The LiquidLegends Lounge - Page 1377
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Karis Vas Ryaar
United States4396 Posts
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WaveofShadow
Canada31495 Posts
On July 30 2016 02:18 Seuss wrote: The funk is weak in this one. To be fair the funk was sorta weak in the song as well. For a 1 minute song in a preview trailer thing it's great though. | ||
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Seuss
United States10536 Posts
Thoughts on the Karazhan cards: + Show Spoiler + Ivory Knight - The best way to think about this card is to compare it to Antique Healbot. If you can pull Lay on Hands it's clearly stronger, but most of the time you're going to be pulling 2-5 mana spells and healing for considerably less. Despite the lower reliability, Paladin has enough healing from other sources (especially Forbidden Healing) that this card is likely to see play for its healing and value. Kindly Grandmother - Hunter has been getting lots of sticky beasts lately, but this one is particularly good as it has big value for its cost and is a very cheap, early enabler for Beast synergies. Way more valuable than Huge Toad. Barnes - A shoe-in for any N'Zoth deck, as the value you can get from any 1/1 Deathrattle minion is substantial. You're getting 4/5 in stats for 4 mana even if the Battlecry is a dud, so he could see play in any deck with a preponderance of cards like Ysera or Ragnaros just for the chance of a big turn. OTK Spell combos might use him as a pseudo-Ancestor's Call if they can manipulate their decks sufficiently. Overall a very interesting card that will almost certainly see play. The Curator - 4/6 for 7 mana is weak, but Taunt and a potential 3-card draw makes up for that. Most people are looking at this as a way to thin a deck or draw a specific card, such as Coldlight Oracle or Malygos. I think the Taunt is ultimately what will make it a competitive card, even if it's not a particularly solid body for its cost. Ethereal Peddler - It's good this is a 5/6, because otherwise it'd be pretty weak with its Battlecry being so niche. I may simply be underestimating its power when combined with Burgle, Undercity Huckster, and/or Nefarian (Gang Up is another option, but not one I expect to see much use), but I think it needs another card to synergize with before it'll be common. Enchanted Raven - 2/2 Beast for 1 Mana is a pretty solid card for a Druid Beast deck, whether for early tempo when combined with Mark of Y'Shaarj or simply as a Twilight Whelp-style enabler. Firelands Portal - Nearly twice as much mana for slightly less damage than a Fireball. 5 Mana is an extremely chancy value for minions, as a lot of them invest a lot of value in their Battlecry. Still, sometimes you'll summon an Earth Elemental and win a Trolden video. Overall none of these cards are terrible, though a couple are a little weak or niche. I'm pretty excited about making wonky decks with Barnes. | ||
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WaveofShadow
Canada31495 Posts
On July 30 2016 03:14 Seuss wrote: Wow, liquidhearth is pretty much dead. RIP. Thoughts on the Karazhan cards: + Show Spoiler + Ivory Knight - The best way to think about this card is to compare it to Antique Healbot. If you can pull Lay on Hands it's clearly stronger, but most of the time you're going to be pulling 2-5 mana spells and healing for considerably less. Despite the lower reliability, Paladin has enough healing from other sources (especially Forbidden Healing) that this card is likely to see play for its healing and value. Kindly Grandmother - Hunter has been getting lots of sticky beasts lately, but this one is particularly good as it has big value for its cost and is a very cheap, early enabler for Beast synergies. Way more valuable than Huge Toad. Barnes - A shoe-in for any N'Zoth deck, as the value you can get from any 1/1 Deathrattle minion is substantial. You're getting 4/5 in stats for 4 mana even if the Battlecry is a dud, so he could see play in any deck with a preponderance of cards like Ysera or Ragnaros just for the chance of a big turn. OTK Spell combos might use him as a pseudo-Ancestor's Call if they can manipulate their decks sufficiently. Overall a very interesting card that will almost certainly see play. The Curator - 4/6 for 7 mana is weak, but Taunt and a potential 3-card draw makes up for that. Most people are looking at this as a way to thin a deck or draw a specific card, such as Coldlight Oracle or Malygos. I think the Taunt is ultimately