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Final Beta patch incoming? - Page 3

Forum Index > SC2 General
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Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
July 17 2010 23:03 GMT
#41
Awesome! Zelniq I love you. Seriously Zelniq. Send pic? Back on Topic, could you start a new thread with these unlisted changes? (I'll also look for new stuff!)
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
~Matthias
Profile Joined July 2010
Canada56 Posts
July 17 2010 23:04 GMT
#42
On July 18 2010 07:58 iCCup.Raelcun wrote:
Kiwikaki says they removed his thread about the patch on bnet forums and banned him and now there are no threads on the bnet forums about that patch. Maybe it was a mistake?


Holy fuck are you serious? I really don't understand blizzard at all
I attend church Sunday to Thursday at 7pm PST on day9.tv
HubertFelix
Profile Joined April 2010
France631 Posts
July 17 2010 23:04 GMT
#43
On July 18 2010 08:01 Zelniq wrote:
TESTED:


burrowed casting trick still works
Neural Parasite's 12 second duration has been reverted back to normal (infinite).


Good news !
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
July 17 2010 23:04 GMT
#44
On July 18 2010 08:01 Zelniq wrote:
TESTED:


burrowed casting trick still works
Neural Parasite's 12 second duration has been reverted back to normal (infinite).


omg Zelniq yes!!!
http://grooveshark.com/#/deltrus/music
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
July 17 2010 23:05 GMT
#45
what about the creep tumor time
AKA: TelecoM[WHITE] Protoss fighting
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-07-17 23:14:19
July 17 2010 23:07 GMT
#46
cooldown before creep tumors can be spread is still not fixed (30 seconds, rather than 15). Looks intended as the tooltip is now fixed to say 30 seconds.
transfusion still 1 second cooldown
ModeratorBlame yourself or God
tubs
Profile Joined March 2010
764 Posts
July 17 2010 23:07 GMT
#47
On July 18 2010 08:03 Plexa wrote:
Why would you ban someone for making a thread about the patch... Especially one of the top gamers in SC2 =/ (not that they should receive preferential treatment, but still..)


Probably because the thread title was:

"why do you guys keep *!%@ing up the notes"

And the message he posted was:

"for god sake cant u post a good patch note for once"

...

I agree with him. It had to be said. But doing that on the battle.net forums is pretty much autoban LOL.
"Roach dies to immortal and rockit black guy" - Tierdal.thex
IvoryTower
Profile Joined June 2010
28 Posts
July 17 2010 23:09 GMT
#48
On July 18 2010 08:07 Zelniq wrote:
cooldown before creep tumors can be spread is still not fixed (30 seconds, rather than 15)



I always forget to spread with the longer time, or rather, I remember about 15-20 seconds after spreading, then forget.
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
July 17 2010 23:09 GMT
#49
On July 18 2010 08:07 Zelniq wrote:
cooldown before creep tumors can be spread is still not fixed (30 seconds, rather than 15)



thats because it should not be fixed
ur pro or ur noob , thats life
cocosoft
Profile Joined May 2010
Sweden1068 Posts
July 17 2010 23:11 GMT
#50
On July 18 2010 08:07 tubs wrote:
Show nested quote +
On July 18 2010 08:03 Plexa wrote:
Why would you ban someone for making a thread about the patch... Especially one of the top gamers in SC2 =/ (not that they should receive preferential treatment, but still..)


Probably because the thread title was:

"why do you guys keep *!%@ing up the notes"

And the message he posted was:

"for god sake cant u post a good patch note for once"

...

I agree with him. It had to be said. But doing that on the battle.net forums is pretty much autoban LOL.
I'm going to quote a user posting in that specific thread:
Having beta patch notes out the second a patch is launched is serious business...

...because it's beta....
...and we're paying for this...

...oh wait

Seriously what's the big deal!!
¯\_(ツ)_/¯
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
July 17 2010 23:11 GMT
#51
yeah creep is fine as it is now.
FTD
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
July 17 2010 23:13 GMT
#52
the change they made to macroing with terran buildings that have different addons are still in the game
ModeratorBlame yourself or God
vanskater
Profile Joined March 2010
United States146 Posts
July 17 2010 23:13 GMT
#53
On July 18 2010 08:11 TRAP[yoo] wrote:
yeah creep is fine as it is now.



yes it is fine, but the tooltip needs to match the cooldown, or vice-a-versa
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
July 17 2010 23:14 GMT
#54
ya i forgot to check, but they did JUST fix the tooltip to match cooldown. so, it's intended and here to stay
ModeratorBlame yourself or God
peachsncream
Profile Joined April 2010
United States289 Posts
July 17 2010 23:15 GMT
#55
Does anybody know the real patch notes? sorry if i mist something. Also, has any1 tested if the void ray thing has been fixed?
I Micro I Micro - PLZLEAVEDUCK
woolly
Profile Joined May 2010
United States56 Posts
July 17 2010 23:18 GMT
#56
I'm getting a lot of drops now, anyone else? Never had a drop ever, until this patch.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
July 17 2010 23:18 GMT
#57
i suspect force fields still not fixed, even tho theyre aware (d browder said so himself a couple days ago), because it's not a simple fix and takes some time
ModeratorBlame yourself or God
RavenNevermore
Profile Joined July 2010
Canada66 Posts
July 17 2010 23:19 GMT
#58
Neural Parasite has not been reverted. I just tested it and it still only lasts 12 seconds
Soulous
Profile Joined April 2010
United States133 Posts
July 17 2010 23:20 GMT
#59
hmm strangely neural parasite is still lasting 15 game seconds for me... I did patch.
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
July 17 2010 23:21 GMT
#60
NO, Neural Parasite has NOT been changed. Stop posting bullshit like this without testing it. Making your text another color does not make it more right.
The meaning of life is to fight.
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