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The LiquidLegends Lounge - Page 1215

Forum Index > The Shopkeeper′s Inn
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Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
May 05 2016 00:59 GMT
#24281
On May 05 2016 09:06 ketchup wrote:
I thought overwatch open beta was live on the 5th, but it seems like they already "released" it today?


It went live at midnight UTC worldwide. That just happens to be the day before in America.
I'll always be your shadow and veil your eyes from states of ain soph aur.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2016-05-05 01:35:38
May 05 2016 01:31 GMT
#24282
On May 05 2016 09:55 Alaric wrote:
I really wish we'd have a minimap, or at least an overview, because I waste the first two minutes of each game looking at the map's layout, and dying once or twice because one path actually leads to where the enemy team comes from, rather than that path in the middle.

For example I died three times by falling off the map on the tower of Lijian (I think?) map. One of them I was pushed out, but the other two was not knowing there's a hole there (I was near the roof so all I saw was a barrier). Coulda avoided that.


No. Minimap in this game is unnecessary, and having less info is more fun and probably more balanced
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-05-05 01:44:50
May 05 2016 01:41 GMT
#24283
On May 05 2016 07:38 WaveofShadow wrote:
Alright someone is going to have to explain this entire conversation to me later because I'm following precisely none of it.

Favor the shooter means that if someone is firing in overwatch, what they see on their screen in Canon, regardless of how laggy they are, if they shoot and hit someone with a thing it'll happen, unless specific abilities that are given exceptions to the rule (because a good defensive play "is cool too"). so if i use a rapid movement ability of genji's/tracers to dodge a bullet that would hit on your screen, i get credit for my dodge and am not hit. but in all other cases the shooters vision is the one that counts. Even if you went around a corner on your screen, but on mine you hadn't yet (because i have high ping the information takes longer to get to me that you moved). i can shoot you.

Essentially laggers are granted the ability to shoot past versions of you, so that they do not have to lead a target based on their ping.

Hitscan weapons are weapons that are binary. Pull trigger = checks to see if the target is there if yes = hit if no =miss.

Projectile weapons have an actual projectile hitbox that moves through the air, and hits the first target it comes into contact with (unless piercing). Even if the projectile moves at very high speeds it's still not a hit scan weapon. These are most obvious with the low velocity hitboxes, like pharah or junkrat's main weapons. but the high velocity projectile weapons matter too (widowmaker is a good example of this). Because a hitscan weapon is explicitly binary. you hit the target you aimed at, even if in between the time a trigger was pulled and the shot connects (which can be a single frame), something walks in between. where a extremely fast projectile weapon has a chance to get interrupted in flight, even if that chance is minuscule because of it's speed.

The best way to visualize hitscan are the old light gun arcade games. where you press a button and instantly the thing you aimed at on screen gets hit, with no chance to have it interrupted.

There are technical differences in how the two types of hitboxes work. a hitscan weapon if you debug, has a hitbox flash on the screen upon trigger pressing, exactly where the cursor is aimed. where a projectile weapon launches a hitbox from the point of origin (some games it's the gun, some it's the camera's center, other games it's some weird inbetween point that makes no sense logically) and the hitbox then travels TO the cursor at some predetermined speed. for example, a very fast character can jump INTO the frame after you fire widowmakers gun and take the bullet, which is not something that can happen to McCree's gun, as he never fires a projectile.
Alaric
Profile Joined November 2009
France45622 Posts
May 05 2016 01:47 GMT
#24284
Once I've played 3-4 games on the map I'll know it, Soniv, so it's not having less info. But at least I'll have a rough idea of the layout and where I can/have to move.

Same with the capture the hill mode.
Cant take LMS hipsters serious.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
May 05 2016 01:48 GMT
#24285
Maps are very simple and since you don't need prefire angles it makes it even easier.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
Last Edited: 2016-05-05 02:12:18
May 05 2016 02:11 GMT
#24286
oh i didn't realize overwatch was free.

i tried it for 40 mins or so before my computer started overheating again. ran nicely when it did though, i'm not sure if i really like the speed of the game but w/e. i picked the eddy gordo lookalike and didn't realize that you just heal people from standing near them, i thought you had to keep the gun and fire on them like in tf2 l0l

the one thing that bothered me: when i was moving or whatever i noticed my guy would often jitter or move like a little further or behind wherever i actually moved like i was lagging. i might have been lagging. idk, i just wanted to know if that's a thing or if i'm losing my mind.
)))____◎◎◎◎█████
red_
Profile Joined May 2010
United States8474 Posts
May 05 2016 02:51 GMT
#24287
On May 05 2016 10:41 PrinceXizor wrote:
Show nested quote +
On May 05 2016 07:38 WaveofShadow wrote:
Alright someone is going to have to explain this entire conversation to me later because I'm following precisely none of it.

Favor the shooter means that if someone is firing in overwatch, what they see on their screen in Canon, regardless of how laggy they are, if they shoot and hit someone with a thing it'll happen, unless specific abilities that are given exceptions to the rule (because a good defensive play "is cool too"). so if i use a rapid movement ability of genji's/tracers to dodge a bullet that would hit on your screen, i get credit for my dodge and am not hit. but in all other cases the shooters vision is the one that counts. Even if you went around a corner on your screen, but on mine you hadn't yet (because i have high ping the information takes longer to get to me that you moved). i can shoot you.

Essentially laggers are granted the ability to shoot past versions of you, so that they do not have to lead a target based on their ping.

Hitscan weapons are weapons that are binary. Pull trigger = checks to see if the target is there if yes = hit if no =miss.