what will make it a competitive card, even if it's not a particularly solid body for its cost. Ethereal Peddler - It's good this is a 5/6, because otherwise it'd be pretty weak with its Battlecry being so niche. I may simply be underestimating its power when combined with Burgle, Undercity Huckster, and/or Nefarian (Gang Up is another option, but not one I expect to see much use), but I think it needs another card to synergize with before it'll be common. Enchanted Raven - 2/2 Beast for 1 Mana is a pretty solid card for a Druid Beast deck, whether for early tempo when combined with Mark of Y'Shaarj or simply as a Twilight Whelp-style enabler. Firelands Portal - Nearly twice as much mana for slightly less damage than a Fireball. 5 Mana is an extremely chancy value for minions, as a lot of them invest a lot of value in their Battlecry. Still, sometimes you'll summon an Earth Elemental and win a Trolden video. Overall none of these cards are terrible, though a couple are a little weak or niche. I'm pretty excited about making wonky decks with Barnes. I think it's been dead since a few months after it came out. On a relative scale it's certainly deader than this site though. | ||
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Seuss
United States10536 Posts
But right now there isn't even a Karazhan thread. Normally somebody would have jumped at making a discussion thread for that. | ||
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Requizen
United States33802 Posts
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Numy
South Africa35471 Posts
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Scip
Czech Republic11293 Posts
except when you don't ROGUE COUNTERS ROGUE | ||
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iCanada
Canada10660 Posts
On July 29 2016 05:53 Eppa! wrote: Requires maintenance: https://en.wikipedia.org/wiki/Chernobyl_Exclusion_Zone https://en.wikipedia.org/wiki/Japanese_reaction_to_Fukushima_Daiichi_nuclear_disaster Find some more stupid arguments? Not an argument, I just think failure modes are fascinating. It's what I've dedicated my life to. I suppose I should've clarified. It just came up at work and we'd been talking about it here. Break seizure during a one in fifty years wind. I find it spectacular. Also terrifying because I have an 80' demethanizer tower with my name and stamp on itsome mechanical design near grand prairie. Frequencies and modal loading with wind is as much of an art as is a science. Although it has seen a one in a hundred years wind already. | ||
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Jek
Denmark2771 Posts
Looking forward to see if there are some new cards for my quality priest deck. | ||
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Numy
South Africa35471 Posts
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Scip
Czech Republic11293 Posts
On July 30 2016 03:44 Jek wrote: Ethereal Peddler should have been a priest card. Starting to wonder what the heck priest's identity is supposed to be, paladins are better at healing and rogue is starting to be just as good if not better at picking up random opponent cards. Looking forward to see if there are some new cards for my quality priest deck. I think Priest is all about existentialism and philosophy. It's not FINDING the Ben Brode Priest that will give us happiness, it's the pursuit that is by itself worthwhile. | ||
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Doctorbeat
Netherlands13241 Posts
I don't have enough laughing emojis for the bit with Alex Jones | ||
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phyvo
United States5635 Posts
On July 30 2016 03:14 Seuss wrote: Wow, liquidhearth is pretty much dead. RIP. Thoughts on the Karazhan cards: + Show Spoiler + Ivory Knight - The best way to think about this card is to compare it to Antique Healbot. If you can pull Lay on Hands it's clearly stronger, but most of the time you're going to be pulling 2-5 mana spells and healing for considerably less. Despite the lower reliability, Paladin has enough healing from other sources (especially Forbidden Healing) that this card is likely to see play for its healing and value. Kindly Grandmother - Hunter has been getting lots of sticky beasts lately, but this one is particularly good as it has big value for its cost and is a very cheap, early enabler for Beast synergies. Way more valuable than Huge Toad. Barnes - A shoe-in for any N'Zoth deck, as the value you can get from any 1/1 Deathrattle minion is substantial. You're getting 4/5 in stats