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Naniwa vs MorroW - 100€ BO7 Showmatch - Page 6

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 4 5 6 7 Next All
BritishBeef
Profile Joined November 2010
United Kingdom372 Posts
March 10 2011 19:49 GMT
#101
This female commentator is actually quite good i am very impressed at her knowledge and voice
TeWy
Profile Joined December 2009
France714 Posts
March 10 2011 19:49 GMT
#102
On March 11 2011 04:46 Kimaker wrote:
Sigh*....

Blizzard, could you PLEASE just make it so we can watch replays together like in BW? PLEASE!?


Huh ?
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
Last Edited: 2011-03-10 19:51:44
March 10 2011 19:51 GMT
#103
On March 11 2011 04:48 Gigaudas wrote:
Show nested quote +
On March 11 2011 04:46 Shockk wrote:
It's really sad that so many european macro games are so incredibly boring compared to what we're used from the GSL. Code S RO8 San vs. SC was so much more entertaining than these games, despite the skill shown by both EU players.

Except for some nice tricks - like moving the burrowed roaches under forcefields - we're basically seeing "macro up, fight deathball with 300 food push (or vice versa) and see who wins". Koreans make macro games look so much better.


There was constant pressure, I loved that game. Much better than a large majority of the Korean games I see.


You're right, of course. Not every single korean game is exciting; there are boring ones as well and the San/SC series was exceptional even for GSL standards.

However, I think my point still stands (could have chosen a more "normal example, though). Many of the macro games shown in the GSL, both in Code A and Code S, look much better than the average EU "high level play".
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 10 2011 19:54 GMT
#104
That's what I thought too: at one point in that game you just saw two maxed out armies standing next to eachother, doing nothing. No mutalisk/warp prism harass, no zergling run-by's, no action at all really. Just two balls occasionally attacking eachother.

I think it has to do with the ZvP style of Morrow though, since he likes playing ultra defensive with roach/hydra.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Influ
Profile Joined September 2010
Germany780 Posts
March 10 2011 19:54 GMT
#105
Well, this is PvZ, this matchup is just like that in the current state and it is nothing different in Korea. PvT is way more harass based on all servers.
1Eris1
Profile Joined September 2010
United States5797 Posts
March 10 2011 20:02 GMT
#106
Nani seems really good at handling baneling drops. I think morrow needs to go a different path
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
March 10 2011 20:08 GMT
#107
On March 11 2011 04:49 BritishBeef wrote:
This female commentator is actually quite good i am very impressed at her knowledge and voice


Yeah doing good map analysis ATM

Gooooo Nani
shaunnn
Profile Joined October 2010
Ireland1230 Posts
Last Edited: 2011-03-10 20:18:19
March 10 2011 20:13 GMT
#108
Nvm seen the scoreboard
The naniwa - Unit of protoss skill, defined as the number of gates you build off of one base
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 10 2011 20:20 GMT
#109
On March 11 2011 04:49 TeWy wrote:
Show nested quote +
On March 11 2011 04:46 Kimaker wrote:
Sigh*....

Blizzard, could you PLEASE just make it so we can watch replays together like in BW? PLEASE!?


Huh ?

It's just like he said, BW lets people load up a replay together and watch it together.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-03-10 20:25:12
March 10 2011 20:24 GMT
#110
100 food difference and Morrow still can't end it.

Edit: Until Nani finally moves out.
shaunnn
Profile Joined October 2010
Ireland1230 Posts
March 10 2011 20:25 GMT
#111
On March 11 2011 05:24 Dragar wrote:
100 food difference and Morrow still can't end it.


Nani wins fights he shouldnt (c) Artosis
The naniwa - Unit of protoss skill, defined as the number of gates you build off of one base
Redox
Profile Joined October 2010
Germany24794 Posts
March 10 2011 20:29 GMT
#112
On March 11 2011 05:24 Dragar wrote:
100 food difference and Morrow still can't end it.

Edit: Until Nani finally moves out.

Actually Morrow could have ended it, but just didnt choose to do so. He played it safe and kept Nani on 2 bases until he had to move out.
Off-season = best season
nam nam
Profile Joined June 2010
Sweden4672 Posts
March 10 2011 20:31 GMT
#113
On March 11 2011 04:51 Shockk wrote:
Show nested quote +
On March 11 2011 04:48 Gigaudas wrote:
On March 11 2011 04:46 Shockk wrote:
It's really sad that so many european macro games are so incredibly boring compared to what we're used from the GSL. Code S RO8 San vs. SC was so much more entertaining than these games, despite the skill shown by both EU players.

Except for some nice tricks - like moving the burrowed roaches under forcefields - we're basically seeing "macro up, fight deathball with 300 food push (or vice versa) and see who wins". Koreans make macro games look so much better.


There was constant pressure, I loved that game. Much better than a large majority of the Korean games I see.


You're right, of course. Not every single korean game is exciting; there are boring ones as well and the San/SC series was exceptional even for GSL standards.

However, I think my point still stands (could have chosen a more "normal example, though). Many of the macro games shown in the GSL, both in Code A and Code S, look much better than the average EU "high level play".


Why does it have to be a competition? I've seen plenty of entertaining high level EU macro games just as I've seen a lot in the gsl. Do gsl have more of them? Who the fuck cares...
GP
Profile Blog Joined September 2010
United States1056 Posts
March 10 2011 20:34 GMT
#114
Damn Nani, what a bad map to Forge FE on.
shaunnn
Profile Joined October 2010
Ireland1230 Posts
March 10 2011 20:42 GMT
#115
On March 11 2011 05:34 GP wrote:
Damn Nani, what a bad map to Forge FE on.


Rofl worked out so well for him though, had 180 to 120 food
The naniwa - Unit of protoss skill, defined as the number of gates you build off of one base
vonPluring
Profile Joined April 2010
Sweden96 Posts
March 10 2011 20:44 GMT
#116
yeah that was a crazy game :D
GP
Profile Blog Joined September 2010
United States1056 Posts
March 10 2011 20:52 GMT
#117
On March 11 2011 05:42 shaunnn wrote:
Show nested quote +
On March 11 2011 05:34 GP wrote:
Damn Nani, what a bad map to Forge FE on.


Rofl worked out so well for him though, had 180 to 120 food

Yeah, I was really surprised how far ahead Nani got after spending so much money on cannons and losing his forge and cybercore with warpgate research unfinished. I thought all Morrow had to do would be to macro up and he'd easily take it.
shaunnn
Profile Joined October 2010
Ireland1230 Posts
Last Edited: 2011-03-10 20:53:50
March 10 2011 20:52 GMT
#118
Yes classic nani in the end<3 master of the 4gate:D

Will the replays be released?
The naniwa - Unit of protoss skill, defined as the number of gates you build off of one base
Cenja
Profile Joined January 2011
Sweden498 Posts
March 10 2011 20:53 GMT
#119
This was neat, huge thanks to the people that made it possible!
Anyone who has never made a mistake has never tried anything new.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
March 10 2011 20:54 GMT
#120
Sad to see morrow lose. But there was some awesome play on both sides, though I'm always going to side with my Favorite ZvPer MorroW.
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