On July 18 2016 06:01 mordek wrote:
Congrats on your juiciness by association
Congrats on your juiciness by association

Thanks man

Went for a visit today and she was sleeping like a rock. Kept her parents up all night lol.
| Forum Index > The Shopkeeper′s Inn |
|
Doctorbeat
Netherlands13241 Posts
July 17 2016 21:21 GMT
#27101
On July 18 2016 06:01 mordek wrote: Congrats on your juiciness by association ![]() Thanks man ![]() Went for a visit today and she was sleeping like a rock. Kept her parents up all night lol. | ||
|
Lord Tolkien
United States12084 Posts
July 17 2016 22:01 GMT
#27102
On July 18 2016 06:12 Dandel Ion wrote: that's cute but who's the guy holding you? you ninja'd my joke damnit anyways, congrats, you both look adorable | ||
|
killerdog
Denmark6522 Posts
July 17 2016 22:23 GMT
#27103
| ||
|
PrinceXizor
United States17713 Posts
July 17 2016 23:31 GMT
#27104
it's fun but my W/L rate has tanked. | ||
|
Alaric
France45622 Posts
July 18 2016 00:17 GMT
#27105
Weird combos opened included a couple Gisa & Geralf (one unsupported sadly), the Hanweir meld Pair (which won the guy a game in the 6th round, match was a draw though), and there were two Odric... one paired with a Gisela, happy birthday! Also another guy opened promo foil Thalia then another foil Thalia as his first rare. Money! + Show Spoiler [pool and deck] + The pool, missing Stensia Inkeeper and Emrakul's Influence. Soul Separator was my promo and my first rare, bit underwhelming. Blue quickly struck me as weak again, and Green didn't seem exceptional or anything, neither did White at first glance. I mentioned my tendencies yesterday, and again Black got my attention with multiple removal pieces, the Dark Salvation bomb, and decent creatures with the Foulbloods, the Crusader, Feaster, Ghoulsteed and Unhallowed. My first thoughts were to combine it with red for mono-removal (7 direct removal and 3 tricks between them), but red lacked bombs and its creatures were only serviceable. Considered GB looking for Delirium, but I didn't have that many ways of triggering it, the pay-off was good but not nuts, and again lack of bombs. After reviewing W and considering BW for a bit (I'm really attached to my removal), I looked at my humans and flipped creatures, all the equipments including the Heirloom, and started building GW+artefacts. Going double-splash yesterday would have been pushing it quite far, but since I opened Dark Salvation again and had a tapland I felt like going for it, double-symbol in both main colours be damned.* The deck * doesn't extend as far as Harmless Offering or Soul Separator, though. + Show Spoiler [matches] + Match 1 vs WB + Show Spoiler + Lone Rider mirror hype! Game 1 was me pressuring with more/bigger creatures, thanks to his Sigardian Priest not affecting most of my creatures. Courageous Outrider shows me slayer's plate and censer but no humans. When I have him at 1 life, I try to seal the deal with Faith Unbroken to remove the Priest, and then have him lose his board in chump blocks. He doesn't tap my wolf in reponse (despite 2 blockers to 3 attackers then), which should have clued me in. I still attack despite the mana kept on purpose, walking into Grotesque Mutation on the Rider to kill the aura holder, get the Priest back, and flip Rider. All of a sudden he's got a 4/4 first strike lifelink blocker, and plays a Feaster. I draw Ruthless Disposal within a couple turns and remove his blockers before finishing, but it reveals my splash, for what, and I could easily have lost that game off that mistake. Game 2 I go wide, but repeat the first one with Courageous Outrider whiffing and sending Slayer's Plate down, and after I attack with Heirloom and play the Militia Captain, I don't use my remaining mana to equip her... losing a turn of flipped fatty and token generation. My opponent has a couple spirit tokens and an Elusive Tormentor, and I didn't get to flip the blade so my Heron's Grace Champion is "only" a 4/4 lifelink, while I take 6 unavoidable damage a turn. 12, then 10, then 8... thanksfully I end up being wide enouogh that I can just alpha for the win, as discarding lands every turn (or close to it) clued me in that my opponent didn't have a trick for the Tormentor surprise lethal. 1-0 Match 2 vs GB + Show Spoiler + Memory fuzzy. Courageous Outrider whiffs while sending Quilled Wolf and Reaper to the bottom. Opponent floods both games, I do too but he had the stronger start and I stabilise, thanks in part to Censer. He's burning early removal, then has decent creatures, but Faith Unbroken is really good once your opponent's removal ran out. His deck isn't bad but neither of us drew our bombs. Basic censer/consecrator synergy pulling through. 