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Active: 2084 users

WCS Season 1 Finals Day 3 - Page 299

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 297 298 299 300 301 381 Next
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
June 09 2013 07:40 GMT
#5961
that nexus snipe was good. Brilliant idea to draw sos' attention away then drop him
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Exarl25
Profile Joined November 2010
1887 Posts
June 09 2013 07:40 GMT
#5962
No matter how many drops sOs perfectly deflects, it just takes one getting through for it all to mean nothing.
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 09 2013 07:41 GMT
#5963
Building cannons = "excellent job at defending Hellbat drops"? It is the obvious and not at all complicated solution but hardly anyone does it.
If you cant say what you're meaning, you can never mean what you're saying.
FlyingTurtle
Profile Joined February 2012
United States248 Posts
June 09 2013 07:41 GMT
#5964
On June 09 2013 16:39 MuseMike wrote:
Show nested quote +
On June 09 2013 16:39 Sabu113 wrote:
SoS multitasking very well

Down 22 supply


Crappy macro by sOs while Innovation is on top of his unit production...
"This creature is the completion of a cycle. Its role in the cosmic order was preordained when the stars were young. Behold the culmination of your history." -Samir Duran, on the Hybrid
DrPandaPhD
Profile Joined November 2011
5188 Posts
June 09 2013 07:41 GMT
#5965
On June 09 2013 16:40 jalstar wrote:
How is a WCS finalist not targeting medivacs with planetary nexus?

He did it every single drop until that one because he needed to kill the units to save his nexus. And even with the cannon he couldnt save it.
리노크 👑
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 09 2013 07:41 GMT
#5966
On June 09 2013 16:37 Shellshock1122 wrote:
Show nested quote +
On June 09 2013 16:32 Shellshock1122 wrote:
On June 09 2013 16:29 Shellshock1122 wrote:
WCS Season 1 Grand Finals
[image loading] (T)INnoVation vs [image loading] (P)sOs
Game 1
Map: Whirlwind

0:00
INnoVation spawns in the bottom left
sOs spawns in the top left

1:40
rax first for INnoVation
gas for INnoVation

2:00
Nexus first for sOs
gateway for sOS
reaper for INnoVation

3:00
gas for sOs
CC on the high ground for INnoVation
2nd gas for sOs
reactor for INnoVation
reaper going the correct way towards sOs' base
zealot for sOS
cybernetics core for sOs

4:00
reaper scouts the nexus first
reaper moves into the main and starts harassing probes
Factory for InnoVation
mothership core for sOs
the reaper is chased away killing 2 probes

5:00
2nd gas for Innovation
the reaper comes back in to get another probe and escapes in red health from the mothership core
armory for Innovation
lag

5:30
game comes back after observer lags out
Starport for Innovation
robo for sOs
widow mines started for Innovation

6:00
forge for sOs
medivac for Innovation
hellbats started for Innovation
2nd gate for sOs
observer for sOS
cannon started for sOs
+1 armor for sOs

7:00 48 vs 48
2 more gas for sOs
stim research started for Innovation
another cannon going up for sOs
first hellbat drop is moving out
observer sees the medivac coming
hellbat drop in the main of sOs
photon overcharge on the main nexus
overcharge, cannon, and stalkers clean up the hellbat drop with 1 kill

8:00 59 vs 61
twilight council for sOs
2 more rax for Innovation
3rd CC for Innovation
double ebay for Innovation
Robo bay for sOs
2nd hellbat drop is denied from the natural with the medivac barely escaping

9:00 72 vs 65
3rd base for sOs
blink research started for sOs
1-1 started for Innovation
+2 armor started for sOs
another rax for Innovation

10:00 82 vs 81
colossus production started for sOs
2 more gates for sOs
combat shields for Innovation
hellbat drop in the main is denied by stalkers
Extended thermal lance research started by sOs
hellbat drop in the natural is defended

11:00 106 vs 93
hellbat drop comes into the natural again but is cleaned up
viking production started for Innovation
2nd starport for Innovation after seeing the colossi
templar archives for sOs
hellbat drop in the main of sOs

12:00 129 vs 109
photon overcharge on the main nexus and the cannon clean up the drop
2-2 started for Innovation
storm started for sOs
2nd forge for sOs
3 more rax for Innovation

13:00 145 vs 117
3 more gates for sOs
+3 armor started for sOs
charge research started for sOs
Innovation moving across the map
stalkers pick off a viking
hellbat drop at the 3rd of sOs is cleaned up
concussive shells for Innovation
9 probes have been killed this game

14:00 161 vs 133
triple drop from Innovation in the main of sOs
feedback kills 1 of the medivacs
photon overcharge on the main nexus
+1 attack started for sOs
Innovation targeting the nexus with his drop in the main
+1 vehicle armor for Innovation
main nexus falls to the drop

15:00 177 vs 140
main nexus restarted for sOs
3-3 started for Innovation
Innovation pushing intot he natural of sOs
storm goes down
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Chr15t
Profile Joined March 2011
Denmark1103 Posts
June 09 2013 07:41 GMT
#5967
On June 09 2013 16:38 GulpyBlinkeyes wrote:
OGN production so on point. Giving Innovation POV upon fan request is so cool.