for 4 mana even if the Battlecry is a dud, so he could see play in any deck with a preponderance of cards like Ysera or Ragnaros just for the chance of a big turn. OTK Spell combos might use him as a pseudo-Ancestor's Call if they can manipulate their decks sufficiently. Overall a very interesting card that will almost certainly see play. The Curator - 4/6 for 7 mana is weak, but Taunt and a potential 3-card draw makes up for that. Most people are looking at this as a way to thin a deck or draw a specific card, such as Coldlight Oracle or Malygos. I think the Taunt is ultimately what will make it a competitive card, even if it's not a particularly solid body for its cost. Ethereal Peddler - It's good this is a 5/6, because otherwise it'd be pretty weak with its Battlecry being so niche. I may simply be underestimating its power when combined with Burgle, Undercity Huckster, and/or Nefarian (Gang Up is another option, but not one I expect to see much use), but I think it needs another card to synergize with before it'll be common. Enchanted Raven - 2/2 Beast for 1 Mana is a pretty solid card for a Druid Beast deck, whether for early tempo when combined with Mark of Y'Shaarj or simply as a Twilight Whelp-style enabler. Firelands Portal - Nearly twice as much mana for slightly less damage than a Fireball. 5 Mana is an extremely chancy value for minions, as a lot of them invest a lot of value in their Battlecry. Still, sometimes you'll summon an Earth Elemental and win a Trolden video. Overall none of these cards are terrible, though a couple are a little weak or niche. I'm pretty excited about making wonky decks with Barnes. + Show Spoiler + I've been out of hearthstone loop in awhile, but when I was in the loop tempo was pretty important. A lot of the cards look worse when you take that into account, most of them are value-oriented. Since I have a particular interest in rogue I will comment on the ones rogue can play. Barnes - I don't think N'zoth rogue runs many cards that are threatening as a 1/1, most of them are slow and value-oriented. Corrupted healbots are also anti-synergistic with this, which people were running in n'zoth pally a few months ago. Most interesting play I can think of (I'm such a johnny) is Malygos / coin / gangup on maly / barnes / face spells, but that's a lot of cards. And you have to run gang-up, which is dead in every other situation. The Curator - I love mill rogue but I don't think this guy actually helps at all. Sure it would be good in topdeck mode but mill rogue's biggest problem in standard was the lack of healing and lack of decent AoE clear, playing a bunch of murglegurgles after such a lackluster turn 7 is just not going to prevent them from destroying your face. Meanwhile, real rogue doesn't need Curator to draw Malygos, because Rogue has tons of card draw. I can see more general use for Curator via being able to draw beast and dragon bombs whenever you want, so probably some kind of Druid. Ethereal Peddler - I have a hard time seeing how this can compete with other 5 drops. Notably, to get a really strong turn 5 with this you need to play burgle. And burgle basically gives up your turn right when most rogues want to fight for board in order to clear the way for stuff like pillager. If it didn't require you play burgle and had some other minor upside it would probably be a lot better. As it is I've found the "take random cards from your opponent" playstyle to be incredibly unfulfilling and dull. | ||
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PrinceXizor
United States17713 Posts
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Alaric
France45622 Posts
+ Show Spoiler [draft] + First pick Noosegraf Mob because it's super good (hint: I won't get any zombie 'cause the guy on my right opened Gisa & Geralf, and I won't get any zombie synergy either save for the cemetary recruitment he won't need 'cause of said opening), second pick Thermo-Alchemist because pack is shit and I'm biased. Then enough to get me semi-committed in these colours (and see G is open), then almost nothing, eg. not enough in the others to switch, and almost no B because the guy on my right filters, and pack RNG is absolutely shitting us. At some point in pack 2 I have almost nothing pickable for 3 picks in a row, then I get 4 black picks, knowing prob none of them will wheel. I see a Tree of Perdition pack 2 but pick the Vildin Pack Outcast 'cause I feel like I need a bigger creature (and 4/4 is the baseline), Tree won't wheel. I literally spend the last 5-6 picks