SHOUTcraft Kings August - Page 72
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Creager
Germany1918 Posts
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Soularion
Canada2764 Posts
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Penev
28501 Posts
that helps | ||
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Shellshock
United States97276 Posts
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Solar424
United States4001 Posts
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Shellshock
United States97276 Posts
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Kerence
Sweden1817 Posts
On August 28 2016 04:36 Kerence wrote: Still got this I think. Things changes quickly with Disruptors around. Hmm, this applies in this game too I guess. Disruptors are really strange to watch. | ||
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intotheheart
Canada33091 Posts
On August 28 2016 05:19 Solar424 wrote: Defender's advantage is strong As it should be. | ||
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Elentos
55555 Posts
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D-light
Finland7364 Posts
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Kevin_Sorbo
Canada3217 Posts
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Musicus
Germany23576 Posts
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Zambrah
United States7381 Posts
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Shellshock
United States97276 Posts
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Solar424
United States4001 Posts
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Soularion
Canada2764 Posts
I think | ||
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Elentos
55555 Posts
On August 28 2016 05:21 Soularion wrote: yea the immortals are going to be gg I think If he move commands past all photon cannons 3 times he might lose one | ||
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Creager
Germany1918 Posts
On August 28 2016 05:20 Kerence wrote: Hmm, this applies in this game too I guess. Disruptors are really strange to watch. This whole Adept-shading-paired-with-Disruptor-shots-and-insane-Warp-Prism-pick-up-range-dance is not exactly a great viewer experience to me. | ||
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intotheheart
Canada33091 Posts
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Zambrah
United States7381 Posts
On August 28 2016 05:22 Creager wrote: This whole Adept-shading-paired-with-Disruptor-shots-and-insane-Warp-Prism-pick-up-range-dance is not exactly a great viewer experience to me. One man's trash. ![]() | ||
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