This tournament has made me the biggest OGN fan ;D
Insanity: doing the same thing over and over again and expecting different results.
kwankwan
Profile Joined October 2011
Denmark22 Posts
June 09 2013 07:41 GMT
#5968
The way Terran works is such a joke..
vult
Profile Blog Joined February 2012
United States9400 Posts
June 09 2013 07:41 GMT
#5969
god that overlay always gets me...
I used to play random, but for you I play very specifically.
GreyKnight
Profile Joined August 2010
United States4720 Posts
June 09 2013 07:41 GMT
#5970
Hellbats are just that good, they force you to turtle and allow terran to be stupidly greedy
Blaec
Profile Joined April 2010
Australia4289 Posts
June 09 2013 07:41 GMT
#5971
I need someone to explain that game.

How can you always lose your drops and win?
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
June 09 2013 07:41 GMT
#5972
Massive supply block for innovation.

Like 170/170 for a minute.

GG 1-0 80 supply lead.
Neverhood
Profile Joined August 2009
United States5388 Posts
June 09 2013 07:41 GMT
#5973
sOs plays so well and innovation just cleans him up
Jaedong :D
tl2212
Profile Joined April 2013
Belize731 Posts
June 09 2013 07:41 GMT
#5974
lol wow damn actually
economy over everything
forsooth
Profile Joined February 2011
United States3648 Posts
June 09 2013 07:41 GMT
#5975
Don't worry, the first three games are supposed to look like stomps so Bogus can choke later.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 09 2013 07:41 GMT
#5976
On June 09 2013 16:41 Shellshock1122 wrote:
Show nested quote +
On June 09 2013 16:37 Shellshock1122 wrote:
On June 09 2013 16:32 Shellshock1122 wrote:
On June 09 2013 16:29 Shellshock1122 wrote:
WCS Season 1 Grand Finals
[image loading] (T)INnoVation vs [image loading] (P)sOs
Game 1
Map: Whirlwind

0:00
INnoVation spawns in the bottom left
sOs spawns in the top left

1:40
rax first for INnoVation
gas for INnoVation

2:00
Nexus first for sOs
gateway for sOS
reaper for INnoVation

3:00
gas for sOs
CC on the high ground for INnoVation
2nd gas for sOs
reactor for INnoVation
reaper going the correct way towards sOs' base
zealot for sOS
cybernetics core for sOs

4:00
reaper scouts the nexus first
reaper moves into the main and starts harassing probes
Factory for InnoVation
mothership core for sOs
the reaper is chased away killing 2 probes

5:00
2nd gas for Innovation
the reaper comes back in to get another probe and escapes in red health from the mothership core
armory for Innovation
lag

5:30
game comes back after observer lags out
Starport for Innovation
robo for sOs
widow mines started for Innovation

6:00
forge for sOs
medivac for Innovation
hellbats started for Innovation
2nd gate for sOs
observer for sOS
cannon started for sOs
+1 armor for sOs

7:00 48 vs 48
2 more gas for sOs
stim research started for Innovation
another cannon going up for sOs
first hellbat drop is moving out
observer sees the medivac coming
hellbat drop in the main of sOs
photon overcharge on the main nexus
overcharge, cannon, and stalkers clean up the hellbat drop with 1 kill

8:00 59 vs 61
twilight council for sOs
2 more rax for Innovation
3rd CC for Innovation
double ebay for Innovation
Robo bay for sOs
2nd hellbat drop is denied from the natural with the medivac barely escaping

9:00 72 vs 65
3rd base for sOs
blink research started for sOs
1-1 started for Innovation
+2 armor started for sOs
another rax for Innovation

10:00 82 vs 81
colossus production started for sOs
2 more gates for sOs
combat shields for Innovation
hellbat drop in the main is denied by stalkers
Extended thermal lance research started by sOs
hellbat drop in the natural is defended

11:00 106 vs 93
hellbat drop comes into the natural again but is cleaned up
viking production started for Innovation
2nd starport for Innovation after seeing the colossi
templar archives for sOs
hellbat drop in the main of sOs

12:00 129 vs 109
photon overcharge on the main nexus and the cannon clean up the drop
2-2 started for Innovation
storm started for sOs
2nd forge for sOs
3 more rax for Innovation

13:00 145 vs 117
3 more gates for sOs
+3 armor started for sOs
charge research started for sOs
Innovation moving across the map
stalkers pick off a viking
hellbat drop at the 3rd of sOs is cleaned up
concussive shells for Innovation
9 probes have been killed this game

14:00 161 vs 133
triple drop from Innovation in the main of sOs
feedback kills 1 of the medivacs
photon overcharge on the main nexus
+1 attack started for sOs
Innovation targeting the nexus with his drop in the main
+1 vehicle armor for Innovation
main nexus falls to the drop

15:00 177 vs 140
main nexus restarted for sOs
3-3 started for Innovation
Innovation pushing intot he natural of sOs
storm goes down

16:00 187 vs 120
the colossi fall to the army of Innovation
sOs has no more AOE
sOs's natural is being destroyed
Innovation pulling way ahead in supply
sOs ggs!
INnoVation wins game 1!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Coolhwip
Profile Joined March 2011
Sweden1381 Posts
June 09 2013 07:41 GMT
#5977
Protoss need some better macro mechanics
crack
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
Last Edited: 2013-06-09 07:42:19
June 09 2013 07:41 GMT
#5978
That was silly. SoS deflected those drops as well as could be expected.

edit: OK talk about outclassing in more detail that looked... asymetric balance.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Enchanted
Profile Blog Joined November 2010
United States1609 Posts
June 09 2013 07:41 GMT
#5979
He lost 9 workers from 7 ? drops and was still so far behind in supply.
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
Last Edited: 2013-06-09 07:42:11
June 09 2013 07:41 GMT
#5980
gg :D
The Bomber boy
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