of pack 2 with no cards in my colours, hating flyers or taking unplayable artifacts as a result. Pack 3 is stupidly weird. Thing in the Ice is opened and gets picked 8th (the guy on my right has almost no non-creature spells, the other blue is to the right of the guy who opened it), I get Fiery Temper as a 5th pick... Murderous Compulsion and Fiery Temper are the only cards in my colours in my own pack, which makes me a bit sour because that pack has basically only a card for me, and this is a very shitty choice (I got with Temper in the end). All in all between Fiery Temper x2 and Call the Bloodline, can't complain, although like pack 2 my last 5 (!) picks end up having nothing for me. Galvanic Blast dream won't pay off 'cause I pick one pack 1 and people somehow cut it pack 2 (picking it can be flimsy since you likely won't get multiples so other cards get higher in value, but cutting it? Wtf guys). I end up in BR burn/madness or something, with the 1/2 trample discard vampire, alchemist and lightning weaver, a couple 3-4 drops for hits (Gavony Unhallowed, Brazen Wolves, Pyre Hound), burn/removal (Fiery x2, Murder, Boon of Emrakul, Galvanic Blast, Ruthless Disposal), and some discard outlets (Call of the Bloodline, furyblade) and tricks (Borrowed Hostility, Borrowed Malevolence). The plan looks like to get my spells payoff down early then use madness and stuff to remove the enemy creatures for value and get in. + Show Spoiler [matches] + Match 1 vs GRu + Show Spoiler + He splashes Jace and plays ~16 creatures with a bunch of wolves basically. 'cept he keeps 5-landers when he has a 3-drop available and gets fucked by draws so once we trade/I burn he has nothing left and I punch. Game 1 had a scare when I had to deal with a 5/10 flipped outcast (thanks to cathar's shield, I can get that he'd play 1, but 2... bit much). Game 2 I play Furyblade Vampire, kill whatever he's playing before he can equip the shield played turn 1 because I have both Tempers to discard, and he doesn't draw any of his other creatures (quite unlikely) so he dies rather fast since I have some more to play myself. 1-0 Match 2 vs UB zombies + Show Spoiler + Gisa and Geralf Geralf's Masterpiece Ingenuous Skaab x3 The common Meld pair Gisa's Bidding Add to that Drownard Explorer x2 for draw, Boon of Emrakul, Tattered Haunter, Olivia's Dragoon (his only non-zombies creatures, but the Dragoon is there for madness anyway), Gone Missing, the 5-6 mana kill spell, some other bounce... Spoilers: he'll go 3-0, he's got the best deck at the table and he just opened 2 Mythics that are both his colours and his synergy (and would even synergise together if needed), he's got removal and if you can't kill Gisa and Geralf he'll just outgrind you, while still being able to beat you down early thanks to the skaabs and tempo/removal spells he's got for prowess. Game 1 he plays on curve while I'm a bit stuck so I set up one turn behind basically, still manage to kill Gisa and Geralf with Temper+Weaver's ability, but not before he reanimates both Ingenuous Skaabs he discarded to the dragoon for early damage. Masterpiece shows up and I lose after a couple turns. I forgot that Weaver had Reach but it wouldn't have done much, and when I tried to play Ruthless Disposal on my own Weaver and the Masterpiece (he had nothing else on board), then sac the Weaver, to buy two turns (reanimation, then he can punch me), he doesn't believe me that the spell still resolves with only 1 target, we call the judge, I explain it, he and another player discuss and reach the same conclusion that it doesn't resolve. I could have asked to check on gatherer, since there's a ruling saying it's allowed (I didn't know then though, I just checked), but I don't bother discussing it more since the judge would have final word and it's all in good fun anyway. Plus I'd have lost either way, he had too much life for me to win (unless I topdecked Malevolent Whispers which I didn't). Game 2 I get fucked out of tempo because I draw Alchemist on turn 3 so either I play it now and can't Weaver into removal next turn, or I delay it and lose 3-4 activations in the next couple of turns for it. Then I miss a land drop. Meanwhile he plays creatures and the siblings again and they're a pain to remove because 4/4. I'm stuck on 5 mana and with a 6th I could use several synergies/combos in my hand to get back the initiative, but nope, get fucked David, 4+ turns without a land. Doesn't help that my opponent casts Gone Missing on my Pyre Hound to slow me down further, and I end up