[EP3] State of the Game SC2 Beta Podcast - Page 3
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RatherGood
Canada147 Posts
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Zelniq
United States7166 Posts
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SmoKim
Denmark10305 Posts
![]() great podcast | ||
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Ftrunkz
Australia2474 Posts
. Thankful for the response ^^ | ||
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PREWTAHS
Armenia24 Posts
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deadlydragoon
United States63 Posts
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UbiNax
Denmark381 Posts
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QQmore
Sweden12 Posts
All the talk about the Infested Terran ability spawned some ideas which I find pretty amusing a ideas. First idea was basically exactly the same as one of them said in the podcast, having Infestors spawn with a, unrecargeable (is this a word? ) Infested Terran count and then be able to spawn them for free. LIke three of them or something. Then when they talked about Dark Ranger from WC3, I evolved this idea so it could rather have a weak attack and if the unit they were attacking died and were biological, it would increase the count with like 1 with a maximum of like 2 or something (for this, they would spawn with no count and have to build it up and they would have to have separate ones for Protoss/Terran/Zerg).My second thought was to add it to Fungal Growth and have any biological unit killed while being afflicted by FG would keep living with no shield and like 50% maximum HP (and maybe attack) for like 5 seconds under the Zerg-players control. This idea I find very amusing, thou it would probably be VERY overpowered and something else would have to be nerfed with FG, like ability-cost. edit: added spoiler | ||
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GogoKodo
Canada1785 Posts
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Sabu113
United States11071 Posts
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InterWill
Sweden117 Posts
![]() Made a banner.. Looking for feedback ![]() | ||
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itmeJP
United States1101 Posts
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CandleJack
United States104 Posts
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CowGoMoo
United States428 Posts
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Liquid`Jinro
Sweden33719 Posts
On April 25 2010 15:49 CowGoMoo wrote: Late game TvZ u guys should try some Ghosts in response to Infestors. Hm you might be right about that, will definitely give it a go. They might be quite useful in general once your have a solid eco Oo | ||
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Jascle
United States23 Posts
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Gescom
Canada3480 Posts
![]() edit -- found em: http://www.livestream.com/striderdoom/video?clipId=pla_94e9eb5c-5689-42e6-96d8-afec9aee586e On April 25 2010 21:53 FrozenArbiter wrote: Hm you might be right about that, will definitely give it a go. They might be quite useful in general once your have a solid eco Oo Seen this work ridiculously well before. | ||
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7mk
Germany10157 Posts
Excellent guests too, I was very happy about every single one of those guys. Also made for an interesting dynamic with nony having a different view at some of the things the others agreed on. | ||
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lolnoty
United States7166 Posts
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Grumbels
Netherlands7031 Posts
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. Thankful for the response ^^![[image loading]](http://lh6.ggpht.com/_BUfwoWJGKzs/S9NylhFIGdI/AAAAAAAABNQ/_YDwgT6Vkcw/state-of-the-game-v2.jpg)