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On August 23 2016 03:40 Cixah wrote:Show nested quote +On August 23 2016 03:13 Requizen wrote: New Deus Ex comes out tomorrow... *looks at backlog* *looks at models to be built and painted* *looks at wedding planning* ...but I still kinda want it... Let's be honest, Going to play it for a week. Then legion. I really hope there's plenty of single player content in Legion. As much as I'd like to get back into raiding, the time just isn't there.
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On August 23 2016 04:00 Requizen wrote:Show nested quote +On August 23 2016 03:40 Cixah wrote:On August 23 2016 03:13 Requizen wrote: New Deus Ex comes out tomorrow... *looks at backlog* *looks at models to be built and painted* *looks at wedding planning* ...but I still kinda want it... Let's be honest, Going to play it for a week. Then legion. I really hope there's plenty of single player content in Legion. As much as I'd like to get back into raiding, the time just isn't there.
Just do mythic plus dungeons with me. Its like diablo in my wow. It'll be fine. One night a week to get my gotta go fast on, while still playing gold farming simulator.
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On August 23 2016 04:09 Cixah wrote:Show nested quote +On August 23 2016 04:00 Requizen wrote:On August 23 2016 03:40 Cixah wrote:On August 23 2016 03:13 Requizen wrote: New Deus Ex comes out tomorrow... *looks at backlog* *looks at models to be built and painted* *looks at wedding planning* ...but I still kinda want it... Let's be honest, Going to play it for a week. Then legion. I really hope there's plenty of single player content in Legion. As much as I'd like to get back into raiding, the time just isn't there. Just do mythic plus dungeons with me. Its like diablo in my wow. It'll be fine. One night a week to get my gotta go fast on, while still playing gold farming simulator. Ye bro you see me on you shoot me dat invite.
Tho I still don't know who I'll main. Aaaaah fuckin conflicted.
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On August 23 2016 03:18 jcarlsoniv wrote: In slightly less depressing news, I've got my old SNES set up and have been trying to play through Lion King. I never beat it when I was younger, and I'll be damned if it will still hang over my head unfinished.
Currently stuck on the elephant graveyard level. I have no idea how younger me got anywhere in this game.
Once I finish, I think I'll look up the speed run for it. It's such a good game. YES. I did this in college and it was fantastic. I never owned the system so I only got to like the third act in Target every time or when I was at a friend's house...
Elephant graveyard is a tricky one so is the waterfall climb.
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I have the new deus ex already installed, I'll let you know how it is Wednesday after I actually have time to play in
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Soniv completing a game?
That's something I never thought I'd see happen.
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On August 23 2016 01:01 Requizen wrote:Show nested quote +On August 22 2016 17:46 Jek wrote:On August 22 2016 13:37 Scip wrote:On August 22 2016 13:16 WaveofShadow wrote:On August 22 2016 13:03 Scip wrote:On August 22 2016 12:51 WaveofShadow wrote: Just saw some trailers for a couple games I know I will never play but I truly wish I could. Horror done absolutely right in every possible way (or seemingly so.) Agony (Hell---done in the Biblical/Chaos sense, not the rawr the devil/demons sense. difficult to truly describe it here you should watch) and Scorn (love letter to H R Giger).
Agony looks like it has a really pleasant atmosphere. Too bad it doesn't look like a genre that I'd enjoy too much, but might be fun to watch on stream I'll probably just end up watching playthroughs with lesser-known/not annoying Youtube personalities. I'd be watching the games simply for the imagery in all likelihood. What would you consider not-annoying youtube personalities can't think of many off the top of my head DayJ springs to mind, dont know if he has done anything other (or rather dare) than Amnesia. His "Day Off" streams have been pretty good but idk if he'll pick up another horror game. Maybe for Halloween. Markiplier usually does horror let's plays but he's gotten way more campy in the past few months. Christopher Odd is still my favorite LPer.
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On August 23 2016 00:53 mordek wrote: That's pretty crazy he would be talking about you loud enough you could hear... maybe he was reporting a possibly "impaired" driver?
Nice pic!
Thing is, I pulled in next to him so the only interaction he had with me was watching me pull a hoodie over my head to sleep, and seeing me check my phone for the time a few times. I mean maybe he thought I was waiting for someone for a drug deal (though I'm not sure how sleeping would make someone think that).
I was thoroughly weirded out. On the plus side, I got home a few hours earlier because being mega-freaked out keeps you pretty awake.
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My laptop died.
Poor laptop.
It was two months shy of four years old.
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On August 23 2016 06:52 GhandiEAGLE wrote: Soniv completing a game?
That's something I never thought I'd see happen.
