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Code S Group A LR Thread (21/03/2022) - Page 4

Forum Index > StarCraft 2 Tournaments
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Harris1st
Profile Blog Joined May 2010
Germany6956 Posts
March 21 2022 13:32 GMT
#61
Easy Liquibet points. Just check all the Zerg boxes
Go Serral! GG EZ for Ence. Flashbang dance FTW
Cricketer12
Profile Blog Joined May 2012
United States13980 Posts
March 21 2022 14:22 GMT
#62
On March 21 2022 19:51 Die4Ever wrote:
the only thing I want more than a nonzerg champ is DRG for champ

<3
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
pandorasheep
Profile Joined February 2022
73 Posts
March 22 2022 01:13 GMT
#63
Looks like this patch didn't do anything for protoss or against Zerg. In fact, all it was was a protoss nerf as queen walks weren't that common
tigera6
Profile Joined March 2021
3415 Posts
March 22 2022 05:45 GMT
#64
The patch was aiming for a very specific scenario in PvZ, which is Double Stargate VR vs Queen Walk. Now players would just delay/alternate that tactics with Nydus Worm and earlier Carriers/Phoenix transition, and we still get the same lategame of Skytoss vs Zerg. I still havent seen much of Toss ground army vs Zerg being back into the META yet, despite the nerf on the Lurker Burrow upgrade.
hiroshOne
Profile Joined October 2015
Poland425 Posts
March 22 2022 05:52 GMT
#65
Classic lagging with skill after military, vs Dark and DRG is not the best example to debate over balance changes. Just saying.
Ultima Ratio Regum
QOGQOG
Profile Joined July 2019
834 Posts
Last Edited: 2022-03-22 07:07:51
March 22 2022 07:07 GMT
#66
On March 22 2022 14:45 tigera6 wrote:
The patch was aiming for a very specific scenario in PvZ, which is Double Stargate VR vs Queen Walk. Now players would just delay/alternate that tactics with Nydus Worm and earlier Carriers/Phoenix transition, and we still get the same lategame of Skytoss vs Zerg. I still havent seen much of Toss ground army vs Zerg being back into the META yet, despite the nerf on the Lurker Burrow upgrade.

Yeah, don't think a 0.3 second change is going to make ground viable.
WombaT
Profile Blog Joined May 2010
Northern Ireland25720 Posts
March 22 2022 16:31 GMT
#67
Glad to have Code S back but that was quite an underwhelming day of action.

Not a good day in the office for Classic, albeit I’ve definitely seen him play better, hopefully by next season he’s closer to his best.

I’d expect him to be rusty mechanically still, but his gameplans seemed really off, and he’s always been pretty smart in that sense. Dunno if he gambled on playing a style more suited to last patch in the hope of bamboozling the Zergs or he just didn’t quite have the time to flesh out a new approach
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
[PkF] Wire
Profile Joined March 2013
France24211 Posts
March 23 2022 00:14 GMT
#68
On March 21 2022 18:53 Ciaus_Dronu wrote:
Balance patch team: Pls don't mass voids and queens.
Dark and Classic: No.

that post was underrated
Nebuchad
Profile Blog Joined December 2012
Switzerland12268 Posts
March 23 2022 19:35 GMT
#69
For some reason I watched Dark vs Classic in this, first game I watched in a long time.

What is the most striking to me is how the casters are just resigned. Dark does a nydus push, it makes zero damage, he transitions into a muta push that makes some damage but very little, and once the mutas are countered, he's ahead. For absolutely no reason. But Tastosis just treat that as normal, it's a day in the office. You throw some random units at the opponent and then you're ahead.
No will to live, no wish to die
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