter wrote:
Terran cheeses on close positions, Toss cheeses on close positions...why don't you? I never try to play a macro game on close positions on Metal. If it turns into one, then so be it, but why not give them a taste of their own medicine?


if you had bothered to read, you would have seen that the OP states that terran defends zerg cheese easily with bunkers.

Even banelings and roaches? But anyways, I thought the problem was 2 rax marines and bunkers in your base. Terran can't do it all at once either.
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