On May 16 2011 04:12 Cadaver!! wrote: A full page every 2 seconds, this thread is over 9000. Fisrt post on 2^7th page, nailed it. :D
I challenge you to have the first on the 2^8 too
I think sniping of the natural and delaying the first push by moving out was the reason why naniwa won here, love stopping the upgrades in favor of zealot legs, i thought he could never stop that push with this many tanks already.
On May 16 2011 04:12 ArghUScaredMe wrote: Can someone tell me why 4 collossi = critical mass?
That's 120 damage per volley (30 x 4) with armor applying 8 times. That's more than enough to one-shot marines (55hp) and not enough for marauders (125hp + armor 8 times)..
Don't forget +1 attack which adds a whole bunch of dmg.
No it doesn't, because +1 attack is completely a wash by +1 armor. I'm starting to think it's just an arbitrary number because it 'seems enough'.
On May 16 2011 04:11 AJMcSpiffy wrote: ThorZaIN, where are your crazy upgrades that made me love your TvP?? Well played by Naniwa, as long as ThorZaIN wins, I hope this goes all the way to a game 7 lol
He goes crazy upgrades when hes mass bio (with ghosts), these games so far hes been getting a lot of tanks so mass bio upgrades would not be as good (the gas would also cut into tank production).
people keep focusing on tanks when the real issue was that Thorzain needed Ghosts to complement his unit comp by that stage of the game (20 minutes+)
EMP does a shit ton of shield damage and makes Protoss units turn into paper against Terran otherwise a well upgraded Protoss ball obviously is going to beat a Terran ball