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[HOT6 CUP] Quarterfinals - Day 1 - Page 30

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 28 29 30 31 32 37 Next All
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 02 2014 11:09 GMT
#581
See Die4Ever, I was right. You definitely needed to stay up
ModeratorI am still alive, somehow
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
December 02 2014 11:09 GMT
#582
On December 02 2014 20:07 DarkLordOlli wrote:
Show nested quote +
On December 02 2014 20:07 The_Templar wrote:
On December 02 2014 20:04 DarkLordOlli wrote:
The viper was to abduct things

Was he going to abduct the archon, a stalker, or his own mutalisks?


Stalkers one by one I believe, which would've been hilarious to see it blink away again


abduct the ones that just blinked. Gives you two more kills.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
December 02 2014 11:09 GMT
#583
On December 02 2014 20:05 HolydaKing wrote:
Show nested quote +
On December 02 2014 20:01 FrostedMiniWheats wrote:
Fail viper ;;

He built it at the wrong base. If he had built it in the main, I think he might have somehow won the game with the viper. But it would have been hard as hell anyway.


I'm not dissing Soulkey I understand he was most likely going to use that to abduct units.

I'm just saying the viper itself turned out to suck given that it died almost immediately upon popping xD
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Thrillz
Profile Joined May 2012
4313 Posts
Last Edited: 2014-12-02 11:10:51
December 02 2014 11:09 GMT
#584
On December 02 2014 20:06 Inflicted wrote:
Show nested quote +
On December 02 2014 20:05 Thrillz wrote:
On December 02 2014 20:03 Inflicted wrote:
why fight? couldve forced a draw with broodlings imo


Eh? Zest gets to decide when the Hive dies, unless SK kills it himself..


5 mutas + broodlings would scare Zest away imo


But then Zest just kills everything else before killing the Hive... ? Plus again Zest gets to decide when the broodlings come unless SK decides he's gonno kill his own Hive.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-12-02 11:11:04
December 02 2014 11:10 GMT
#585
On December 02 2014 20:09 Thrillz wrote:
Show nested quote +
On December 02 2014 20:06 Inflicted wrote:
On December 02 2014 20:05 Thrillz wrote:
On December 02 2014 20:03 Inflicted wrote:
why fight? couldve forced a draw with broodlings imo


Eh? Zest gets to decide when the Hive dies, unless SK kills it himself..


5 mutas + broodlings would scare Zest away imo


But then Zest just kills everything else before killing the Hive... ?

Other buildings spawn broodlings upon death too.
ModeratorI am still alive, somehow
TL+ Member
Thrillz
Profile Joined May 2012
4313 Posts
December 02 2014 11:11 GMT
#586
On December 02 2014 20:10 The_Templar wrote:
Show nested quote +
On December 02 2014 20:09 Thrillz wrote:
On December 02 2014 20:06 Inflicted wrote:
On December 02 2014 20:05 Thrillz wrote:
On December 02 2014 20:03 Inflicted wrote:
why fight? couldve forced a draw with broodlings imo


Eh? Zest gets to decide when the Hive dies, unless SK kills it himself..


5 mutas + broodlings would scare Zest away imo


But then Zest just kills everything else before killing the Hive... ?

Other buildings spawn broodlings upon death too.


How many were left? I only remember seeing spores and geysers..
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-12-02 11:13:10
December 02 2014 11:12 GMT
#587
On December 02 2014 20:11 Thrillz wrote:
Show nested quote +
On December 02 2014 20:10 The_Templar wrote:
On December 02 2014 20:09 Thrillz wrote:
On December 02 2014 20:06 Inflicted wrote:
On December 02 2014 20:05 Thrillz wrote:
On December 02 2014 20:03 Inflicted wrote:
why fight? couldve forced a draw with broodlings imo


Eh? Zest gets to decide when the Hive dies, unless SK kills it himself..


5 mutas + broodlings would scare Zest away imo


But then Zest just kills everything else before killing the Hive... ?

Other buildings spawn broodlings upon death too.


How many were left? I only remember seeing spores and geysers..

I think he had an infestation pit, but I'm not sure and not sure if anything else.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 02 2014 11:12 GMT
#588
On December 02 2014 20:11 Thrillz wrote:
Show nested quote +
On December 02 2014 20:10 The_Templar wrote:
On December 02 2014 20:09 Thrillz wrote:
On December 02 2014 20:06 Inflicted wrote:
On December 02 2014 20:05 Thrillz wrote:
On December 02 2014 20:03 Inflicted wrote:
why fight? couldve forced a draw with broodlings imo


Eh? Zest gets to decide when the Hive dies, unless SK kills it himself..


5 mutas + broodlings would scare Zest away imo


But then Zest just kills everything else before killing the Hive... ?

Other buildings spawn broodlings upon death too.


How many were left? I only remember seeing spores and geysers..

I didn't look very closely, but I thought there was an evolution chamber?
ModeratorI am still alive, somehow
TL+ Member
Olli
Profile Blog Joined February 2012
Austria24422 Posts
December 02 2014 11:13 GMT
#589
On December 02 2014 20:10 The_Templar wrote:
Show nested quote +
On December 02 2014 20:09 Thrillz wrote:
On December 02 2014 20:06 Inflicted wrote:
On December 02 2014 20:05 Thrillz wrote:
On December 02 2014 20:03 Inflicted wrote:
why fight? couldve forced a draw with broodlings imo


Eh? Zest gets to decide when the Hive dies, unless SK kills it himself..


5 mutas + broodlings would scare Zest away imo


But then Zest just kills everything else before killing the Hive... ?

Other buildings spawn broodlings upon death too.


