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[SPL] Jin Air vs Prime Round 2 2014 - Page 26

Forum Index > StarCraft 2 Tournaments
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Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
March 18 2014 21:08 GMT
#501
On March 19 2014 03:59 bo1b wrote:
Show nested quote +
On March 19 2014 02:41 SidianTheBard wrote:
On March 18 2014 19:52 bo1b wrote:
On March 18 2014 19:48 Vindicare605 wrote:
On March 18 2014 19:47 bo1b wrote:
Such potential for this match, it uses the most balanced map (afaik) in proleague with a 55% winrate (lmao that balance) pvt.

Hopefully it isn't another blink all in


Frost and Habitation Station are the only maps I actually want them to keep when this season is over.

The others can all go as far as I'm concerned.

Habitation station needs to go, its ludicrously strong with certain strats vs zerg and terran for protoss.

Honestly expecting another teoita article on pvt strategies involving proxy oracle into gold natural



Yeah, Poor Habitation Station being just so damn imbalanced...

TLPD Stats:

TvZ: 46% Terran Wins 29 - Zerg Wins 34

ZvP: 51.1% Zerg Wins 47 - Protoss Wins 45

PvT: 54.9% Protoss Wins - 39 Terran Wins 32


Guys over at sc2replaystats gave me these numbers, which involves all types of games from bronze - GM.

TvZ 47.05% Terran Wins 1194 - Protoss Wins 1344 - Avg Game Length 18:30

ZvP 53.59% Zerg Wins 1370 - Protoss Wins 1186 - Avg Game Length 16:20

PvT 54.21% Protoss wins 1093 - Terran Wins 923 - Avg Game Length 16:48

I'm all for changing up the map pool but to complain about Hab Stat saying Protoss has so many "ludicrously" strong builds when overall Zerg has a higher win ratio and terran is only 4-5% behind is ridiculous. Heck, these stats are before the MSC / Widowmine changes so I'd expect the PvT matchup to be even closer now.

That's great, the stats show that it's probably the most balanced map in proleague, but that doesn't mean that certain strats on this map aren't stupid, or that people aren't taking advantage of them. ZvP on this map is basically: Protoss expands to the nat: expand to third and collosus push OR take the gold as nat and 2 base immortal all in on steroids, zerg then responds by having the ultimate mid game swarmhost map, if neither of them successfully occur a counter push ends the game, or it stabilises into a 45min+ sh vs tempest game. Why on earth should that be the sort of map you want? There are maps with stats that are far worse and yet I think this is the second worse map in the proleague pool before yeonsu.

Idk why I responded to you tbh, I don't think you'll agree with me, and I'm not changing my mind any time soon.


Strategies can't both be too strong and statistically balanced; by definition.

What it sounds like is that you dislike long, drawn out, map position dependent PvZ games that involve SH and believing your preference translates to facts.
Hark, what baseball through yonder window breaks?
Poopi
Profile Blog Joined November 2010
France12905 Posts
March 18 2014 21:21 GMT
#502
Wow such good results for both my FPL team and MKP fanboyness : MKP still beating relatively established players despite his hiatus from the game, having Creator/Maru/MKP/Jin Air in my main team it could not have gone better!

I only saw the TvZ live today but I feel like these days maps (didn't watch starcraft for quite some time) make for better matches (spectator wise and probably player wise too) than those in WoL, it's refreshing to see.
WriterMaru
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