2-0 Match 3 vs UR wolves/spirits/burn + Show Spoiler + The match is best summed up by a go-wide midrange going up against turn 7 Spreading Flames games 1&2, and turn 8 game 3. Ping 2 1-thoughness creatures (gnarlwood dryad, lone rider, a token from the flipped Militia, etc.), rest on the flipped Militia, kill literally half my board and turn the game instantly. He didn't really get his wolves against me (the 4/4for 4R which can exchange thoughness for strength, and flips into a firebreathing 5/7) but it didn't matter, game 2 was closed by a Tattered Haunter with Spiteful Motives, held against my flash spider so she just dies. Game 1 was actually fairly close, with Lone Rider baited by Skin Invasion. I asked a judge about exiling it with Faith Unbroken, whether or not if the aura falls the enchantment can be reattached. Answer's "yes" so I refrain, only to have my opponent cast Displace on it at the start of the combat phase himself anyway. Later on I get Lunarch Mantle on a creature which gets killed, so I play Ironclad Slayer to get it back, attach it, and kill a 3-thoughness creature with Dark Salvation so my tokens prevent further attacks. Lands get sac'd for flying, Champion gets flashed in for some healing, and I win the game off of the Dark Salvation draw, with a 2-3 turns clock otherwise. Overall he had a stronger deck and a bit of luck that his excessive amount of lands lets him destroy me on a curved t7 play each time. I could have won under good circumstances, but over 100 games he'd prob pull ahead. He'll win the event at 5-0-1. 2-1 Match 4 vs GB stuff + Show Spoiler + Game 1 stuck on 3 lands from my starting hand (mulled to 6), I scry the 4th to bottom since I don't need it immediatly and I don't see another one in the ~10 turns the game lasted. With 3 4-drops waiting meanwhile. Game 2 I'm on the draw with 2 plains, sanctuary, censer, dryad, swamp, bloodbriar. I need one of my 7-8 white creatures or one of my 7 forests to play, so almost half my deck... I proceed to flood on plains and swamps alone, and what little non-lands I draw are my green cards. My first forest is my 8th land. I somehow pseudo-stabilise at that point but it's obviously over. I'm salty about that one, won't lie, especially because looking at each other's decks afterwards mine is obviously much stronger since he doesn't have any bombs or real finishers, only run of the mill creatures and a couple werewolves, and not only I lost to it but I actually didn't even get to play at all, which is the worst part. Since my objective is going 3-3 for "consistency", losing now is meh. 2-2 At that point Extricator of Sin doesn't feel like a 3-drop but rather a late game creature, and it's been counterproductive to me, so I switch it for Desperate Sentry (which I'll never draw so whatever). Match 5 vs GW delirium/sac + Show Spoiler + I get a very aggressive start game 1 and he doesn't really recover. I've been impressed by how explosive the good/on-curve starts of the GW humans pile can be, even though whenever I had Censer+Lone Rider in my initial hand I only had one land so I've never had the opportunity to try for the dream. Game 2 I stumble on mana again, which prevents me from equipping Lone Rider with Lunarch Mantle + Heirloom (he's got a Primal Druid + Lunarch Mantle on defense, so I wouldn't kill it but the Rider would live and flip and the Heirloom with it), so he can actually kill the small Rider the following turn, and I immediatly proceed to flood out. He's got some sweet synergy going on this game, playing a Bloodbriar then buffing it by Emerging It of the Horrid Swarm, and sac-ing the tokens to the Lunarch Mantle to get hits in. After a Collective Effort to remove my creature bigger than It (a blessed alliance took care of another one a bit earlier) and buff his board, I concede, ready to boil (internally) if I go from 2-1 to 2-3 purely on mana issues. Game 3 on the play I mull to 5 and keep a 3-lander. Outrider redeems herself (after 5 whiffs and 3 times bottoming Plate and/or Reaper in 6 uses) by removing 4 lands while I needed gas. From I get lucky enough to hit Reaper (playing it over champion or my Slayers' Plate as I'm waiting for a 6th land), it immediatly gets exiled, I topdeck land 6, play and equip the Plate to bash, it gets destroyed by the G sorcery, and then I hit Champion + Consecrator activation on the Slayer to eat a 3/3 blocker, and I've out-answered my opponent and win. It's dirty, and it's a string of very lucky draws to hit 3 of my best cards after mulling to 5, so I can't complain. 