If the hive dies, the rest bleed out
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 02 2014 11:14 GMT
#590
On December 02 2014 20:13 DarkLordOlli wrote:
Show nested quote +
On December 02 2014 20:10 The_Templar wrote:
On December 02 2014 20:09 Thrillz wrote:
On December 02 2014 20:06 Inflicted wrote:
On December 02 2014 20:05 Thrillz wrote:
On December 02 2014 20:03 Inflicted wrote:
why fight? couldve forced a draw with broodlings imo


Eh? Zest gets to decide when the Hive dies, unless SK kills it himself..


5 mutas + broodlings would scare Zest away imo


But then Zest just kills everything else before killing the Hive... ?

Other buildings spawn broodlings upon death too.


If the hive dies, the rest bleed out

He was suggesting that Zest could kill everything before the hive so he didn't have to deal with broodlings until Soulkey was eliminated. At least that's what I got from it.
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 02 2014 11:14 GMT
#591
Hot6iX Cup RO8

(Z)Soulkey vs (P)Zest
1-1


Map: Overgrowth

Soulkey spawns in the bottom left
Zest spawns in the top right
ModeratorI am still alive, somehow
TL+ Member
Noonius
Profile Joined April 2012
Estonia17413 Posts
December 02 2014 11:14 GMT
#592
how the hell is Soulkey still teamless?
Terran forever | Maru hater forever
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2014-12-02 11:15:20
December 02 2014 11:14 GMT
#593
On December 02 2014 20:13 DarkLordOlli wrote:
Show nested quote +
On December 02 2014 20:10 The_Templar wrote:
On December 02 2014 20:09 Thrillz wrote:
On December 02 2014 20:06 Inflicted wrote:
On December 02 2014 20:05 Thrillz wrote:
On December 02 2014 20:03 Inflicted wrote:
why fight? couldve forced a draw with broodlings imo


Eh? Zest gets to decide when the Hive dies, unless SK kills it himself..


5 mutas + broodlings would scare Zest away imo


But then Zest just kills everything else before killing the Hive... ?

Other buildings spawn broodlings upon death too.


If the hive dies, the rest bleed out


In-game stalemate detection should kick in before everything dies, i think
w/e SK threw that game anyways
Liquipedia"Expert"
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 02 2014 11:15 GMT
#594
Imagine how much more amazing that game would have been if that viper had survived though.
ModeratorI am still alive, somehow
TL+ Member
Undead1993
Profile Joined January 2012
Germany17651 Posts
December 02 2014 11:15 GMT
#595
On December 02 2014 20:14 Noonius wrote:
how the hell is Soulkey still teamless?

he had quite a meh year
SEKO SEKO SEKO SEKO SEKO
REyeM
Profile Joined August 2014
2674 Posts
December 02 2014 11:15 GMT
#596
Speak for yourself Moonglade, Soulkey is much more smexi if you ask me
S4 Arrows, never forget. RIP Woongjin Stars.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
December 02 2014 11:15 GMT
#597
On December 02 2014 20:14 The_Templar wrote:
Show nested quote +
On December 02 2014 20:13 DarkLordOlli wrote:
On December 02 2014 20:10 The_Templar wrote:
On December 02 2014 20:09 Thrillz wrote:
On December 02 2014 20:06 Inflicted wrote:
On December 02 2014 20:05 Thrillz wrote:
On December 02 2014 20:03 Inflicted wrote:
why fight? couldve forced a draw with broodlings imo


Eh? Zest gets to decide when the Hive dies, unless SK kills it himself..


5 mutas + broodlings would scare Zest away imo


But then Zest just kills everything else before killing the Hive... ?

Other buildings spawn broodlings upon death too.


If the hive dies, the rest bleed out

He was suggesting that Zest could kill everything before the hive so he didn't have to deal with broodlings until Soulkey was eliminated. At least that's what I got from it.


Oh I see. Well, other way around actually!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Thrillz
Profile Joined May 2012
4313 Posts
December 02 2014 11:15 GMT
#598
On December 02 2014 20:13 DarkLordOlli wrote:
Show nested quote +
On December 02 2014 20:10 The_Templar wrote:
On December 02 2014 20:09 Thrillz wrote:
On December 02 2014 20:06 Inflicted wrote:
On December 02 2014 20:05 Thrillz wrote:
On December 02 2014 20:03 Inflicted wrote:
why fight? couldve forced a draw with broodlings imo


Eh? Zest gets to decide when the Hive dies, unless SK kills it himself..


5 mutas + broodlings would scare Zest away imo


But then Zest just kills everything else before killing the Hive... ?

Other buildings spawn broodlings upon death too.


If the hive dies, the rest bleed out


He had spores so that wouldn't have been a problem. Either way neither of the players had the info we had so theorycrafting is kind moot.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 02 2014 11:15 GMT
#599
On December 02 2014 20:14 Inflicted wrote:
Show nested quote +
On December 02 2014 20:13 DarkLordOlli wrote:
On December 02 2014 20:10 The_Templar wrote:
On December 02 2014 20:09 Thrillz wrote:
On December 02 2014 20:06 Inflicted wrote:
On December 02 2014 20:05 Thrillz wrote:
On December 02 2014 20:03 Inflicted wrote:
why fight? couldve forced a draw with broodlings imo


Eh? Zest gets to decide when the Hive dies, unless SK kills it himself..


5 mutas + broodlings would scare Zest away imo


But then Zest just kills everything else before killing the Hive... ?

Other buildings spawn broodlings upon death too.


If the hive dies, the rest bleed out


In-game stalemate detection should kick in before everything dies, i think

Also, spores can uproot and I think there was one of those?
ModeratorI am still alive, somehow
TL+ Member
goody153
Profile Blog Joined April 2013
44304 Posts
December 02 2014 11:15 GMT
#600
wait wait wait wait

MKP 3-0 Parting

Is this real ?
this is a quote
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