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On May 05 2016 09:06 ketchup wrote: I thought overwatch open beta was live on the 5th, but it seems like they already "released" it today?
It went live at midnight UTC worldwide. That just happens to be the day before in America.
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On May 05 2016 09:55 Alaric wrote: I really wish we'd have a minimap, or at least an overview, because I waste the first two minutes of each game looking at the map's layout, and dying once or twice because one path actually leads to where the enemy team comes from, rather than that path in the middle.
For example I died three times by falling off the map on the tower of Lijian (I think?) map. One of them I was pushed out, but the other two was not knowing there's a hole there (I was near the roof so all I saw was a barrier). Coulda avoided that.
No. Minimap in this game is unnecessary, and having less info is more fun and probably more balanced
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On May 05 2016 07:38 WaveofShadow wrote: Alright someone is going to have to explain this entire conversation to me later because I'm following precisely none of it. Favor the shooter means that if someone is firing in overwatch, what they see on their screen in Canon, regardless of how laggy they are, if they shoot and hit someone with a thing it'll happen, unless specific abilities that are given exceptions to the rule (because a good defensive play "is cool too"). so if i use a rapid movement ability of genji's/tracers to dodge a bullet that would hit on your screen, i get credit for my dodge and am not hit. but in all other cases the shooters vision is the one that counts. Even if you went around a corner on your screen, but on mine you hadn't yet (because i have high ping the information takes longer to get to me that you moved). i can shoot you.
Essentially laggers are granted the ability to shoot past versions of you, so that they do not have to lead a target based on their ping.
Hitscan weapons are weapons that are binary. Pull trigger = checks to see if the target is there if yes = hit if no =miss.
Projectile weapons have an actual projectile hitbox that moves through the air, and hits the first target it comes into contact with (unless piercing). Even if the projectile moves at very high speeds it's still not a hit scan weapon. These are most obvious with the low velocity hitboxes, like pharah or junkrat's main weapons. but the high velocity projectile weapons matter too (widowmaker is a good example of this). Because a hitscan weapon is explicitly binary. you hit the target you aimed at, even if in between the time a trigger was pulled and the shot connects (which can be a single frame), something walks in between. where a extremely fast projectile weapon has a chance to get interrupted in flight, even if that chance is minuscule because of it's speed.
The best way to visualize hitscan are the old light gun arcade games. where you press a button and instantly the thing you aimed at on screen gets hit, with no chance to have it interrupted.
There are technical differences in how the two types of hitboxes work. a hitscan weapon if you debug, has a hitbox flash on the screen upon trigger pressing, exactly where the cursor is aimed. where a projectile weapon launches a hitbox from the point of origin (some games it's the gun, some it's the camera's center, other games it's some weird inbetween point that makes no sense logically) and the hitbox then travels TO the cursor at some predetermined speed. for example, a very fast character can jump INTO the frame after you fire widowmakers gun and take the bullet, which is not something that can happen to McCree's gun, as he never fires a projectile.
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Once I've played 3-4 games on the map I'll know it, Soniv, so it's not having less info. But at least I'll have a rough idea of the layout and where I can/have to move.
Same with the capture the hill mode.
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Maps are very simple and since you don't need prefire angles it makes it even easier.
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oh i didn't realize overwatch was free.
i tried it for 40 mins or so before my computer started overheating again. ran nicely when it did though, i'm not sure if i really like the speed of the game but w/e. i picked the eddy gordo lookalike and didn't realize that you just heal people from standing near them, i thought you had to keep the gun and fire on them like in tf2 l0l
the one thing that bothered me: when i was moving or whatever i noticed my guy would often jitter or move like a little further or behind wherever i actually moved like i was lagging. i might have been lagging. idk, i just wanted to know if that's a thing or if i'm losing my mind.
