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On May 04 2016 23:02 ComaDose wrote: the favour the shooter thing cixah mentioned balances this out. as in it favours the laggers when they are shooting but also favours everyone shooting at them Not at all true. "favor the shooter" is just lag compensation.It's the core of the issue. If i peek a corner at 250 ping, that means it takes 125ms+process time+tickrate window+opponents ping for them to register that i peeked the corner. If I then shoot them (ignoring all reaction time because it can be averaged out for both parties, as both players are human). and they try to move out of the way when seeing me peek. they would have had to start moving out of the way .5(their Ping)+process time+tickrate window+ 125ms before they saw me. in order for my favor the shooter attack to not hit them. The onus is on the opponent to predict my actions, rather than on me to react quickly to new information. That's a big issue in shooter netcode that can't really be fixed completely without LAN, but the "favor the shooter" Lag compensation, only increases peekers advantage
Yes I (the lagger) begin to be at a disadvantage when trying to duck back behind cover, after having had 125+process time+tickrate window+1/2 opponents ping free time to shoot my opponent, BUT as i initiated the fight, i can use any of my Netcode exception abilities (like genji's double jump, bullet reflect or dash, or tracer dash, pharah jet etc) to ignore my lag disadvantage on the 2nd half of my peek as the server favors ME when i use those moves.
yes it is, so is soldiers shot and all the shotguns and tracer and mccree tracer and Mccree are, Widowmaker is Demonstrably not. Tracer/Genji can dodge her shot after it's been fired on her screen.
ive never seen anything as bad as you describe it but im running it on epic graphic settings and my fps are pretty high graphics and fps have nothing to do with it. the big hitboxes get warped when dealing with lag compensation. that's true of all types. take into example a roadhog hook as it's the easiest to see this with. You hook someone, they run behind cover, and then the hook goes through the wall to grab them and yanks them back through the wall again. thats because at some point the hitbox on roadhogs screen overlapped with the victims hitbox either on their screen or the roadhogs screen Either of which will signal to the game that the hook connected. Which leads to the effective hitbox of the hook being two rectangles extended from roadhog, but stretched out based on the movement of the victim.
On May 04 2016 23:40 Seuss wrote: Re: Yogg-Saron. I have three decks dedicated to him. One Mage, one Rogue, and arguably one Hunter (I say arguably because all I did was pull out one spell and replace it with Yogg-Saron for my Summoning Stone Hunter deck).. My favorite Yogg is the hunter yogg that only runs 1x King's Elekk and 1x Yogg for minions, and then the rest of their minions come from spells or cards spawned from spells.
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oooo I hadn't thought of that. I should work that into my deck.
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What youre talking about explains a lot of the death screens I got yesterday. Felt like I was dashing away from skills but the recap just showed me almost standing still.
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On May 05 2016 00:16 GhandiEAGLE wrote: What youre talking about explains a lot of the death screens I got yesterday. Felt like I was dashing away from skills but the recap just showed me almost standing still. It's probably going to be slightly less extreme than the stress test for most of the beta and get better over time as they tweak code (limiting the upper end, though likely not to 30ms like CS:GO does, probably higher) and add more server capacity.
The stress test was a nightmare. i was getting pulled by roadhogs through walls (not around corners even) because i had 30ms ping and some of my opponents were getting 350-400ms and it was just nuts. hasn't been nearly that bad since though.
EDIT: the best way to defend yourself in heavily lag compensated games (overwatch and R6S are the biggest ones right now) is to always be moving. never not moving. even if it's just dancing in place left and right. this way your game is always sending messages about your movement to an opponent, and you don't ever allow a lagger a free headshot on you that is undeserved.
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Can we put the discord in the OP or sticky in the top or something.
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On May 05 2016 00:09 PrinceXizor wrote:Show nested quote +On May 04 2016 23:40 Seuss wrote: Re: Yogg-Saron. I have three decks dedicated to him. One Mage, one Rogue, and arguably one Hunter (I say arguably because all I did was pull out one spell and replace it with Yogg-Saron for my Summoning Stone Hunter deck).. My favorite Yogg is the hunter yogg that only runs 1x King's Elekk and 1x Yogg for minions, and then the rest of their minions come from spells or cards spawned from spells.
Ball of Spiders finally has a use.
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On May 05 2016 00:37 jcarlsoniv wrote:Show nested quote +On May 05 2016 00:09 PrinceXizor wrote:On May 04 2016 23:40 Seuss wrote: Re: Yogg-Saron. I have three decks dedicated to him. One Mage, one Rogue, and arguably one Hunter (I say arguably because all I did was pull out one spell and replace it with Yogg-Saron for my Summoning Stone Hunter deck).. My favorite Yogg is the hunter yogg that only runs 1x King's Elekk and 1x Yogg for minions, and then the rest of their minions come from spells or cards spawned from spells. Ball of Spiders finally has a use. you can have 2 minions in your deck and have 12 minion making spells and 16 removal stuffs. and then ball of spiders makes 3 minions each on top of the ones it spawns, and lock and load gives you some minions as well. xD i've been able to play on curve On the hunt -> Bear trap -> animal Companion and have board control with 0 minions cast lol.
Hunter's a weird class. Yogg hunter is just hilarious. especially since you can juggle Hats for increased yogg payout.