Projectile weapons have an actual projectile hitbox that moves through the air, and hits the first target it comes into contact with (unless piercing). Even if the projectile moves at very high speeds it's still not a hit scan weapon. These are most obvious with the low velocity hitboxes, like pharah or junkrat's main weapons. but the high velocity projectile weapons matter too (widowmaker is a good example of this). Because a hitscan weapon is explicitly binary. you hit the target you aimed at, even if in between the time a trigger was pulled and the shot connects (which can be a single frame), something walks in between. where a extremely fast projectile weapon has a chance to get interrupted in flight, even if that chance is minuscule because of it's speed.

The best way to visualize hitscan are the old light gun arcade games. where you press a button and instantly the thing you aimed at on screen gets hit, with no chance to have it interrupted.

There are technical differences in how the two types of hitboxes work. a hitscan weapon if you debug, has a hitbox flash on the screen upon trigger pressing, exactly where the cursor is aimed. where a projectile weapon launches a hitbox from the point of origin (some games it's the gun, some it's the camera's center, other games it's some weird inbetween point that makes no sense logically) and the hitbox then travels TO the cursor at some predetermined speed. for example, a very fast character can jump INTO the frame after you fire widowmakers gun and take the bullet, which is not something that can happen to McCree's gun, as he never fires a projectile.


I am 99.99999999999% sure Widowmaker's rifle is hitscan and anything that makes you feel different is probably explainable through netcode or clicking the mouse button actually taking tangible time(which means your click was actually slightly after the 'super fast' hero jumped into the shot).

I literally cannot conceive of a developer that makes her sniper rifle a projectile bullet. They would have to purposely make their job harder and create more bullshit for themselves to deal with as opposed to making it hitscan like every notable sniper weapon in FPS history.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 05 2016 03:59 GMT
#24288
Gonna go see Captain America tomorrow yaaaaaaay
It's your boy Guzma!
Karis Vas Ryaar
Profile Blog Joined July 2011
United States4396 Posts
May 05 2016 04:06 GMT
#24289
On May 05 2016 12:59 Requizen wrote:
Gonna go see Captain America tomorrow yaaaaaaay


I was protesting in the name of Kirby and Simon but my mothers dragging me to it this weekend. have fun. I probably won't (I'm just sick of super hero movies and haven't enjoyed one in a while)
"I'm not agreeing with a lot of Virus's decisions but they are working" Tasteless. Ipl4 Losers Bracket Virus 2-1 Maru
Gahlo
Profile Joined February 2010
United States35174 Posts
May 05 2016 05:24 GMT
#24290
On May 05 2016 12:59 Requizen wrote:
Gonna go see Captain America tomorrow yaaaaaaay

Lucky. I have to wait until Monday because a couple of my friends didn't have the foresight to request off for the night.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
May 05 2016 05:39 GMT
#24291
thanks for the invite wave. it was fun playing with ya'll.
Frolossus
Profile Joined February 2010
United States4779 Posts
May 05 2016 06:20 GMT
#24292
somehow tricked overwatch into thinking i had service pack 1
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
May 05 2016 12:52 GMT
#24293
OW is going to be really bad for my health. Stayed up way too late playing last night zzz
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Eppa!
Profile Joined November 2010
Sweden4641 Posts
May 05 2016 13:16 GMT
#24294
I don't see the point of ever playing reaper.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
May 05 2016 13:19 GMT
#24295
On May 05 2016 22:16 Eppa! wrote:
I don't see the point of ever playing reaper.

having a character that can hunt down snipers/healers that also can clear out objective areas (on defense for the push the vehicle maps and on offense for cap point maps).

His primary role is the same as genji and tracers, and they are both better at that, but his secondary role to clear an objective location he's definitely much better than them.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
May 05 2016 13:49 GMT
#24296
He got more health and a heal mechanic.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
May 05 2016 14:05 GMT
#24297
On May 05 2016 14:39 PrinceXizor wrote:
thanks for the invite wave. it was fun playing with ya'll.

You don't have to thank me man. sorry my internet is balls on a stick
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Eppa!
Profile Joined November 2010
Sweden4641 Posts
May 05 2016 14:28 GMT
#24298
On May 05 2016 22:19 PrinceXizor wrote:
Show nested quote +
On May 05 2016 22:16 Eppa! wrote:
I don't see the point of ever playing reaper.

having a character that can hunt down snipers/healers that also can clear out objective areas (on defense for the push the vehicle maps and on offense for cap point maps).

His primary role is the same as genji and tracers, and they are both better at that, but his secondary role to clear an objective location he's definitely much better than them.

Genji and Reaper are just worse than monkeyman and tracer in those situations.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Cixah
Profile Joined July 2010
United States11285 Posts
May 05 2016 14:32 GMT
#24299
Reaper can actually fight toe to toe with those big tanks assuming he gets the flank. Plus his ult is pretty game changing as well. I've been playing him to great success with the old man stack.

His main function is listed as a tank buster. Your shotguns deal the most single target damage to them due to their hit boxes (reaper literally two taps Rhine from behind without headshots or a healer.)
Hug The Goat! Hug the Goat! Hug the Goat!
Slayer91
Profile Joined February 2006
Ireland23470 Posts
May 05 2016 15:17 GMT
#24300
On May 05 2016 23:05 WaveofShadow wrote:
Show nested quote +
On May 05 2016 14:39 PrinceXizor wrote:
thanks for the invite wave. it was fun playing with ya'll.

You don't have to thank me man. sorry my internet is balls on a stick


your internet connection has a lot in common with my genitalia
except my genitalia has a wider bandwidth kekekek
aka Teutonica
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