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On May 05 2016 10:41 PrinceXizor wrote:Show nested quote +On May 05 2016 07:38 WaveofShadow wrote: Alright someone is going to have to explain this entire conversation to me later because I'm following precisely none of it. Favor the shooter means that if someone is firing in overwatch, what they see on their screen in Canon, regardless of how laggy they are, if they shoot and hit someone with a thing it'll happen, unless specific abilities that are given exceptions to the rule (because a good defensive play "is cool too"). so if i use a rapid movement ability of genji's/tracers to dodge a bullet that would hit on your screen, i get credit for my dodge and am not hit. but in all other cases the shooters vision is the one that counts. Even if you went around a corner on your screen, but on mine you hadn't yet (because i have high ping the information takes longer to get to me that you moved). i can shoot you. Essentially laggers are granted the ability to shoot past versions of you, so that they do not have to lead a target based on their ping. Hitscan weapons are weapons that are binary. Pull trigger = checks to see if the target is there if yes = hit if no =miss. Projectile weapons have an actual projectile hitbox that moves through the air, and hits the first target it comes into contact with (unless piercing). Even if the projectile moves at very high speeds it's still not a hit scan weapon. These are most obvious with the low velocity hitboxes, like pharah or junkrat's main weapons. but the high velocity projectile weapons matter too (widowmaker is a good example of this). Because a hitscan weapon is explicitly binary. you hit the target you aimed at, even if in between the time a trigger was pulled and the shot connects (which can be a single frame), something walks in between. where a extremely fast projectile weapon has a chance to get interrupted in flight, even if that chance is minuscule because of it's speed. The best way to visualize hitscan are the old light gun arcade games. where you press a button and instantly the thing you aimed at on screen gets hit, with no chance to have it interrupted. There are technical differences in how the two types of hitboxes work. a hitscan weapon if you debug, has a hitbox flash on the screen upon trigger pressing, exactly where the cursor is aimed. where a projectile weapon launches a hitbox from the point of origin (some games it's the gun, some it's the camera's center, other games it's some weird inbetween point that makes no sense logically) and the hitbox then travels TO the cursor at some predetermined speed. for example, a very fast character can jump INTO the frame after you fire widowmakers gun and take the bullet, which is not something that can happen to McCree's gun, as he never fires a projectile.
I am 99.99999999999% sure Widowmaker's rifle is hitscan and anything that makes you feel different is probably explainable through netcode or clicking the mouse button actually taking tangible time(which means your click was actually slightly after the 'super fast' hero jumped into the shot).
I literally cannot conceive of a developer that makes her sniper rifle a projectile bullet. They would have to purposely make their job harder and create more bullshit for themselves to deal with as opposed to making it hitscan like every notable sniper weapon in FPS history.
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Gonna go see Captain America tomorrow yaaaaaaay
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On May 05 2016 12:59 Requizen wrote: Gonna go see Captain America tomorrow yaaaaaaay
I was protesting in the name of Kirby and Simon but my mothers dragging me to it this weekend. have fun. I probably won't (I'm just sick of super hero movies and haven't enjoyed one in a while)
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On May 05 2016 12:59 Requizen wrote: Gonna go see Captain America tomorrow yaaaaaaay Lucky. I have to wait until Monday because a couple of my friends didn't have the foresight to request off for the night.
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thanks for the invite wave. it was fun playing with ya'll.
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somehow tricked overwatch into thinking i had service pack 1
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OW is going to be really bad for my health. Stayed up way too late playing last night zzz
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I don't see the point of ever playing reaper.
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On May 05 2016 22:16 Eppa! wrote: I don't see the point of ever playing reaper. having a character that can hunt down snipers/healers that also can clear out objective areas (on defense for the push the vehicle maps and on offense for cap point maps).
His primary role is the same as genji and tracers, and they are both better at that, but his secondary role to clear an objective location he's definitely much better than them.
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He got more health and a heal mechanic.
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On May 05 2016 14:39 PrinceXizor wrote: thanks for the invite wave. it was fun playing with ya'll. You don't have to thank me man. sorry my internet is balls on a stick
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On May 05 2016 22:19 PrinceXizor wrote:Show nested quote +On May 05 2016 22:16 Eppa! wrote: I don't see the point of ever playing reaper. having a character that can hunt down snipers/healers that also can clear out objective areas (on defense for the push the vehicle maps and on offense for cap point maps). His primary role is the same as genji and tracers, and they are both better at that, but his secondary role to clear an objective location he's definitely much better than them. Genji and Reaper are just worse than monkeyman and tracer in those situations.
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Reaper can actually fight toe to toe with those big tanks assuming he gets the flank. Plus his ult is pretty game changing as well. I've been playing him to great success with the old man stack.
His main function is listed as a tank buster. Your shotguns deal the most single target damage to them due to their hit boxes (reaper literally two taps Rhine from behind without headshots or a healer.)
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On May 05 2016 23:05 WaveofShadow wrote:Show nested quote +On May 05 2016 14:39 PrinceXizor wrote: thanks for the invite wave. it was fun playing with ya'll. You don't have to thank me man. sorry my internet is balls on a stick
your internet connection has a lot in common with my genitalia except my genitalia has a wider bandwidth kekekek
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