casting Borrowed Malevolence just to save it from Boon of Emrakul, and he dies trading with a Skaab and trampling for 3 next turn. Prob not worth it. I could have had 2 counters and kept the malevolence to make sure it'd survive the trade and deal a lot more damage without the Gone Missing, and with one more land. Whatever man, variance. Then I still don't draw lands while he assembles his Meld combo and bashes in 'cause my 0/3 can't block anymore (and he's got menace). I was saving Malevolent Whispers in case he played the Masterpiece because between my empty hand and Alchemist it'd have been lethal, but it didn't come this time, I drop him to 5 stealing the meld, he plays the kill spell + drain 2 and finishes me. I knew my deck wasn't good like yesterday but it wasn't bad per se either, and I got destroyed by a guy who got ended a basic constructed deck, with nothing to do save hope he mulled to 3. 1-1. Match 3 vs UG emerge The guy had drawn match 1, his opponent is now playing the obvious winner, so one of them will end up 2nd if they win. + Show Spoiler + Exultant cultist x2 Maniac dude for emerge too Elder Deep-Fiend Flash Hexproof crab Sorcery/Instant-fishing crab Noose Constrictor Grizzled Angler UG emerge dude that bounces on top of library, that he didn't play because he actually had too many playables to make space for it. Scour the Laboratory/Drag Under x2 in case he needed draws Ulvenwald Captive x2 in case he needed mana Oh, yeah, and the SOI pack. Remember how I said I got lucky with all the good/synergistic stuff I got from mine? Ongoing Investigation Ulvenwald Mysteries Graf Mole Confirm Suspicions just 'cause, y'know. Oh yeah Confront the Unknown too, and Jace's Scrutiny, Thing in the Ice. Who the fuck even cares, the first three alone are a package you would call a dream in the triple SOI format, fuck's sake. And now since he's got all the package, well he kinda needs some payoff, right? Bloodbriar x2 I won't even mention game 1. Look, I kill shit by burning it. Most of his shit grows bigger than my burn spells. I tried to get value with madness. He draws shitton of cards. He's emerge, I'm not, and I'm not flyers or TW "kill you turn 4" either. He wins by default. Now game 2. I'm on the play, he mulls once. He plays creatures early but I kill them with Call the Bloodline and my tempers, knowing it's suboptimal but it slows down his ability to Emerge stuff I can't handle, and maybe I can topdeck Alchemist or Outcast and pressure him? He plops Ongoing Investigation and gains some life from the creatures I killed. Then he plays Noose Constrictor and I can't attack because by now he's got 6+ cards in hand each turn so he'd even trade with my Gavony Unhallowed + Galvanic Blast for only 3 cards and I'd only get token to fight him, stabilised and well. Then he plays Graf Mole. My top life that game was 36. I attacked that much, with that many lifelink tokens. He gained over 26 life over the course of the game, from Investigation and the Mole, and ended at around 15. That's how fucking much I hit him, and how fucking much he just exiled creatures or played clue-pooping spells off of a single fucking SOI pack to fuck me over. Oh, yeah, when he emerges the 5/7 hexproof crab and swings with everything else I try to steal it to put him low enough that I could win by next turn (if he doesn't topdecks clue-making), since his counterspell is already used. Fucking sided in Turn Aside to counter the whispers. A couple turns later I get Ruthless Disposal, deciding to get rid of the Noose and Crab (the Mole can live, if I can finally swing in without fear of losing the Gavony it'll have to chump, and I can outdamage his life gain if he doesn't), he sacs the crab to emerge the Deep Fiend and prevent me from swinging at the same time. And force to chump myself 'cause obviously I take a fucking beating on his next turn. Also he had his fucking sweet ass time to draw a bunch with all his clues since I flooded, with over half my cards being lands, and before the Disposal and stuff 6 turns of fucking lands in a row. I didn't even dare throw them all to Call because I had 6 on the field and I may need a 7th if I drew Outcast. I did. The last turn before he killed me (with only 2 cards left in his deck since now he could go crazy since he drew enough fodder to attack with some stuff and not fear decking himself). In the last 5 cards of my library? Thermo-alchemist and Murder. Noosegraf was a bit higher than that. Needless to say, I'm pretty damn salty and mad. He's got a garbage as fuck