3-2 Match 6 vs RB vampires + Show Spoiler + And by "vampires" I mean he had 14 vampires in his pool, all at least vanilla apart from a Bold Impaler. Pariah, 2x Reaver, 2x Weird, Dragoon, etc. he actually had the critical mass to make his maindeck Stensia Banquet worth it. Pretty sweet concentration. Game 1 I ambushed his early drops successfully with Pack Guardian, and Lone Rider discouraged a Bloodmad Vampire from going in. I make my creatures small on purpose to bait his 3/3 equipped with cultist staff into attacking, then go in with my Rider+Heirloom knowing he's got a now 3/3 Liliana's Elite. Anyone would have let it through or double-blocked it, but he blocks with the Elite (also forgetting about first strike) and flashed in Champion lets me flip both Rider and Heirloom for a 7/7 first strike lifelink trampler. Welp. Game ends shortly after, turns out we both had higher than average land drops but in the final 2-3 turns he drew more lands than me. Game 2 he stumbles on his 3rd land, which he hints to allowing Pick the Brain. I play Slayer's Plate anyway (could have equipped Censer, but I preferred to skip an attack to get both in play then on my next turn equip both), and next turn he hits his land and finds 2 lands+Dark Salvation in my hand, obvious hit. However Crossoad Consecrator + Ironclad Slayer + (respectively) Censer and Plate take over a game really fast. My opponent didn't have that much removal (some, but a bit expensive) and didn't play Spreading Flames, which surprised me since sealed is slow enough for it and it's bomb status anyway. I'm still under PTSD from match 3. 4-2 I end up 6th of the event because of all the draws going on, not gonna complain at all. It's actually better than yesterday too (better breakers I guess, losing later and to the eventual winner). So now I have 6 EMN and 6 SOI packs, I guess I'll crack the SOI remainder and draft the rest. + Show Spoiler [card eval stuff] + So, yeah. Heron's Grace champion is retardedly strong, even though people will learn to play around it and adapted rather well, it's still a rare so the game 1 factor would be huge. 10/10 would first pick and build around. In the same deck, crossroads consecrator ended up a lot stronger than I expected. Since it's only a 1-drop it's easy to sneak in or just drop turn 1 without losing initiative because of the stats, and then it's an on-board combat trick that complicates life. Against a couple 2/2s attacking with two 3/3 was super hard because consecrator held back meant I'd trade 2-for-1 and get damage in anyway. Lunarch Mantle isn't a trick so obvioussly it's not that good, however I could definitely see picking one up on the wheel in draft and playing it in any GW humans deck, just because in the later stages once the first pieces of removal are expended and you've got all the mana you need, it can turn delirium on for you but most importantly can give you the evasiveness needed to close out a game. Extricator of Sin is a bad turn-3 drop. It's amazing once flipped, but without much investigate, it's hard to get a 3/2 out of it. I saw it do some work once flipped but since my pool was bad for it I'll have to try it myself in drafts I think. Lone Rider is actually damn good. I expected that in a curved-out game, you wouldn't be able to hold tricks or stuff to make it scarier or flip it, and it'd risk having to chump. However, as long as your curve is low enough that you can save some mana (or your other drops are good enough to delay till you have spare lands), first strike makes it very scary when you may be holding a trick that'd let you kill an attacker and flip it. As a result it's often a 1/1 that baits removal and I'm totally fine with it. Werewolves are scarier than I thought, but it's mainly because they aren't many things bigger than them, and their huge butts make them very hard to deal with, so the sheer threat of them flipping (and the fact that preventing it is harder than casting a spell) puts the pressure on you as your opponent hits land drops. Special mention to the unassuming Kessig Prowler, who flips the earliest at 5 mana for a 4/4 that can't be double-blocked. 4/4 looks like the threshold for big creatures: the format is full of 3/2s and 2/2s, so 4/4 eats most creatures in the format while trading 2-for-1 against a double block. GW aggro looks very strong, and I understand better the reviews hailing it, after having to play with it twice. There's almost no relevant removal in these colours (well Clear Shot is amazing obviously) with auras being meh, but if you curve out you can have very aggressive midrange starts, not as explosive or surprising as madness but with decent body that become too big to handle with pumps, on top of the equipments. | ||
|
Gahlo
United States35174 Posts
July 18 2016 00:42 GMT
#27106
On July 18 2016 07:23 killerdog wrote: Nice Pokemon Go mod if you're having trouble with balls randomly curving https://www.youtube.com/watch?v=a5quGThvjT4 So Canadian. | ||
|
red_
United States8474 Posts
July 18 2016 01:18 GMT
#27107
I almost forgot they were on because in the past this thread has gone ballistic for big Smash events and it's dead quiet. | ||
|
Eppa!