Got to Hakuna Matata last night. Shouldn't be much longer before I got it beat.
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On August 23 2016 06:52 GhandiEAGLE wrote: Soniv completing a game?
That's something I never thought I'd see happen. dw you wont
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Lion king is def top 3 hard games for the snes I can remember. prince of persia is up there too.
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I hate writing automated tests. So, so boring and I'm just going to have to redo them later anyway.
Just wanna go home and play WoW/DnD.
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United States15536 Posts
On August 24 2016 00:47 Requizen wrote: I hate writing automated tests. So, so boring and I'm just going to have to redo them later anyway.
Just wanna go home and play WoW/DnD.
Write the tests first and they'll be done before your code. 
And you'll probably have to redo them less.
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On August 24 2016 01:06 AsmodeusXI wrote:Show nested quote +On August 24 2016 00:47 Requizen wrote: I hate writing automated tests. So, so boring and I'm just going to have to redo them later anyway.
Just wanna go home and play WoW/DnD. Write the tests first and they'll be done before your code.  And you'll probably have to redo them less. Writing the tests first means you're just going to have to go back and redo them immediately after finishing the coding, because trying to know what things will look like before they're done is an exercise in futility.
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I know none of you really play Duelyst but I'm going to go on a bit of a rant here. And by "bit" I mean long-winded Alaric length.
+ Show Spoiler + So Duelyst is a lot like Hearthstone with a 5x9 grid where your hero can also move around and attack. The other major difference back in February this year, before its official release, was that you drew 2 cards per turn, and could and also put one card back in your deck each turn in order to draw a random different card. This combined with a small hand size of 6 cards emphasized combo plays with occasional curve toppers, depending on the meta. There were cards that drew you other cards, of course, but these mostly sucked. Really bad.
Then they did a huge change right before release where they switched to 1 draw and added hero powers. The hero powers I don't really care about, but the switch to 1 draw profoundly affected the game. They did some stuff to try to balance around it, like rebalancing some of the draw cards and adding a few new draw cards. Most of the 6 classes had one class card draw option that they could include 3 copies of in a 39 card deck, and most of these were highly situational, depending on things like dying minions, summoning minions, or having a minion next to your general on the board. The neutral options, meanwhile, are rather snowbally (Duelyst contains a *lot* of decent snowbally cards in the vein of Hogger or Gruul rather than just having strong cards like sylvanis or n'zoth). There's. a 2/4 which draws an extra card for both players cards at the end of turn, obviously a snowbally aggro card. A 1/5 which draws a card every time it deals damage. A 2/3 which draws a card every time it moves. Then there were a few other options that are plain meh, but, here's the other thing: pretty much every one of these draw cards was 3 mana, taking up the same mana slot.
Moreover, just to punish you for running too many draw cards even more, they changed the start of the game from draw 3 mulligan up to 3 to draw 5 mulligan up to two, so you basically begin the game with a full hand. If you miss your turn 2 play (which pretty much nobody wants to do) you already have a full hand. This makes having draw cards in your opener even more awkward than in hearthstone. End result: decks became wildly inconsistent, and I often find myself topdecking and praying for a card draw option. It's like playing mage with only acolyte of pain to generate card advantage.
Now, over the past months they have added a few more draw cards, but no one plays them cause they're bad. They added a neutral 2/4 that create two copies of cards from your class, and virtually everyone plays *that* instead. The first expansion set is coming up this month and there are a few new card draw options but most of them are very situational. And there's a bunch more stuff involving putting random cards into your.hand.
The funny thing is, the whole motivation for the 1 draw change, as stated by the devs, was that it was too difficult to balance non-aggro decks to make them good. Yet the decks Duelyst labels "control" these days are to Hearthstone's "control" as Hearthstone's "control" is to MTG's "control". It just means you've found a way to run a tempo curve with higher mana minions so that your topdecks are better than the other guy's.
I could go on about how Duelyst overly relies on silence similar to pre-standard Hearthstone (except worse), but this rant needs to end sometime today.
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United States15536 Posts
On August 24 2016 02:50 phyvo wrote:I know none of you really play Duelyst but I'm going to go on a bit of a rant here. And by "bit" I mean long-winded Alaric length. + Show Spoiler + So Duelyst is a lot like Hearthstone with a 5x9 grid where your hero can also move around and attack. The other major difference back in February this year, before its official release, was that you drew 2 cards per turn, and could and also put one card back in your deck each turn in order to draw a random different card. This combined with a small hand size of 6 cards emphasized combo plays with occasional curve toppers, depending on the meta. There were cards that drew you other cards, of course, but these mostly sucked. Really bad.