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That's more or less what the janky summoning stone hunter deck Brian Kibler is playing in a couple videos did. Elekk + stone + bunch of spells.
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I prefer OW over R6S where in that game you can get 3 HS with a famas and they don't die.
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On May 05 2016 01:22 Alaric wrote: That's more or less what the janky summoning stone hunter deck Brian Kibler is playing in a couple videos did. Elekk + stone + bunch of spells.
savjz running it right now. looks fun
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i got a douchey haircut from a nice italian barber. im so ready for cuba!!!
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On May 04 2016 23:40 Seuss wrote: Re; Overwatch. The whole hitbox issue is super annoying as Zarya around payloads and oddly shaped objects. I lost a 1v1 versus a Reinhardt with full charge because while on my screen I was tearing him a new one, the servers thought I was trying to sign my name on the payload in hot plasma. That was an interesting death recap.
Re: Yogg-Saron. I have three decks dedicated to him. One Mage, one Rogue, and arguably one Hunter (I say arguably because all I did was pull out one spell and replace it with Yogg-Saron for my Summoning Stone Hunter deck).
Also, I have a hilarious Deathwing Rogue deck. The basic components are Deathwing, Ysera, Chromaggus, Preparation, Gang Up, Thistle Tea, and 2x Ancient Harbingers. Play + Gang Up Deathwing and start the "I heard you like Deathwing" circle of death.
The rogue deck sounds fun, a lot like my ysaarj -> prep gangup combo idea I had. But I've not been able to try anything super interesting despite sitting on 7k dust because I've been really hesitant about crafting anything. I feel too pulled in too many directions by dragons (need ysera, taunt dragons, new deathwing) and rogue (need edwin, xaril, shadowcasters). And n'zoth of course. I think I'm just paralyzed because when they made the major rule change in duelyst I did a soft reset, tried to craft the cards I wanted to make interesting decks with it, and ended up just hating the result and quitting the game.
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On May 05 2016 03:09 ComaDose wrote: i got a douchey haircut from a nice italian barber. im so ready for cuba!!! Nice dude. I just got the real short on the sides with still long on the top. A little more drastic than my usual but its growing on me (heh)
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On May 05 2016 04:04 mordek wrote:Show nested quote +On May 05 2016 03:09 ComaDose wrote: i got a douchey haircut from a nice italian barber. im so ready for cuba!!! Nice dude. I just got the real short on the sides with still long on the top. A little more drastic than my usual but its growing on me (heh) thats exactly what i got! what i really like about those places is the straight razor shave and how well they line my beard up.
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On May 05 2016 04:32 ComaDose wrote:Show nested quote +On May 05 2016 04:04 mordek wrote:On May 05 2016 03:09 ComaDose wrote: i got a douchey haircut from a nice italian barber. im so ready for cuba!!! Nice dude. I just got the real short on the sides with still long on the top. A little more drastic than my usual but its growing on me (heh) thats exactly what i got! what i really like about those places is the straight razor shave and how well they line my beard up.
Y not shave yourself? It's not that hard tbh.
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On May 05 2016 04:38 Doctorbeat wrote:Show nested quote +On May 05 2016 04:32 ComaDose wrote:On May 05 2016 04:04 mordek wrote:On May 05 2016 03:09 ComaDose wrote: i got a douchey haircut from a nice italian barber. im so ready for cuba!!! Nice dude. I just got the real short on the sides with still long on the top. A little more drastic than my usual but its growing on me (heh) thats exactly what i got! what i really like about those places is the straight razor shave and how well they line my beard up. Y not shave yourself? It's not that hard tbh. i should learn how to use a straight blade.... i use the cartridges like 3-4 times a week but there is something nice about they way they do it with the blade against my neck
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My hair is getting way too long. I kinda like it longer, but I've been letting it grow unmanaged for like 6 months or more now. Something has to be done with it.
Presentation done - now counting down time til OWWWWWWWWWW
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If you're ever in the market for a shaving brush/razor stand and/or soap I can hook you up Although you're canadian so it wouldn't be convenient but I'd still do it for you bby.
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On May 05 2016 00:09 PrinceXizor wrote:Show nested quote +On May 04 2016 23:02 ComaDose wrote: yes it is, so is soldiers shot and all the shotguns and tracer and mccree tracer and Mccree are, Widowmaker is Demonstrably not. Tracer/Genji can dodge her shot after it's been fired on her screen.
Where is this 'demonstrably' shown to not be hitscan? Those sound like cases of netcode interference that you've discussed elsewhere. Her rifle absolutely feels like hitscan, and if it's not it effectively is(for the purposes of how you will aim using it).
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On May 05 2016 06:46 red_ wrote:Show nested quote +On May 05 2016 00:09 PrinceXizor wrote:On May 04 2016 23:02 ComaDose wrote: yes it is, so is soldiers shot and all the shotguns and tracer and mccree tracer and Mccree are, Widowmaker is Demonstrably not. Tracer/Genji can dodge her shot after it's been fired on her screen. Where is this 'demonstrably' shown to not be hitscan? Those sound like cases of netcode interference that you've discussed elsewhere. Her rifle absolutely feels like hitscan, and if it's not it effectively is(for the purposes of how you will aim using it). In the netcode video they explained how some "escape ablities" override the "favour the shooter" effect on hitscan weapons. Genji and tracer dodges were some, i think reaper ghostform thingy counted too.
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