start, the Noose alone then cockblocks me, and his clues draw him the Drag Under to bounce my Gavony Unhallowed whenever he has enough counters to be out of "discard your hand to Noose" range, which he did again because fucking why not, he had the emerge crab to get it back later. And then he's got the fucking super specific counterspells for my removal, the flash emerge creatures to blank more removal. And he was fucking complaining that'd like to get lands to play spells when he was on 6 mana too, fuck's sake you're playing emerge, what were you unhappy about, you wanted to hardcast your fucking eldrazi maybe (that's what he did with some of them in the end)? So yeah. Aside from drawing Thermo-alchemist over Falkenrath Reaver on turn 4, which would have won me the game at a couple points ('cause he dipped lower than an Alchemist would have dealt by then, 4 or 6 life a couple times each), there was absolutely nothing my deck could have done to beat his, even when he has a bad start. Between games 1 and 2 I wondered aloud a bit about how Emerge would typically lose, or its bad match-ups, surmising tempo/flyers, super aggro (like RW), or maybe something with good early creatures and removal to prevent him from emerging off his early drops. Turns out 3rd situation happened and it did nothing. 1-2 and a salty as fuck Alaric although I didn't show it. So I'm 1-2, that'd be between 4th and 6th, and I lost to #1 and #2, I got good breakers right? + Show Spoiler + 3-0 2-0-1 2-1 (beating the 0-3 guy) 1-1-1 1-2 1-2 1-2 (the guy I beat, I think?) 0-3 6th. Fuck. Me. I have no fucking idea how the 5th even got ahead of me because I had the best breakers possible considering who I lost too. The fuck. The "silver lining" of all that is that I now have completed my Silverfur Partisan playset. 'cause I first picked it since it'd be gone otherwise, even though there were better cards. Had I been 5th I'd have gotten two other cards I wanted, even. So yeah. The TL;DR is went to draft, paid 10€, spent 3.5 hours, didn't even draft badly, got buttfucked by getting paired with the two guys at the table who were basically handed improved intro decks from their openings. It's not even a "my deck was the 4th best at the table and I should have went 2-1, waaa" (think it could have been 3rd actually, but unsure about the format and I misplay enough to make up for it), just that I didn't even get to play against these decks. I had as much influence on the games and their outcomes as if I'd been crushed turn 4 by a good aggro deck's god hand, but the matches lasted 40 minutes so I wasted more time. It's not fun when you don't even feel like you're playing. | ||
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Scip
Czech Republic11293 Posts
damn shit runs so fast now that my disk has been wiped sickland Also, what is this Rear Naked Choke event and why are so many politicians involved in it? | ||
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Gahlo
United States35174 Posts
On July 30 2016 08:11 Scip wrote: Writing here from windows 10 computer damn shit runs so fast now that my disk has been wiped sickland Also, what is this Rear Naked Choke event and why are so many politicians involved in it? Thanks for reminding me, I've been procrastinating on updating my laptop hard. | ||
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WaveofShadow
Canada31495 Posts
I forgot that Weaver had Reach but it wouldn't have done much, and when I tried to play Ruthless Disposal on my own Weaver and the Masterpiece (he had nothing else on board), then sac the Weaver, to buy two turns (reanimation, then he can punch me), he doesn't believe me that the spell still resolves with only 1 target, we call the judge, I explain it, he and another player discuss and reach the same conclusion that it doesn't resolve. This would infuriate me. On July 30 2016 09:58 Gahlo wrote: Thanks for reminding me, I've been procrastinating on updating my laptop hard. Is there a point in doing this? My desktop is 6+ years old, slow as all hell, and I'm likely to upgrade within the year. | ||
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Gahlo
United States35174 Posts
On July 30 2016 10:12 WaveofShadow wrote: This would infuriate me. Is there a point in doing this? My desktop is 6+ years old, slow as all hell, and I'm likely to upgrade within the year. I prefer 10 to 8 and I think it uses less resources. Besides, I don't see myself buying a new laptop for... a long, long time. | ||
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