Then they did a huge change right before release where they switched to 1 draw and added hero powers. The hero powers I don't really care about, but the switch to 1 draw profoundly affected the game. They did some stuff to try to balance around it, like rebalancing some of the draw cards and adding a few new draw cards. Most of the 6 classes had one class card draw option that they could include 3 copies of in a 39 card deck, and most of these were highly situational, depending on things like dying minions, summoning minions, or having a minion next to your general on the board. The neutral options, meanwhile, are rather snowbally (Duelyst contains a *lot* of decent snowbally cards in the vein of Hogger or Gruul rather than just having strong cards like sylvanis or n'zoth). There's. a 2/4 which draws an extra card for both players cards at the end of turn, obviously a snowbally aggro card. A 1/5 which draws a card every time it deals damage. A 2/3 which draws a card every time it moves. Then there were a few other options that are plain meh, but, here's the other thing: pretty much every one of these draw cards was 3 mana, taking up the same mana slot.
Moreover, just to punish you for running too many draw cards even more, they changed the start of the game from draw 3 mulligan up to 3 to draw 5 mulligan up to two, so you basically begin the game with a full hand. If you miss your turn 2 play (which pretty much nobody wants to do) you already have a full hand. This makes having draw cards in your opener even more awkward than in hearthstone. End result: decks became wildly inconsistent, and I often find myself topdecking and praying for a card draw option. It's like playing mage with only acolyte of pain to generate card advantage.
Now, over the past months they have added a few more draw cards, but no one plays them cause they're bad. They added a neutral 2/4 that create two copies of cards from your class, and virtually everyone plays *that* instead. The first expansion set is coming up this month and there are a few new card draw options but most of them are very situational. And there's a bunch more stuff involving putting random cards into your.hand.
The funny thing is, the whole motivation for the 1 draw change, as stated by the devs, was that it was too difficult to balance non-aggro decks to make them good. Yet the decks Duelyst labels "control" these days are to Hearthstone's "control" as Hearthstone's "control" is to MTG's "control". It just means you've found a way to run a tempo curve with higher mana minions so that your topdecks are better than the other guy's.
I could go on about how Duelyst overly relies on silence similar to pre-standard Hearthstone (except worse), but this rant needs to end sometime today.
'
Bleh that sucks.
I always want to get back into the game but I never manage to do it. I kinda want an iPad version but I'm not sure their priorities are focused there.
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France45622 Posts
I don't play it but I watch it some. o/ Doesn't make for a background brain-off stream as well as Hearthstone but it's enjoyable. I didn't know what you were talking about (you were mostly mentioning sprites at the time) till Brian Kibler streamed a bit of it one day. Now I mostly watch it if I'm up late enough (he starts at 2 or 3 AM for me so obviously I don't stay up for it) or his weekly video on youtube.
Haven't seen that much because he only seems ti play like half the classes, youtube showed me some other videos though. I remember one guy with an Abyssean deck that relied on creating shadow creep (through spells or minions with that effect or, iirc, maybe its hero power even?), and a bunch of removal. Maybe he had some healing too. He had the good Abyssean minions and curve-toppers obviously (like the rush Specter that damages the general when it hits one of its minions), but he grinded out the enemy's minions and tried to force him near a specific half of the battlefield so that in the end whatever he played would take a lot of damage at the end of the turn. And of course the Lure spell becomes "shove something away, it dies at the end of turn." Tought it looked cool, but pretty convoluted and still had the minion base of non-"control" decks.
I should watch out for other streamers/youtubers, I've never seen the backstab guys for example. Kibler plays the lizard guys (aggro deck with the guy whose power makes everyone draw), the frost guys (midrange using the power that buffs his hand to grind out), and sometimes the Lyonart or Abyssean.
Also Conspiracy2 looks cool. I probably wouldn't like playing RG or BR (unless you get to make the whole world burn, then I'm in at least once), and BW looks like the durdley turtling that I have a soft spot for (and which serves as proof of my noobishness because it doesn't accomplish anything), but there are still a bunch of archetypes I'd like to try, regardless of the multiplayer component. UB control, BG big guys and grind, BW if I feel like making sure I don't want to try it anymore, RW once because it's a mindset I'd need to acustom myself too, etc.
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For what it's worth, people who started playing it after the major changes seem to enjoy it more. I'm partially just a cranky beta player who regrets spending money on the game. That said, there is no denying that Duelyst was far more unique back in the two-draw days.
And yeah, shadow creep decks are a thing, but that's changing with the expansion because it actually is a huge limiter on control decks itself. You can't play a stalling game plan when there's a deck with 3 spells that will inevitably nuke your hero to zero. Still, it is probably the closest thing Duelyst has to a control deck right now.
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