Sweden4641 Posts
July 18 2016 01:20 GMT
#27108
| ||
|
Cixah
United States11285 Posts
July 18 2016 01:28 GMT
#27109
On July 18 2016 10:20 Eppa! wrote: I just whine about Hbox in discord OT instead. My people need me. Matches with puff were straight garbage and full on time wasters. S2j's falcon was great to watch. Plup played super well in his first set then got nervous. Brawl with 8 metaknights in top 8 is better than 1 puff in melee top8. From my strictly spectator POV. | ||
|
Gahlo
United States35174 Posts
July 18 2016 01:43 GMT
#27110
| ||
|
GhandiEAGLE
United States20754 Posts
July 18 2016 02:07 GMT
#27111
On July 18 2016 10:43 Gahlo wrote: Vaporeon OP in P.Go Especially compared to the other two. There's no choice. | ||
|
Gahlo
United States35174 Posts
July 18 2016 02:15 GMT
#27112
On July 18 2016 11:07 GhandiEAGLE wrote: Especially compared to the other two. There's no choice. Which makes it double dumb when you can nickname them different things to ensure the evolution. | ||
|
phyvo
United States5635 Posts
July 18 2016 02:38 GMT
#27113
| ||
|
WaveofShadow
Canada31495 Posts
July 18 2016 03:35 GMT
#27114
In other news, all in all, some super successful prereleases. Writeups inc either later tonight or tomorrow Edit: Alaric your deck/choices look really solid this time. Well done. | ||
|
MooMooMugi
United States10531 Posts
July 18 2016 04:39 GMT
#27115
| ||
|
Gahlo
United States35174 Posts
July 18 2016 06:47 GMT
#27116
| ||
|
Scip
Czech Republic11293 Posts
July 18 2016 08:46 GMT
#27117
On July 18 2016 11:38 phyvo wrote: Vaporeon is the coolest evolution anyway. This development just encourages people to accept my opinion as fact. Truth has been spoken Vaporeon is so K A W A I I I I | ||
|
Alaric
France45622 Posts
July 18 2016 10:30 GMT
#27118
On July 18 2016 10:28 Cixah wrote: My people need me. Matches with puff were straight garbage and full on time wasters. S2j's falcon was great to watch. Plup played super well in his first set then got nervous. Brawl with 8 metaknights in top 8 is better than 1 puff in melee top8. From my strictly spectator POV. Meanwhile a strictly UMvC3 spectator can't enjoy a Chris G run. ![]() Xrd finals were pretty hype, man that Johnny. I didn't enjoy watching Sin as much because he seems to have such high damage that I just felt miserable for anyone missing a block and getting trounced. Maybe it's just the player making him look above others though, I don't even remember if I watched Xrd last year. Gonna fire up SF V finals VoDs, but I assume a Nash player's just gonna rip through the rest of the competition (and a couple mirrors). :< | ||
|
Crusnik
United States5378 Posts
July 18 2016 11:19 GMT
#27119
| ||
|
Gahlo
United States35174 Posts
July 18 2016 12:50 GMT
#27120
On July 18 2016 19:30 Alaric wrote: Isn't Vaporeon one of the highest HP pools in original Pokemon anyway? It usually ended up a bit above 400, I'm pretty sure that's enough for top 5, if not top 3. Show nested quote + On July 18 2016 10:28 Cixah wrote: On July 18 2016 10:20 Eppa! wrote: I just whine about Hbox in discord OT instead. My people need me. Matches with puff were straight garbage and full on time wasters. S2j's falcon was great to watch. Plup played super well in his first set then got nervous. Brawl with 8 metaknights in top 8 is better than 1 puff in melee top8. From my strictly spectator POV. Meanwhile a strictly UMvC3 spectator can't enjoy a Chris G run. ![]() Xrd finals were pretty hype, man that Johnny. I didn't enjoy watching Sin as much because he seems to have such high damage that I just felt miserable for anyone missing a block and getting trounced. Maybe it's just the player making him look above others though, I don't even remember if I watched Xrd last year. Gonna fire up SF V finals VoDs, but I assume a Nash player's just gonna rip through the rest of the competition (and a couple mirrors). :< Yeah, but it is slow as balls in main series. Speed from the main series has a very minor impact on how offensive capability if decided in this game. Instead its basic attack has one of the shortest cooldowns in the game. Vaporeon is super strong, super durable, has one of the best attacks, super easy to get a hold of an eevee, super cheap to evolve, and with the naming easter egg easy to get from the evolution lottery. Meanwhile Jolteon's power drops off because the 130 base state that all Eeveelutions get is in its speed, which once again barely impacts CP. Flareon is a bit better off because it has garbage for speed as well but more distributed offensive and defensive stats. | ||
| ||
OSC
Masters Cup #151: Playoffs
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
[ Submit Event ] |
StarCraft 2 StarCraft: Brood War Dota 2 League of Legends Counter-Strike Other Games Organizations
StarCraft 2 • Hupsaiya StarCraft: Brood War• StrangeGG • CranKy Ducklings SOOP5 • AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • Migwel Other Games |
|
CranKy Ducklings
WardiTV Invitational
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
WardiTV Invitational
IPSL
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
Artosis vs Dewalt
Ret vs Tech
SOOP
WardiTV Weekly
[ Show More ] Monday Night Weeklies
PiGosaur Cup
The PondCast
GSL
Replay Cast
KCM Race Survival
|
|
|